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1.
Heliyon ; 7(7): e07515, 2021 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-34345726

RESUMO

The virtual-reality full-body illusion paradigm has been suggested to not only trigger the illusory ownership of the avatar's body but also the attitudinal and behavioral components stereotypically associated to that kind of virtual body. In the present study, we investigated whether this was true for stereotypes related to body size: body satisfaction and eating control behavior. Healthy participants underwent the full-body illusion paradigm with an avatar having either a larger or a slimmer body than their own, and were assessed for implicit attitudes towards body image and food calorie content at baseline and after each full-body illusion session. Results showed that the illusion emerged regardless of the avatar's body size, whereas the perceived dimension of the own body size changed according to the avatar's body size (i.e., participants felt to be slimmer after embodying their slim avatar and larger after embodying their large avatar). Crucially, we found that implicit attitudes towards food, but not those towards one's own body, were modulated by the size of the virtual body. Compared to baseline, ownership of a slimmer avatar increased the avoidance of high-calorie food, whereas ownership of a larger avatar did not induce changes. Our findings suggest that the illusory feeling of being slimmer drives also the food-related stereotypes associated with that body size, increasing the regulation of eating behaviors.

2.
Psychol Sci ; 32(5): 655-667, 2021 05.
Artigo em Inglês | MEDLINE | ID: mdl-33826456

RESUMO

Recent findings suggest that body ownership can activate the motor system in the absence of movement execution. Here, we investigated whether such a process promotes motor recovery in stroke patients. A group of patients with left-hemisphere damage (N = 12) and chronic motor deficits completed an immersive virtual reality training (three sessions of 15 min each week for 11 weeks). Patients sat still and either experienced (first-person perspective) or did not experience (third-person perspective) illusory ownership over the body of a standing virtual avatar. After the training, in which the avatar walked around a virtual environment, only patients who experienced the illusion improved gait and balance. We argue that representing the virtual body as their own allowed patients to access motor functioning and promoted motor recovery. This procedure might be integrated with rehabilitative approaches centered on motor execution. These findings also have an impact on the knowledge of the motor system in general.


Assuntos
Ilusões , Acidente Vascular Cerebral , Realidade Virtual , Humanos , Propriedade , Caminhada
3.
Sci Rep ; 11(1): 6833, 2021 Mar 25.
Artigo em Inglês | MEDLINE | ID: mdl-33767304

RESUMO

We investigated the nucleation of Ga droplets on singular GaAs(111)A substrates in the view of their use as the seeds for the self-assembled droplet epitaxial quantum dots. A small critical cluster size of 1-2 atoms characterizes the droplet nucleation. Low values of the Hopkins-Skellam index (as low as 0.35) demonstrate a high degree of a spatial order of the droplet ensemble. Around [Formula: see text] the droplet size distribution becomes bimodal. We attribute this observation to the interplay between the local environment and the limitation to the adatom surface diffusion introduced by the Ehrlich-Schwöbel barrier at the terrace edges.

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