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1.
Games Health J ; 2024 Jul 29.
Artigo em Inglês | MEDLINE | ID: mdl-39069966

RESUMO

Purpose: Although the health benefits of behavioral interventions for older adults are well studied, research focused on intervention acceptability in older adult populations is less established and is needed. This mixed methods study investigated older adults' perceptions of training interventions. Methods: Community-dwelling older adults (N = 41) were randomized into three groups (cognitive, physical, and exergame) and completed 20 in-lab training sessions over 10 weeks. At every fifth session, participants provided feedback on their perceived gains across functional domains, enjoyment of and motivation to complete training, and aspects they most and least enjoyed regarding study participation. Results: Based on the multivariate analysis of variance, perceived cognitive and everyday function gains did not vary by training group. However, physical and exergame groups perceived greater improvement in physical function than the cognitive training group (P < 0.001). Enjoyment of and motivation to complete training did not vary by training group. Exploratory qualitative coding results suggest that participants across groups most enjoyed social interaction and feelings of improvement. Participants least enjoyed traveling to the study site and engaging in aspects of training (e.g., specific games, structure or duration of training). Conclusion: These findings highlight the importance of incorporating meaningful social engagement and balancing the challenge of training components with goal attainment when working with older adults, regardless of the intervention type. Future research and practice should consider salient aspects of the participant experience (e.g., social connection, accessible locations or remote options) when designing interventions for older adults.

2.
J Adult Dev ; : 1-13, 2023 Mar 20.
Artigo em Inglês | MEDLINE | ID: mdl-37361382

RESUMO

While it is well documented that grandchildren benefit from strong, positive relationships with grandparents, less is known about the influence of these relationships as individuals establish their lives in early adulthood. Further, how this impact varies based on grandparent type (i.e., whether grandparents take on a "traditional" non-caregiving or "custodial" caregiving role) has not been investigated, despite the growing number of youth raised, at least in part, by their grandparents. Using an explanatory sequential mixed methods design, this study explores the influence of grandparent type during childhood on life satisfaction, perceived relationship quality, and life building in early adulthood. Descriptive and comparative analyses of survey data captured in the quantitative strand (N = 94) informed the subsample that completed semi-structured interviews in the emphasized qualitative strand (N = 9). The integrated findings revealed that past and present grandparent relationships remain salient in early adulthood, though the context and substance of these relationships is often nuanced with shifts over time and across individuals. Despite the importance of context, we failed to observe significant differences in life satisfaction or perceived relationship quality by grandparent type. Taken together, the findings suggest the substance of the relationship, more so than the structure, may be impactful for individuals building their life and reflecting on their values in early adulthood. In addition to elucidating areas for continued exploration, this work highlights the need for researchers and practitioners to consider variation in family structure when designing research and developing supports to reinforce positive, mutually beneficial grandparent-grandchild relationships.

3.
Front Aging ; 4: 1166338, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37305226

RESUMO

Introduction: Maintaining functional abilities is critical for optimizing older adults' well-being and independence. This randomized controlled trial (RCT) pilot examined the feasibility of testing the effects of three commercially available interventions on function-related outcomes in older adults. Methods: Pairs of community-dwelling older adults (N=55, Mage=71.4) were randomized to a 10-week intervention (cognitive-COG, physical-EX, combined exergame-EXCOG, or control-CON). Cognitive, physical, and everyday function were assessed at baseline, immediately post-intervention, and 6-months post-intervention. Feasibility was evaluated using recruitment, enrollment, training adherence, and retention metrics. Variability and patterns of change in functional outcomes were examined descriptively. Results: A total of 208 individuals were screened, with 26% subsequently randomized. Across training arms, 95% of training sessions were completed and 89% of participants were retained at immediate post-test. Variability in functional outcomes and patterns of change differed across study arms. Discussion: Results support a fully powered RCT, with several modifications to the pilot study design, to investigate short- and long-term training impacts.

4.
Front Public Health ; 9: 751289, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34805074

RESUMO

Introduction: Several interventions have been developed to enhance social connectedness among older adults. However, little research has demonstrated their performance in a social distancing environment. Exergames are not only beneficial to older adults' physical and cognitive health, but they also allow players to interact with each other at a distance, which can reduce loneliness and increase social connection. The aim of this pilot study was to investigate older adults' perceptions of two commercially available exergames. Methods: Twenty healthy community-dwelling older adults (M age = 73.30, SD = 5.95, range = 65-84 years, 80% women) were recruited in this pilot study between July 2019 and February 2020. They were asked to play two exergames for 10 min each on the Xbox One with Kinect console: Just Dance and Kinect Sports Rivals. After gameplay, they provided both quantitative and qualitative feedback on these games. Results: Participants reported an average rating for exergame enjoyment. Greater enjoyment was significantly related with younger age and greater extraversion but not gender. Participants were highly motivated to do well on the games but reported lower scores for likelihood of playing these games in the future. Greater likelihood of future play was associated with younger age but not gender or extraversion. "Not aerobic or strengthen enough; not enough exertion," and "slower movements, repetition, clear purpose of doing the exercise" were some factors that would influence their decision to buy and play these games. Discussion: The preliminary results of this pilot study suggest that exergames may help address social isolation and loneliness-particularly during times of social distancing. Before applying exergames as a social isolation or loneliness intervention for older adults, study replication in larger representative studies and future work that examines important design issues related to older adults' experiences with these games is needed.


Assuntos
Exercício Físico , Jogos de Vídeo , Idoso , Idoso de 80 Anos ou mais , Exercício Físico/psicologia , Estudos de Viabilidade , Feminino , Humanos , Masculino , Projetos Piloto , Prazer , Jogos de Vídeo/psicologia
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