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Can Immersive Virtual Reality Videogames Help Parkinson's Disease Patients? A Case Study.
Campo-Prieto, Pablo; Rodríguez-Fuentes, Gustavo; Cancela-Carral, José Mª.
Afiliação
  • Campo-Prieto P; HealthyFit Research Group, Department of Functional Biology and Health Sciences, Faculty of Physiotherapy, Galicia Sur Health Research Institute (IIS Galicia Sur), University of Vigo, E-36005 Pontevedra, Spain.
  • Rodríguez-Fuentes G; HealthyFit Research Group, Department of Functional Biology and Health Sciences, Faculty of Physiotherapy, Galicia Sur Health Research Institute (IIS Galicia Sur), University of Vigo, E-36005 Pontevedra, Spain.
  • Cancela-Carral JM; HealthyFit Research Group, Department of Special Didactics, Faculty of Education and Sports Science, Galicia Sur Health Research Institute (IIS Galicia Sur), University of Vigo, E-36005 Pontevedra, Spain.
Sensors (Basel) ; 21(14)2021 Jul 15.
Article em En | MEDLINE | ID: mdl-34300565

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Doença de Parkinson / Jogos de Vídeo / Realidade Virtual Tipo de estudo: Diagnostic_studies Limite: Aged / Female / Humans / Male Idioma: En Revista: Sensors (Basel) Ano de publicação: 2021 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Doença de Parkinson / Jogos de Vídeo / Realidade Virtual Tipo de estudo: Diagnostic_studies Limite: Aged / Female / Humans / Male Idioma: En Revista: Sensors (Basel) Ano de publicação: 2021 Tipo de documento: Article