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Going beyond video game consumption when considering Internet Gaming Disorder.
Cekic, Sezen; Bediou, Benoît; Achab, Sophia; Rich, Michael; Green, C Shawn; Bavelier, Daphné.
Afiliação
  • Cekic S; Department of Psychology, University of Geneva, Switzerland.
  • Bediou B; Department of Psychology, University of Geneva, Switzerland.
  • Achab S; Department of Psychiatry, University of Geneva, Switzerland.
  • Rich M; Digital Wellness Lab, Boston Children's Hospital/Harvard Medical School, USA; Clinic for Interactive Media and Internet Disorders, Boston Children's Hospital, USA.
  • Green CS; Department of Psychology, University of Wisconsin-, Madison, USA.
  • Bavelier D; Department of Psychology, University of Geneva, Switzerland. Electronic address: daphne.bavelier@unige.ch.
Compr Psychiatry ; 133: 152500, 2024 Aug.
Article em En | MEDLINE | ID: mdl-38761770
ABSTRACT

BACKGROUND:

Recognizing the crucial importance of understanding the impact of video games on health in today's gaming-dominated world, our study aimed to investigate the relationship between gaming time and Internet Gaming Disorder (IGD). Despite the widespread assumption that a connection exists between both, previous studies have revealed highly variable associations, highlighting significant weaknesses in establishing a robust link.

METHODS:

To unravel this complex relationship, we recruited two independent samples of League of Legends players. We combined the collection of self-reported and actual gameplay data, together with assessments of mental health, personality traits, and cognitive abilities.

RESULTS:

Surprisingly, none of the gaming variables demonstrated a robust and stable association with IGD, regardless of whether players spent less than or more than 30 hours per week gaming-a threshold suggested by the American Psychiatric Association as a potential indicator of disordered gaming. Notably, mental health factors, such as anxiety, depression and ADHD, emerged as the most influential predictors of IGD.

CONCLUSION:

These findings, replicated across two independent samples, challenge the prevailing belief that limiting screen time alone effectively combats IGD. Instead, mental health factors play a crucial role in mitigating risks associated with gaming. Policies focusing solely on restricting screen time are insufficient in reducing the prevalence or symptoms of IGD. Rather, a comprehensive approach that considers mental health and key personality traits must be adopted to safeguard the well-being of individuals engaged in gaming.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Jogos de Vídeo / Transtorno de Adição à Internet Limite: Adolescent / Adult / Female / Humans / Male Idioma: En Revista: Compr Psychiatry Ano de publicação: 2024 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Jogos de Vídeo / Transtorno de Adição à Internet Limite: Adolescent / Adult / Female / Humans / Male Idioma: En Revista: Compr Psychiatry Ano de publicação: 2024 Tipo de documento: Article