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Cardiac deaths account for the largest share of on-duty firefighter deaths. To help ensure duty fitness and minimize injury risk, many fire departments require the passing of an annual physical ability test, consisting of a battery of simulated fire suppression activities (sFSAs). The purpose of the study was to determine the relationship of sFSA performance to acute cardiac and respiratory events (ACREs) and the effect that estimated VO2max has on sFSA performance. The study was retrospective. As part of an annual physical ability test, five timed sFSAs were performed, summed for a composite time, and categorized into three performance levels (fast, moderate, and slow). Estimated VO2max was determined using the Forestry Step Test. A significant (p = 0.023) linear trend was observed with higher sFSA performance times being associated with a higher proportion of firefighters going on to suffer an ACRE. The estimated VO2max was significantly (p < 0.001) higher in the fast group compared to the slow group. There was not a significant (p = 0.70) difference in estimated VO2max between the moderate and slow groups. Estimated VO2max performance and sFSA performance were significantly correlated, with rs(488) = -0.272 and p < 0.001. Poorer sFSA performance was found to be associated with a higher proportion of ACREs. The results suggest that sFSA performance may be a valid indicator of ACRE injury risk and aerobic capacity.
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ABSTRACT: Howard, M, Sanders, GJ, Kollock, RO, Peacock, CA, and Freire, R. The effect of daily heart rate workloads on preseason, midseason, and postseason oxygen consumption in Division I basketball. J Strength Cond Res 38(4): 704-708, 2024-Basketball is a dynamic sport, requiring athletes to elicit a high-level of physical, tactical, technical, and psychological attributes and athletes must possess a robustly trained aerobic energy system. There is no research to assess how objectively measured training loads throughout a season influence aerobic capacity. The following study was a retrospective analysis of an NCAA Division I women's basketball team throughout a 5-month (23-week) competitive season. Data were sorted into season half totals and maximal oxygen consumption was recorded before, at the midway point and within 1-week postseason. Twelve athletes were monitored during each practice, pregame shoot around, scrimmage, and game for a total of 1,378 recorded sessions with a valid heart rate-based wearable microsensor (Polar Team Pro) during the season. There was a main effect of time for VÌO 2max throughout the season ( p < 0.001). Post hoc analysis revealed there was a significant increase in VÌO 2max from preseason to postseason ( p < 0.001). Interestingly, there were significant ( p ≤ 0.001 for all) decreases from the first half to the second half of the season for training load, and time allocated to HR Zone1-4 , but no difference in time for the most intense zone, HR zone5 . Conclusion: Oxygen consumption significantly increased 7.5% from preseason to postseason despite a reduction in overall work. The only training intensity that was not different from the first half to second half of the season was time in the highest heart rate intensity zone ≥85% of HR max .
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Basquetebol , Humanos , Feminino , Basquetebol/fisiologia , Carga de Trabalho , Frequência Cardíaca/fisiologia , Estudos Retrospectivos , Consumo de Oxigênio/fisiologia , AtletasRESUMO
BACKGROUND: It is common practice for fight sport athletes to use a variety of weight manipulation strategies to compete in desired weight classes. Although numerous studies have highlighted rapid weight loss (RWL) strategies and the magnitude of weight loss, few have focused specifically on weight loss in female fighters. The purpose of this study was to provide descriptive information on professional UFC female fighters engaging in RWL in all women's UFC weight divisions: strawweight (52.2 kg): flyweight (56.7 kg); bantamweight (61.2 kg); featherweight (65.8 kg). METHODS: All fighter's weights were obtained at five separate time points: 72 hrs. pre-weigh-in, 48 hrs. pre-weigh-in, 24hrs. pre-weigh-in, official weigh-in, and 24 hrs. post-weigh-in (competition weight). Mixed effects models and random effects analysis were used to assess changes in weight and differences between weight divisions. All statistics were analyzed, and significance was set at p ≤0.05. Significant changes in weight between all time points were reported. RESULTS: No statistical differences between weight divisions were observed. Female fighters lost 4.5-6.6% of their weight prior to the official weigh-in. CONCLUSION: Females engaged in RWL practices lose weight in a similar fashion irrespective of weight class.
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Atletas , Esportes , Humanos , Feminino , Redução de PesoRESUMO
Previous research has demonstrated that professional mixed martial arts (MMA) athletes employ a variety of weight manipulation strategies to compete at given weight classes. Although there is much literature demonstrating weight manipulation methods, minimal research exists analyzing how much weight MMA athletes lose prior to the official weigh-in. Moreover, there is minimal research examining how much weight professional MMA athletes gain between the official weigh-in and competition. Therefore, the purpose of the current study was to analyze weight loss/regain in professional MMA athletes. Data collected from 616 professional MMA athletes (31.1 ± 4.0 yrs.; 177.1 ± 4.7 cm) competing for the Ultimate Fighting Championship (UFC) between 2020 and 2022 were used for the study. The athlete's weight was obtained 72 h, 48 h, and 24 h prior to the official weigh-in, at the official weigh-in, and prior to competition. Random effects analysis was utilized to compare weight at a variety of time points between different weight classes. All statistics were analyzed, and significance was set at p ≤ 0.05. There is a significant (p ≤ 0.05) difference between weight classes and time points in professional MMA. MMA athletes decrease body weight significantly prior to the official weigh-in. MMA athletes increase body weight significantly between official weigh-in and competition. Based on these data, it appears that MMA athletes average a weight loss of nearly 7% within 72 h prior to the official weigh-in. The data also suggest that athletes gain nearly 10% of total weight between the official weigh-in and competition.
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Firefighters are required to perform a wide array of physically demanding job tasks, such as forcible entry, charged hose advances and victim extractions. An adequate level of muscular strength and power are required to successfully perform these tasks. The purpose of this study is to investigate the differences in stronger and weaker firefighters in measures of power. Archived data for twenty-seven (age = 34.3 ± 7.9 yr, body height = 176.3 ± 7.2 cm, body mass = 89.4 ± 15.7 kg) full-time firefighters were analyzed. Participants were placed into one of two groups [i.e., stronger (HIGH) (n = 13) and weaker (LOW) (n = 14)], based on their relative isometric mid-thigh pull (IMTPr) performance. Power measures included counter-movement jump (CMJ) height, and peak anaerobic power in watts (PAPW). Significant mean score differences were not discovered between HIGH and LOW IMTPr groups on any measures of lower-body power. Moderate positive correlations were observed between IMTP and CMJ (r = .519; p = .01). This study identified significant differences in absolute and relative strength between firefighters who were able to lift at least 2.0× their bodyweight versus those who were not. Additionally, absolute strength (as assessed by the IMTP) was significantly and positively correlated to CMJ height when compared to their weaker counterparts. These findings may provide insight into approaches for improving occupational performance and durability through the physical development of firefighters via strength and conditioning programs which focus on developing absolute strength, relative strength, and power.
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ABSTRACT: Sanders, GJ, Boos, B, Rhodes, J, Peacock, CA, Kollock, RO, and Scheadler, CM. Variability of competition-based caloric expenditure and relative heart rates in National Collegiate Athletic Association Division I women's basketball. J Strength Cond Res 36(1): 162-166, 2022-Basketball athletes frequently engage in high intensities (≥85% HRpeak) throughout competition, and it is unknown how high-intensity play coincides with caloric expenditure and average and peak relative heart rates. The purpose of the study was to assess caloric expenditure throughout 31 games (4- to 10-minute quarters) in National Collegiate Athletic Association Division I women's basketball. A total of 11 female athletes were tested for peak heart rate (HRpeak) and peak oxygen uptake (VÌo2peak) before the season, then monitored in-season with heart rate-based wearable devices. Estimated caloric expenditure, average (% HRavg) and peak (% HRpeak) relative heart rates, time played at intensities ≥85% HRpeak, and live time (i.e., game minutes not including stoppages in play) were recorded each game. Data were assessed as a team and compared across 4 quarters, and then, interathlete comparisons were made based on full game data. There were significant main effects of 10-minute quarters on calories (p < 0.001) and % HRavg (p = 0.015) but not playing intensity ≥85% HRpeak (p = 0.125) and % HRpeak (p = 0.629). Caloric expenditure was the only variable to increase from the first to the fourth quarter. There were main effects of individual athletes on calories, % HRavg, % HRpeak, live time, and playing intensity ≥85% HRpeak (p < 0.001 for all). Assessing individual athletes, relative to a team assessment across quarters, can provide practitioners with more accurate caloric expenditure, heart rate, and playing intensity data per athlete to improve training and fueling protocols.
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Basquetebol , Atletas , Feminino , Gastos em Saúde , Frequência Cardíaca , Humanos , UniversidadesRESUMO
Sex differences and heavy load carriage may contribute to the high rate of musculoskeletal injury in military recruits, particularly within the female population. Thus, the purposes of this study were to determine if load influenced landing quality differently in females compared to males and if load carried per kg body mass was associated to quality of landing. Twenty-eight participants were recruited for this study (males: n = 14; females: n = 14). Participants were grouped by sex. All twenty-eight participants performed three drop-jumps (DJ) under unloaded and loaded conditions. The loaded condition included a combat helmet, tactical vest, and rucksack (22 kg). Two cameras recorded in the frontal and sagittal directions during the three DJ trials. DJ trials were scored using the LESS. There was no significant difference in LESS difference scores between males and females, t(26) = -1.014, p = 0.320, 95% CI = -2.01 to 0.68. Load carried per kg body mass (r s = 0.401, p = 0.034) was significantly correlated to LESS rank order. The results suggest load does not significantly alter landing quality as measured by the LESS. However, participant body mass and load per kg of body may play a role in a person's ability to adapt to heavy loads.
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BACKGROUND: Slips, trips, falls, and jumps were the second leading cause of injuries at the fireground. RESEARCH QUESTION: The purpose of this study was to explore the effects of firefighter equipment and gear (EQG) on postural stability and determine if load per kg of body mass (L/BM) is associated with postural stability. METHODS: 26 male fire cadets (26.15⯱â¯4.16â¯yr., 178.92⯱â¯6.92â¯cm, 86.61⯱â¯9.09â¯kg) were included in the analyses. Participants performed 3 single-leg landings (SLL) with and without EQG. The first 3 seconds of ground reaction forces following initial ground contact were used to calculate dynamic postural stability index (DPSI). Participants completed 2 static balance tasks (normal stability and limits of stability (LoS)) with and without EQG. Main outcome measures were overall LoS score (LoSS), direction-specific LoSS, and LoS distance (cm) of COP excursion (LoSD) in the anterior, posterior, right, and left directions. Separate paired-samples t-tests were run to determine the differences between load conditions for DPSI, overall LoSS, direction-specific LoSS, and LoSD in all directions. Bivariate correlations were conducted to determine the relationship of L/BM to DPSI, overall LoSS, and LoSS and LoSD in the anterior, posterior, right and left directions. RESULTS: Due to the use of multiple statistical tests, a Bonferroni correction was used, and the alpha level of .05 was adjusted to .005. DPSI was significantly higher loaded than unloaded, t(25) = -13.965, pâ¯<â¯.001, dâ¯=â¯7.032, 95% CI, -0.133 to -0.099. No other comparisons were significant. A significant strong positive correlation (r(24)â¯=â¯.665, pâ¯<â¯.001) was observed between L/BM and DPSI. No other correlations were significant. SIGNIFICANCE: This study demonstrates that firefighter EQG may significantly impact a cadet's ability to maintain postural stability while performing their duties.
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Bombeiros , Humanos , Masculino , Equilíbrio PosturalRESUMO
Objective: This study assessed the oxygen consumption [VO2 mL/(kg·min)], liking, and relative reinforcing (motivating) value (RRV) of a moderately physiologically challenging exergame [Nintendo Wii-Sports Boxing (Boxing)] versus a minimally challenging exergame [Nintendo Wii Lego Star Wars (Lego)]. Materials and Methods: VO2 and liking were recorded in children(N = 28, 7.8 ± 1.3 years old) during three 10-minute conditions: recumbent resting (Resting), and playing Wii Boxing or Wii Lego. Resting was completed first, and the order of exergames was randomized. Next, children performed an operant button pressing task using a progressive fixed ratio to assess the RRV of the two videogame conditions. Children worked to earn up to 11 minutes for Boxing, Lego, or a combination of the two. The output maximum (Omax) performed to earn access to each game was the measure of RRV. Results: There was a significant (P ≤ 0.03 for all conditions) step-wise increase in VO2 from Resting [4.3 ± 1.2 mL/(kg·min)] to Lego [5.3 ± 0.5 mL/(kg·min)] and from Lego to Boxing [11.7 ± 4.2 mL/(kg·min)]. Liking was significantly greater for Boxing (P = 0.003) and Lego (P < 0.0001, 7.1 ± 2.9 cm; 7.1 ± 2.7 cm, respectively) versus Resting (4.6 ± 3.8 cm), with no significant difference between Boxing and Lego (P = 0.358). Lastly, Omax was significantly (P = 0.021) greater for Lego (257.7 ± 390.6 presses) than for Boxing (51.7 ± 131.0 presses). Conclusion: Oxygen consumption during Wii Boxing was significantly greater than during Wii Lego. Despite this greater physiological challenge, liking was similar for both Lego and Boxing. However, children were more motivated to play Lego than Boxing.
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Terapia por Exercício/normas , Jogos de Vídeo/normas , Índice de Massa Corporal , Criança , Terapia por Exercício/métodos , Feminino , Frequência Cardíaca/fisiologia , Humanos , Masculino , Atividade Motora/fisiologia , Consumo de Oxigênio/fisiologia , Jogos de Vídeo/tendênciasRESUMO
ABSTRACT: Sanders, GJ, Boos, B, Rhodes, J, Kollock, RO, and Peacock, CA. Competition-based heart rate, training load, and time played above 85% peak heart rate in NCAA division I women's basketball. J Strength Cond Res 35(4): 1095-1102, 2021-Basketball athletes frequently engage in intensities ≥85% HRpeak throughout competition. Knowing the time spent competing at intensities ≥85% HRpeak can improve training protocols. The purpose of the study was to assess heart rate responses across 4-quarter games (N = 31) in an NCAA Division I women's basketball season. Ten female athletes were tested and monitored with heart rate-based wearable microsensor devices. Before the season, HRpeak was recorded through a peak metabolic test (VÌo2peak). Average (HRavg) and HRpeak were recorded for each game, and time spent in 5 heart rate zones (HRZones) were recorded: HRZone1 = 50-60% HRpeak, HRZone2 = 60-70% HRpeak, HRZone3 = 70-76% HRpeak, HRZone4 = 77-84% HRpeak, and HRZone5 = 85-100% HRpeak. Training load was calculated with the summated-heart-rate-zone model (SHRZmod). There was a main effect of position (p ≤ 0.019) and quarter (p ≤ 0.005) on SHRZmod and on time spent in HRZone1-5. Athletes accumulated the most time in HRZone4 and HRZone5 and in the fourth quarter, and SHRZmod was the greatest in the fourth quarter. There was no main effect for HRavg and HRpeak (p ≥ 0.110). Athletes averaged 34.5 minutes per game competing in HRZone5 or ≥85% HRpeak with nearly one-third of those minutes accumulated in the fourth quarter. Although there were no differences in HRavg and HRpeak from quarter to quarter, SHRZmod increased from the first to fourth quarter. Utilizing time spent in heart rate zones and training load with SHRZmod can provide valuable information to practitioners regarding the intensity and physiological demands of competitive basketball games.
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Basquetebol , Atletas , Feminino , Frequência Cardíaca , Humanos , Monitorização FisiológicaRESUMO
Sanders, GJ, Roll, B, Peacock, CA, and Kollock, RO. Maximum movement workloads and high-intensity workload demands by position in NCAA Division I collegiate football. J Strength Cond Res 34(7): 1974-1981, 2020-The purpose of the study was to quantify the average and maximum (i.e., peak) movement workloads, and the percent of those workloads performed at high intensity by NCAA Division I football athletes during competitive games. Using global positioning system devices (Catapult Sports), low, moderate, and high and total multidirectional movement workloads were quantified by each position. Strategically achieving maximal workloads may improve both conditioning and rehabilitation protocols for athletes as they prepare for competition or return to play after an injury. A total of 40 football athletes were included in the analysis. For the data to be included, athletes were required to participate in ≥75% of the offensive or defensive snaps for any given game. There was a total of 286 data downloads from 13 different games for 8 different football positions. Data were calculated and compared by offensive and defensive position to establish the mean, SD, and maximum workloads during competitive games. The percent high-intensity workload profile was established to assess the total number and percent of high-intensity movement workloads by position. The profile was calculated by dividing a position's maximal high-intensity movement workload by the total (e.g., sum of maximal low, moderate, and high-intensity movements) movement workload. One-way analysis of variances revealed that there was a main effect of football position for total movement workloads and the percent of workloads performed at high intensities (p ≤ 0.025 for all). Maximal high-intensity workloads were 1.6-4.3 times greater than average high-intensity workloads, and the percent of total workloads performed at high intensities varied greatly by position. Strategically training for and using maximal movement workloads can help ensure that athletes are achieving workloads that are similar to the greatest demands of a competitive game.
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Futebol Americano/fisiologia , Movimento/fisiologia , Condicionamento Físico Humano/métodos , Adolescente , Atletas , Sistemas de Informação Geográfica , Humanos , Masculino , Estudos Retrospectivos , Universidades , Adulto JovemRESUMO
The purpose of the study was to assess factors that contribute to countermovement jump (CMJ) performance in women's basketball athletes. Thirteen female athletes participated and were tested for maximal oxygen uptake (VO2max) and heart rate (HRmax). Athletes were monitored, daily for a total of 21 weeks with heart rate-based wearable devices and CMJ performance and body weight were tested weekly after one day of recovery. 3-jump average height (CMJavg), maximum height jump (CMJmax), and CMJ power (Watts) were calculated and recorded. Playing intensities >85% HRmax, HRavg, HRmax and training load were averaged for three consecutive days prior to the recovery day. After the season, data was grouped as changes in CMJ power from week one: Large (≤ -4.39% change), Moderate (-4.4% to -0.62% change), and Minimal (≥ -0.61% change) changes. Fixed-effects models revealed a main effect of group (p ≤ 0.05) for CMJavg, CMJmax, VO2max, weekly percent changes in body weight and for 3-day training load, HRavg, and playing time at >85% HRmax. When athletes experienced minimal changes in CMJ performance, relative to large changes, they produced greater power, jumped higher, avoided negative changes in weekly body weight, had a greater preseason VO2max and 3-day average workloads appeared to have an impact on CMJ performance.
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Desempenho Atlético/fisiologia , Basquetebol/fisiologia , Comportamento Competitivo/fisiologia , Fadiga Muscular/fisiologia , Adolescente , Peso Corporal , Feminino , Frequência Cardíaca/fisiologia , Humanos , Monitorização Fisiológica/métodos , Consumo de Oxigênio/fisiologia , Condicionamento Físico Humano , Aptidão Física/fisiologia , Dispositivos Eletrônicos Vestíveis , Adulto JovemRESUMO
The purpose of this investigation is to present observational data regarding sleep variables in professional Mixed Martial Arts (MMA) athletes. These sleep performance measures were related to physical performance and injury in MMA athletes. Eight professional athletes were placed into a quasi-controlled, multivariable fight-camp environment for a six-week period in preparation for fight competition. Throughout a six-week fight camp environment, athletes were continuously monitored for sleep performance measures (sleep latency, sleep efficiency, onset, and wake variances) via validated wearable sleep monitoring technology. Athletes were tested seven days prior to competition on measures of physical performance (vertical jump, VO2max, heart rate recovery, prowler sled push, and pull-ups). Multiple correlational analyses were utilized to assess relationships between all sleep and physical performance measures. There were significant (P < 0.05) correlations between sleep latency and VO2max, heart rate recovery, prowler sled push, vertical jump, and missed practice sessions. There were also significant (P < 0.05) correlations between average fall asleep time and heart rate recovery. Lastly, there were significant (P < 0.05) correlations between sleep efficiency, heart rate recovery, and missed practice sessions. MMA athletes who exhibited consistency in sleep demonstrated stronger relationships with performance testing during the fight-camp period.
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The purpose of the study was to assess glycogen content of the rectus femoris (RF) muscles utilizing high-frequency ultrasound throughout an intensive, nine-day preseason training period in NCAA division I volleyball athletes. In the morning prior to the beginning of practice, athletes (n = 13) left and right RF muscles were assessed via ultrasound to quantify muscle fuel ratings (0â»100 score range). The recommended location of the RF ultrasound scans were based on manufacturer guidelines, and the same technician recorded the daily measurements. To assess daily training load, session ratings of perceived exertion (s-RPE) were utilized. A paired t-test revealed a large significant difference between left (51.7 ± 17.9) and right (32.8 ± 17.4) RF muscle fuel ratings (p < 0.001). There was also a major effect of time on s-RPE (p < 0.001) and left (dominant) RF fuel rating (p = 0.001). s-RPE decreased from the beginning to the end of the training camp. However, left RF fuel ratings increased from the first to the second day, then remained elevated all throughout the preseason. In conclusion, all athletes were left-leg dominant and had a 57.6% bilateral asymmetry between their left and right RF muscle fuel ratings despite changes in training load. High-frequency ultrasounds are a noninvasive assessment tool that can determine glycogen replenishment asymmetries in the RF.
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The purpose of the study was to quantify the average and maximum distances traveled by National Collegiate Athletic Association division I football athletes during competitive games. Using global positioning system devices (Catapult Sports), total and low-, moderate-, and high-speed distances were quantified by each position. Understanding maximal workloads can enhance conditioning practice periodization protocols. A total of 40 football athletes were included in the analysis. For the data to be included, athletes were required to participate in ≥75% of the offensive or defensive snaps for any given game. There was a total of 286 data downloads from 13 different games for 8 different football positions. Data were calculated and compared by offensive and defensive position to establish the mean, SD, and maximum distances (in meters) traveled during competitive games. A total maximum distance range (Max Range) was established to account for athletes who accumulated in-game total distances greater than the M + 1SD for each position. A percent was also calculated to highlight how often athletes accumulated distance workloads in the Max Range. One-way analysis of variance revealed there was a main effect of football position for all distance variables (p ≤ 0.001). Regardless of position, 12.0-16.7% of the time athletes accumulated in-game total distances in the Max Range. Conditioning and practice periodization protocols for distance should be position specific or individualized to avoid under or over conditioning. In addition, using a Max Range for distance can help ensure athletes are achieving distance workloads that are similar to the demands of a competitive game.
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Atletas , Futebol Americano/fisiologia , Adolescente , Sistemas de Informação Geográfica , Humanos , Masculino , Universidades , Adulto JovemRESUMO
Research is inconclusive regarding the association between aerobic fitness (objectively measured VO2max) and repeated sprint performance when the sprints are less than 40 meters. Soccer athletes must be able to repeat sprints without significant decreases in speed and strength and conditioning coaches need to better understand if aerobic fitness is related to repeated sprint ability (RSA). Twenty (10 male, 10 female) Division I soccer athletes first completed a graded maximal treadmill test to measure VO2max. Then on a separate day, athletes completed the RSA test. The RSA test consisted of 10, 30-meter sprints which athletes repeated every 30 seconds. There were significant negative correlations (r ≤ -0.69, P < 0.001) between VO2max and all 10-sprint times and average sprint time. More aerobically fit Division I soccer athletes were faster at all time points during the RSA test. Aerobic fitness is associated with faster sprint times during a more anaerobic RSA test when sprint distances are less than 40 meters.
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BACKGROUND: Hypoxia is a physiological state defined as a reduction in the distribution of oxygen to the tissues of the body. It has been considered a major factor in aviation safety worldwide because of its potential for pilot disorientation. Pilots are able to operate aircrafts up to 3810 m without the use of supplemental oxygen and may exhibit symptoms associated with hypoxia. OBJECTIVE: To determine the effects of 3810 m on physiology, cognition and performance in pilots during a flight simulation. METHODS: Ten healthy male pilots engaged in a counterbalanced experimental protocol comparing a 0-m normoxic condition (NORM) with a 3810-m hypoxic condition (HYP) on pilot physiology, cognition and flight performance. RESULTS: Repeated-measures analysis of variance demonstrated a significant (p ≤ 0.05) time by condition interaction for physiological and cognitive alterations during HYP. A paired-samples t test demonstrated no differences in pilot performance (p ≥ 0.05) between conditions. CONCLUSION: Pilots exhibited physiological and cognitive impairments; however, pilot performance was not affected by HYP.
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Medicina Aeroespacial , Cognição/fisiologia , Hipóxia/fisiopatologia , Pilotos , Adolescente , Adulto , Frequência Cardíaca/fisiologia , Humanos , Masculino , Pessoa de Meia-Idade , Oxigênio/sangue , Análise e Desempenho de TarefasRESUMO
BACKGROUND: Increasing autonomy by manipulating the choice of available physical activity options in a laboratory setting can increase physical activity in older children and adults. However, the effect of manipulating the number of physically active choices has yet to be examined in young children in a gymnasium environment. METHODS: Twenty children (n = 10 girls, 6.1 ± 1.4 years old) individually participated in 2 [low choice (LC), high choice (HC)] free-choice activity conditions for 30 minutes in a 4360 square foot gymnasium. Children had access to 2 or 8 physical activity options in the LC and HC conditions, respectively. Physical activity behavior was measured via accelerometry. RESULTS: Children's 30-minute accelerometer counts increased (P < .03) from the LC (2675 ± 294 counts·min-1) to the HC (3224 ± 280 counts·min-1) condition. CONCLUSIONS: Providing greater autonomy through choice of a greater number of physically active options increased young children's physical activity participation by 20.5%.
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Comportamento de Escolha , Exercício Físico , Atividade Motora , Jogos e Brinquedos , Acelerometria , Criança , Pré-Escolar , Meio Ambiente , Feminino , Humanos , Masculino , Distribuição AleatóriaRESUMO
OBJECTIVE: Nintendo(®) (Kyoto, Japan) "Wii™ Sports Boxing" ("Wii Boxing") and Xbox(®) (Microsoft, Redmond, WA) "Kinect(®) Sports Boxing" ("Kinect Boxing") are both boxing simulation videogames that are available for two different active videogame (AVG) systems. Although these AVGs are similar, the style of gameplay required is different (i.e., upper body only versus total body movements) and may alter physical activity intensity and one's preference for playing one game over the other. AVGs that elicit the greatest physiologic challenge and are preferred by users should be identified in an effort to enhance the efficacy of physical activity interventions and programs that include AVGs. MATERIALS AND METHODS: The mean heart rate (HRmean) and peak heart rate (HRpeak) for 27 adults (22.7±4.2 years old) were recorded during four 10-minute conditions: seated rest, treadmill walking at 3 miles/hour, "Wii Boxing," and "Kinect Boxing." Upon completion of all four conditions, participants indicated which condition they preferred, and HRmean and HRpeak were calculated as a percentage of age-predicted maximum heart rate to classify physical activity intensity for the three activity conditions (treadmill, "Wii Boxing," and "Kinect Boxing"). RESULTS: "Kinect Boxing" significantly (P<0.001) increased percentage HRmean (64.1±1.6 percent of age-predicted maximum) and percentage HRpeak (76.5±1.9 percent) above all other conditions: Wii HRmean, 53.0±1.2 percent; Wii HRpeak, 61.8±1.5 percent; treadmill HRmean, 52.4±1.2 percent; treadmill HRpeak, 55.2±2.2 percent. Percentage HRpeak for "Kinect Boxing" was great enough to be considered a vigorous-intensity physical activity. There was no difference (P=0.55) in percentage HRmean between "Wii Boxing" and treadmill walking. Participants also preferred "Kinect Boxing" (P<0.001; n=26) to all other conditions ("Wii Boxing," n=1; treadmill n=0). CONCLUSIONS: "Kinect Boxing" was the most preferred and the only condition that was physiologically challenging enough to be classified as a vigorous-intensity physical activity.
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Boxe/fisiologia , Jogos de Vídeo/psicologia , Caminhada/fisiologia , Adolescente , Adulto , Boxe/psicologia , Frequência Cardíaca/fisiologia , Humanos , Satisfação Pessoal , Estudantes , Jogos de Vídeo/classificação , Caminhada/psicologiaRESUMO
This study used a within-subjects design to assess the effect of three common cellular telephone (cell phone) functions (texting, talking, listening to music) on planned exercise. Forty-four young adults (n = 33 females, 21.8 ± 1.3 years) each participated in four, separate, 30-minute exercise conditions on a treadmill in a random order. During each condition, the treadmill speed display was covered and grade was fixed at zero. However, participants were able to alter treadmill speed as desired. Throughout the texting and talking conditions, research personnel used a pre-determined script to simulate cell phone conversations. During the music condition, participants used their cell phone to listen to music of their choice. Finally, participants completed a control condition with no cell phone access. For each condition, average treadmill speed, heart rate and liking (via visual analog scale) were assessed. Treadmill speed (3.4 ± 1.3 milesâhour(-1)), heart rate (122.3 ± 24.3 beatsâmin(-1)) and liking (7.5 ± 1.5 cm) in the music condition were significantly (p ≤ 0.014) greater than all other conditions. Treadmill speed in the control condition (3.1 ± 1.2 milesâhour(-1)) was significantly (p = 0.04) greater than both texting and talking (2.8 ± 1.1 milesâhour(-1) each). Heart rate during the control condition (115.4 ± 22.8 beatsâmin(-1)) was significantly (p = 0.04) greater than texting (109.9 ± 16.4 beatsâmin(-1)) but not talking (112.6 ± 16.1 beatsâmin(-1)). Finally, liking during the talking condition (5.4 ± 2.2 cm) was greater (p = 0.05) than the control (4.3 ± 2.2 cm) but not the texting (5.1 ± 2.2 cm) conditions. In conclusion, using a cell phone for listening to music can increase the intensity (speed and heart rate) and liking of a bout of treadmill exercise. However, other common cell phone uses (texting and talking) can interfere with treadmill exercise and reduce intensity.