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Effectiveness of a healthy lifestyle program based on a mobile serious game for childhood cancer survivors: A quasi-randomized trial.
Kang, Kyung-Ah; Kim, Han-Ho; Kim, Shin-Jeong; Song, In-Hye; Lee, Min-Jin; Lee, Su-Yong; Han, Sae-Rom; Lee, Ki-Hyuk; Kim, So-Won; Nam, Hye-Rin; Park, Mi-Na; Lee, Hye-Min; Yoon, Hee-Jin.
Affiliation
  • Kang KA; College of Nursing, Sahmyook University, Seoul, Republic of Korea.
  • Kim HH; College of Future Convergence, Sahmyook University, Seoul, Republic of Korea.
  • Kim SJ; School of Nursing, Research Institute of Nursing Science, Hallym University, Chuncheon, Republic of Korea.
  • Song IH; Department of Nursing, Graduate School of Sahmyook University, Seoul, Republic of Korea. Electronic address: songih407@naver.com.
  • Lee MJ; Undergraduate student, Sahmyook University, Seoul, Republic of Korea.
  • Lee SY; Undergraduate student, Sahmyook University, Seoul, Republic of Korea.
  • Han SR; Undergraduate student, Sahmyook University, Seoul, Republic of Korea.
  • Lee KH; Undergraduate student, Sahmyook University, Seoul, Republic of Korea.
  • Kim SW; Undergraduate student, Sahmyook University, Seoul, Republic of Korea.
  • Nam HR; Undergraduate student, Sahmyook University, Seoul, Republic of Korea.
  • Park MN; Undergraduate student, Sahmyook University, Seoul, Republic of Korea.
  • Lee HM; Undergraduate student, Sahmyook University, Seoul, Republic of Korea.
  • Yoon HJ; Undergraduate student, Sahmyook University, Seoul, Republic of Korea.
J Pediatr Nurs ; 77: 35-44, 2024.
Article in En | MEDLINE | ID: mdl-38479061
ABSTRACT

PURPOSE:

This study aimed to develop and evaluate the effectiveness of a healthy lifestyle program based on a mobile serious game (HLP-MSG) to enhance the lifestyles of childhood cancer survivors (CCSs).

METHODS:

This program proceeded in two stages development and evaluation, using a non-synchronized design with a quasi-randomized trial. The participants were CCSs aged 6-13 years whose treatment was terminated at least 12 months prior. Data were collected at baseline, and post-intervention, with a follow-up after four weeks using the Child Healthy Lifestyle Profile (CHLP). The experimental (n = 26) and control groups (n = 25) were compared. Data were analyzed using descriptive statistics, chi-squared tests, t-tests, and repeated-measures ANOVA.

RESULTS:

The HLP-MSG promoted a healthy lifestyle by solving 26 quests, including seven sub-elements (nutrition, exercise, hygiene, interpersonal relationships, stress management, meaning of life, and health responsibility). This study revealed significant differences in the interaction between measurement time and group assignment in the CHLP (p = .006) and physical activity (p = .013), one of the seven sub-dimensions.

CONCLUSIONS:

A healthy lifestyle program based on a mobile serious game is a feasible health education modality to enhance the physical, psychological, social, and spiritual health of CCSs. IMPLICATIONS TO PRACTICE The findings add to scientific evidence on a mobile serious game for health education among CCSs. The HLP-MSG provides an evolutionary educational modality that can be delivered non-face-to-face to promote CCSs' continuous healthy behavior maintenance. Moreover, the HLP-MSG is adolescent-friendly and can be utilized as a healthcare tool for parents and children to cooperate.
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Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Healthy Lifestyle / Cancer Survivors Limits: Adolescent / Child / Female / Humans / Male Language: En Journal: J Pediatr Nurs Year: 2024 Document type: Article

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Healthy Lifestyle / Cancer Survivors Limits: Adolescent / Child / Female / Humans / Male Language: En Journal: J Pediatr Nurs Year: 2024 Document type: Article