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1.
Psychophysiology ; 59(3): e13973, 2022 03.
Artigo em Inglês | MEDLINE | ID: mdl-34817871

RESUMO

Internet gaming disorder (IGD) has been classified by the DSM-5 as a condition for further study, and many studies have shown that the occurrence and maintenance of IGD and the automatic detection bias to gaming cues of individuals with IGD may be significantly related. However, whether abstinence, a common intervention method in behavioral addiction, can adjust the automatic detection bias in individuals with IGD and its underlying neural mechanisms is unclear. In this study, we investigated the effects of 7 days of abstinence from gaming on automatic detection bias, negative affect and craving in individuals with IGD with event-related potential technology. A total of 50 IGD subjects were recruited in this study and randomly divided into abstinence and control groups. Visual mismatch negativity (vMMN) was induced using a standard-deviant reversed oddball paradigm, and differences in automatic detection bias, negative affect, and craving between the two groups were recorded and compared at baseline, day 3, and day 7. The results showed that compared with baseline, vMMN, negative affect and craving were significantly enhanced on day 3 and significantly diminished on day 7 in the abstinence group but not in the control group, and the changes in vMMN were significantly correlated with changes in negative affect and craving in both groups. This study demonstrates that abstinence can restore automatic detection bias in individuals with IGD and that abstinence has to last for 7 days to have a significant effect, while recovery may be related to the negative affect and craving.


Assuntos
Viés , Fissura , Sinais (Psicologia) , Transtorno de Adição à Internet , Jogos de Vídeo , Adulto , Comportamento Aditivo , Encéfalo , Potenciais Evocados/fisiologia , Feminino , Humanos , Masculino , Adulto Jovem
2.
Neurosci Lett ; 760: 136001, 2021 08 24.
Artigo em Inglês | MEDLINE | ID: mdl-34090939

RESUMO

BACKGROUND: Although drug addiction studies have shown that females are more likely to become addicted and sensitive to drug cues, this feature seems reversed in Internet gaming disorder (IGD), of which males are more likely to be sufferers. Given the prevalence of IGD in the male population, the current study was set to examine the potential effect of sex on IGD's craving using a cue reactivity task. METHODS: Sixty-five (32 males) IGD subjects underwent fMRI scanning during exposure to visual gaming cues and neutral cues. Brain responses to gaming cues relative to neutral cues were examined within two groups separately. In addition, Granger causal analysis (GCA) was conducted to investigate how the effective connectivity patterns were altered in male and female IGD subjects. RESULTS: When facing gaming cues, lower regions of brain activation were observed in males compared to females, including the left anterior cingulate cortex (ACC), the superior frontal gyrus and the posterior cingulate cortex (PCC); GCA results, using the PCC as the ROI, showed higher middle temporal gyrus-PCC-right ACC/parahippocampal gyrus effective connectivity in males as compared with females, when exposed to gaming cues. CONCLUSION: The results indicate that gaming cues could more severely disturb male IGD subjects' inhibition control function over game-elicited cravings compared to females, which might make it hard for males to control their game cravings and stop their gaming behaviors. This conclusion is valuable in understanding why males are more vulnerable to IGD than females.


Assuntos
Fissura/fisiologia , Giro do Cíngulo/fisiopatologia , Transtorno de Adição à Internet/fisiopatologia , Giro Para-Hipocampal/fisiopatologia , Jogos de Vídeo/psicologia , Adolescente , Mapeamento Encefálico , Sinais (Psicologia) , Feminino , Giro do Cíngulo/diagnóstico por imagem , Humanos , Transtorno de Adição à Internet/psicologia , Imageamento por Ressonância Magnética , Masculino , Giro Para-Hipocampal/diagnóstico por imagem , Fatores Sexuais , Adulto Jovem
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