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The structural characteristics of esports gaming and their behavioral implications for high engagement: A competition perspective and a cross-cultural examination.
Mao, Eric.
Afiliação
  • Mao E; Department of Sport and Entertainment Management, University of South Carolina, USA. Electronic address: ericcmao@gmail.com.
Addict Behav ; 123: 107056, 2021 12.
Article em En | MEDLINE | ID: mdl-34332273
ABSTRACT
Esports has become one of the major online entertainment activities around the globe. Different from the previously dominant massively multiplayer online role-playing games, esports gaming has its unique structural characteristics, which substantially reshape the motivations, experiences, and behaviors of game users while raising new questions for research on Internet gaming disorder. In addition to identifying four structural characteristics of esports, the present study analyzed their implications from both theoretical and practical perspectives and conducted a cross-cultural examination by utilizing accurate and objective match history data of esports gamers in five different geographic regions (countries). Several findings of interest were obtained in this study. First, having in-game friend(s) in a premade team significantly increased gamers' propensity to play consecutive matches. Second, whereas Nordic and Eastern European gamers tended to play additional matches following wins, Japanese gamers were inclined to do so after experiencing losses. Third, low and high-skilled gamers were more likely to engage in consecutive play than their middle-skilled counterparts. With a focus on the competitive nature of esports, this study demonstrated that the presence of friend(s), the outcome of the previous match, and the level of gaming skill can significantly influence esports gamers' involvement.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Comportamento Aditivo / Jogos de Vídeo Tipo de estudo: Prognostic_studies Limite: Humans Idioma: En Revista: Addict Behav Ano de publicação: 2021 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Comportamento Aditivo / Jogos de Vídeo Tipo de estudo: Prognostic_studies Limite: Humans Idioma: En Revista: Addict Behav Ano de publicação: 2021 Tipo de documento: Article