RESUMO
The aim of this study was to compare the running demands of transition games (TGs) and official matches, analysing their requirements according to the performance of each position. An observational design was used to examine the activity of 20 soccer players during official matches and TGs. GPS technology was used to monitor the total distance covered (DC), distance at speeds between 14-17.9 kmâ¢h-1, 18-21 kmâ¢h-1, and above 21 kmâ¢h-1, peak speed, accelerations and decelerations above 2.5 mâ¢s-2, and Player Load for both activities. All players were assigned to groups: centre-backs (CBs), fullbacks (FBs), defensive midfielders (DMFs), offensive midfielders (OMFs), wide midfielders (WMFs) and strikers (Ss). TGs showed greater total DC, DC 14-17.9 kmâ¢h-1, DC 18-21 kmâ¢h-1, DC >21 kmâ¢h-1, accelerations and decelerations >2.5 mâ¢s-2, and Player Load (p < 0.01). CBs, FBs and Ss showed more DC, DC 14-17.9 kmâ¢h-1, DC 18-21 kmâ¢h-1, DC >21 kmâ¢h-1, accelerations and decelerations >2.5 mâ¢s-2 and Player Load in TGs (p < 0.01). In the midfielder positions, transition game players showed greater DC 18-21 kmâ¢h-1, DC >21 kmâ¢h-1, accelerations and decelerations >2.5 mâ¢s-2 than in matches (p < 0.05). DMFs showed higher total DC (p < 0.05) and WMFs greater DC and DC 14-17.9 kmâ¢h-1 (p < 0.01) in these drills. During transition games CBs showed greater DC 14-17.9 kmâ¢h-1 than FBs, and greater DC than Ss (p < 0.05). FBs performed more decelerations >2.5 mâ¢s-2 than DMFs and OMFs (p < 0.05). TGs produced a homogenized load in soccer players, independent of their position, which exceeded the external load of official matches.
RESUMO
The aims of this study were to determine the effect of different compositions in transition games (TGs) on the load of soccer players and to evaluate their performance in physical tests. Using a GPS system, 18 players were monitored during: 3vs2, 2vs1 and 1vs1. Distance covered (DC), DC 18-20.9 km·h-1, 21-23.9 km·h-1,>24 km·h-1, peak speed, accelerations (Acc) and decelerations (Dec)>1.0 m·s-2 and>2.5 m·s-2 and rate of perceived exertion (RPE) were recorded. Before and after each TG, countermovement-jump (CMJ), 15- (S15) and 30 m (S30) speed tests were assessed. TG3vs2 showed greater DC and Dec>1.0 m·s-2 than TG2vs1, and DC, DC 18.0-23.9 km·h-1, Acc>1.0 m·s-2 and Dec>2.5 m·s-2 than TG1vs1 (p<0.01). TG2vs1 achieved higher DC, DC 18.0-23.9 km·h-1, and Acc>2.5 m·s-2 (p<0.01) but lower peak speed (p=0.02) and RPE (p=0.02) than TG1vs1. Post-intervention, TG1vs1 showed lower CMJ and higher S15 (p=0.02), while TG3vs2, showed improvements in CMJ (p<0.01). The three tasks showed large variations for DC>24 km·h-1, Acc>1.0 m·s-2, Dec>1.0 m·s-2 and Dec>2.5 m·s-2. The load of TGs is sensitive to their player composition.
Assuntos
Aceleração , Desempenho Atlético , Esforço Físico , Futebol , Futebol/fisiologia , Humanos , Desempenho Atlético/fisiologia , Esforço Físico/fisiologia , Masculino , Adulto Jovem , Sistemas de Informação Geográfica , Corrida/fisiologia , Teste de Esforço/métodos , DesaceleraçãoRESUMO
The aim of this study was to analyze the differences in internal and external load during Soccer-7 and Soccer-11, comparing positional requirements and neuromuscular fatigue in both modalities. Twenty-four young soccer players were monitored in Soccer-7 and Soccer-11 matches using global positioning systems. Total distance covered (TD), distance covered at high speed (HSR), distance covered at very high speed (VHSR), peak speed, accelerations (Acc) and decelerations (Dec) and rate of perceived exertion (RPE) were recorded differentiating between central backs (CB), midfielders (MF), external players (EX) and forwards (FW). Neuromuscular fatigue were assessed using a jump test. During Soccer-11, players showed significantly higher TD, HSR and VHSR, with low Acc and greater RPE compared with Soccer-7. During Soccer-11, all positions recorded significantly greater TD, distance at HSR and at VHSR than Soccer-7. In terms of playing position, CB, MF and FW achieved significantly higher Peak Speed during Soccer-1, but there was no difference for EX. During Soccer-7 all positions performed significantly higher numbers of Acc. Although the Soccer-7 modality is considered an optimal format for the development of young soccer players, there is a significant difference in match running activity for all playing positions with respect to the Soccer-11 format.
Assuntos
Desempenho Atlético , Corrida , Futebol , Humanos , Aceleração , Sistemas de Informação GeográficaRESUMO
The aims of this study were to compare the influence of transition game (TG) size on the external and internal loads of young professional soccer players and to describe the high-speed profile of these drills in response to pitch dimensions. Eighteen young professional soccer players (age: 16.1 ± 0.3 years; height: 178.3 ± 5.4 cm; weight: 70.1 ± 6.2 kg) performed a 3vs2 TG on pitches measuring 40 × 30 m (TG30), 40 × 50 m (TG50) and 40 × 70 m (TG70) m. Distance covered (DC); accelerations-decelerations above 1.0 m · s-2 and 2.5 m · s-2; rate of perceived exertion (RPE); maximal heart rate and time above 90%; DC at 18.0 to 21.0 km · h-1 (DC 18-20.9 km · h-1); DC at 21.0 to 23.9 km · h-1 (DC 21-23.9 km · h-1); DC above 24.0 km · h-1 (DC > 24 km · h-1); and peak speed and sprint profile (duration, distance and maximal speed) were measured. TG30 achieved lower DC, DC above 18 km · h-1, peak speed, sprint distance and RPE than TG50 and TG70 (p < 0.01 and p < 0.05) and lower sprint duration and maximal speed sprint than TG70 (p < 0.01). TG30 and TG50 achieved higher Acc > 1.0 and > 2.5 m · s-2 respectively than TG70 (p < 0.05). TG70 showed greater DC above 21 km · h-1, peak speed, sprint distance and maximal speed sprint than TG50 (p < 0.01). Soccer coaches should use larger TGs to overload variables related to high speed and sprint demands during training and smaller TG formats to stimulate the accelerations of the soccer players.
RESUMO
The aim of this study was to evaluate the effects of different time periods on the internal and external loads of soccer players during small-sided games (SSGs). Seventeen young soccer players performed a SSG of 5 vs. 5 + 5 with 2 floaters, where two teams had possession of the ball, and one had to recover it. With established periods of 30 s (SSG30), 1 min (SSG1) or 2 min (SSG2), teams participated in a defensive role for these periods of time. Total distance covered, moderate speed running distance, high speed running distance, sprint running distance, accelerations, decelerations and Player Load were monitored using global positioning systems devices. The maximal heart rate and modified training impulse were monitored using heart rate monitors. The rating of perceived exertion (RPE) was also measured. Data showed a small increase between SSG30 and SSG1 in Player Load (ES = -0.35; p < 0.01), and a small increase in high speed running (ES = -0.41; p < 0.05) and sprinting (ES = -0.47; p < 0.01) between SSG30 and SSG2. Also, SSG1 showed a small increase in sprinting (ES = -0.57; p < 0.01) and accelerations (ES = -0.37; p < 0.05) with respect to SSG2. In addition, SSG2 showed a small increase in the RPE with respect to SSG30 (ES = 0.46; p < 0.05). The results indicate that shorter defensive periods in SSGs increased high speed running, while longer defensive periods promoted greater perceived exertion. Manipulation of the duration of defensive periods in SSGs is a variable that should be considered in soccer training.
RESUMO
This study examined the training load on professional soccer players during transition games performed with different bout durations and their effects on speed and jump tests. Fourteen young soccer players played a transition game of different bout durations: 15 (TG15), 30 (TG30), and 60 (TG60) seconds. Total distance covered (DC), accelerations and decelerations above 1.0 and 2.5 m·s-2, rate of perceived exertion (RPE), maximal heart rate (HRmax) and above 90% (HR>90), distance covered between 18.0-20.9 km·h-1 (DC 18.0-20.9 km·h-1), 21.0-23.9 km·h-1 (DC 21.0-23.9 km·h-1), above 24.0 km·h-1 (DC>24.0 km·h-1), peak speed, sprint profile, sprint, and countermovement jump tests were recorded. TG15 obtained greater DC, DC>21.0 km·h-1, Player load, Acc>2.5 m·s-2 than TG30 and TG60 (p<0.01) and Acc<2.5 m·s-2, Dec>2.5 m·s-2 than TG60 (p<0.01). TG30 showed more HR>90 and RPE (p<0.01) than TG15, and DC, DC>18.0 km·h-1, Player load, Acc>2.5 m·s-2, Dec>2.5 m·s-2, HR>90 and RPE than TG60 (p<0.01 and<0.05). Transition games showed lower sprint and jump results after the intervention (p<0.01). Bout duration has been configured as an important constraint that influences the transition games and the performance of soccer players.
Assuntos
Desempenho Atlético , Corrida , Futebol , Humanos , Desempenho Atlético/fisiologia , Corrida/fisiologia , Aceleração , Futebol/fisiologiaRESUMO
Present soccer demands are increasing in terms of running requirements and the number of matches until youth soccer players experience several periods of fixture congestion during the season. Currently, congested periods have not been extensively studied in this population. For this reason, this study aimed to compare the running demands of professional youth soccer players in congested periods according to their specific playing positions. Twenty youth players were grouped according to their position: Central Defenders (CD), Fullbacks (FB), Midfielders (MF), Wide Midfielders (WM) and Strikers (ST). A GPS system was used to monitor the players during the first (M1), second (M2) and third (M3) matches played during a congested period, measuring their total distance covered (TDC), DC 18.0−20.9 km·h−1, DC 21.0−23.9 km·h−1, DC > 24.0 km·h−1, number of high accelerations (>2.5 m·s−2), number of high decelerations (<2.5 m·s−2) and peak speed (km·h−1). M1, M2 and M3 showed the same TDC, DC 18.0−20.9 km·h−1, DC 21.0−23.9 km·h−1, DC > 24.0 km·h−1, number of high accelerations, and peak speed (p > 0.05). The statistical analysis showed significant differences between M1, M2 and M3 in the decelerations recorded between M1 and M3 (p < 0.05). Likewise, each position showed specific behaviours during the congested period, with all showing at least one difference in DC 18.0−20.9 km·h−1, 21.0−23.9 km·h−1 or >24.0 km·h−1 between M1, M2 and M3 (p < 0.05). In conclusion, coaches should pay attention to the fatigue produced by the number of high decelerations. Secondly, an individualized training protocol should be considered according to the running requirements of each position when youth professional soccer players are involved in a congested period.
RESUMO
The aims of this study were to compare the load of three tasks designed to train features of soccer: a transition game, a small-sided game with a change of playing area, and a large-sided game. Twenty young elite players performed these tasks. Variables measured were total distance covered (DC), distance covered at 14.0-17.9 km·h-1 (DC 14.0-17.9 km·h-1), distance covered at 18.0-21 km·h-1 (DC 18-21 km·h-1), distance covered > 21 km·h-1 (DC>21 km·h-1), peak speed, accelerations and decelerations > 1.0 and > 2.5 m·s-2, player load, and rate of perceived exertion. Transition games produced greater DC 18-21 km·h-1, DC>21 km·h-1, peak speed and Acc>2.5 m·s-2 than the other drills (p<0.01) and higher DC 14-17.9 km·h-1 (p<0.01), Dec>1 m·s-2 (p<0.05) and Dec>2.5 m·s-2 (p<0.01) than the large-sided game. Both sided games produced more DC (p<0.01), Acc>1 m·s-2 (p<0.01) and player load (p<0.01 and p<0.05, respectively) than the transition game. During the small-sided game, significantly higher DC 14-17.9 km·h-1, DC 18-21 km·h-1 and DC>21 km·h-1 were recorded in comparison with the large-sided game (p<0.01). The studied parameters showed lower variation in the transition game. Coaches could use transition games to train high speed running in counter-attack contexts.
Assuntos
Desempenho Atlético , Corrida , Futebol , Aceleração , Humanos , Esforço FísicoRESUMO
BACKGROUND: The purpose of the present study was to analyze the internal and external loads on regular and floater players during standardized small-sided games (SSGs) with different numbers of players (teams of 3, 5, or 7 players). METHODS: Fifteen male semi-professional football players played different SSGs maintaining the same relative area per player. Total distance (TD), distance covered at different speeds (DC), the number of accelerations and decelerations, maximal (HR
Assuntos
Desempenho Atlético , Corrida , Futebol , Aceleração , Frequência Cardíaca , Humanos , MasculinoRESUMO
The aim was to compare the running activity in official matches with that achieved in two small-sided games, designed with the same relative area per player but with different constraints and field dimensions, aiming to stimulate high-speed and very-high-speed running. Seventeen young professional players played one 5 vs. 5+5 with 2 floaters, varying in terms of whether there was a change of playing area (SSGCA) or not change (SSGNC). Running activity was monitored using GPS and the following variables were recorded: total distance covered; high-speed distance (18-21 km·h-1); very high-speed distance (>21 km·h-1); peak speed; accelerations and decelerations between 2-3 m·s-2 and above 3 m·s-2. SSGCA achieved statistically higher total distance, high-speed, peak speed and number of accelerations and decelerations than SSGNC (large to small magnitude). Both drills showed statistically greater high speed, number of accelerations and decelerations than official matches (large to small magnitude). Moreover, SSGCA exhibited statistically more total distance and distance at higher speed than official matches (moderate and small magnitude, respectively). In contrast, official matches showed statistically higher peak speeds than both training tasks and more very high speed than SSGNC (large and moderate magnitude, respectively). Coaches could use SSGCA to promote greater running activity in soccer players.
Assuntos
Desempenho Atlético/fisiologia , Condicionamento Físico Humano/métodos , Corrida/fisiologia , Futebol/fisiologia , Esportes de Equipe , Aceleração , Adolescente , Desaceleração , Sistemas de Informação Geográfica , Humanos , Condicionamento Físico Humano/fisiologia , Adulto JovemRESUMO
The purpose of this study was to compare the physical and physiological demands of a small-sided game (SSG) in three different age groups (senior, under-19 [U-19] and under-17 [U-17]) belonging to the same academy. A further aim was to contrast the physical and physiological profiles of normal and floater players during this task. Thirty male football players performed a 4 vs. 4 + 2 floaters on a playing field of 40 by 30m for four bouts of 4 min with 2 min of passive recovery. In addition to heart rate (mean and maximal), a GPS (Global Positioning System) system was used to record the distances covered at different speeds, the number of accelerations and decelerations, and the work/rest ratio (W:R Ratio). Analysis of the data showed that the demands of the SSGs are determined by the age of the players and that the regular players have greater demands than floater players in the SSGs utilized. These results suggest that the coaches should pay attention to the promotion of players to superior teams because there are physical differences between them (especially the U-17 to U-19 teams). Likewise, coaches should understand that floaters are a useful tool for regulating the training load of players and programming the return-to-play process, as floater players experience lower demands than normal players.