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Using online game-based platforms to improve student performance and engagement in histology teaching.
Felszeghy, Szabolcs; Pasonen-Seppänen, Sanna; Koskela, Ali; Nieminen, Petteri; Härkönen, Kai; Paldanius, Kaisa M A; Gabbouj, Sami; Ketola, Kirsi; Hiltunen, Mikko; Lundin, Mikael; Haapaniemi, Tommi; Sointu, Erkko; Bauman, Eric B; Gilbert, Gregory E; Morton, David; Mahonen, Anitta.
Afiliação
  • Felszeghy S; Institute of Biomedicine, School of Medicine, Faculty of Health Sciences, University of Eastern Finland, Yliopistonranta 1, 70211, Kuopio, Finland. szabolcs.felszeghy@uef.fi.
  • Pasonen-Seppänen S; Institute of Dentistry, Faculty of Health Sciences, University of Eastern Finland, Kuopio, Finland. szabolcs.felszeghy@uef.fi.
  • Koskela A; Institute of Biomedicine, School of Medicine, Faculty of Health Sciences, University of Eastern Finland, Yliopistonranta 1, 70211, Kuopio, Finland.
  • Nieminen P; Institute of Medicine, School of Medicine, Faculty of Health Sciences, University of Eastern Finland, Kuopio, Finland.
  • Härkönen K; Institute of Biomedicine, School of Medicine, Faculty of Health Sciences, University of Eastern Finland, Yliopistonranta 1, 70211, Kuopio, Finland.
  • Paldanius KMA; Institute of Biomedicine, School of Medicine, Faculty of Health Sciences, University of Eastern Finland, Yliopistonranta 1, 70211, Kuopio, Finland.
  • Gabbouj S; Institute of Biomedicine, School of Medicine, Faculty of Health Sciences, University of Eastern Finland, Yliopistonranta 1, 70211, Kuopio, Finland.
  • Ketola K; Institute of Biomedicine, School of Medicine, Faculty of Health Sciences, University of Eastern Finland, Yliopistonranta 1, 70211, Kuopio, Finland.
  • Hiltunen M; Institute of Biomedicine, School of Medicine, Faculty of Health Sciences, University of Eastern Finland, Yliopistonranta 1, 70211, Kuopio, Finland.
  • Lundin M; Institute of Biomedicine, School of Medicine, Faculty of Health Sciences, University of Eastern Finland, Yliopistonranta 1, 70211, Kuopio, Finland.
  • Haapaniemi T; Fimmic Oy, Helsinki, Finland.
  • Sointu E; Student and Learning Services, University of Eastern Finland, Kuopio, Finland.
  • Bauman EB; School of Educational Sciences and Psychology, Philosophical Faculty, University of Eastern Finland, Joensuu, Finland.
  • Gilbert GE; Clinical Playground, LLC, Madison, WI, USA.
  • Morton D; SigmaStats(r) Consulting, LLC. Charleston, SC, USA.
  • Mahonen A; Department of Neurobiology and Anatomy, University of Utah School of Medicine, Salt Lake City, UT, USA.
BMC Med Educ ; 19(1): 273, 2019 Jul 22.
Article em En | MEDLINE | ID: mdl-31331319
BACKGROUND: Human morphology is a critical component of dental and medical graduate training. Innovations in basic science teaching methods are needed to keep up with an ever-changing landscape of technology. The purpose of this study was to investigate whether students in a medical and dental histology course would have better grades if they used gaming software Kahoot® and whether gamification effects on learning and enjoyment. METHODS: In an effort to both evoke students' interest and expand their skill retention, an online competition using Kahoot® was implemented for first-year students in 2018 (n = 215) at the University of Eastern Finland. Additionally, closed (160/215) or open-ended (41/215) feedback questions were collected and analyzed. RESULTS: The Kahoot® gamification program was successful and resulted in learning gains. The overall participant satisfaction using Kahoot® was high, with students (124/160) indicating that gamification increased their motivation to learn. The gaming approach seemed to enable the students to overcome individual difficulties (139/160) and to set up collaboration (107/160); furthermore, gamification promoted interest (109/160), and the respondents found the immediate feedback from senior professionals to be positive (146/160). In the open-ended survey, the students (23/41) viewed collaborative team- and gamification-based learning positively. CONCLUSION: This study lends support to the use of gamification in the teaching of histology and may provide a foundation for designing a gamification-integrated curriculum across healthcare disciplines.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Ensino / Internet / Desempenho Acadêmico / Jogos Experimentais / Histologia Limite: Humans País/Região como assunto: Europa Idioma: En Revista: BMC Med Educ Assunto da revista: EDUCACAO Ano de publicação: 2019 Tipo de documento: Article País de afiliação: Finlândia

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Ensino / Internet / Desempenho Acadêmico / Jogos Experimentais / Histologia Limite: Humans País/Região como assunto: Europa Idioma: En Revista: BMC Med Educ Assunto da revista: EDUCACAO Ano de publicação: 2019 Tipo de documento: Article País de afiliação: Finlândia