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PLoS Comput Biol ; 17(7): e1009149, 2021 07.
Artículo en Inglés | MEDLINE | ID: mdl-34310589

RESUMEN

The COVID-19 pandemic has created an urgent need for models that can project epidemic trends, explore intervention scenarios, and estimate resource needs. Here we describe the methodology of Covasim (COVID-19 Agent-based Simulator), an open-source model developed to help address these questions. Covasim includes country-specific demographic information on age structure and population size; realistic transmission networks in different social layers, including households, schools, workplaces, long-term care facilities, and communities; age-specific disease outcomes; and intrahost viral dynamics, including viral-load-based transmissibility. Covasim also supports an extensive set of interventions, including non-pharmaceutical interventions, such as physical distancing and protective equipment; pharmaceutical interventions, including vaccination; and testing interventions, such as symptomatic and asymptomatic testing, isolation, contact tracing, and quarantine. These interventions can incorporate the effects of delays, loss-to-follow-up, micro-targeting, and other factors. Implemented in pure Python, Covasim has been designed with equal emphasis on performance, ease of use, and flexibility: realistic and highly customized scenarios can be run on a standard laptop in under a minute. In collaboration with local health agencies and policymakers, Covasim has already been applied to examine epidemic dynamics and inform policy decisions in more than a dozen countries in Africa, Asia-Pacific, Europe, and North America.


Asunto(s)
COVID-19 , Modelos Biológicos , SARS-CoV-2 , Análisis de Sistemas , Número Básico de Reproducción , COVID-19/etiología , COVID-19/prevención & control , COVID-19/transmisión , Prueba de COVID-19 , Vacunas contra la COVID-19 , Biología Computacional , Simulación por Computador , Trazado de Contacto , Progresión de la Enfermedad , Desinfección de las Manos , Interacciones Microbiota-Huesped , Humanos , Máscaras , Conceptos Matemáticos , Pandemias , Distanciamiento Físico , Cuarentena , Programas Informáticos
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