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2.
J Med Internet Res ; 22(4): e16724, 2020 04 27.
Artigo em Inglês | MEDLINE | ID: mdl-32338614

RESUMO

Virtual reality (VR) represents a key technology of the 21st century, attracting substantial interest from a wide range of scientific disciplines. With regard to clinical neuropsychology, a multitude of new VR applications are being developed to overcome the limitations of classical paradigms. Consequently, researchers increasingly face the challenge of systematically evaluating the characteristics and quality of VR applications to design the optimal paradigm for their specific research question and study population. However, the multifaceted character of contemporary VR is not adequately captured by the traditional quality criteria (ie, objectivity, reliability, validity), highlighting the need for an extended paradigm evaluation framework. To address this gap, we propose a multidimensional evaluation framework for VR applications in clinical neuropsychology, summarized as an easy-to-use checklist (VR-Check). This framework rests on 10 main evaluation dimensions encompassing cognitive domain specificity, ecological relevance, technical feasibility, user feasibility, user motivation, task adaptability, performance quantification, immersive capacities, training feasibility, and predictable pitfalls. We show how VR-Check enables systematic and comparative paradigm optimization by illustrating its application in an exemplary research project on the assessment of spatial cognition and executive functions with immersive VR. This application furthermore demonstrates how the framework allows researchers to identify across-domain trade-offs, makes deliberate design decisions explicit, and optimizes the allocation of study resources. Complementing recent approaches to standardize clinical VR studies, the VR-Check framework enables systematic and project-specific paradigm optimization for behavioral and cognitive research in neuropsychology.


Assuntos
Neuropsicologia/métodos , Realidade Virtual , Humanos , Reprodutibilidade dos Testes
3.
Psychophysiology ; 60(11): e14378, 2023 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-37393581

RESUMO

Virtual reality (VR) offers a powerful tool for investigating cognitive processes, as it allows researchers to gauge behaviors and mental states in complex, yet highly controlled, scenarios. The use of VR head-mounted displays in combination with physiological measures such as EEG presents new challenges and raises the question whether established findings also generalize to a VR setup. Here, we used a VR headset to assess the spatial constraints underlying two well-established EEG correlates of visual short-term memory: the amplitude of the contralateral delay activity (CDA) and the lateralization of induced alpha power during memory retention. We tested observers' visual memory in a change detection task with bilateral stimulus arrays of either two or four items while varying the horizontal eccentricity of the memory arrays (4, 9, or 14 degrees of visual angle). The CDA amplitude differed between high and low memory load at the two smaller eccentricities, but not at the largest eccentricity. Neither memory load nor eccentricity significantly influenced the observed alpha lateralization. We further fitted time-resolved spatial filters to decode memory load from the event-related potential as well as from its time-frequency decomposition. Classification performance during the retention interval was above-chance level for both approaches and did not vary significantly across eccentricities. We conclude that commercial VR hardware can be utilized to study the CDA and lateralized alpha power, and we provide caveats for future studies targeting these EEG markers of visual memory in a VR setup.

4.
Elife ; 102021 10 28.
Artigo em Inglês | MEDLINE | ID: mdl-34708689

RESUMO

Immersive virtual reality (VR) enables naturalistic neuroscientific studies while maintaining experimental control, but dynamic and interactive stimuli pose methodological challenges. We here probed the link between emotional arousal, a fundamental property of affective experience, and parieto-occipital alpha power under naturalistic stimulation: 37 young healthy adults completed an immersive VR experience, which included rollercoaster rides, while their EEG was recorded. They then continuously rated their subjective emotional arousal while viewing a replay of their experience. The association between emotional arousal and parieto-occipital alpha power was tested and confirmed by (1) decomposing the continuous EEG signal while maximizing the comodulation between alpha power and arousal ratings and by (2) decoding periods of high and low arousal with discriminative common spatial patterns and a long short-term memory recurrent neural network. We successfully combine EEG and a naturalistic immersive VR experience to extend previous findings on the neurophysiology of emotional arousal towards real-world neuroscience.


Human emotions are complex and difficult to study. It is particularly difficult to study emotional arousal, this is, how engaging, motivating, or intense an emotional experience is. To learn how the human brain processes emotions, researchers usually show emotional images to participants in the laboratory while recording their brain activity. But viewing sequences of photos is not quite like experiencing the dynamic and interactive emotions people face in everyday life. New technologies, such as immersive virtual reality, allow individuals to experience dynamic and interactive situations, giving scientists the opportunity to study human emotions in more realistic settings. These tools could lead to new insights regarding emotions and emotional arousal. Hofmann, Klotzsche, Mariola et al. show that virtual reality can be a useful tool for studying emotions and emotional arousal. In the experiment, 37 healthy young adults put on virtual reality glasses and 'experienced' two virtual rollercoaster rides. During the virtual rides, Hofmann, Klotzsche, Mariola et al. measured the participants' brain activity using a technique called electroencephalography (EEG). Then, the participants rewatched their rides and rated how emotionally arousing each moment was. Three different computer modeling techniques were then used to predict the participant's emotional arousal based on their brain activity. The experiments confirmed the results of traditional laboratory experiments and showed that the brain's alpha waves can be used to predict emotional arousal. This suggests that immersive virtual reality is a useful tool for studying human emotions in circumstances that are more like everyday life. This may make future discoveries about human emotions more useful for real-life applications such as mental health care.


Assuntos
Nível de Alerta , Eletroencefalografia , Emoções/fisiologia , Realidade Virtual , Adulto , Feminino , Humanos , Masculino , Adulto Jovem
5.
Psychophysiology ; 56(5): e13322, 2019 05.
Artigo em Inglês | MEDLINE | ID: mdl-30620083

RESUMO

Perception and cognition oscillate with fluctuating bodily states. For example, visual processing has been shown to change with alternating cardiac phases. Here, we study the heartbeat's role for active information sampling-testing whether humans implicitly act upon their environment so that relevant signals appear during preferred cardiac phases. During the encoding period of a visual memory experiment, participants clicked through a set of emotional pictures to memorize them for a later recognition test. By self-paced key press, they actively prompted the onset of short (100 ms) presented pictures. Simultaneously recorded electrocardiograms allowed us to analyze the self-initiated picture onsets relative to the heartbeat. We find that self-initiated picture onsets vary across the cardiac cycle, showing an increase during cardiac systole, while memory performance was not affected by the heartbeat. We conclude that active information sampling integrates heart-related signals, thereby extending previous findings on the association between body-brain interactions and behavior.


Assuntos
Emoções/fisiologia , Frequência Cardíaca/fisiologia , Interocepção/fisiologia , Reconhecimento Visual de Modelos/fisiologia , Reconhecimento Psicológico/fisiologia , Adolescente , Adulto , Eletrocardiografia , Feminino , Humanos , Masculino , Adulto Jovem
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