Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 4 de 4
Filtrar
Mais filtros








Base de dados
Intervalo de ano de publicação
1.
Forensic Sci Int Synerg ; 8: 100458, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38487302

RESUMO

In forensic and security scenarios, accurate facial recognition in surveillance videos, often challenged by variations in pose, illumination, and expression, is essential. Traditional manual comparison methods lack standardization, revealing a critical gap in evidence reliability. We propose an enhanced images-to-video recognition approach, pairing facial images with attributes like pose and quality. Utilizing datasets such as ENFSI 2015, SCFace, XQLFW, ChokePoint, and ForenFace, we assess evidence strength using calibration methods for likelihood ratio estimation. Three models-ArcFace, FaceNet, and QMagFace-undergo validation, with the log-likelihood ratio cost (Cllr) as a key metric. Results indicate that prioritizing high-quality frames and aligning attributes with reference images optimizes recognition, yielding similar Cllr values to the top 25% best frames approach. A combined embedding weighted by frame quality emerges as the second-best method. Upon preprocessing facial images with the super resolution CodeFormer, it unexpectedly increased Cllr, undermining evidence reliability, advising against its use in such forensic applications.

2.
Artigo em Inglês | MEDLINE | ID: mdl-37444048

RESUMO

The population in the world is aging dramatically, and therefore, the economic and social effort required to maintain the quality of life is being increased. Assistive technologies are progressively expanding and present great opportunities; however, given the sensitivity of health issues and the vulnerability of older adults, some considerations need to be considered. This paper presents DigiHEALTH, a suite of digital solutions for long-term healthy and active aging. It is the result of a fruitful trajectory of research in healthy aging where we have understood stakeholders' needs, defined the main suite properties (that would allow scalability and interoperability with health services), and codesigned a set of digital solutions by applying a continuous reflexive cycle. At the current stage of development, the digital suite presents eight digital solutions to carry out the following: (a) minimize digital barriers for older adults (authentication system based on face recognition and digital voice assistant), (b) facilitate active and healthy living (well-being assessment module, recommendation system, and personalized nutritional system), and (c) mitigate specific impairments (heart failure decompensation, mobility assessment and correction, and orofacial gesture trainer). The suite is available online and it includes specific details in terms of technology readiness level and specific conditions for usage and acquisition. This live website will be continually updated and enriched with more digital solutions and further experiences of collaboration.


Assuntos
Qualidade de Vida , Tecnologia Assistiva
3.
Appl Bionics Biomech ; 2016: 5058171, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27403044

RESUMO

In Robot-Assisted Rehabilitation (RAR) the accurate estimation of the patient limb joint angles is critical for assessing therapy efficacy. In RAR, the use of classic motion capture systems (MOCAPs) (e.g., optical and electromagnetic) to estimate the Glenohumeral (GH) joint angles is hindered by the exoskeleton body, which causes occlusions and magnetic disturbances. Moreover, the exoskeleton posture does not accurately reflect limb posture, as their kinematic models differ. To address the said limitations in posture estimation, we propose installing the cameras of an optical marker-based MOCAP in the rehabilitation exoskeleton. Then, the GH joint angles are estimated by combining the estimated marker poses and exoskeleton Forward Kinematics. Such hybrid system prevents problems related to marker occlusions, reduced camera detection volume, and imprecise joint angle estimation due to the kinematic mismatch of the patient and exoskeleton models. This paper presents the formulation, simulation, and accuracy quantification of the proposed method with simulated human movements. In addition, a sensitivity analysis of the method accuracy to marker position estimation errors, due to system calibration errors and marker drifts, has been carried out. The results show that, even with significant errors in the marker position estimation, method accuracy is adequate for RAR.

4.
Biomed Res Int ; 2014: 821908, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-25110698

RESUMO

New motor rehabilitation therapies include virtual reality (VR) and robotic technologies. In limb rehabilitation, limb posture is required to (1) provide a limb realistic representation in VR games and (2) assess the patient improvement. When exoskeleton devices are used in the therapy, the measurements of their joint angles cannot be directly used to represent the posture of the patient limb, since the human and exoskeleton kinematic models differ. In response to this shortcoming, we propose a method to estimate the posture of the human limb attached to the exoskeleton. We use the exoskeleton joint angles measurements and the constraints of the exoskeleton on the limb to estimate the human limb joints angles. This paper presents (a) the mathematical formulation and solution to the problem, (b) the implementation of the proposed solution on a commercial exoskeleton system for the upper limb rehabilitation, (c) its integration into a rehabilitation VR game platform, and (d) the quantitative assessment of the method during elbow and wrist analytic training. Results show that this method properly estimates the limb posture to (i) animate avatars that represent the patient in VR games and (ii) obtain kinematic data for the patient assessment during elbow and wrist analytic rehabilitation.


Assuntos
Postura , Reabilitação/métodos , Robótica , Extremidade Superior/fisiopatologia , Interface Usuário-Computador , Fenômenos Biomecânicos , Simulação por Computador , Exercício Físico , Humanos , Articulações/fisiopatologia , Modelos Teóricos , Amplitude de Movimento Articular , Jogos de Vídeo
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA