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1.
PLoS One ; 19(6): e0305354, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38923941

RESUMO

The recent rise in artificial intelligence systems, such as ChatGPT, poses a fundamental problem for the educational sector. In universities and schools, many forms of assessment, such as coursework, are completed without invigilation. Therefore, students could hand in work as their own which is in fact completed by AI. Since the COVID pandemic, the sector has additionally accelerated its reliance on unsupervised 'take home exams'. If students cheat using AI and this is undetected, the integrity of the way in which students are assessed is threatened. We report a rigorous, blind study in which we injected 100% AI written submissions into the examinations system in five undergraduate modules, across all years of study, for a BSc degree in Psychology at a reputable UK university. We found that 94% of our AI submissions were undetected. The grades awarded to our AI submissions were on average half a grade boundary higher than that achieved by real students. Across modules there was an 83.4% chance that the AI submissions on a module would outperform a random selection of the same number of real student submissions.


Assuntos
Inteligência Artificial , COVID-19 , Avaliação Educacional , Estudantes , Universidades , Humanos , Avaliação Educacional/métodos , COVID-19/epidemiologia , Reino Unido , SARS-CoV-2/isolamento & purificação
2.
R Soc Open Sci ; 10(2): 220567, 2023 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-36816842

RESUMO

The perception of depth from retinal images depends on information from multiple visual cues. One potential depth cue is the statistical relationship between luminance and distance; darker points in a local region of an image tend to be farther away than brighter points. We establish that this statistical relationship acts as a quantitative cue to depth. We show that luminance variations affect depth in naturalistic scenes containing multiple cues to depth. This occurred when the correlation between variations of luminance and depth was manipulated within an object, but not between objects. This is consistent with the local nature of the statistical relationship in natural scenes. We also showed that perceived depth increases as contrast is increased, but only when the depth signalled by luminance and binocular disparity are consistent. Our results show that the negative correlation between luminance and distance, as found under diffuse lighting, provides a depth cue that is combined with depth from binocular disparity, in a way that is consistent with the simultaneous estimation of surface depth and reflectance variations. Adopting more complex lighting models such as ambient occlusion in computer rendering will thus contribute to the accuracy as well as the aesthetic appearance of three-dimensional graphics.

3.
Hum Psychopharmacol ; 37(6): e2852, 2022 11.
Artigo em Inglês | MEDLINE | ID: mdl-35851507

RESUMO

OBJECTIVE: Vitamins B6 and B12 are involved in metabolic processes that decrease neural excitation and increase inhibition. This double-blind study investigated the effects of supplementation for 1 month with a high-dose of B6 or B12, compared to placebo, on a range of behavioural outcome measures connected to the balance between neural inhibition and excitation. METHODS: 478 young adults were recruited over five linked phases. Self-reported anxiety (N = 265) and depression (N = 146) were assessed at baseline and after supplementation. Several sensory measures acted as assays of inhibitory function and were assessed post-supplementation only; these were surround suppression of visual contrast detection (N = 307), binocular rivalry reversal rate (N = 172), and a battery of tactile sensitivity tests (N = 180). RESULTS: Vitamin B6 supplementation reduced self-reported anxiety and induced a trend towards reduced depression, as well as increased surround suppression of visual contrast detection, but did not reliably influence the other outcome measures. Vitamin B12 supplementation produced trends towards changes in anxiety and visual processing. CONCLUSIONS: Our results suggest that high-dose Vitamin B6 supplementation increases inhibitory GABAergic neural influences, which is consistent with its known role in the synthesis of GABA.


Assuntos
Suplementos Nutricionais , Vitamina B 6 , Adulto Jovem , Humanos , Vitamina B 6/uso terapêutico , Vitamina B 12/uso terapêutico , Cognição , Ansiedade/tratamento farmacológico , Ansiedade/prevenção & controle , Ácido Fólico/uso terapêutico
4.
J Vis ; 22(1): 5, 2022 01 04.
Artigo em Inglês | MEDLINE | ID: mdl-35019955

RESUMO

Sensory cue integration is one of the primary areas in which a normative mathematical framework has been used to define the "optimal" way in which to make decisions based upon ambiguous sensory information and compare these predictions to behavior. The conclusion from such studies is that sensory cues are integrated in a statistically optimal fashion. However, numerous alternative computational frameworks exist by which sensory cues could be integrated, many of which could be described as "optimal" based on different criteria. Existing studies rarely assess the evidence relative to different candidate models, resulting in an inability to conclude that sensory cues are integrated according to the experimenter's preferred framework. The aims of the present paper are to summarize and highlight the implicit assumptions rarely acknowledged in testing models of sensory cue integration, as well as to introduce an unbiased and principled method by which to determine, for a given experimental design, the probability with which a population of observers behaving in accordance with one model of sensory integration can be distinguished from the predictions of a set of alternative models.


Assuntos
Sinais (Psicologia) , Humanos
5.
J Vis ; 21(4): 10, 2021 04 01.
Artigo em Inglês | MEDLINE | ID: mdl-33900366

RESUMO

When we move, the visual direction of objects in the environment can change substantially. Compared with our understanding of depth perception, the problem the visual system faces in computing this change is relatively poorly understood. Here, we tested the extent to which participants' judgments of visual direction could be predicted by standard cue combination rules. Participants were tested in virtual reality using a head-mounted display. In a simulated room, they judged the position of an object at one location, before walking to another location in the room and judging, in a second interval, whether an object was at the expected visual direction of the first. By manipulating the scale of the room across intervals, which was subjectively invisible to observers, we put two classes of cue into conflict, one that depends only on visual information and one that uses proprioceptive information to scale any reconstruction of the scene. We find that the sensitivity to changes in one class of cue while keeping the other constant provides a good prediction of performance when both cues vary, consistent with the standard cue combination framework. Nevertheless, by comparing judgments of visual direction with those of distance, we show that judgments of visual direction and distance are mutually inconsistent. We discuss why there is no need for any contradiction between these two conclusions.


Assuntos
Sinais (Psicologia) , Realidade Virtual , Humanos , Caminhada
6.
Behav Res Methods ; 52(4): 1587-1598, 2020 08.
Artigo em Inglês | MEDLINE | ID: mdl-32399659

RESUMO

With the increase in popularity of consumer virtual reality headsets, for research and other applications, it is important to understand the accuracy of 3D perception in VR. We investigated the perceptual accuracy of near-field virtual distances using a size and shape constancy task, in two commercially available devices. Participants wore either the HTC Vive or the Oculus Rift and adjusted the size of a virtual stimulus to match the geometric qualities (size and depth) of a physical stimulus they were able to refer to haptically. The judgments participants made allowed for an indirect measure of their perception of the egocentric, virtual distance to the stimuli. The data show under-constancy and are consistent with research from carefully calibrated psychophysical techniques. There was no difference in the degree of constancy found in the two headsets. We conclude that consumer virtual reality headsets provide a sufficiently high degree of accuracy in distance perception, to allow them to be used confidently in future experimental vision science, and other research applications in psychology.


Assuntos
Interface Usuário-Computador , Realidade Virtual , Compreensão , Percepção de Distância , Humanos , Julgamento
7.
Annu Rev Vis Sci ; 5: 529-547, 2019 09 15.
Artigo em Inglês | MEDLINE | ID: mdl-31283449

RESUMO

Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. The converse is also true: in order to build good VR technologies, one needs an intimate understanding of how our brain processes sensory information. One of the key advantages of studying perception with VR is that it allows an experimenter to probe perceptual processing in a more naturalistic way than has been possible previously. In VR, one is able to actively explore and interact with the environment, just as one would do in real life. In this article, we review the history of VR displays, including the philosophical origins of VR, before discussing some key challenges involved in generating good VR and how a sense of presence in a virtual environment can be measured. We discuss the importance of multisensory VR and evaluate the experimental tension that exists between artifice and realism when investigating sensory processing.


Assuntos
Encéfalo/fisiologia , Sensação/fisiologia , Realidade Virtual , Humanos , Interface Usuário-Computador
8.
PLoS One ; 11(11): e0165932, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27824895

RESUMO

Binocular disparity is an important cue to depth, allowing us to make very fine discriminations of the relative depth of objects. In complex scenes, this sensitivity depends on the particular shape and layout of the objects viewed. For example, judgments of the relative depths of points on a smoothly curved surface are less accurate than those for points in empty space. It has been argued that this occurs because depth relationships are represented accurately only within a local spatial area. A consequence of this is that, when judging the relative depths of points separated by depth maxima and minima, information must be integrated across separate local representations. This integration, by adding more stages of processing, might be expected to reduce the accuracy of depth judgements. We tested this idea directly by measuring how accurately human participants could report the relative depths of two dots, presented with different binocular disparities. In the first, Two Dot condition the two dots were presented in front of a square grid. In the second, Three Dot condition, an additional dot was presented midway between the target dots, at a range of depths, both nearer and further than the target dots. In the final, Surface condition, the target dots were placed on a smooth surface defined by binocular disparity cues. In some trials, this contained a depth maximum or minimum between the target dots. In the Three Dot condition, performance was impaired when the central dot was presented with a large disparity, in line with predictions. In the Surface condition, performance was worst when the midpoint of the surface was at a similar distance to the targets, and relatively unaffected when there was a large depth maximum or minimum present. These results are not consistent with the idea that depth order is represented only within a local spatial area.


Assuntos
Percepção de Profundidade , Feminino , Humanos , Julgamento , Masculino , Estimulação Luminosa , Disparidade Visual , Visão Binocular
9.
J Vis ; 15(9): 3, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-26161632

RESUMO

Technological innovations have had a profound influence on how we study the sensory perception in humans and other animals. One example was the introduction of affordable computers, which radically changed the nature of visual experiments. It is clear that vision research is now at cusp of a similar shift, this time driven by the use of commercially available, low-cost, high-fidelity virtual reality (VR). In this review we will focus on: (a) the research questions VR allows experimenters to address and why these research questions are important, (b) the things that need to be considered when using VR to study human perception,


Assuntos
Simulação por Computador , Interface Usuário-Computador , Percepção Visual/fisiologia , Humanos
10.
J Neurosci ; 34(31): 10394-401, 2014 Jul 30.
Artigo em Inglês | MEDLINE | ID: mdl-25080598

RESUMO

When the sensory consequences of an action are systematically altered our brain can recalibrate the mappings between sensory cues and properties of our environment. This recalibration can be driven by both cue conflicts and altered sensory statistics, but neither mechanism offers a way for cues to be calibrated so they provide accurate information about the world, as sensory cues carry no information as to their own accuracy. Here, we explored whether sensory predictions based on internal physical models could be used to accurately calibrate visual cues to 3D surface slant. Human observers played a 3D kinematic game in which they adjusted the slant of a surface so that a moving ball would bounce off the surface and through a target hoop. In one group, the ball's bounce was manipulated so that the surface behaved as if it had a different slant to that signaled by visual cues. With experience of this altered bounce, observers recalibrated their perception of slant so that it was more consistent with the assumed laws of kinematics and physical behavior of the surface. In another group, making the ball spin in a way that could physically explain its altered bounce eliminated this pattern of recalibration. Importantly, both groups adjusted their behavior in the kinematic game in the same way, experienced the same set of slants, and were not presented with low-level cue conflicts that could drive the recalibration. We conclude that observers use predictive kinematic models to accurately calibrate visual cues to 3D properties of world.


Assuntos
Fenômenos Biomecânicos/fisiologia , Sinais (Psicologia) , Percepção de Profundidade/fisiologia , Retroalimentação Sensorial/fisiologia , Modelos Psicológicos , Percepção de Movimento/fisiologia , Feminino , Humanos , Masculino , Reconhecimento Visual de Modelos/fisiologia , Estimulação Luminosa , Valor Preditivo dos Testes , Visão Ocular
11.
Front Comput Neurosci ; 7: 146, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-24155716

RESUMO

The local speeds of object contours vary systematically with the cosine of the angle between the normal component of the local velocity and the global object motion direction. An array of Gabor elements whose speed changes with local spatial orientation in accordance with this pattern can appear to move as a single surface. The apparent direction of motion of plaids and Gabor arrays has variously been proposed to result from feature tracking, vector addition and vector averaging in addition to the geometrically correct global velocity as indicated by the intersection of constraints (IOC) solution. Here a new combination rule, the harmonic vector average (HVA), is introduced, as well as a new algorithm for computing the IOC solution. The vector sum can be discounted as an integration strategy as it increases with the number of elements. The vector average over local vectors that vary in direction always provides an underestimate of the true global speed. The HVA, however, provides the correct global speed and direction for an unbiased sample of local velocities with respect to the global motion direction, as is the case for a simple closed contour. The HVA over biased samples provides an aggregate velocity estimate that can still be combined through an IOC computation to give an accurate estimate of the global velocity, which is not true of the vector average. Psychophysical results for type II Gabor arrays show perceived direction and speed falls close to the IOC direction for Gabor arrays having a wide range of orientations but the IOC prediction fails as the mean orientation shifts away from the global motion direction and the orientation range narrows. In this case perceived velocity generally defaults to the HVA.

12.
Vision Res ; 86: 115-27, 2013 Jun 28.
Artigo em Inglês | MEDLINE | ID: mdl-23665429

RESUMO

Human observers exhibit large systematic distance-dependent biases when estimating the three-dimensional (3D) shape of objects defined by binocular image disparities. This has led some to question the utility of disparity as a cue to 3D shape and whether accurate estimation of 3D shape is at all possible. Others have argued that accurate perception is possible, but only with large continuous perspective transformations of an object. Using a stimulus that is known to elicit large distance-dependent perceptual bias (random dot stereograms of elliptical cylinders) we show that contrary to these findings the simple adoption of a more naturalistic viewing angle completely eliminates this bias. Using behavioural psychophysics, coupled with a novel surface-based reverse correlation methodology, we show that it is binocular edge and contour information that allows for accurate and precise perception and that observers actively exploit and sample this information when it is available.


Assuntos
Percepção de Profundidade/fisiologia , Percepção de Forma/fisiologia , Adulto , Análise de Variância , Humanos , Estimulação Luminosa/métodos , Psicofísica
13.
Vision Res ; 70: 34-43, 2012 Oct 01.
Artigo em Inglês | MEDLINE | ID: mdl-22925917

RESUMO

The horizontal-vertical illusion, in which the vertical dimension is overestimated relative to the horizontal direction, has been explained in terms of the statistical relationship between the lengths of lines in the world, and the lengths of their projections onto the retina (Howe & Purves, 2002). The current study shows that this illusion affects the apparent aspect ratio of shapes, and investigates how it interacts with binocular cues to surface slant. One way in which statistical information could give rise to the horizontal-vertical illusion would be through prior assumptions about the distribution of slant. This prior would then be expected to interact with retinal cues to slant. We determined the aspect ratio of stereoscopically viewed ellipses that appeared circular. We show that observers' judgements of aspect ratio were affected by surface slant, but that the largest image vertical:horizontal aspect ratio that was considered to be a surface with a circular profile was always found for surfaces close to fronto-parallel. This is not consistent with a Bayesian model in which the horizontal-vertical illusion arises from a non-uniform prior probability distribution for slant. Rather, we suggest that assumptions about the slant of surfaces affect apparent aspect ratio in a manner that is more heuristic, and partially dissociated from apparent slant.


Assuntos
Sinais (Psicologia) , Percepção de Profundidade/fisiologia , Percepção de Forma/fisiologia , Ilusões/fisiologia , Modelos Neurológicos , Visão Binocular/fisiologia , Teorema de Bayes , Humanos , Julgamento/fisiologia , Estimulação Luminosa/métodos , Psicometria
14.
J Vis ; 11(12)2011 Oct 13.
Artigo em Inglês | MEDLINE | ID: mdl-21997477

RESUMO

Early cortical responses to visual motion are inherently ambiguous as to underlying motion in the world. This ambiguity derives from the fact that directionally selective cells in early visual areas, such as V1, can predominantly signal only 1D motion orthogonal to image contours spanning their small, spatially localized, receptive fields. One way in which local ambiguity could be overcome is by integrating motion signals over orientation and space. Here, we show that the direction of an aftereffect produced by ambiguous local motion signals is modified to be more consistent with the global motion of which the local signals were part. This suggests an architecture whereby directionally selective cells in early cortical areas both project to and receive feedback from cells with large receptive fields that integrate local motion signals to respond to global "object" motion. This type of architecture could satisfy the competing needs to integrate information to resolve ambiguity but, at the same time, maintain the local spatial precision required to represent motion boundaries and features. The perceived direction of motion is therefore an adaptive interplay between both the measurable local signal and its inferred cause.


Assuntos
Percepção de Forma/fisiologia , Percepção de Movimento/fisiologia , Orientação , Córtex Visual/fisiologia , Humanos , Estimulação Luminosa/métodos
15.
J Vis ; 11(7)2011 Jun 13.
Artigo em Inglês | MEDLINE | ID: mdl-21670095

RESUMO

Experimental investigations of cue combination typically assume that individual cues provide noisy but unbiased sensory information about world properties. However, in numerous instances, including real-world settings, observers systematically misestimate properties of the world from sensory information. Two such instances are the estimation of shape from stereo and motion cues. Bias in single-cue estimates, therefore poses a problem for cue combination if the visual system is to maintain accuracy with respect to the world, particularly because knowledge about the magnitude of bias in individual cues is typically unknown. Here, we show that observers fail to take account of the magnitude of bias in each cue during combination and instead combine cues in proportion to their reliability so as to increase the precision of the combined-cue estimate. This suggests that observers were unaware of the bias in their sensory estimates. Our analysis of cue combination shows that there is a definable range of circumstances in which combining information from biased cues, rather than vetoing one or other cue, can still be beneficial, by reducing error in the final estimate.


Assuntos
Percepção de Profundidade , Percepção de Forma , Percepção de Movimento , Adulto , Viés , Sinais (Psicologia) , Humanos , Masculino , Modelos Psicológicos , Distribuição Normal , Estimulação Luminosa/métodos , Visão Binocular/fisiologia
16.
J Vis ; 10(5): 14, 2010 May 01.
Artigo em Inglês | MEDLINE | ID: mdl-20616138

RESUMO

The perceived position of stationary objects can appear shifted in space due to the presence of motion in another part of the visual field (motion drag). We investigated this phenomenon with global motion Gabor arrays. These arrays consist of randomly oriented Gabors (Gaussian windowed sinusoidal luminance modulations) whose speed is set such that the normal component of the individual Gabor's motion is consistent with a single 2D global velocity. Global motion arrays were shown to alter the perceived position of nearby stationary objects. The size of this shift was the same as that induced by arrays of Gabors uniformly oriented in the direction of global motion and drifting at the global motion speed. Both types of array were found to be robust to large changes in array density and exhibited the same time course of effect. The motion drag induced by the global motion arrays was consistent with the estimated 2D global velocity, rather than by the component of the local velocities in the global motion direction. This suggests that the motion signal that induces motion drag originates at or after a stage at which local motion signals have been integrated to produce a global motion estimate.


Assuntos
Percepção de Movimento/fisiologia , Ilusões Ópticas/fisiologia , Reconhecimento Visual de Modelos/fisiologia , Sensibilidades de Contraste/fisiologia , Humanos , Estimulação Luminosa/métodos , Limiar Sensorial/fisiologia
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