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Checkers is solved.
Schaeffer, Jonathan; Burch, Neil; Björnsson, Yngvi; Kishimoto, Akihiro; Müller, Martin; Lake, Robert; Lu, Paul; Sutphen, Steve.
Afiliação
  • Schaeffer J; Department of Computing Science, University of Alberta, Edmonton, Alberta T6G 2E8, Canada. jonathan@cs.ualberta.ca
Science ; 317(5844): 1518-22, 2007 Sep 14.
Article em En | MEDLINE | ID: mdl-17641166
ABSTRACT
The game of checkers has roughly 500 billion billion possible positions (5 x 10(20)). The task of solving the game, determining the final result in a game with no mistakes made by either player, is daunting. Since 1989, almost continuously, dozens of computers have been working on solving checkers, applying state-of-the-art artificial intelligence techniques to the proving process. This paper announces that checkers is now solved Perfect play by both sides leads to a draw. This is the most challenging popular game to be solved to date, roughly one million times as complex as Connect Four. Artificial intelligence technology has been used to generate strong heuristic-based game-playing programs, such as Deep Blue for chess. Solving a game takes this to the next level by replacing the heuristics with perfection.
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Coleções: 01-internacional Base de dados: MEDLINE Idioma: En Revista: Science Ano de publicação: 2007 Tipo de documento: Article
Buscar no Google
Coleções: 01-internacional Base de dados: MEDLINE Idioma: En Revista: Science Ano de publicação: 2007 Tipo de documento: Article