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1.
J Neuroeng Rehabil ; 21(1): 66, 2024 Apr 30.
Artículo en Inglés | MEDLINE | ID: mdl-38685012

RESUMEN

BACKGROUND: Understanding the role of adherence to home exercise programs for survivors of stroke is critical to ensure patients perform prescribed exercises and maximize effectiveness of recovery. METHODS: Survivors of hemiparetic stroke with impaired motor function were recruited into a 7-day study designed to test the utility and usability of a low-cost wearable system and progressive-challenge cued exercise program for encouraging graded-challenge exercise at-home. The wearable system comprised two wrist-worn MetaMotionR+ activity monitors and a custom smartphone app. The progressive-challenge cued exercise program included high-intensity activities (one repetition every 30 s) dosed at 1.5 h per day, embedded within 8 h of passive activity monitoring per day. Utility was assessed using measures of system uptime and cue response rate. Usability and user experience were assessed using well-validated quantitative surveys of system usability and user experience. Self-efficacy was assessed at the end of each day on a visual analog scale that ranged from 0 to 100. RESULTS: The system and exercise program had objective utility: system uptime was 92 ± 6.9% of intended hours and the rate of successful cue delivery was 99 ± 2.7%. The system and program also were effective in motivating cued exercise: activity was detected within 5-s of the cue 98 ± 3.1% of the time. As shown via two case studies, accelerometry data can accurately reflect graded-challenge exercise instructions and reveal differentiable activity levels across exercise stages. User experience surveys indicated positive overall usability in the home settings, strong levels of personal motivation to use the system, and high degrees of satisfaction with the devices and provided training. Self-efficacy assessments indicated a strong perception of proficiency across participants (95 ± 5.0). CONCLUSIONS: This study demonstrates that a low-cost wearable system providing frequent haptic cues to encourage graded-challenge exercise after stroke can have utility and can provide an overall positive user experience in home settings. The study also demonstrates how combining a graded exercise program with all-day activity monitoring can provide insight into the potential for wearable systems to assess adherence to-and effectiveness of-home-based exercise programs on an individualized basis.


Asunto(s)
Señales (Psicología) , Terapia por Ejercicio , Rehabilitación de Accidente Cerebrovascular , Dispositivos Electrónicos Vestibles , Anciano , Femenino , Humanos , Masculino , Persona de Mediana Edad , Brazo , Terapia por Ejercicio/instrumentación , Terapia por Ejercicio/métodos , Estudios de Factibilidad , Aplicaciones Móviles , Cooperación del Paciente , Accidente Cerebrovascular , Rehabilitación de Accidente Cerebrovascular/instrumentación , Rehabilitación de Accidente Cerebrovascular/métodos
2.
Epilepsia ; 64(6): 1653-1662, 2023 06.
Artículo en Inglés | MEDLINE | ID: mdl-37013671

RESUMEN

OBJECTIVE: Sleep-related hypermotor epilepsy (SHE) is a focal epilepsy with seizures occurring mostly during sleep. SHE seizures present different motor characteristics ranging from dystonic posturing to hyperkinetic motor patterns, sometimes associated with affective symptoms and complex behaviors. Disorders of arousal (DOA) are sleep disorders with paroxysmal episodes that may present analogies with SHE seizures. Accurate interpretation of the different SHE patterns and their differentiation from DOA manifestations can be difficult and expensive, and can require highly skilled personnel not always available. Furthermore, it is operator dependent. METHODS: Common techniques for human motion analysis, such as wearable sensors (e.g., accelerometers) and motion capture systems, have been considered to overcome these problems. Unfortunately, these systems are cumbersome and they require trained personnel for marker and sensor positioning, limiting their use in the epilepsy domain. To overcome these problems, recently significant effort has been spent in studying automatic methods based on video analysis for the characterization of human motion. Systems based on computer vision and deep learning have been exploited in many fields, but epilepsy has received limited attention. RESULTS: In this paper, we present a pipeline composed of a set of three-dimensional convolutional neural networks that, starting from video recordings, reached an overall accuracy of 80% in the classification of different SHE semiology patterns and DOA. SIGNIFICANCE: The preliminary results obtained in this study highlight that our deep learning pipeline could be used by physicians as a tool to support them in the differential diagnosis of the different patterns of SHE and DOA, and encourage further investigation.


Asunto(s)
Electroencefalografía , Epilepsia Refleja , Humanos , Electroencefalografía/métodos , Convulsiones/diagnóstico , Convulsiones/complicaciones , Sueño , Nivel de Alerta , Grabación en Video/métodos
3.
Exp Brain Res ; 241(2): 479-493, 2023 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-36576510

RESUMEN

Prior studies have shown that the accuracy and efficiency of reaching can be improved using novel sensory interfaces to apply task-specific vibrotactile feedback (VTF) during movement. However, those studies have typically evaluated performance after less than 1 h of training using VTF. Here, we tested the effects of extended training using a specific form of vibrotactile cues-supplemental kinesthetic VTF-on the accuracy and temporal efficiency of goal-directed reaching. Healthy young adults performed planar reaching with VTF encoding of the moving hand's instantaneous position, applied to the non-moving arm. We compared target capture errors and movement times before, during, and after approximately 10 h (20 sessions) of training on the VTF-guided reaching task. Initial performance of VTF-guided reaching showed that people were able to use supplemental VTF to improve reaching accuracy. Performance improvements were retained from one training session to the next. After 20 sessions of training, the accuracy and temporal efficiency of VTF-guided reaching were equivalent to or better than reaches performed with only proprioception. However, hand paths during VTF-guided reaching exhibited a persistent strategy where movements were decomposed into discrete sub-movements along the cardinal axes of the VTF display. We also used a dual-task condition to assess the extent to which performance gains in VTF-guided reaching resist dual-task interference. Dual-tasking capability improved over the 20 sessions, such that the primary VTF-guided reaching and a secondary choice reaction time task were performed with increasing concurrency. Thus, VTF-guided reaching is a learnable skill in young adults, who can achieve levels of accuracy and temporal efficiency equaling or exceeding those observed during movements guided only by proprioception. Future studies are warranted to explore learnability in older adults and patients with proprioceptive deficits, who might benefit from using wearable sensory augmentation technologies to enhance control of arm movements.


Asunto(s)
Objetivos , Desempeño Psicomotor , Adulto Joven , Humanos , Anciano , Retroalimentación , Retroalimentación Sensorial , Tiempo de Reacción , Propiocepción , Movimiento
4.
Sensors (Basel) ; 22(5)2022 Mar 04.
Artículo en Inglés | MEDLINE | ID: mdl-35271158

RESUMEN

The analysis of human gait is an important tool in medicine and rehabilitation to evaluate the effects and the progression of neurological diseases resulting in neuromotor disorders. In these fields, the gold standard techniques adopted to perform gait analysis rely on motion capture systems and markers. However, these systems present drawbacks: they are expensive, time consuming and they can affect the naturalness of the motion. For these reasons, in the last few years, considerable effort has been spent to study and implement markerless systems based on videography for gait analysis. Unfortunately, only few studies quantitatively compare the differences between markerless and marker-based systems in 3D settings. This work presented a new RGB video-based markerless system leveraging computer vision and deep learning to perform 3D gait analysis. These results were compared with those obtained by a marker-based motion capture system. To this end, we acquired simultaneously with the two systems a multimodal dataset of 16 people repeatedly walking in an indoor environment. With the two methods we obtained similar spatio-temporal parameters. The joint angles were comparable, except for a slight underestimation of the maximum flexion for ankle and knee angles. Taking together these results highlighted the possibility to adopt markerless technique for gait analysis.


Asunto(s)
Marcha , Caminata , Fenómenos Biomecánicos , Humanos , Prueba de Estudio Conceptual , Rango del Movimiento Articular
5.
Sensors (Basel) ; 22(1)2021 Dec 29.
Artículo en Inglés | MEDLINE | ID: mdl-35009772

RESUMEN

Effective control of trunk muscles is fundamental to perform most daily activities. Stroke affects this ability also when sitting, and the Modified Functional Reach Test is a simple clinical method to evaluate sitting balance. We characterize the upper body kinematics and muscular activity during this test. Fifteen chronic stroke survivors performed twice, in separate sessions, three repetitions of the test in forward and lateral directions with their ipsilesional arm. We focused our analysis on muscles of the trunk and of the contralesional, not moving, arm. The bilateral activations of latissimi dorsi, trapezii transversalis and oblique externus abdominis were left/right asymmetric, for both test directions, except for the obliquus externus abdominis in the frontal reaching. Stroke survivors had difficulty deactivating the contralesional muscles at the end of each trial, especially the trapezii trasversalis in the lateral direction. The contralesional, non-moving arm had muscular activations modulated according to the movement phases of the moving arm. Repeating the task led to better performance in terms of reaching distance, supported by an increased activation of the trunk muscles. The reaching distance correlated negatively with the time-up-and-go test score.


Asunto(s)
Rehabilitación de Accidente Cerebrovascular , Accidente Cerebrovascular , Músculos Superficiales de la Espalda , Brazo , Fenómenos Biomecánicos , Humanos , Movimiento , Equilibrio Postural , Sobrevivientes , Estudios de Tiempo y Movimiento
6.
Sensors (Basel) ; 21(4)2021 Feb 22.
Artículo en Inglés | MEDLINE | ID: mdl-33671643

RESUMEN

Many survivors of stroke have persistent somatosensory deficits on the contralesional side of their body. Non-invasive supplemental feedback of limb movement could enhance the accuracy and efficiency of actions involving the upper extremity, potentially improving quality of life after stroke. In this proof-of-concept study, we evaluated the feasibility and the immediate effects of providing supplemental kinesthetic feedback to stroke survivors, performing goal-directed actions with the contralesional arm. Three survivors of stroke in the chronic stage of recovery participated in experimental sessions wherein they performed reaching and stabilization tasks with the contralesional arm under different combinations of visual and vibrotactile feedback, which was induced on the ipsilesional arm. Movement kinematics were encoded by a vibrotactile feedback interface in two ways: state feedback-an optimal combination of hand position and velocity; and error feedback-the difference between the actual hand position and its instantaneous target. In each session we evaluated the feedback encoding scheme's immediate objective utility for improving motor performance as well as its perceived usefulness. All three participants improved their stabilization performance using at least one of the feedback encoding schemes within just one experimental session. Two of the participants also improved reaching performance with one or the other of the encoding schemes. Although the observed beneficial effects were modest in each participant, these preliminary findings show that supplemental vibrotactile kinesthetic feedback can be readily interpreted and exploited to improve reaching and object stabilizing actions performed with the contralesional arm after stroke. These short-term training results motivate a longer multisession training study using personalized vibrotactile feedback as a means to improve the accuracy and efficacy of contralesional arm actions after stroke.


Asunto(s)
Retroalimentación , Rehabilitación de Accidente Cerebrovascular , Accidente Cerebrovascular , Femenino , Objetivos , Humanos , Cinestesia , Masculino , Desempeño Psicomotor , Calidad de Vida
7.
Sensors (Basel) ; 21(6)2021 Mar 23.
Artículo en Inglés | MEDLINE | ID: mdl-33807007

RESUMEN

BACKGROUND: The recovery of upper limb mobility and functions is essential for people with cervical spinal cord injuries (cSCI) to maximize independence in daily activities and ensure a successful return to normality. The rehabilitative path should include a thorough neuromotor evaluation and personalized treatments aimed at recovering motor functions. Body-machine interfaces (BoMI) have been proven to be capable of harnessing residual joint motions to control objects like computer cursors and virtual or physical wheelchairs and to promote motor recovery. However, their therapeutic application has still been limited to shoulder movements. Here, we expanded the use of BoMI to promote the whole arm's mobility, with a special focus on elbow movements. We also developed an instrumented evaluation test and a set of kinematic indicators for assessing residual abilities and recovery. METHODS: Five inpatient cSCI subjects (four acute, one chronic) participated in a BoMI treatment complementary to their standard rehabilitative routine. The subjects wore a BoMI with sensors placed on both proximal and distal arm districts and practiced for 5 weeks. The BoMI was programmed to promote symmetry between right and left arms use and the forearms' mobility while playing games. To evaluate the effectiveness of the treatment, the subjects' kinematics were recorded while performing an evaluation test that involved functional bilateral arms movements, before, at the end, and three months after training. RESULTS: At the end of the training, all subjects learned to efficiently use the interface despite being compelled by it to engage their most impaired movements. The subjects completed the training with bilateral symmetry in body recruitment, already present at the end of the familiarization, and they increased the forearm activity. The instrumental evaluation confirmed this. The elbow motion's angular amplitude improved for all subjects, and other kinematic parameters showed a trend towards the normality range. CONCLUSION: The outcomes are preliminary evidence supporting the efficacy of the proposed BoMI as a rehabilitation tool to be considered for clinical practice. It also suggests an instrumental evaluation protocol and a set of indicators to assess and evaluate motor impairment and recovery in cSCI.


Asunto(s)
Brazo , Traumatismos de la Médula Espinal , Fenómenos Biomecánicos , Humanos , Movimiento , Extremidad Superior
8.
PLoS Comput Biol ; 15(12): e1007118, 2019 12.
Artículo en Inglés | MEDLINE | ID: mdl-31860655

RESUMEN

A medical student learning to perform a laparoscopic procedure or a recently paralyzed user of a powered wheelchair must learn to operate machinery via interfaces that translate their actions into commands for an external device. Since the user's actions are selected from a number of alternatives that would result in the same effect in the control space of the external device, learning to use such interfaces involves dealing with redundancy. Subjects need to learn an externally chosen many-to-one map that transforms their actions into device commands. Mathematically, we describe this type of learning as a deterministic dynamical process, whose state is the evolving forward and inverse internal models of the interface. The forward model predicts the outcomes of actions, while the inverse model generates actions designed to attain desired outcomes. Both the mathematical analysis of the proposed model of learning dynamics and the learning performance observed in a group of subjects demonstrate a first-order exponential convergence of the learning process toward a particular state that depends only on the initial state of the inverse and forward models and on the sequence of targets supplied to the users. Noise is not only present but necessary for the convergence of learning through the minimization of the difference between actual and predicted outcomes.


Asunto(s)
Aprendizaje/fisiología , Destreza Motora/fisiología , Interfaces Cerebro-Computador/psicología , Interfaces Cerebro-Computador/estadística & datos numéricos , Biología Computacional , Humanos , Modelos Biológicos , Modelos Neurológicos , Movimiento , Robótica
9.
Exp Brain Res ; 238(1): 121-138, 2020 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-31807808

RESUMEN

Are the muscle synergies extracted from multiple electromyographic signals an expression of neural information processing, or rather a by-product of mechanical and task constraints? To address this question, we asked 41 right-handed adults to perform a variety of motor tasks with their left and right arms. The analysis of the muscle activities resulted in the identification of synergies whose activation was different for the two sides. In particular, tasks involving the control of isometric forces resulted in larger differences. As the two arms essentially have identical biomechanical structure, we concluded that the differences observed in the activation of the respective synergies must be attributed to neural control.


Asunto(s)
Fenómenos Biomecánicos/fisiología , Actividad Motora/fisiología , Músculo Esquelético/fisiología , Extremidad Superior/fisiología , Adulto , Electromiografía , Femenino , Humanos , Masculino , Persona de Mediana Edad
10.
J Neurophysiol ; 122(1): 22-38, 2019 07 01.
Artículo en Inglés | MEDLINE | ID: mdl-30995149

RESUMEN

We examined vibrotactile stimulation as a form of supplemental limb state feedback to enhance planning and ongoing control of goal-directed movements. Subjects wore a two-dimensional vibrotactile display on their nondominant arm while performing horizontal planar reaching with the dominant arm. The vibrotactile display provided feedback of hand position such that small hand displacements were more easily discriminable using vibrotactile feedback than with intrinsic proprioceptive feedback. When subjects relied solely on proprioception to capture visuospatial targets, performance was degraded by proprioceptive drift and an expansion of task space. By contrast, reach accuracy was enhanced immediately when subjects were provided vibrotactile feedback and further improved over 2 days of training. Improvements reflected resolution of proprioceptive drift, which occurred only when vibrotactile feedback was active, demonstrating that benefits of vibrotactile feedback are due, in part to its integration into the ongoing control of movement. A partial resolution of task space expansion persisted even when vibrotactile feedback was inactive, demonstrating that training with vibrotactile feedback also induced changes in movement planning. However, the benefits of vibrotactile feedback come at a cognitive cost. All subjects adopted a stereotyped strategy wherein they attempted to capture targets by moving first along one axis of the vibrotactile display and then the other. For most subjects, this inefficient approach did not resolve over two bouts of training performed on separate days, suggesting that additional training is needed to integrate vibrotactile feedback into the planning and online control of goal-directed reaching in a way that promotes smooth and efficient movement. NEW & NOTEWORTHY A two-dimensional vibrotactile display provided state (not error) feedback to enhance control of a moving limb. Subjects learned to use state feedback to perform blind reaches with accuracy and precision exceeding that attained using intrinsic proprioception alone. Feedback utilization incurred substantial cognitive cost: subjects moved first along one axis of the vibrotactile display, then the other. This stereotyped control strategy must be overcome if vibrotactile limb state feedback is to promote naturalistic limb movements.


Asunto(s)
Retroalimentación Sensorial , Mano/fisiología , Desempeño Psicomotor , Percepción del Tacto , Adulto , Femenino , Humanos , Masculino , Movimiento
11.
Exp Brain Res ; 237(8): 2075-2086, 2019 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-31175382

RESUMEN

Body-machine interfaces (BMIs) provide a non-invasive way to control devices. Vibrotactile stimulation has been used by BMIs to provide performance feedback to the user, thereby reducing visual demands. To advance the goal of developing a compact, multivariate vibrotactile display for BMIs, we performed two psychophysical experiments to determine the acuity of vibrotactile perception across the arm. The first experiment assessed vibration intensity discrimination of sequentially presented stimuli within four dermatomes of the arm (C5, C7, C8, and T1) and on the ulnar head. The second experiment compared vibration intensity discrimination when pairs of vibrotactile stimuli were presented simultaneously vs. sequentially within and across dermatomes. The first experiment found a small but statistically significant difference between dermatomes C7 and T1, but discrimination thresholds at the other three locations did not differ. Thus, while all tested dermatomes of the arm and hand could serve as viable sites of vibrotactile stimulation for a practical BMI, ideal implementations should account for small differences in perceptual acuity across dermatomes. The second experiment found that sequential delivery of vibrotactile stimuli resulted in better intensity discrimination than simultaneous delivery, independent of whether the pairs were located within the same dermatome or across dermatomes. Taken together, our results suggest that the arm may be a viable site to transfer multivariate information via vibrotactile feedback for body-machine interfaces. However, user training may be needed to overcome the perceptual disadvantage of simultaneous vs. sequentially presented stimuli.


Asunto(s)
Brazo/fisiología , Discriminación en Psicología/fisiología , Tacto/fisiología , Vibración , Adulto , Femenino , Humanos , Masculino , Estimulación Física/métodos , Proyectos Piloto , Distribución Aleatoria , Factores de Tiempo , Adulto Joven
12.
Somatosens Mot Res ; 36(2): 162-170, 2019 06.
Artículo en Inglés | MEDLINE | ID: mdl-31267810

RESUMEN

The development of an easy to implement, quantitative measure to examine vibration perception would be useful for future application in clinical settings. Vibration sense in the lower limb of younger and older adults was examined using the method of constant stimuli (MCS) and the two-alternative forced choice paradigm. The focus of this experiment was to determine an appropriate stimulation site on the lower limb (tendon versus bone) to assess vibration threshold and to determine if the left and right legs have varying thresholds. Discrimination thresholds obtained at two stimulation sites in the left and right lower limbs showed differences in vibration threshold across the two ages groups, but not across sides of the body nor between stimulation sites within each limb. Overall, the MCS can be implemented simply, reliably, and with minimal time. It can also easily be implemented with low-cost technology. Therefore, it could be a good candidate method to assess the presence of specific deep sensitivity deficits in clinical practice, particularly in populations likely to show the onset of sensory deficits.


Asunto(s)
Conducta de Elección/fisiología , Aprendizaje Discriminativo/fisiología , Extremidad Inferior/fisiología , Umbral Sensorial/fisiología , Percepción del Tacto/fisiología , Vibración , Anciano , Anciano de 80 o más Años , Femenino , Humanos , Masculino , Estimulación Física/métodos , Distribución Aleatoria , Adulto Joven
13.
J Neuroeng Rehabil ; 16(1): 137, 2019 11 08.
Artículo en Inglés | MEDLINE | ID: mdl-31703703

RESUMEN

BACKGROUND: Several daily living activities require people to coordinate the motion and the force produced by both arms, using their position sense and sense of effort. However, to date, the interaction in bimanual tasks has not been extensively investigated. METHODS: We focused on bimanual tasks where subjects were required: (Experiment 1) to move their hands until reaching the same position - equal hand position implied identical arm configurations in joint space - under different loading conditions;(Experiment 2) to produce the same amount of isometric force by pushing upward, with their hands placed in symmetric or asymmetric positions. The arm motions and forces required for accomplishing these tasks were in the vertical direction. We enrolled a healthy population of 20 subjects for Experiment 1 and 25 for Experiment 2. Our primary outcome was the systematic difference between the two hands at the end of each trial in terms of position for Experiment 1 and force for Experiment 2. In both experiments using repeated measure ANOVA we evaluated the effect of each specific condition, namely loading in the former case and hand configuration in the latter. RESULTS: In the first experiment, the difference between the hands' positions was greater when they were concurrently loaded with different weights. Conversely, in the second experiment, when subjects were asked to exert equal forces with both arms, the systematic difference between left and right force was not influenced by symmetric or asymmetric arm configurations, but by the position of the left hand, regardless of the right hand position. The performance was better when the left hand was in the higher position. CONCLUSIONS: The experiments report the reciprocal interaction between position sense and sense of effort inbimanual tasks performed by healthy subjects. Apart for the intrinsic interest for a better understanding of basic sensorimotor processes, the results are also relevant to clinical applications, for defining functional evaluation and rehabilitative protocols for people with neurological diseases or conditions that impair the ability to sense and control concurrently position and force.


Asunto(s)
Lateralidad Funcional/fisiología , Propiocepción/fisiología , Desempeño Psicomotor/fisiología , Adulto , Algoritmos , Brazo , Femenino , Mano , Voluntarios Sanos , Humanos , Contracción Isométrica , Elevación , Masculino , Adulto Joven
14.
J Neurophysiol ; 119(1): 39-48, 2018 01 01.
Artículo en Inglés | MEDLINE | ID: mdl-28954891

RESUMEN

Motor variability plays an important role in motor learning, although the exact mechanisms of how variability affects learning are not well understood. Recent evidence suggests that motor variability may have different effects on learning in redundant tasks, depending on whether it is present in the task space (where it affects task performance) or in the null space (where it has no effect on task performance). We examined the effect of directly introducing null and task space variability using a manipulandum during the learning of a motor task. Participants learned a bimanual shuffleboard task for 2 days, where their goal was to slide a virtual puck as close as possible toward a target. Critically, the distance traveled by the puck was determined by the sum of the left- and right-hand velocities, which meant that there was redundancy in the task. Participants were divided into five groups, based on both the dimension in which the variability was introduced and the amount of variability that was introduced during training. Results showed that although all groups were able to reduce error with practice, learning was affected more by the amount of variability introduced rather than the dimension in which variability was introduced. Specifically, groups with higher movement variability during practice showed larger errors at the end of practice compared with groups that had low variability during learning. These results suggest that although introducing variability can increase exploration of new solutions, this may adversely affect the ability to retain the learned solution. NEW & NOTEWORTHY We examined the role of introducing variability during motor learning in a redundant task. The presence of redundancy allows variability to be introduced in different dimensions: the task space (where it affects task performance) or the null space (where it does not affect task performance). We found that introducing variability affected learning adversely, but the amount of variability was more critical than the dimension in which variability was introduced.


Asunto(s)
Aprendizaje , Movimiento , Desempeño Psicomotor , Adolescente , Adulto , Femenino , Mano/fisiología , Humanos , Masculino
15.
Hum Brain Mapp ; 39(5): 1929-1944, 2018 05.
Artículo en Inglés | MEDLINE | ID: mdl-29359521

RESUMEN

Little is known about the neural correlates of lower limbs position sense, despite the impact that proprioceptive deficits have on everyday life activities, such as posture and gait control. We used fMRI to investigate in 30 healthy right-handed and right-footed subjects the regional distribution of brain activity during position matching tasks performed with the right dominant and the left nondominant foot. Along with the brain activation, we assessed the performance during both ipsilateral and contralateral matching tasks. Subjects had lower errors when matching was performed by the left nondominant foot. The fMRI analysis suggested that the significant regions responsible for position sense are in the right parietal and frontal cortex, providing a first characterization of the neural correlates of foot position matching.


Asunto(s)
Mapeo Encefálico , Encéfalo/diagnóstico por imagen , Pie/fisiología , Imagen por Resonancia Magnética/métodos , Propiocepción/fisiología , Desempeño Psicomotor/fisiología , Adulto , Análisis de Varianza , Femenino , Pie/inervación , Lateralidad Funcional , Mano/fisiología , Humanos , Procesamiento de Imagen Asistido por Computador , Masculino , Movimiento , Oxígeno/sangre , Postura , Adulto Joven
16.
J Neuroeng Rehabil ; 14(1): 107, 2017 10 16.
Artículo en Inglés | MEDLINE | ID: mdl-29037206

RESUMEN

BACKGROUND: Postural control deficits are common in stroke survivors and often the rehabilitation programs include balance training based on visual feedback to improve the control of body position or of the voluntary shift of body weight in space. In the present work, a group of chronic stroke survivors, while sitting on a force plate, exercised the ability to control their Center of Pressure with a training based on continuous visual feedback. The goal of this study was to test if and to what extent chronic stroke survivors were able to learn the task and transfer the learned ability to a condition without visual feedback and to directions and displacement amplitudes different from those experienced during training. METHODS: Eleven chronic stroke survivors (5 Male - 6 Female, age: 59.72 ± 12.84 years) participated in this study. Subjects were seated on a stool positioned on top of a custom-built force platform. Their Center of Pressure positions were mapped to the coordinate of a cursor on a computer monitor. During training, the cursor position was always displayed and the subjects were to reach targets by shifting their Center of Pressure by moving their trunk. Pre and post-training subjects were required to reach without visual feedback of the cursor the training targets as well as other targets positioned in different directions and displacement amplitudes. RESULTS: During training, most stroke survivors were able to perform the required task and to improve their performance in terms of duration, smoothness, and movement extent, although not in terms of movement direction. However, when we removed the visual feedback, most of them had no improvement with respect to their pre-training performance. CONCLUSIONS: This study suggests that postural training based exclusively on continuous visual feedback can provide limited benefits for stroke survivors, if administered alone. However, the positive gains observed during training justify the integration of this technology-based protocol in a well-structured and personalized physiotherapy training, where the combination of the two approaches may lead to functional recovery.


Asunto(s)
Retroalimentación Sensorial , Equilibrio Postural , Trastornos de la Sensación/rehabilitación , Rehabilitación de Accidente Cerebrovascular/métodos , Adulto , Anciano , Enfermedad Crónica , Femenino , Humanos , Masculino , Persona de Mediana Edad , Trastornos de la Sensación/etiología , Accidente Cerebrovascular/complicaciones , Sobrevivientes
17.
J Neuroeng Rehabil ; 14(1): 36, 2017 05 02.
Artículo en Inglés | MEDLINE | ID: mdl-28464891

RESUMEN

BACKGROUND: Deficits of kinesthesia (limb position and movement sensation) commonly limit sensorimotor function and its recovery after neuromotor injury. Sensory substitution technologies providing synthetic kinesthetic feedback might re-establish or enhance closed-loop control of goal-directed behaviors in people with impaired kinesthesia. METHODS: As a first step toward this goal, we evaluated the ability of unimpaired people to use vibrotactile sensory substitution to enhance stabilization and reaching tasks. Through two experiments, we compared the objective and subjective utility of two forms of supplemental feedback - limb state information or hand position error - to eliminate hand position drift, which develops naturally during stabilization tasks after removing visual feedback. RESULTS: Experiment 1 optimized the encoding of limb state feedback; the best form included hand position and velocity information, but was weighted much more heavily toward position feedback. Upon comparing optimal limb state feedback vs. hand position error feedback in Experiment 2, we found both encoding schemes capable of enhancing stabilization and reach performance in the absence of vision. However, error encoding yielded superior outcomes - objective and subjective - due to the additional task-relevant information it contains. CONCLUSIONS: The results of this study have established the immediate utility and relative merits of two forms of vibrotactile kinesthetic feedback in enhancing stabilization and reaching actions performed with the arm and hand in neurotypical people. These findings can guide future development of vibrotactile sensory substitution technologies for improving sensorimotor function after neuromotor injury in survivors who retain motor capacity, but lack proprioceptive integrity in their more affected arm.


Asunto(s)
Miembros Artificiales , Retroalimentación Sensorial , Cinestesia/fisiología , Desempeño Psicomotor , Tacto/fisiología , Adulto , Brazo/inervación , Brazo/fisiología , Femenino , Objetivos , Mano/inervación , Mano/fisiología , Humanos , Masculino , Propiocepción/fisiología , Vibración , Adulto Joven
18.
J Neuroeng Rehabil ; 13(1): 42, 2016 04 30.
Artículo en Inglés | MEDLINE | ID: mdl-27130577

RESUMEN

Despite progress in using computational approaches to inform medicine and neuroscience in the last 30 years, there have been few attempts to model the mechanisms underlying sensorimotor rehabilitation. We argue that a fundamental understanding of neurologic recovery, and as a result accurate predictions at the individual level, will be facilitated by developing computational models of the salient neural processes, including plasticity and learning systems of the brain, and integrating them into a context specific to rehabilitation. Here, we therefore discuss Computational Neurorehabilitation, a newly emerging field aimed at modeling plasticity and motor learning to understand and improve movement recovery of individuals with neurologic impairment. We first explain how the emergence of robotics and wearable sensors for rehabilitation is providing data that make development and testing of such models increasingly feasible. We then review key aspects of plasticity and motor learning that such models will incorporate. We proceed by discussing how computational neurorehabilitation models relate to the current benchmark in rehabilitation modeling - regression-based, prognostic modeling. We then critically discuss the first computational neurorehabilitation models, which have primarily focused on modeling rehabilitation of the upper extremity after stroke, and show how even simple models have produced novel ideas for future investigation. Finally, we conclude with key directions for future research, anticipating that soon we will see the emergence of mechanistic models of motor recovery that are informed by clinical imaging results and driven by the actual movement content of rehabilitation therapy as well as wearable sensor-based records of daily activity.


Asunto(s)
Aprendizaje , Enfermedades del Sistema Nervioso/fisiopatología , Enfermedades del Sistema Nervioso/rehabilitación , Rehabilitación Neurológica/métodos , Plasticidad Neuronal , Rehabilitación de Accidente Cerebrovascular/métodos , Humanos , Recuperación de la Función , Robótica
19.
J Neurophysiol ; 113(2): 426-33, 2015 Jan 15.
Artículo en Inglés | MEDLINE | ID: mdl-25339704

RESUMEN

The goal of this study was to examine the reorganization of hand movements during adaptation to delayed visual feedback in a novel and redundant environment. In most natural behaviors, the brain must learn to invert a many-to-one map from high-dimensional joint movements and muscle forces to a low-dimensional goal. This spatial "inverse map" is learned by associating motor commands to their low-dimensional consequences. How is this map affected by the presence of temporal delays? A delay presents the brain with a new set of kinematic data, and, because of redundancy, the brain may use these data to form a new inverse map. We consider two possible responses to a novel visuomotor delay. In one case, the brain updates the previously learned spatial map, building a new association between motor commands and visual feedback of their effects. In the alternative case, the brain preserves the original map and learns to compensate the delay by a temporal shift of the motor commands. To test these alternative possibilities, we developed a virtual reality game in which subjects controlled the two-dimensional coordinates of a cursor by continuous hand gestures. Two groups of subjects tracked a target along predictable paths by wearing an instrumented data glove that recorded finger motions. The 19-dimensional glove signals controlled a cursor on a 2-dimensional computer display. The experiment was performed on 2 consecutive days. On the 1st day, subjects practiced tracking movements without delay. On the 2nd day, the test group performed the same task with a delay of 300 ms between the glove signals and the cursor display, whereas the control group continued practicing the nondelayed trials. We found evidence that to compensate for the delay, the test group relied on the coordination patterns established during the baseline, e.g., their hand-to-cursor inverse map was robust to the delay perturbation, which was counteracted by an anticipation of the motor command.


Asunto(s)
Adaptación Fisiológica , Retroalimentación Sensorial , Desempeño Psicomotor , Percepción Visual , Adulto , Femenino , Dedos , Juegos Experimentales , Humanos , Aprendizaje , Masculino , Psicofísica , Factores de Tiempo , Interfaz Usuario-Computador
20.
J Neuroeng Rehabil ; 12: 17, 2015 Feb 19.
Artículo en Inglés | MEDLINE | ID: mdl-25885279

RESUMEN

BACKGROUND: Lack of social skills and/or a reduced ability to determine when to use them are common symptoms of Autism Spectrum Disorder (ASD). Here we examine whether an integrated approach based on virtual environments and natural interfaces is effective in teaching safety skills in adults with ASD. We specifically focus on pedestrian skills, namely street crossing with or without traffic lights, and following road signs. METHODS: Seven adults with ASD explored a virtual environment (VE) representing a city (buildings, sidewalks, streets, squares), which was continuously displayed on a wide screen. A markerless motion capture device recorded the subjects' movements, which were translated into control commands for the VE according to a predefined vocabulary of gestures. The treatment protocol consisted of ten 45-minutes sessions (1 session/week). During a familiarization phase, the participants practiced the vocabulary of gestures. In a subsequent training phase, participants had to follow road signs (to either a police station or a pharmacy) and to cross streets with and without traffic lights. We assessed the performance in both street crossing (number and type of errors) and navigation (walking speed, path length and ability to turn without stopping). To assess their understanding of the practiced skill, before and after treatment subjects had to answer a test questionnaire. To assess transfer of the learned skill to real-life situations, another specific questionnaire was separately administered to both parents/legal guardians and the subjects' personal caregivers. RESULTS: One subject did not complete the familiarization phase because of problems with depth perception. The six subjects who completed the protocol easily learned the simple body gestures required to interact with the VE. Over sessions they significantly improved their navigation performance, but did not significantly reduce the errors made in street crossing. In the test questionnaire they exhibited no significant reduction in the number of errors. However, both parents and caregivers reported a significant improvement in the subjects' street crossing performance. Their answers were also highly consistent, thus pointing at a significant transfer to real-life behaviors. CONCLUSIONS: Rehabilitation of adults with ASD mainly focuses on educational interventions that have an impact in their quality of life, which includes safety skills. Our results confirm that interaction with VEs may be effective in facilitating the acquisition of these skills.


Asunto(s)
Actividades Cotidianas , Trastorno del Espectro Autista/rehabilitación , Calidad de Vida , Interfaz Usuario-Computador , Adulto , Ambiente , Estudios de Factibilidad , Femenino , Humanos , Masculino
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