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Cognitive and motor effects of Kinect-based games training in people with and without Parkinson disease: A preliminary study.
de Melo Cerqueira, Thília Maria; de Moura, Júlia Araújo; de Lira, Juliana Onofre; Leal, Josevan Cerqueira; D'Amelio, Marco; do Santos Mendes, Felipe Augusto.
Afiliação
  • de Melo Cerqueira TM; Faculty of Ceilàndia, Department of Physiotherapy, University of Brasília, Brasília, Brazil.
  • de Moura JA; Faculty of Ceilândia, Post-graduation program in Rehabilitation Sciences, Univeristy of Brasília, Brasília, Brazil.
  • de Lira JO; Faculty of Ceilândia, Department of Phonoaudiology, University of Brasília, Brasília, Brazil.
  • Leal JC; Faculty of Ceilândia, Department of Phonoaudiology, University of Brasília, Brasília, Brazil.
  • D'Amelio M; Dipartimento di Biomedicina, Neuroscienze e Diagnostica Avanzata (BiND), Università degli Studi di Palermo, Italy.
  • do Santos Mendes FA; Faculty of Ceilândia, Post-graduation program in Rehabilitation Sciences, Univeristy of Brasília, Brasília, Brazil.
Physiother Res Int ; 25(1): e1807, 2020 Jan.
Article em En | MEDLINE | ID: mdl-31468656
ABSTRACT

OBJECTIVE:

Purpose of this study is to evaluate the effects of training with six commercial Xbox KinectTM games on cognitive and motor aspects in Parkinson's disease (PD) patients and to compare the effects with a group of paired healthy subjects.

METHODS:

This study was a quasi-experimental, controlled trial. Eight individuals with PD (mean age 68.9 ± 7.9) and eight older adults without PD, matched by age (mean age 67.6 ± 7.3) were enrolled in the study. Ten sessions of six Xbox 360 KinectTM commercial games were performed for 5 weeks. Subjects were evaluated before and 7 and 30 days after intervention. They were assessed using Montreal Cognitive Assessment, Frontal Assessment Battery (FAB), Timed Up and Go test, Ten Meters Walking test, and Balance Berg Scale. The Freezing of Gait Questionnaire, the Movement Disorder Society Unified Parkinson Disease Rating Scale, and the Parkinson's disease Questionnaire were also applied to PD group.

RESULTS:

Significant improvement was found for cognitive aspects measured by Montreal Cognitive Assessment and FAB in both groups but without retention on FAB in PD group. No significant improvements were found for motor aspects in none group.

CONCLUSION:

Motor-cognitive training using Xbox KinectTM games is a feasible resource to improve executive functions in PD patients and in older healthy people.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Doença de Parkinson / Jogos de Vídeo / Transtornos Neurológicos da Marcha / Equilíbrio Postural Tipo de estudo: Clinical_trials / Etiology_studies Limite: Aged / Female / Humans / Male / Middle aged Idioma: En Revista: Physiother Res Int Ano de publicação: 2020 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Doença de Parkinson / Jogos de Vídeo / Transtornos Neurológicos da Marcha / Equilíbrio Postural Tipo de estudo: Clinical_trials / Etiology_studies Limite: Aged / Female / Humans / Male / Middle aged Idioma: En Revista: Physiother Res Int Ano de publicação: 2020 Tipo de documento: Article