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1.
J Genet Psychol ; 185(6): 427-445, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-39351918

RESUMO

Studies examining the effects of perceived parental rejectful attitudes during childhood and emotional deprivation on problematic Internet use based on inter-factorial analysis are limited. The aim of this research is to examine the effects of the above-mentioned factors on problematic Internet use in people aged 18 years and over. This study used quantitative methods and convenience sampling. The sample consisted of 341 individuals aged 18 years and older. Data collection tools included a personal information form, perceived parental attitudes scale-child form, Young Internet addiction test short form, and Young schema scale short form-3. According to the results obtained in this study, there is a positive correlation between perceived rejectful parental attitudes in childhood, emotional deprivation, and problematic Internet use. Additionally, it was observed that perceived rejectful parental attitudes during childhood had a positive direct effect on problematic Internet use, and emotional deprivation played a positive and partial mediating role in this relationship. Finally, it has been observed that various sociodemographic and social skill factors have a preventive effect on emotional deprivation and problematic Internet use. Various recommendations were made regarding the results obtained at the end of this study.


Assuntos
Transtorno de Adição à Internet , Humanos , Masculino , Feminino , Adulto , Transtorno de Adição à Internet/psicologia , Adolescente , Adulto Jovem , Relações Pais-Filho , Atitude , Pais/psicologia , Pessoa de Meia-Idade , Criança , Comportamento Aditivo/psicologia
2.
JMIR Infodemiology ; 4: e58201, 2024 Oct 02.
Artigo em Inglês | MEDLINE | ID: mdl-39357050

RESUMO

BACKGROUND: Video games have rapidly become mainstream in recent decades, with over half of the US population involved in some form of digital gaming. However, concerns regarding the potential harms of excessive, disordered gaming have also risen. Internet gaming disorder (IGD) has been proposed as a tentative psychiatric disorder that requires further study by the American Psychological Association (APA) and is recognized as a behavioral addiction by the World Health Organization. Substance use among gamers has also become a concern, with caffeinated or energy drinks and prescription stimulants commonly used for performance enhancement. OBJECTIVE: This study aimed to identify substance use patterns and health-related concerns among gamers among a population of Reddit users. METHODS: We used the public streaming Reddit application programming interface to collect and analyze all posts from the popular subreddit, r/StopGaming. From this corpus of posts, we filtered the dataset for keywords associated with common substances that may be used to enhance gaming performance. We then applied an inductive coding approach to characterize substance use behaviors, gaming genres, and physical and mental health concerns. Potential disordered gaming behavior was also identified using the tentative IGD guidelines proposed by the APA. A chi-square test of independence was used to assess the association between gaming disorder and substance use characteristics, and multivariable logistic regression was used to analyze whether mental health discussion or the mention of any substance with sufficient sample size was significantly associated with IGD. RESULTS: In total, 10,551 posts were collected from Reddit from June 2017 to December 2022. After filtering the dataset for substance-related keywords, 1057 were included for further analysis, of which 286 mentioned both gaming and the use of ≥1 substances. Among the 286 posts that discussed both gaming and substance use, the most mentioned substances were alcohol (n=132), cannabis (n=104), and nicotine (n=48), while the most mentioned genres were role-playing games (n=120), shooters (n=90), and multiplayer online battle arenas (n=43). Self-reported behavior that aligned with the tentative guidelines for IGD was identified in 66.8% (191/286) posts. More than half, 62.9% (180/286) of the posts, discussed a health issue, with the majority (n=144) cited mental health concerns. Common mental health concerns discussed were depression and anxiety. There was a significant association between IGD and substance use (P<.001; chi-square test), and there were significantly increased odds of IGD among those who self-reported substance use (odds ratio 2.29, P<.001) and those who discussed mental health (odds ratio 1.64, P<.03). CONCLUSIONS: As gaming increasingly becomes highly prevalent among various age groups and demographics, a better understanding of the interplay and convergence among disordered gaming, substance use, and negative health impacts can inform the development of interventions to mitigate risks and promote healthier gaming habits.


Assuntos
Transtorno de Adição à Internet , Transtornos Relacionados ao Uso de Substâncias , Jogos de Vídeo , Humanos , Jogos de Vídeo/efeitos adversos , Jogos de Vídeo/psicologia , Jogos de Vídeo/estatística & dados numéricos , Transtornos Relacionados ao Uso de Substâncias/epidemiologia , Transtornos Relacionados ao Uso de Substâncias/psicologia , Estudos Retrospectivos , Transtorno de Adição à Internet/epidemiologia , Transtorno de Adição à Internet/psicologia , Masculino , Feminino , Pesquisa Qualitativa , Internet , Adulto
3.
Pol Merkur Lekarski ; 52(4): 421-426, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-39360722

RESUMO

OBJECTIVE: Aim: The aim is to study the main factors of youth's Internet dependence formation. PATIENTS AND METHODS: Materials and Methods: We conducted psychodiagnostic examination of students in the National Academy of Internal Affairs. The research involved 154 students: full-time students aged 18-25 (n = 78) and part-time students aged 26-35 (n = 76). RESULTS: Results: The degree of prevalence of various types of Internet dependence among young people was determined. It was determined that the problem of Internet dependence requires consideration of socio-demographic, socio-psychological, individual, and psychological, as well as organizational factors. CONCLUSION: Conclusions: It was found that the number of Internet-dependent people among youth is currently growing rapidly. The most favorable individual-typological properties of a personality for the development of Internet dependence are introversion, anxiety, sensitivity, and aggressiveness. Internet dependence is a type of social dependence. An Internet-dependent individual suffers from the inability to maintain harmonious interpersonal contacts and resolve personal issues that are distorted by the virtual environment. Deviations from normal behavior in society change the peaceful way of life and affect public health.


Assuntos
Transtorno de Adição à Internet , Humanos , Masculino , Adolescente , Adulto Jovem , Feminino , Adulto , Transtorno de Adição à Internet/epidemiologia , Transtorno de Adição à Internet/psicologia , Prevalência , Saúde Pública , Estudantes/psicologia , Estudantes/estatística & dados numéricos , Internet
4.
Sci Rep ; 14(1): 23350, 2024 10 07.
Artigo em Inglês | MEDLINE | ID: mdl-39375437

RESUMO

Although some studies have revealed the association between bullying victimization and internet addiction in adolescents, the mediating and moderating factors between the two need to be further discussed. This study aimed to discuss the chain mediating role of anxiety and inhibitory control between bullying victimization and internet addiction among Chinese adolescents. A cross-sectional study was conducted in seven schools in five provinces of China by convenience sampling from February to March 2024. A total of 1673 participants (695 boys and 978 girls) with an average age of 15.86 ± 0.74 years were included in this study. Subjective data on bullying victimization, internet addiction, anxiety, inhibitory control were collected and analyzed, and a mediation model test was carried out. After controlling for age and gender, bullying victimization was found to be a significant predictor of internet addiction (ß = 0.098, p < 0.001). However, when anxiety and inhibitory control were added, the predictive effect was no longer significant (ß = 0.006, p > 0.05). Bullying victimization can predict internet addiction through anxiety and inhibitory control. It is suggested that guardians should provide adequate support to adolescent bullying victims in order to reduce the negative impact of bullying victimization on adolescents and prevent the occurrence of internet addiction.


Assuntos
Ansiedade , Bullying , Vítimas de Crime , Transtorno de Adição à Internet , Humanos , Adolescente , Masculino , Feminino , Transtorno de Adição à Internet/psicologia , Transtorno de Adição à Internet/epidemiologia , Bullying/psicologia , Bullying/estatística & dados numéricos , Ansiedade/epidemiologia , Ansiedade/psicologia , Vítimas de Crime/psicologia , Estudos Transversais , China/epidemiologia , Internet , Comportamento do Adolescente/psicologia , Comportamento Aditivo/psicologia , Comportamento Aditivo/epidemiologia
5.
BMC Public Health ; 24(1): 2747, 2024 Oct 09.
Artigo em Inglês | MEDLINE | ID: mdl-39379860

RESUMO

BACKGROUND: Mental health problems among adolescents are a common concern globally. However, its relationship with childhood trauma is not clearly understood from the existing studies. Therefore, this study aims to explore the relationships among childhood trauma, mental health, self-control, and internet addiction in Chinese vocational high school students. METHODS: A cross-sectional survey was conducted among vocational high school students in China from October 2020 to December 2020. Standardized questionnaires were used to collect basic information regarding childhood trauma, self-control, psychological state, and social demographics. A structural equation model was used to study the relationships among internet addiction, self-control, childhood trauma, and mental health. RESULTS: A total of 3368 individuals participated in the study. The results revealed the mediating effects of poor self-control and internet addiction on the association between childhood trauma and mental health. CONCLUSIONS: Internet addiction and low self-control play mediating roles in childhood trauma and mental health. Clarifying these relationships will help formulate better-targeted interventions to improve the mental health of Chinese vocational high school students and aid in interventions to treat and prevent mental health problems.


Assuntos
Experiências Adversas da Infância , Transtorno de Adição à Internet , Saúde Mental , Autocontrole , Humanos , Adolescente , China/epidemiologia , Feminino , Masculino , Transtorno de Adição à Internet/psicologia , Transtorno de Adição à Internet/epidemiologia , Estudos Transversais , Autocontrole/psicologia , Experiências Adversas da Infância/estatística & dados numéricos , Experiências Adversas da Infância/psicologia , Saúde Mental/estatística & dados numéricos , Inquéritos e Questionários , Estudantes/psicologia , Estudantes/estatística & dados numéricos , População do Leste Asiático
6.
BMC Psychiatry ; 24(1): 651, 2024 Oct 03.
Artigo em Inglês | MEDLINE | ID: mdl-39363253

RESUMO

BACKGROUND: Previous studies have indicated that social connectedness can serve as a protective buffer against negative outcomes associated with online victimization. However, the role of social connectedness between Internet gaming disorder and somatic symptoms is still unclear. This study aims to examine the mediating effect of social connectedness on the association between Internet gaming disorder and somatic symptoms. METHODS: A cross-sectional design was utilized, using questionnaires for data collection and multi-stage stratified cluster sampling. The general demographic questionnaire, Nine-Item Internet Gaming Disorder Scale-Short Form, Social Connectedness Scale-Revised and Patient Health Questionnaire Physical Symptoms were used to collect data. We adopted Pearson's correlation analysis and the PROCESS Macro Model in regression analysis to explore the relationships among Internet gaming disorder, social connectedness and somatic symptoms. RESULTS: Internet gaming disorder was positively correlated with somatic symptoms (r = 0.20, P < 0.001), while network (r=-0.08, P < 0.001) and real-life social connectedness (r=-0.31, P < 0.001) negatively affected somatic symptoms. The network social connectedness and the real-life social connectedness played a chain mediating role in the development of Internet gaming disorder to somatic symptoms [95%CI: 0.073, 0.088], explaining 45.25% of the total effect value. The difference of real-life social connectedness and network social connectedness played a partial mediating role between Internet gaming disorder and somatic symptoms [95% CI:0.050, 0.062], accounting for 31.28% of the total effect value. CONCLUSIONS: Real-life social connectedness, network social connectedness, and their disparity all mediated the relationship between Internet gaming disorder and somatic symptoms. Real-life social connectedness acted as a protective factor, while network social connectedness served as a risk factor. Encouraging offline activities and guiding teenagers to use the internet responsibly may help prevent and reduce physical symptoms linked to Internet gaming disorder.


Assuntos
Transtorno de Adição à Internet , Sintomas Inexplicáveis , Humanos , Estudos Transversais , Masculino , Transtorno de Adição à Internet/psicologia , Adolescente , Feminino , Inquéritos e Questionários , Jogos de Vídeo/psicologia , Rede Social , Internet
7.
BMC Psychiatry ; 24(1): 652, 2024 Oct 03.
Artigo em Inglês | MEDLINE | ID: mdl-39363323

RESUMO

BACKGROUND: Research suggests that a two-factor model of impulsivity predicts Substance Use Disorder and Gambling Disorder. We aimed to determine whether a similar factor structure was present for Gaming Disorder (GD) and Internet Gaming Disorder (IGD). METHODS: Secondary data analysis was conducted on survey responses from 372 participants who had completed a series of questions on facets of impulsivity and their involvement in gaming. Participants were sampled from gaming forums and an online recruitment website. Exploratory factor analysis was conducted on the measures of trait impulsivity, and the identified factors were then analyzed against measures of Gaming Disorder and Internet Gaming Disorder. A confirmatory factor analysis was then run to confirm the model. RESULTS: The exploratory results suggested a five-factor model of impulsivity, with gaming being related to all five factors. Interestingly, only two of those factors (Urgency (Positive Urgency, Negative Urgency, Delay Discounting) and (Impaired) Inhibitory Control (False Button Presses on Go/No-Go Tasks)) predicted symptom counts above the clinical cut-off for IGD. In addition, Urgency was related to symptom counts above 7/9 criteria for IGD, as well as symptom counts above the suggested clinical cut-off for GD. The confirmatory factor analysis suggested that this two-factor model of impulsivity had 'good fit.' CONCLUSIONS: This two-factor model of impulsivity is similar to those found in established addiction disorders, in that one factor appears to predict more problematic involvement than the other. However, the results indicate that Urgency predicts higher symptom counts than (Impaired) Inhibitory Control. This contrasts with previous findings on substance use and gambling, where (Impaired) Inhibitory Control was the factor predicting problematic use. However, there was evidence to suggest that gaming is similar to alcohol consumption, where socially acceptable, "healthy," use is related to impulsivity at some level, but Urgency is key in the transition from recreational to disordered behavior.


Assuntos
Comportamento Impulsivo , Transtorno de Adição à Internet , Jogos de Vídeo , Humanos , Masculino , Transtorno de Adição à Internet/psicologia , Feminino , Adulto , Análise Fatorial , Adulto Jovem , Jogos de Vídeo/psicologia , Adolescente , Comportamento Aditivo/psicologia , Internet , Inquéritos e Questionários
8.
BMC Pediatr ; 24(1): 663, 2024 Oct 16.
Artigo em Inglês | MEDLINE | ID: mdl-39407215

RESUMO

BACKGROUND: Adolescents may have anxiety due to a series of events such as school work and social interaction. Improper handling of anxiety often leads to some negative consequences, such as Internet addiction. Therefore, this study further explored the relationship between anxiety and Internet addiction, as well as the mediating role of inhibitory control between the two, and also considered the moderating role of physical activity between anxiety and inhibitory control. METHODS: A total of 1607 adolescents, comprising 664 boys and 943 girls with an average age of 15.86 years (SD = 0.73), from Shandong, Shanxi, Hebei, and Hunan provinces completed a self-report survey on physical activity, anxiety, inhibitory control, and Internet addiction. Descriptive analysis, correlation analysis, and mediation test were conducted. RESULTS: The results revealed a significant positive correlation between anxiety and adolescent internet addiction (r = 0.413, p < 0.001), and a significant negative correlation with inhibitory control (r = -0.423, p < 0.001). Inhibitory control was found to be significantly positively correlated with physical exercise (r = 0.143, p < 0.001) and significantly negatively correlated with internet addiction (r = -0.368, p < 0.001). After controlling for demographic variables, anxiety significantly positively predicted Internet addiction (ß = 0.311, p < 0.001) in adolescents, and it also indirectly predicted Internet addiction through inhibitory control (ß = -0.231, p < 0.001). Physical activity significantly weakened the predictive effect of anxiety on inhibitory control (ß = -0.092, p < 0.001). CONCLUSIONS: This study further explored the issue of psychological mechanisms between anxiety and Internet addiction in adolescents, and added that physical activity alleviates the negative effects of anxiety on adolescents. Schools and families are encouraged to promote physical exercise among adolescents to alleviate the influence of negative emotions on their psychological and behavioral health.


Assuntos
Ansiedade , Exercício Físico , Transtorno de Adição à Internet , Humanos , Adolescente , Masculino , Feminino , Transtorno de Adição à Internet/psicologia , Exercício Físico/psicologia , China , Inibição Psicológica , Autorrelato , Comportamento do Adolescente/psicologia , Análise de Mediação , População do Leste Asiático
9.
BMC Psychiatry ; 24(1): 683, 2024 Oct 14.
Artigo em Inglês | MEDLINE | ID: mdl-39402533

RESUMO

BACKGROUND: Previous research has indicated that personality traits, loneliness, and problematic internet use (PIU) significantly contribute to the prevalence of adolescent depression. However, the specific interrelationships among these variables in explaining the occurrence of depression remain unclear. Drawing upon susceptibility theory and cognitive-behavioral theory, this study explored whether personality traits influences adolescent depression through loneliness and PIU. METHODS: A total of 2476 adolescents (aged 12-18) from all over the country completed a psycho-social test, including the 10-Item Big Five Personality Inventory (BFI-10), three-Item Loneliness Scale (T-ILS), Problematic Internet Use Questionnaire-Short Form (PIUQ-SF-6) and the Patient Health Questionnaire-9 (PHQ-9). The mediation model was built and bootstrap method was used to test the mediating effect. RESULTS: Results showed that neuroticism, conscientiousness, openness, and agreeableness have a direct role on depression. Loneliness and PIU partially mediated the relationship between neuroticism, conscientiousness, agreeableness and depression, and completely mediated the relationship between extroversion and depression. CONCLUSIONS: The results suggest that loneliness and PIU play important mediating roles in the relationship between personality traits and depression. This remind us that alleviating sense of loneliness and reducing overuse of the internet are a strategy for improve depression among adolescents.


Assuntos
Depressão , Transtorno de Adição à Internet , Solidão , Personalidade , Humanos , Solidão/psicologia , Adolescente , Masculino , Feminino , Transtorno de Adição à Internet/psicologia , Transtorno de Adição à Internet/epidemiologia , Depressão/psicologia , Criança , Comportamento do Adolescente/psicologia , Inventário de Personalidade , Internet , Inquéritos e Questionários
10.
Front Public Health ; 12: 1416073, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-39391162

RESUMO

Introduction: While the relationship between adolescent problematic Internet use (PIU) and depression has been extensively researched, few studies have investigated the role and mechanisms of social connectedness (SC) in this context. This study aimed to investigate the mediating effect of social connectedness (SC) and cognitive emotion regulation (CER) in the relationship between PIU and depression. Methods: We conducted a cross-sectional study involving 9,407 adolescents aged 12-18 years in China from September 2022 to March 2023. We employed Young's 20-item Internet Addiction Test (IAT-20), the Social Connectedness Scale-Revised (SCS-R), the Cognitive Emotion Regulation Scale (CER), and the DSM-5 Level-2 Depression Scale to assess mental health outcomes. Logistic regression analysis was also performed to examine the independent association between the measured variables and depression. Mediation analysis was then conducted to evaluate the mediating roles of social connectedness and cognitive emotion regulation in the relationship between PIU and depression. Results: We found that the prevalence of PIU was 21.8%. Offline SC (indirect effect: 0.112, 95% CI: 0.104-0.121) and negative CER (indirect effect: 00.140, 95% CI: 0.129-0.152) mainly played a parallel mediating role in the relationship between PIU and depression, along with online SC (on_SC) (indirect effect: 0.007, 95% CI: 0.005-0.010). Discussion: These findings provide valuable insights into how PIU is associated with depression and highlight the importance of fostering real-life interpersonal interactions. However, the generalizability of this study's findings to other populations may be limited due to cultural factors.


Assuntos
Depressão , Regulação Emocional , Transtorno de Adição à Internet , Humanos , Adolescente , Masculino , Feminino , Estudos Transversais , Depressão/epidemiologia , Depressão/psicologia , China/epidemiologia , Criança , Transtorno de Adição à Internet/psicologia , Transtorno de Adição à Internet/epidemiologia , Inquéritos e Questionários , Prevalência , Internet , Cognição
11.
BMC Public Health ; 24(1): 2744, 2024 Oct 08.
Artigo em Inglês | MEDLINE | ID: mdl-39379902

RESUMO

BACKGROUND AND OBJECTIVE: Childhood psychological abuse (CPA) is highly associated with depression among college students. However, the underlying mechanisms between these variables need further exploration. This study aims to investigate internet addiction as a mediating factor and alexithymia and its different dimensions as moderating factors, to further complement the psychological mechanisms between CPA and depression among college students. METHODS: A self-report survey was conducted on 625 college students from two universities in Hunan Province, China. The survey included CPA, internet addiction, alexithymia, and depression. Descriptive and correlational analyses were performed on these variables, and a moderated mediation model was constructed. RESULTS: CPA is positively correlated with depression, internet addiction, and alexithymia among college students. Internet addiction partially mediates the relationship between CPA and depression among college students, while alexithymia enhances the relationship between CPA and internet addiction as well as depression among college students. The moderating effect of the different dimensions of alexithymia is inconsistent, with the modulation effect of difficulty in identifying feelings being the strongest. CONCLUSION: This study further elucidates the psychological mechanisms between CPA and depression among college students. Internet addiction serves as a mediating factor, while alexithymia may strengthen the relationship between CPA and internet addiction, as well as between CPA and depression.


Assuntos
Sintomas Afetivos , Depressão , Transtorno de Adição à Internet , Estudantes , Humanos , Masculino , Feminino , Estudantes/psicologia , Estudantes/estatística & dados numéricos , Sintomas Afetivos/psicologia , Sintomas Afetivos/epidemiologia , China/epidemiologia , Adulto Jovem , Universidades , Transtorno de Adição à Internet/psicologia , Transtorno de Adição à Internet/epidemiologia , Depressão/epidemiologia , Depressão/psicologia , Adolescente , Autorrelato , Adulto , Inquéritos e Questionários , Internet
12.
Transl Psychiatry ; 14(1): 433, 2024 Oct 12.
Artigo em Inglês | MEDLINE | ID: mdl-39396023

RESUMO

In both preclinical and clinical settings, dysregulated frontostriatal circuits have been identified as the underlying neural substrates of compulsive seeking/taking behaviors manifested in substance use disorders and behavioral addictions including internet gaming disorder (IGD). However, the neurochemical substrates for these disorders remain elusive. The lack of comprehensive cognitive assessments in animal models has hampered our understanding of neural plasticity in addiction from these models. In this study, combining data from a rat model of compulsive taking/seeking and human participants with various levels of IGD severity, we investigated the relationship between regional glutamate (Glu) concentration and addictive behaviors. We found that Glu levels were significantly lower in the prelimbic cortex (PrL) of rats after 20-days of methamphetamine self-administration (SA), compared to controls. Glu concentration after a punishment phase negatively correlated with acute drug-seeking behavior. In addition, changes in Glu levels from a drug naïve state to compulsive drug taking patterns negatively correlated with drug-seeking during both acute and prolonged abstinence. The human data revealed a significant negative correlation between Glu concentration in the dorsal anterior cingulate cortex (dACC), the human PrL counterpart, and symptoms of IGD. Interestingly, there was a positive correlation between Glu levels in the dACC and self-control, as well as mindful awareness. Further analysis revealed that the dACC Glu concentration mediated the relationship between self-control/mindful awareness and IGD symptoms. These results provide convergent evidence for a protective role of dACC/PrL in addiction, suggesting interventions to enhance dACC glutamatergic functions as a potential strategy for addiction prevention and treatment.


Assuntos
Comportamento Aditivo , Comportamento de Procura de Droga , Ácido Glutâmico , Transtorno de Adição à Internet , Metanfetamina , Córtex Pré-Frontal , Ácido Glutâmico/metabolismo , Córtex Pré-Frontal/metabolismo , Córtex Pré-Frontal/fisiopatologia , Masculino , Animais , Ratos , Humanos , Transtorno de Adição à Internet/fisiopatologia , Transtorno de Adição à Internet/metabolismo , Comportamento Aditivo/fisiopatologia , Comportamento Aditivo/metabolismo , Comportamento de Procura de Droga/fisiologia , Adulto , Adulto Jovem , Giro do Cíngulo/metabolismo , Giro do Cíngulo/fisiopatologia , Feminino , Modelos Animais de Doenças , Ratos Sprague-Dawley , Pesquisa Translacional Biomédica , Autoadministração
13.
Actas Esp Psiquiatr ; 52(5): 598-606, 2024 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-39403902

RESUMO

BACKGROUND: The Internet Addiction Test (IAT) was the first instrument created specifically to assess Internet addiction (IA). Although it was not validated during its creation, its validity has since been confirmed thanks to subsequent studies. The IAT is the first global psychometric measure tested worldwide that has been used in several studies as a research tool. Regarding the dimensions of the IAT, they were not reported by the creator of the test, during the performed factor analysis. Nonetheless, different studies have defined the test as being one-dimensional and others as having three, four, five, and six dimensions. METHODS: In the present study, seven dimensions were identified; however, there is still a lack of consensus about the number of dimensions that accurately define this test. RESULTS: Hence, Young's Internet Addiction Test presents a shortcoming that may be explained by the influence of several factors such as how it was applied, the place where it was applied, and the population to which it was applied. All of these are factors that could be linked to the sociocultural aspects of the adaptations that have been made to the test. CONCLUSIONS: Moreover, the first dimension of the IAT found, the loss of self-control, is extremely important because it explains 34% of the variance of the data. However, 74% of the variance is explained by applying the 7 dimensions identified in this research. Also, the reliability analysis showed that the IAT is 89% reliable, which indicates that the elements comprising the test used in this research are suitable for measuring the construct of Internet addiction.


Assuntos
Transtorno de Adição à Internet , Humanos , Transtorno de Adição à Internet/diagnóstico , Reprodutibilidade dos Testes , Adolescente , Masculino , Feminino , Costa Rica , Hospitais Psiquiátricos , Psicometria , Comportamento Aditivo/diagnóstico , Comportamento Aditivo/psicologia , Internet , Inquéritos e Questionários/normas
14.
Actas Esp Psiquiatr ; 52(5): 632-640, 2024 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-39403915

RESUMO

BACKGROUND: Addiction to smartphone is defined as the disability to cease using the device despite the physical, psychological, or social consequences. The diagnosis of this disorder is increasing exponentially among teenagers, even more so after Corona Virus Disease 2019 (COVID-19) pandemic. This study aims to analyze the risk of mobile phone addiction among teenagers in Italy and its relationship with other risk behaviors, such as drug consumption and emotional well-being, following the COVID-19 pandemic. METHODS: A cross-sectional observational study was conducted in Catania, Sicily, during 2022. The study sample comprised 342 students from a secondary education center that answered to a validated Italian version of the Smartphone Addiction Scale Short Version (SAS-SV) accessing through computers and mobile devices. Subjective Wellbeing was measured with the Personal Wellbeing Index-School Children (PWI-SC). Also, they completed the NIAAA Brief Alcohol Use Screener. RESULTS: Our results showed that 30.1% of students who participated in the survey were classified with a smartphone addiction. Besides, most of the participants used the Smartphone for social networks (86.0%). Regarding the other aspects measured, the mean self-perceived well-being score measured with the PWI-SC was 55.5, and 36.2% of participants were categorized as "high risk" for depression. Finally, four out of ten participants were at "moderate or high risk" of an alcohol use disorder. CONCLUSIONS: Our results suggest that the use of mobile phones is increasing in adolescents, an age group also exposed to social and health problems.


Assuntos
Transtorno de Adição à Internet , Assunção de Riscos , Humanos , Adolescente , Estudos Transversais , Masculino , Feminino , Transtorno de Adição à Internet/epidemiologia , Transtorno de Adição à Internet/psicologia , Smartphone/estatística & dados numéricos , COVID-19/epidemiologia , Itália/epidemiologia , Sicília/epidemiologia , Comportamento Aditivo/epidemiologia , Comportamento Aditivo/psicologia , Transtornos Relacionados ao Uso de Substâncias/epidemiologia , Transtornos Relacionados ao Uso de Substâncias/psicologia
15.
Asia Pac Psychiatry ; 16(4): e12565, 2024 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-39390779

RESUMO

BACKGROUND: No research to date has examined cross-cultural differences in the pathways to internet gaming disorder (IGD). The current study aimed to address this limitation by examining the relationships between nationality (Singaporeans vs. Australians), culture orientation, gaming motivations, and IGD. METHODS: Participants were 101 Singaporeans (55.4% males) and 98 Australians (52.0% males). They completed the Culture Orientation Scale, the Motives for Online Gaming Questionnaire, and the Internet Gaming Disorder Scale-Short-Form. RESULTS: A series of mediational analyses showed that Singaporeans tend to be more collectivistic (both horizontally and vertically). In turn, this culture orientation motivates them to play games for social reasons, increasing the risk for IGD. In contrast, Australians tend to be more individualistic (vertically only). In turn, this culture orientation motivates them to play games for competitive reasons, increasing the risk for IGD. CONCLUSION: Limitations include the use of samples from two countries only, precluding a generalization of the results. Future research directions include examining the role of game genres as a mediator in the nationality-IGD relationship.


Assuntos
Comparação Transcultural , Transtorno de Adição à Internet , Jogos de Vídeo , Humanos , Masculino , Transtorno de Adição à Internet/etnologia , Feminino , Adulto , Adulto Jovem , Austrália/etnologia , Singapura , Motivação/fisiologia , Adolescente
16.
Arch Psychiatr Nurs ; 52: 106-112, 2024 10.
Artigo em Inglês | MEDLINE | ID: mdl-39260969

RESUMO

PURPOSE: In this study, it was aimed to determine the effect of digital game addiction on aggression and anger levels in adolescents. DESIGN AND METHODS: The participants of this cross-sectional study were adolescents. Data were collected using a socio-demographic questionnaire, Game Addiction Scale, and Buss-Perry Aggression Scale. Descriptive statistics, t-test, Anova, correlation and linear regression analysis were used in the analysis of the data. RESULTS: In this study, game addiction and aggression levels of adolescents were determined as moderate. The game type that adolescents played the most was determined as war games with 35 %. The mean score of the Game Addiction Scale for male adolescents, those with medium and high income levels, those who play digital games for >8 h a day and every day, was found to be significantly higher. In this study, a positive and moderately significant correlation was found between Game Addiction Scale and Aggression Total Scale and Anger subscale (p < 0.05). Especially male gender (ß = 0.273), high income status (ß = -0.089), long time playing digital games (ß = 0.173) and playing digital games every day (ß = 0.360) were determined as predictors that increase game addiction. CONCLUSIONS: Digital game addiction can trigger aggression and anger in adolescents. Nurses play a crucial role in screening and identifying adolescents at risk of game addiction to prevent aggression and anger. PRACTICE IMPLICATIONS: According to the findings of this research, it is necessary to provide training and counseling to prevent digital game addiction in schools and to plan strategies by psychiatric nurses.


Assuntos
Agressão , Ira , Comportamento Aditivo , Jogos de Vídeo , Humanos , Estudos Transversais , Masculino , Adolescente , Agressão/psicologia , Jogos de Vídeo/psicologia , Feminino , Inquéritos e Questionários , Comportamento Aditivo/psicologia , Comportamento do Adolescente/psicologia , Transtorno de Adição à Internet/psicologia
17.
JMIR Public Health Surveill ; 10: e53101, 2024 Sep 23.
Artigo em Inglês | MEDLINE | ID: mdl-39311878

RESUMO

Background: Children's lives are increasingly mediated by digital technologies, yet evidence regarding the associations between internet use and depression is far from comprehensive and remains unclear. Objective: This study aimed to investigate the dose-response association between internet use, including use time and addiction behaviors, and depressive symptoms among children and adolescents in Zhejiang Province. Methods: Data were collected from a school-based health survey China Common Disease and Risk Factor Surveillance Among Students, encompassing 21,336 students in Zhejiang Province. The daily internet use time, internet addiction (IA) behaviors, and depressive symptoms were assessed with questionnaires. Logistic regression models were used to explore the associations of internet use time and IA behaviors with depressive symptoms among children and adolescents. Restricted cubic spline curves were used to determine the dose-response associations. Results: A total of 6225 (29.2%) students had depressive symptoms. Compared to those reporting no internet use, boys using the internet for >2 hours/day (odds ratio [OR] 1.53, 95% CI 1.34-1.74) and girls using internet for 1.1-2 hours/day (OR 1.22, 95% CI 1.06-1.39) and >2 hours/day (OR 1.70, 95% CI 1.50-1.93) were at higher risks of depressive symptoms. A significant J-shaped association was identified between internet use time and depressive symptoms among children and adolescents, especially in boys and primary school students (nonlinear P values were .006, .003, and <.001, respectively). Increased IA behaviors were associated with a higher odd of depressive symptoms (1 IA behavior: OR 2.01, 95% CI 1.83-2.21; 2 IA behaviors: 2.91, 95% CI 2.57-3.29; and ≥3 IA behaviors: 4.72, 95% CI 4.26-5.22). A positive nonlinear association between the number of IA behaviors and depressive symptoms was found in total population, girls, and primary school students (nonlinear P values were .02, .002, .007, respectively). Conclusions: Findings suggested that excessive internet use time and IA behaviors were significantly associated with an increased risk of depressive symptoms, highlighting the importance of interventions to regulate and educate about adequate internet use during childhood and adolescence.


Assuntos
Depressão , Transtorno de Adição à Internet , Humanos , Masculino , Feminino , Adolescente , Criança , Estudos Transversais , China/epidemiologia , Depressão/epidemiologia , Transtorno de Adição à Internet/epidemiologia , Transtorno de Adição à Internet/psicologia , Inquéritos e Questionários , Uso da Internet/estatística & dados numéricos , Fatores de Tempo , Estudantes/estatística & dados numéricos , Estudantes/psicologia , Comportamento Aditivo/epidemiologia , Comportamento Aditivo/psicologia , Internet/estatística & dados numéricos , População do Leste Asiático
18.
Sci Rep ; 14(1): 22304, 2024 09 27.
Artigo em Inglês | MEDLINE | ID: mdl-39333250

RESUMO

Smartphone addiction is a public health problem and is increasing globally. It is important to know the latest status of this phenomenon in different region of the world. This study aimed to investigate smartphone addiction in an Iranian student population. The participants were a random sample of Shahroud Schoolchildren Eye Cohort study in 2018. Smartphone addiction was measured by the Smartphone Addiction Scale Short Version (SAS-sv) questionnaire. The prevalence and mean estimates were reported with 95% confidence intervals. The analysis of variance, t-test and multiple logistic regression were used for analysis of data. The mean age of 2682 participating students was 13.5 year with an age range of 10 to 15 year, and 1197 (44.6%) of them were girls. The mean SAS-sv score was 27.96 (95% CI: 27.36-28.58) for boys and 26.10 (95% CI: 25.34-26.80) for girls. This score follows a U-shaped pattern with a lower mean score observed at age 8. The Prevalence of smartphone addiction was 29.8% (95% CI: 28.1-31.5) in studied population. Compared to 10 year old students, smartphone addiction was higher in 14 (Odds Ratio (OR) = 1.7, 95% CI: 1.1-2.7) and 15 (OR = 2.4, 95% CI: 1.5-3.8) years old students. Smartphone addiction was higher in boys (OR = 1.9; 95% CI, 1.5-3.0; P value < 0.001). Smartphone addiction was not different in urban and rural students after adjusting for age and gender (P = 0.089). Compared to European countries the prevalence of smartphone addiction in Iranian students is relatively high and need prompt intervention especially in boys and older adolescents.


Assuntos
Smartphone , Estudantes , Humanos , Feminino , Masculino , Irã (Geográfico)/epidemiologia , Adolescente , Criança , Smartphone/estatística & dados numéricos , Prevalência , Inquéritos e Questionários , Transtorno de Adição à Internet/epidemiologia , Comportamento Aditivo/epidemiologia
19.
Artigo em Inglês | MEDLINE | ID: mdl-39338027

RESUMO

BACKGROUND: The internet helps us obtain necessary information, facilitates social communication, and provides access to entertainment content. The internet can also lead to the behavioral addictive condition termed internet addiction (IA) if used excessively. As active internet users, medical students are susceptible to IA, which is known to lead to depression and improper medical care delivery, poor academic performance, worse sleep quality, and undesirable financial issues. This systematic review and meta-analysis aimed to assess medical students' pooled IA prevalence. METHODS: The analysis included thirteen cross-sectional studies involving 4787 medical students. Cumulative, subgroup, and meta-regression meta-analyses were applied, using the random-effects model and the restricted maximum likelihood method. RESULTS: The cumulative meta-analysis revealed a rise in the proportion of IA from 0.08 to 0.29, with minor fluctuations between 2015 and 2022. The IA prevalence in lower-middle-income countries was approximately three times higher than in high-income ones. Age and gender were not associated with IA among medical students. CONCLUSIONS: The worldwide prevalence of IA was 0.29, with a 95% CI between 0.19 and 0.41. Considering negative IA implications for medical students' well-being, policymakers and all stakeholders should pay special attention to addressing IA within the medical student community.


Assuntos
Transtorno de Adição à Internet , Estudantes de Medicina , Estudantes de Medicina/estatística & dados numéricos , Estudantes de Medicina/psicologia , Humanos , Prevalência , Transtorno de Adição à Internet/epidemiologia , Internet , Estudos Transversais , Comportamento Aditivo/epidemiologia
20.
J Behav Addict ; 13(3): 871-883, 2024 Oct 04.
Artigo em Inglês | MEDLINE | ID: mdl-39348198

RESUMO

Background and Aims: Gaming disorder (GD) is a prevalent and complex issue that has recently been recognized as a condition that impairs mental health, underscoring the urgent need for early prevention measures. This evaluation study examined the effectiveness of the Digital Netizen Alliance (D.N.A.) program, a new multicomponent positive psychology program for preventing GD and bolstering mental wellness among Chinese children. Methods: Drawing on gamification and positive psychology principles, the program builds four key positive skills collectively referred to as the P-A-G-E framework: psychological resilience, active coping, growth mindset, and emotion regulation. A randomized controlled trial was conducted with 264 primary school pupils attending fourth, fifth, or sixth grade in Hong Kong (63% female; mean age = 10.83, SD = 1.18). Results: The findings revealed that participation in the program effectively promoted active coping, a growth mindset, and emotion regulation. Moreover, program participation alleviated GD symptoms and reduced negative affect. These desirable changes were fully explained by the P-A-G-E framework. Discussion and Conclusions: The new D.N.A. program, which cultivates the positive psychology skills specified in the P-A-G-E framework, facilitates favorable psychological changes among children. These results emphasize the importance of using multicomponent frameworks for interventions targeting GD prevention.


Assuntos
Adaptação Psicológica , Regulação Emocional , Psicologia Positiva , Humanos , Feminino , Masculino , Criança , Hong Kong , Regulação Emocional/fisiologia , Transtorno de Adição à Internet/prevenção & controle , Jogos de Vídeo , Resiliência Psicológica , Estudantes/psicologia , Saúde Mental , Avaliação de Programas e Projetos de Saúde
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