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1.
Cyberpsychol Behav Soc Netw ; 24(1): 48-55, 2021 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-33434094

RESUMO

It has been proposed that exposure to violent video games (VVGs) resulted in alterations of social behaviors such as increased aggression. The most damaging reported effect of playing VVGs is neural desensitization to violent stimuli and this is a major concern given the reported number of players and time spent playing major video game titles. The aim of this study was to investigate the existence of neural desensitization that was reported at the P300 component of event-related potentials (ERPs) in response to violent stimuli. Eighty-seven participants were recruited and placed into one of two conditions based on their video gaming behavior (violent games players and nonplayers). ERPs were recorded from participants who passively viewed violent and neutral images selected from the International Affective Picture System (IAPS). The participants then played a VVG, postplaying ERPs were recorded while viewing the neutral and violent IAPS images. The mean amplitudes of the P300 were analyzed with respect to condition, time, and content. There was a significant effect of image but not of VVG player and nonplayer. The results were interpreted as evidence against the neural desensitization hypothesis. The findings of this study are consistent with imaging research and the implications for the reported negative effects of playing VVGs are discussed.


Assuntos
Agressão/psicologia , Dessensibilização Psicológica , Potenciais Evocados P300/fisiologia , Jogos de Vídeo/psicologia , Violência/psicologia , Adolescente , Adulto , Feminino , Humanos , Masculino , Estimulação Luminosa , Comportamento Social , Adulto Jovem
3.
Curr Protoc Neurosci ; Chapter 8: Unit 8.6C, 2004 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-18428611

RESUMO

Analysis of rodent feeding behavior during the study of anorectic drugs reveals that contextual variables such as type of food, drug, environment, and physiological state influence food intake. Temporal changes in behavior can signal the onset of a feeding modulation process, as is the case with anorectic drugs acting on distinct neurochemical mechanisms that change temporal behavioral profiles. Comparing the effects of anorectic agents in controlled animal assays can identify potential therapeutic drugs that may influence human eating behavior. This unit specifies the materials and procedures required for continuously monitoring the Behavioral Satiety Sequence, as well as a device for continuous, automatic measurement of the mass of food consumption by the animal during behavioral monitoring called the RUEMA (Rat Universal Eating Monitor Apparatus).


Assuntos
Depressores do Apetite/farmacologia , Ciências do Comportamento/métodos , Pesquisa Biomédica/métodos , Comportamento Alimentar/efeitos dos fármacos , Neurociências/métodos , Animais , Comportamento Animal/efeitos dos fármacos , Ciências do Comportamento/instrumentação , Ingestão de Alimentos/efeitos dos fármacos , Masculino , Monitorização Fisiológica/métodos , Neurociências/instrumentação , Ratos , Resposta de Saciedade/efeitos dos fármacos
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