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Virtual reality experiential learning improved undergraduate students' knowledge and evaluation skills relating to assistive technology for older adults and individuals with disabilities.
Chen, Peng-Hsu; Ho, Hsuan-Wei; Chen, Hung-Chou; Tam, Ka-Wai; Liu, Ju-Chi; Lin, Li-Fong.
Afiliação
  • Chen PH; School of Medicine, College of Medicine, Taipei Medical University, Taipei, 110, Taiwan.
  • Ho HW; School of Medicine, College of Medicine, Taipei Medical University, Taipei, 110, Taiwan.
  • Chen HC; Department of Physical Medicine and Rehabilitation, School of Medicine, College of Medicine, Taipei Medical University, Taipei, 110, Taiwan.
  • Tam KW; Department of Physical Medicine and Rehabilitation, Shuang Ho Hospital, Taipei Medical University, New Taipei City, 235, Taiwan.
  • Liu JC; Shared Decision Making Resource Center, Shuang Ho Hospital, Taipei Medical University, New Taipei City, 235, Taiwan.
  • Lin LF; Cochrane Taiwan, Taipei Medical University, Taipei, 110, Taiwan.
BMC Med Educ ; 24(1): 101, 2024 Jan 30.
Article em En | MEDLINE | ID: mdl-38291422
ABSTRACT

BACKGROUND:

The aging population has caused assistive technology (AT) to receive attention. Thus, ensuring accurate user comprehension of AT has become increasingly crucial, and more specialized education for students in relevant fields is necessary. The goal of this study was to explore the learning outcomes in the context of AT for older adults and individuals with disabilities through the use of VR experiential learning.

METHODS:

A parallel-group design was used. Sixty third-year university students studying gerontology and long-term-care-related subjects in Taiwan were enrolled, with the experimental (VR) and control (two-dimensional [2D] video) groups each comprising 30 participants. Both groups received the same 15-minute lecture. Subsequently, the experimental group received experiential learning through a VR intervention, whereas the control group watched a 2D video to learn. The students' knowledge of AT was assessed using a pretest and posttest. Additionally, their skills in evaluation of residential environments were assessed using the Residential Environment Assessment (REA) Form for Older Adults. All data analyses were performed with SPSS version 22.

RESULTS:

In the posttest conducted after the intervention, the experimental group exhibited a significant 20.67 point improvement (p < 0.05), whereas the control group only exhibited improvement of 3.67 points (p = 0.317). Furthermore, the experimental group demonstrated a significantly higher score (+ 2.17 points) on the REA Form for Older Adults than did the control group (p < 0.05).

CONCLUSION:

VR experiential learning can significantly improve undergraduate students' knowledge and evaluation skills in relation to AT for older adults and individuals with disabilities.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Tecnologia Assistiva / Pessoas com Deficiência / Realidade Virtual Limite: Aged / Humans Idioma: En Revista: BMC Med Educ Assunto da revista: EDUCACAO Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Taiwan

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Tecnologia Assistiva / Pessoas com Deficiência / Realidade Virtual Limite: Aged / Humans Idioma: En Revista: BMC Med Educ Assunto da revista: EDUCACAO Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Taiwan