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A virtual reality paradigm simulating blood donation serves as a platform to test interventions to promote donation.
Williams, Lisa A; Tzelios, Kallie; Masser, Barbara; Thijsen, Amanda; van Dongen, Anne; Davison, Tanya E.
Afiliação
  • Williams LA; School of Psychology, UNSW Sydney, Sydney, Australia. lwilliams@unsw.edu.au.
  • Tzelios K; School of Psychology, UNSW Sydney, Sydney, Australia.
  • Masser B; School of Psychology, The University of Queensland, Brisbane, Australia.
  • Thijsen A; Strategy and Growth, Australian Red Cross Lifeblood, Melbourne, Australia.
  • van Dongen A; National Institute for Health and Care Research Blood and Transplant Research Unit in Donor Health and Behaviour, Department of Public Health and Primary Care, University of Cambridge, Cambridge, UK.
  • Davison TE; Strategy and Growth, Australian Red Cross Lifeblood, Melbourne, Australia.
Sci Rep ; 14(1): 10334, 2024 05 06.
Article em En | MEDLINE | ID: mdl-38710774
ABSTRACT
Effective interventions that support blood donor retention are needed. Yet, integrating an intervention into the time-pressed and operationally sensitive context of a blood donation center requires justification for disruptions to an optimized process. This research provides evidence that virtual reality (VR) paradigms can serve as a research environment in which interventions can be tested prior to being delivered in blood donation centers. Study 1 (N = 48) demonstrated that 360°-video VR blood donation environments elicit a similar profile of emotional experience to a live donor center. Presence and immersion were high, and cybersickness symptoms low. Study 2 (N = 134) was an experiment deploying the 360°-video VR environments to test the impact of an intervention on emotional experience and intentions to donate. Participants in the intervention condition who engaged in a suite of tasks drawn from the process model of emotion regulation (including attentional deployment, positive reappraisal, and response modulation) reported more positive emotion than participants in a control condition, which in turn increased intentions to donate blood. By showing the promise for benefitting donor experience via a relatively low-cost and low-resource methodology, this research supports the use of VR paradigms to trial interventions prior to deployment in operationally-context field settings.
Assuntos

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Doadores de Sangue / Realidade Virtual Limite: Adolescent / Adult / Female / Humans / Male / Middle aged Idioma: En Revista: Sci Rep / Sci. rep. (Nat. Publ. Group) / Scientific reports (Nature Publishing Group) Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Austrália

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Doadores de Sangue / Realidade Virtual Limite: Adolescent / Adult / Female / Humans / Male / Middle aged Idioma: En Revista: Sci Rep / Sci. rep. (Nat. Publ. Group) / Scientific reports (Nature Publishing Group) Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Austrália