1.
IEEE Trans Vis Comput Graph
; 16(5): 742-51, 2010.
Artigo
em Inglês
| MEDLINE
| ID: mdl-20616390
RESUMO
We present an extension of Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.