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Overground gait training using virtual reality aimed at gait symmetry.
Shideler, Blynn L; Martelli, Dario; Prado, Antonio; Agrawal, Sunil K.
Afiliação
  • Shideler BL; Robotics and Rehabilitation (ROAR) Laboratory, Department of Mechanical Engineering, Columbia University, New York, United States; Department of Biomedical Engineering, Columbia University, New York, United States.
  • Martelli D; Department of Mechanical Engineering, The University of Alabama, Tuscaloosa, United States.
  • Prado A; Robotics and Rehabilitation (ROAR) Laboratory, Department of Mechanical Engineering, Columbia University, New York, United States.
  • Agrawal SK; Robotics and Rehabilitation (ROAR) Laboratory, Department of Mechanical Engineering, Columbia University, New York, United States; Department of Rehabilitation and Regenerative Medicine, Columbia University Valegos College of Physicians and Surgeons, New York, United States. Electronic address: sa30
Hum Mov Sci ; 76: 102770, 2021 Apr.
Article em En | MEDLINE | ID: mdl-33636570
ABSTRACT
This study investigated if training in a virtual reality (VR) environment that provides visual and audio biofeedback on foot placement can induce changes to spatial and temporal parameters of gait during overground walking. Eighteen healthy young adults walked for 23 min back and forth on an instrumented walkway in three different conditions (i) real environment (RE), (ii) virtual environment (VE) with no biofeedback, and (iii) VE with biofeedback. Visual and audio biofeedback while stepping on virtual footprint targets appearing along a straight path encouraged participants to walk with an asymmetrical step length (SL). A repeated-measures, one-way ANOVA, followed by a pairwise comparison post-hoc analysis with Bonferroni's correction, was performed to compare the step length difference (SLD), stance phase percentage difference (SPPD), and double-support percentage difference (DSPD) between early and late phases of all walking conditions. The results demonstrate the efficacy of the VE biofeedback system for training asymmetrical gait patterns. Participants temporarily adapted an asymmetrical gait pattern immediately post-training in the VE. Induced asymmetries persisted significantly while later walking in the RE. Asymmetry was significant in the spatial parameters of gait (SLD) but not in the temporal parameters (SPPD and DSPD). This paper demonstrates a method to induce unilateral changes in spatial parameters of gait using a novel VR tool. This study provides a proof-of-concept validation that VR biofeedback training can be conducted directly overground and could potentially provide a new method for treatment of hemiplegic gait or asymmetrical walking.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Adaptação Fisiológica / Caminhada / Teste de Esforço / Realidade Virtual / Marcha Limite: Adult / Female / Humans / Male Idioma: En Revista: Hum Mov Sci Ano de publicação: 2021 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Adaptação Fisiológica / Caminhada / Teste de Esforço / Realidade Virtual / Marcha Limite: Adult / Female / Humans / Male Idioma: En Revista: Hum Mov Sci Ano de publicação: 2021 Tipo de documento: Article