RESUMO
When reproducing sounds over headphones, the simulated source can be externalized (i.e., perceived outside the head) or internalized (i.e., perceived within the head). Is it because it is perceived as more or less distant? To investigate this question, 18 participants evaluated distance and externalization for three types of sound (speech, piano, helicopter) in 27 conditions using nonindividualized stimuli. Distance and externalization ratings were significantly correlated across conditions and listeners, and when averaged across listeners or conditions. However, they were also decoupled in some circumstances: (1) Sound type had different effects on distance and externalization: the helicopter was evaluated as more distant, while speech was judged as less externalized. (2) Distance estimations increased with simulated distances even for stimuli judged as internalized. (3) Diotic reverberation influenced distance but not externalization. Overall, a source was not rated as externalized as soon as and only if its perceived distance exceeded a threshold (e.g., the head radius). These results suggest that distance and externalization are correlated but might not be aspects of a single perceptual continuum. In particular, a virtual source might be judged as both internalized and with a distance. Hence, it could be important to avoid using a scale related to distance when evaluating externalization.
Assuntos
Estimulação Acústica , Localização de Som , Percepção da Fala , Humanos , Masculino , Feminino , Adulto , Adulto Jovem , Percepção da Fala/fisiologia , Aeronaves , Música , Vibração , Percepção de Distância/fisiologia , Limiar AuditivoRESUMO
Purpose: Binocular depth discrimination in the near distance range (< 2 m) improves with stimulus duration. However, whether the same response-pattern holds in the intermediate distance range (approximately 2-25 m) remains unknown because the spatial coding mechanisms are thought to be different. Methods: We used the two-interval forced choice procedure to measure absolute depth discrimination of paired asynchronous targets (3, 6, or 16 arc min). The paired targets (0.2 degrees) were located over a distance and height range, respectively, of 4.5 to 7.0 m and 0.15 to 0.7 m. Experiment 1 estimated duration thresholds for binocular depth discrimination at varying target durations (40-1610 ms), in the presence of a 2 × 6 array of parallel texture-elements spanning 1.5 × 5.83 m on the floor. The texture-elements provided a visible background in the light-tight room (9 × 3 m). Experiment 2 used a similar setup to control for viewing conditions: binocular versus monocular and with versus without texture background. Experiment 3 compared binocular depth discrimination between brief (40, 80, and 125 ms) and continuous texture background presentation. Results: Stimulus duration threshold for depth discrimination decreased with increasing disparity in experiment 1. Experiment 2 revealed depth discrimination performance with texture background was near chance level with monocular viewing. Performance with binocular viewing degraded without texture background. Experiment 3 showed continuous texture background presentation enhances binocular depth discrimination. Conclusions: Absolute depth discrimination improves with target duration, binocular viewing, and texture background. Performance further improved with longer background duration underscoring the role of ground surface representation in spatial coding.
Assuntos
Percepção de Profundidade , Limiar Sensorial , Visão Binocular , Humanos , Visão Binocular/fisiologia , Percepção de Profundidade/fisiologia , Limiar Sensorial/fisiologia , Masculino , Feminino , Adulto , Estimulação Luminosa , Adulto Jovem , Percepção de Distância/fisiologia , Fatores de TempoRESUMO
Empathy, a cornerstone of social interaction, involves shared representation, eliciting vicarious emotions. However, its influence on shared perceptual representations, particularly in foundational domains such as distance perception, remains unexplored. In this study, we introduce a novel adaptation of the empathy for pain task to investigate empathy's influence on distance perception. We also examine how two personality traits, trait empathy and alexithymia, modulate this relationship. Utilizing eye-tracking technology, we examine how attention allocation to different facial and bodily features affects empathy's impact on distance perception. Our findings indicate that empathy biases individuals to perceive targets as closer, with trait empathy reinforcing this effect and alexithymia attenuating it. Furthermore, we demonstrate that heightened attention to eyes and face correlates with perceiving targets as closer, while attention to hand shows the opposite trend. These results underscore the broader influence of empathy beyond shared emotions, revealing its capacity to alter perceptual processes. By elucidating the interplay between personality traits and visual inputs in shaping these alterations, our study offers valuable insights for future research exploring the role of shared representation in empathy across various perceptual domains.
Assuntos
Percepção de Distância , Empatia , Movimentos Oculares , Empatia/fisiologia , Humanos , Masculino , Movimentos Oculares/fisiologia , Feminino , Adulto , Adulto Jovem , Percepção de Distância/fisiologia , Emoções/fisiologia , Atenção/fisiologia , Sintomas Afetivos/psicologiaRESUMO
Although estimating travel distance is essential to our ability to move through the world, our distance estimates can be inaccurate. These odometric errors occur because people tend to perceive that they have moved further than they had. Many of the studies investigating the perception of travel distance have primarily used forward translational movements, and postulate that perceived travel distance results from integration over distance and is independent of travel speed. Speed effects would imply integration over time as well as space. To examine travel distance perception with different directions and speeds, we used virtual reality (VR) to elicit visually induced self-motion. Participants (n = 15) were physically stationary while being visually "moved" through a virtual corridor, either judging distances by stopping at a previously seen target (Move-To-Target Task) or adjusting a target to the previous movement made (Adjust-Target Task). We measured participants' perceived travel distance over a range of speeds (1-5 m/s) and distances in four directions (up, down, forward, backward). We show that the simulated speed and direction of motion differentially affect the gain (perceived travel distance / actual travel distance). For the Adjust-Target task, forwards motion was associated with smaller gains than either backward, up, or down motion. For the Move-To-Target task, backward motion was associated with smaller gains than either forward, up or down motion. For both tasks, motion at the slower speed was associated with higher gains than the faster speeds. These results show that transforming visual motion into travel distance differs depending on the speed and direction of optic flow being perceived. We also found that a common model used to study the perception of travel distance was a better fit for the forward direction compared to the others. This implies that the model should be modified for these different non-forward motion directions.
Assuntos
Percepção de Distância , Percepção de Movimento , Humanos , Masculino , Feminino , Percepção de Distância/fisiologia , Adulto , Percepção de Movimento/fisiologia , Adulto Jovem , Realidade Virtual , Movimento (Física) , Movimento/fisiologiaRESUMO
Virtual Reality (VR) systems are widely used, and it is essential to know if spatial perception in virtual environments (VEs) is similar to reality. Research indicates that users tend to underestimate distances in VR. Prior work suggests that actual distance judgments in VR may not always match the users self-reported preference of where they think they most accurately estimated distances. However, no explicit investigation evaluated whether user preferences match actual performance in a spatial judgment task. We used blind walking to explore potential dissimilarities between actual distance estimates and user-selected preferences of visual complexities, VE conditions, and targets. Our findings show a gap between user preferences and actual performance when visual complexities were varied, which has implications for better visual perception understanding, VR applications design, and research in spatial perception, indicating the need to calibrate and align user preferences and true spatial perception abilities in VR.
Assuntos
Gráficos por Computador , Percepção de Distância , Autorrelato , Realidade Virtual , Percepção Visual , Humanos , Percepção de Distância/fisiologia , Masculino , Feminino , Adulto , Adulto Jovem , Percepção Visual/fisiologia , Interface Usuário-Computador , Caminhada/fisiologiaRESUMO
People naturally seek an interpersonal distance that feels comfortable, striking a balance between not being too close or too far from others until reaching a state of equilibrium. Previous studies on interpersonal distance preferences among autistic individuals have yielded inconsistent results. Some show a preference for greater distance, while others indicate a preference for shorter distances, or reveal higher variance in preferences among autistic individuals. In a related vein, previous studies have also investigated the way autistics accurately judge distance, and these studies have received inconsistent results, with some showing superior spatial abilities and others indicating biases in distance estimations. However, the link between distance estimation and preference has never been examined. To address this gap, our study measured interpersonal distance preferences and estimations and tested the correlation between the two factors. The results indicate greater variance among autistic people in both the preference of distance and the ability to estimate distance accurately, suggesting that inconsistencies in previous studies originate from greater individual differences among autistics. Furthermore, only among autistic individuals were interpersonal distance preference and estimation bias associated in a manner that violated equilibrium. Underestimation bias (judging others as closer than they are) was linked to a preference for closer proximity, while overestimation bias (judging others as further away) was associated with a preference for maintaining a greater distance. This connection suggests that biases in the estimation of interpersonal distance contribute to extreme preferences (being too close or too far away). Taken together, the findings suggest that biases in the estimation of interpersonal distance are associated with socially inappropriate distance preferences among autistics.
Assuntos
Transtorno Autístico , Relações Interpessoais , Humanos , Transtorno Autístico/psicologia , Masculino , Feminino , Adulto , Adulto Jovem , Percepção de Distância , AdolescenteRESUMO
Honeybees encode in their waggle dances the vector (distance and direction) of an outbound flight to a food source or a new nest site. Optic flow has been identified as the major source of information in the distance estimation. Additional components of distance estimation were also identified, e.g. the sequence of experienced landmarks. Here, we address the question of whether bees also use the landscape memory developed during exploratory orientation flights to estimate distance. We took advantage of the fact that flights in a narrow tunnel lead to further distance measures as a result of higher optic flow. We found that this effect was lost when bees had explored the area in which the tunnel was located and when they had somewhat restricted visual access to the surrounding environment through the mesh on top of the tunnel. These data are interpreted in the context of other findings about the structure of navigational memory in bees that develops during exploratory orientation flights. In particular, the data suggest that bees embed distance measures into a representation of navigational space that stores previously experienced landscape features.
Assuntos
Voo Animal , Fluxo Óptico , Animais , Abelhas/fisiologia , Voo Animal/fisiologia , Fluxo Óptico/fisiologia , Navegação Espacial/fisiologia , Percepção de Distância/fisiologia , Comunicação Animal , Orientação Espacial , Orientação/fisiologia , Memória/fisiologiaRESUMO
OBJECTIVES: Child pedestrian injuries represent a significant public health challenge. Understanding the most complex cognitive skills required to cross streets helps us understand, improve, and protect children in traffic, as underdeveloped cognitive skill likely impacts children's pedestrian safety. One complex component of street-crossing is the cognitive-perceptual task of judging time-to-arrival of oncoming traffic. We examined capacity of 7- and 8-year-olds to judge time-to-arrival for vehicles approaching from varying distances and speeds, as well as improvement in those judgments following intensive street-crossing training in a virtual reality (VR) pedestrian simulator. METHODS: 500 seven- and eight-year-olds participated in a randomized trial evaluating use of a large kiosk VR versus smartphone-based VR headset to teach street-crossing skills. Prior to randomization into VR training condition and also prior to initiation of any training, children engaged in a video-based vehicle approach estimation task to assess ability to judge traffic time-to-arrival. They then engaged in multiple VR-based pedestrian safety training sessions in their randomly assigned condition until achieving adult functioning. Soon after training and again 6 months later, children repeated the vehicle estimation task. RESULTS: Prior to randomization or training, children were more accurate judging time to arrival for closer versus farther traffic, and rapidly-moving versus slower-moving traffic, but those results were subsumed by a speed x distance interaction. The interaction suggested distance cues were used more prominently than speed cues, and speed had varying effects at different distances. Training group had minimal effect on learning and all children became significantly better at judging vehicle arrival times following training. CONCLUSIONS: Children tend to underestimate vehicle arrival times. Distance cues are more impactful on time-to-arrival judgments than speed cues, but children's estimations based both on manipulations of vehicle speed and manipulations of vehicle distance improved post-training. Improvements were retained six months later. This finding is consistent with psychophysics research suggesting vehicle approach judgments rely on optical size and looming, which are impacted both by vehicle speeds and distances. Implementation of VR-based training for child pedestrian safety is recommended, as it may improve children's judgment of vehicle time-to-arrival, but it must be conducted cautiously to avoid iatrogenic effects.
Assuntos
Acidentes de Trânsito , Pedestres , Realidade Virtual , Humanos , Criança , Feminino , Masculino , Acidentes de Trânsito/prevenção & controle , Caminhada/lesões , Segurança , Julgamento , Percepção de DistânciaRESUMO
When observers perceive 3D relations, they represent depth and spatial locations with the ground as a reference. This frame of reference could be egocentric, that is, moving with the observer, or allocentric, that is, remaining stationary and independent of the moving observer. We tested whether the representation of relative depth and of spatial location took an egocentric or allocentric frame of reference in three experiments, using a blind walking task. In Experiments 1 and 2, participants either observed a target in depth, and then straightaway blind walked for the previously seen distance between the target and the self; or walked to the side or along an oblique path for 3 m and then started blind walking for the previously seen distance. The difference between the conditions was whether blind walking started from the observation point. Results showed that blind walking distance varied with the starting locations. Thus, the represented distance did not seem to go through spatial updating with the moving observer and the frame of reference was likely allocentric. In Experiment 3, participants observed a target in space, then immediately blind walked to the target, or blind walked to another starting point and then blind walked to the target. Results showed that the end location of blind walking was different for different starting points, which suggested the representation of spatial location is likely to take an allocentric frame of reference. Taken together, these experiments convergingly suggested that observers used an allocentric frame of reference to construct their mental space representation.
Assuntos
Percepção de Profundidade , Percepção Espacial , Caminhada , Humanos , Masculino , Percepção Espacial/fisiologia , Feminino , Percepção de Profundidade/fisiologia , Adulto , Adulto Jovem , Caminhada/fisiologia , Análise de Variância , Percepção de Distância/fisiologiaRESUMO
Affective stimuli in our environment indicate reward or threat and thereby relate to approach and avoidance behavior. Previous findings suggest that affective stimuli may bias visual perception, but it remains unclear whether similar biases exist in the auditory domain. Therefore, we asked whether affective auditory voices (angry vs. neutral) influence sound distance perception. Two VR experiments (data collection 2021-2022) were conducted in which auditory stimuli were presented via loudspeakers located at positions unknown to the participants. In the first experiment (N = 44), participants actively placed a visually presented virtual agent or virtual loudspeaker in an empty room at the perceived sound source location. In the second experiment (N = 32), participants were standing in front of several virtual agents or virtual loudspeakers and had to indicate the sound source by directing their gaze toward the perceived sound location. Results in both preregistered experiments consistently showed that participants estimated the location of angry voice stimuli at greater distances than the location of neutral voice stimuli. We discuss that neither emotional nor motivational biases can account for these results. Instead, distance estimates seem to rely on listeners' representations regarding the relationship between vocal affect and acoustic characteristics. (PsycInfo Database Record (c) 2024 APA, all rights reserved).
Assuntos
Afeto , Humanos , Adulto , Feminino , Masculino , Adulto Jovem , Afeto/fisiologia , Percepção de Distância/fisiologia , Localização de Som/fisiologia , Voz/fisiologia , Realidade Virtual , Ira/fisiologia , Percepção Auditiva/fisiologiaRESUMO
We reliably judge locations of static objects when we walk despite the retinal images of these objects moving with every step we take. Here, we showed our brains solve this optical illusion by adopting an allocentric spatial reference frame. We measured perceived target location after the observer walked a short distance from the home base. Supporting the allocentric coding scheme, we found the intrinsic bias , which acts as a spatial reference frame for perceiving location of a dimly lit target in the dark, remained grounded at the home base rather than traveled along with the observer. The path-integration mechanism responsible for this can utilize both active and passive (vestibular) translational motion signals, but only along the horizontal direction. This asymmetric path-integration finding in human visual space perception is reminiscent of the asymmetric spatial memory finding in desert ants, pointing to nature's wondrous and logically simple design for terrestrial creatures.
Assuntos
Percepção de Distância , Humanos , Percepção de Distância/fisiologia , Masculino , Feminino , Percepção Espacial/fisiologia , Adulto , Adulto Jovem , Ilusões Ópticas/fisiologia , Percepção Visual/fisiologiaRESUMO
The influence of travel time on perceived traveled distance has often been studied, but the results are inconsistent regarding the relationship between the two magnitudes. We argue that this is due to differences in the lengths of investigated travel distances and hypothesize that the influence of travel time differs for rather short compared to rather long traveled distances. We tested this hypothesis in a virtual environment presented on a desktop as well as through a head-mounted display. Our results show that, for longer distances, more travel time leads to longer perceived distance, while we do not find an influence of travel time on shorter distances. The presentation through an HMD vs. desktop only influenced distance judgments in the short distance condition. These results are in line with the idea that the influence of travel time varies by the length of the traveled distance, and provide insights on the question of how distance perception in path integration studies is affected by travel time, thereby resolving inconsistencies reported in previous studies.
Assuntos
Percepção de Distância , Humanos , Percepção de Distância/fisiologia , Feminino , Masculino , Adulto Jovem , Adulto , Fatores de Tempo , Percepção Espacial/fisiologia , Realidade Virtual , Julgamento/fisiologiaRESUMO
SIGNIFICANCE: It is important to know whether early-onset vision loss and late-onset vision loss are associated with differences in the estimation of distances of sound sources within the environment. People with vision loss rely heavily on auditory cues for path planning, safe navigation, avoiding collisions, and activities of daily living. PURPOSE: Loss of vision can lead to substantial changes in auditory abilities. It is unclear whether differences in sound distance estimation exist in people with early-onset partial vision loss, late-onset partial vision loss, and normal vision. We investigated distance estimates for a range of sound sources and auditory environments in groups of participants with early- or late-onset partial visual loss and sighted controls. METHODS: Fifty-two participants heard static sounds with virtual distances ranging from 1.2 to 13.8 m within a simulated room. The room simulated either anechoic (no echoes) or reverberant environments. Stimuli were speech, music, or noise. Single sounds were presented, and participants reported the estimated distance of the sound source. Each participant took part in 480 trials. RESULTS: Analysis of variance showed significant main effects of visual status (p<0.05) environment (reverberant vs. anechoic, p<0.05) and also of the stimulus (p<0.05). Significant differences (p<0.05) were shown in the estimation of distances of sound sources between early-onset visually impaired participants and sighted controls for closer distances for all conditions except the anechoic speech condition and at middle distances for all conditions except the reverberant speech and music conditions. Late-onset visually impaired participants and sighted controls showed similar performance (p>0.05). CONCLUSIONS: The findings suggest that early-onset partial vision loss results in significant changes in judged auditory distance in different environments, especially for close and middle distances. Late-onset partial visual loss has less of an impact on the ability to estimate the distance of sound sources. The findings are consistent with a theoretical framework, the perceptual restructuring hypothesis, which was recently proposed to account for the effects of vision loss on audition.
Assuntos
Localização de Som , Humanos , Masculino , Feminino , Pessoa de Meia-Idade , Idoso , Adulto , Localização de Som/fisiologia , Julgamento , Percepção Auditiva/fisiologia , Percepção de Distância/fisiologia , Estimulação Acústica/métodos , Adulto Jovem , Acuidade Visual/fisiologia , Idade de Início , Idoso de 80 Anos ou mais , Sinais (Psicologia)RESUMO
In measurement, a reference frame is needed to compare the measured object to something already known. This raises the neuroscientific question of which reference frame is used by humans when exploring the environment. Previous studies suggested that, in touch, the body employed as measuring tool also serves as reference frame. Indeed, an artificial modification of the perceived dimensions of the body changes the tactile perception of external object dimensions. However, it is unknown if such a change in tactile perception would occur when the body schema is modified through the illusion of owning a limb altered in size. Therefore, employing a virtual hand illusion paradigm with an elongated forearm of different lengths, we systematically tested the subjective perception of distance between two points [tactile distance perception (TDP) task] on the corresponding real forearm following the illusion. Thus, the TDP task is used as a proxy to gauge changes in the body schema. Embodiment of the virtual arm was found significantly greater after the synchronous visuotactile stimulation condition compared with the asynchronous one, and the forearm elongation significantly increased the TDP. However, we did not find any link between the visuotactile-induced ownership over the elongated arm and TDP variation, suggesting that vision plays the main role in the modification of the body schema. Additionally, significant effect of elongation found on TDP but not on proprioception suggests that these are affected differently by body schema modifications. These findings confirm the body schema malleability and its role as a reference frame in touch.
Assuntos
Percepção de Distância , Ilusões , Percepção do Tato , Realidade Virtual , Humanos , Feminino , Masculino , Percepção do Tato/fisiologia , Adulto Jovem , Adulto , Ilusões/fisiologia , Percepção de Distância/fisiologia , Propriocepção/fisiologia , Imagem Corporal , Antebraço/fisiologiaRESUMO
Fitts' Law is one among a small number of psychophysical laws. However, a fundamental variable in Fitts' Law-the movement distance, D-confounds two quantities: The physical distance the effector has to move to reach a goal, and the visually perceived distance to that goal. While these two quantities are functionally equivalent in everyday motor behavior, decoupling them might improve our understanding of the factors that shape speed-accuracy tradeoffs. Here, we leveraged the phenomenon of visuomotor gain adaptation to de-confound movement and visual distance during goal-directed reaching. We found that movement distance and visual distance can influence movement times, supporting a variant of Fitts' Law that considers both. The weighting of movement versus visual distance was modified by restricting movement range and degrading visual feedback. These results may reflect the role of sensory context in early stages of motor planning. (PsycInfo Database Record (c) 2024 APA, all rights reserved).
Assuntos
Desempenho Psicomotor , Humanos , Masculino , Adulto , Desempenho Psicomotor/fisiologia , Feminino , Adulto Jovem , Percepção de Distância/fisiologia , Movimento/fisiologia , Percepção Visual/fisiologia , Retroalimentação Sensorial/fisiologiaRESUMO
The visual processing differences seen in autism often impede individuals' visual perception of the social world. In particular, many autistic people exhibit poor face recognition. Here, we sought to determine whether autistic adults also show impaired perception of dyadic social interactions-a class of stimulus thought to engage face-like visual processing. Our focus was the perception of interpersonal distance. Participants completed distance change detection tasks, in which they had to make perceptual decisions about the distance between two actors. On half of the trials, participants judged whether the actors moved closer together; on the other half, whether they moved further apart. In a nonsocial control task, participants made similar judgments about two grandfather clocks. We also assessed participants' face recognition ability using standardized measures. The autistic and nonautistic observers showed similar levels of perceptual sensitivity to changes in interpersonal distance when viewing social interactions. As expected, however, the autistic observers showed clear signs of impaired face recognition. Despite putative similarities between the visual processing of faces and dyadic social interactions, our results suggest that these two facets of social vision may dissociate.
Assuntos
Transtorno Autístico , Reconhecimento Facial , Humanos , Masculino , Feminino , Adulto , Transtorno Autístico/fisiopatologia , Transtorno Autístico/psicologia , Adulto Jovem , Reconhecimento Facial/fisiologia , Relações Interpessoais , Interação Social , Percepção Social , Percepção Visual/fisiologia , Percepção de Distância/fisiologia , Reconhecimento Psicológico/fisiologia , AdolescenteRESUMO
In the post-epidemic era, the restart of China's inbound tourism is imminent. However, there are gaps in our current understanding of how distance perception dynamically affects inbound tourism in China. In order to understand the past patterns of inbound tourism in China, we mapped the data of 61 countries of origin from 2004 to 2018 into a dynamic expanding gravity model to understand the effects of cultural distance, institutional distance, geographical distance, and economic distance on inbound tourism in China and revealed the dynamic interaction mechanism of non-economic distance perception on inbound tourism in China. Our research results show that cultural distance has a positive impact on China's inbound tourism, while institutional distance has a negative impact. The significant finding is that the dynamic interaction of the above two kinds of perceived distance can still have a positive impact on China's inbound tourism. Its practical significance is that it can counteract the influence of institutional distance by strengthening the cultural distance. Generally speaking, geographical distance and institutional distance restrict China's inbound tourism flow, while cultural distance, economic distance, and interactive perceptual distance promote China's inbound tourism flow.
Assuntos
Turismo , China , Humanos , Modelos Teóricos , Percepção de Distância , Viagem/economia , GravitaçãoRESUMO
An important aspect of perceptual learning involves understanding how well individuals can perceive distances, sizes, and time-to-contact. Oftentimes, the primary goal in these experiments is to assess participants' errors (i.e., how accurately participants perform these tasks). However, the manner in which researchers have quantified error, or task accuracy, has varied. The use of different measures of task accuracy, to include error scores, ratios, and raw estimates, indicates that the interpretation of findings depends on the measure of task accuracy utilized. In an effort to better understand this issue, we used a Monte Carlo simulation to evaluate five dependent measures of accuracy: raw distance judgments, a ratio of true to estimated distance judgments, relative error, signed error, and absolute error. We simulated data consistent with prior findings in the distance perception literature and evaluated how findings and interpretations vary as a function of the measure of accuracy used. We found there to be differences in both statistical findings (e.g., overall model fit, mean square error, Type I error rate) and the interpretations of those findings. The costs and benefits of utilizing each accuracy measure for quantifying accuracy in distance estimation studies are discussed.
Assuntos
Percepção de Distância , Método de Monte Carlo , Humanos , Percepção de Distância/fisiologia , Julgamento/fisiologia , Simulação por ComputadorRESUMO
Distance stereoacuity measurement enables the evaluation and management of binocular vision disorders. Here, we compare the results obtained using standard tests for distance stereoacuity measurement with the novel STab test. We tested 87 children (4-17 years of age) using different tests for the quantification of stereopsis at distance: Distance Randot Stereotest (DRS), M&S random dots (M&S), and STab. A strong correlation was demonstrated between M&S-DRS (0.8), M&S-STab (0.81), DRS-STab (0.85) (all P < 0.0001). The limit of agreement between M&S and DRS was 0.45; between M&S and STab, 0.47; and between DRS and STab, 0.38. Our results suggest that all three methods can be used interchangeably.
Assuntos
Percepção de Profundidade , Testes Visuais , Visão Binocular , Acuidade Visual , Humanos , Criança , Pré-Escolar , Percepção de Profundidade/fisiologia , Adolescente , Acuidade Visual/fisiologia , Feminino , Masculino , Testes Visuais/métodos , Visão Binocular/fisiologia , Percepção de Distância/fisiologiaRESUMO
Due to the easing of the pandemic, public policies no longer mandated people to wear masks. People can choose to no wear or wear different types of masks based on personal preferences and safety perceptions during daily interaction. Available information about the influence of face mask type on interpersonal distance (IPD) by different aging populations is still lacking. Thus, this study aimed to investigate the face mask type (no wear, cloth, medical and N95 mask) and age group effect of avatars (children, adults and older adults) on IPD perception, threat feeling and physiological skin conductance response under active and passive approaching. One hundred participants with a range from 20 to 35 years old were recruited for this study. Twelve avatars (three age groups*four face mask conditions) were created and applied in a virtual reality environment. The results showed that age group, mask type and approach mode had significant effects on IPD and subjective threat feeling. A non-significant effect was found on skin conductance responses. Participants maintained a significantly longer IPD when facing the older adults, followed by adults and then children. In the passive approach condition, people tended to maintain a significantly greater comfort distance than during the active approach. For the mask type effect, people kept a significantly largest and shortest IPD when facing an avatar with no mask or the N95 mask, respectively. A non-significant IPD difference was found between the N95 and medical mask. Additionally, based on the subjective threat feeling, facing an avatar wearing a medical mask generated the lowest threat feeling compared to the others. The findings of this study indicated that wearing medical masks provided a benefit in bringing people closer for interaction during specific situations. Understanding that mask-wearing, especially medical one, brought to shortest IPD when compared to the unmasked condition can be utilized to enhance safety measures in crowded public spaces and health-care settings. This information could guide the development of physical distancing recommendations, taking into account both the type of mask and the age groups involved, to ensure the maintenance of appropriate distances.