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1.
BMC Public Health ; 21(1): 1086, 2021 06 06.
Artículo en Inglés | MEDLINE | ID: mdl-34090415

RESUMEN

BACKGROUND: The current sanitary crisis brought on by the COVID-19 recently forced a large proportion of workers to adopt telecommuting with limited time to plan transition. Given that several work-related risk factors are associated with headache and neck pain, it seems important to determine those associated with headache and neck pain in telecommuters. The main objective of this study was to identify which telecommuting and individual associated factors are related with headache and neck pain occurrence in telecommuters over a five days follow-up. The second objective was to evaluate the impact of wearing a headset on headache and neck pain intensity in telecommuters. METHODS: One hundred and sixty-two participants in telecommuting situation were recruited. Baseline assessment included sociodemographic data, headache and neck pain-related disability (6-item Headache Impact Test (HIT-6) and Neck Bournemouth Questionnaire (NBQ)), headache and neck pain frequency and intensity as well as questions about the wearing of a headset (headset wearing, headset type and headset wearing hours). A prospective data collection of headache, neck pain and headset wearing was conducted using daily e-mail over a 5-day follow-up. A stepwise multivariate regression model was performed to determine associated factors of headache or neck pain occurrence during the follow-up. A t-test was conducted to assess the impact of headset wearing on headache and neck pain intensity during the follow-up. RESULTS: Regarding headache, the stepwise multivariate regression model showed that the HIT-6 score was associated with future headache occurrence in telecommuters (OR (95% CI) = 1.094 (1.042-1.148); R2 = 0.094; p <  0.001). For neck pain, the stepwise multivariate regression showed that the NBQ score was related to future neck pain occurrence in telecommuters (OR (95% CI) = 1.182 (1.102-1.269); R2 = 0.182; p <  0.001). T-test showed no difference between participants that wore a headset and participant that did not wore a headset on mean headache (p = 0.94) and neck pain (p = 0.56) intensity during the five days follow-up. CONCLUSION: Although several work-related risk factors are associated with headache and neck pain in workers, telecommuting did not present the same risks. Working set-up did not have a significant impact on headache and neck pain as headache-related disability was the only associated factor of future headache episodes and neck-pain related disability was the only associated factor of future neck pain episodes. Also, wearing a headset had no impact on headache and neck pain in telecommuters.


Asunto(s)
COVID-19 , Dolor de Cuello , Estudios de Seguimiento , Cefalea/epidemiología , Cefalea/etiología , Humanos , Dolor de Cuello/epidemiología , Dolor de Cuello/etiología , Estudios Prospectivos , SARS-CoV-2
2.
Eur J Appl Physiol ; 121(9): 2573-2583, 2021 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-34095975

RESUMEN

PURPOSE: The lumbar region offers various muscle recruitment strategies to achieve a task goal under varying conditions. For instance, trunk movement control can be reorganized under the influence of low back pain. How such task-modulation is obtained is not fully understood. The objective of this study was to characterize superficial lumbar muscle recruitment strategies under the influence of delayed-onset muscle soreness (DOMS) during unexpected trunk perturbations. METHODS: Healthy participants experienced a series of 15 sudden external perturbations with and without the influence of low back DOMS. During these perturbations, high-density surface electromyography was used to characterize recruitment strategies of superficial lumbar muscles, while kinematics sensors were used to characterize movements of the trunk. Lumbar muscle recruitment strategies, characterized by the amplitude of muscle activity amplitude, the latencies of the reflex activity and the spatial distribution of muscle activity, were compared across perturbations trials and with and without DOMS. RESULTS: An attenuation of lumbar muscle activity amplitude was observed across perturbation trials without DOMS, but not with DOMS. The spatial distribution of muscle activity was similar with and without DOMS. No significant changes in reflex activity latency and trunk flexion movement were observed. CONCLUSIONS: Following an unexpected trunk perturbation under DOMS effects, trunk movement are controlled using two different superficial lumbar muscles control strategies: keeping a constant level of their overall muscle activity and using a variable muscle recruitment pattern.


Asunto(s)
Músculo Esquelético/fisiología , Mialgia , Torso/fisiología , Adulto , Fenómenos Biomecánicos , Electromiografía , Femenino , Humanos , Masculino , Adulto Joven
3.
Eur J Appl Physiol ; 120(1): 181-190, 2020 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-31728623

RESUMEN

PURPOSE: The aim of this study was to evaluate the effects of lumbar muscle delayed-onset muscle soreness (DOMS) on the ability of the trunk muscles to reproduce different levels of force. METHODS: Twenty healthy adults (10 males and 10 females) were recruited for this study. Force reproduction in trunk extension and flexion was assessed at 50 and 75% of participants' maximal isometric voluntary contraction in flexion and extension before and after a lumbar muscle DOMS protocol. Trunk proprioception was evaluated and compared between these conditions using different variables such as constant errors (CE), absolute errors (AE), variable errors (VE) and time to peak force (TPF). For each variable, repeated measure ANOVAs were conducted. RESULTS: AE were higher when participants had to reach the target post-DOMS protocol in extension compared to flexion and in the presence of higher demand of force (p = 0.02). For VE, results showed that participants were more variable in extension than in flexion when the required force was higher (p = 0.04). CE variable was higher when participants had to reach the force target in extension compared to flexion under the effect of DOMS (p = 0.02). Results also showed that participants took less time to reach the force target post-DOMS protocol in extension (0.62 ± 0.20 s) and in flexion (0.53 ± 0.19 s) than pre-DOMS protocol in extension (0.55 ± 0.15) and in flexion (0.50 ± 0.20) (p < 0.001). CONCLUSION: Lumbar muscle DOMS affects trunk proprioception during force reproduction tasks especially in trunk extension and at higher force.


Asunto(s)
Ejercicio Físico , Mialgia/fisiopatología , Propiocepción , Adulto , Femenino , Humanos , Región Lumbosacra/fisiología , Masculino , Músculo Esquelético/fisiología , Músculo Esquelético/fisiopatología , Torso/fisiología
4.
Eur J Appl Physiol ; 119(6): 1305-1311, 2019 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-30859320

RESUMEN

PURPOSE: The aim of this study was to evaluate the effectiveness of an exercise protocol designed to induce delayed-onset muscle soreness (DOMS) in paraspinal muscles and its effects on low back functional capacities. METHODS: Twenty-four healthy participants were asked to perform four series of 25 trunk flexion-extension in a prone position (45° inclined Roman chair). The protocol was performed using loads corresponding to participant's trunk weight plus 10% of their trunk extension maximal voluntary contraction. Perceived soreness and pain were assessed using an 11-point numerical analogue scale three times a day during 5 day post-DOMS protocol. Pressure-pain thresholds (PPT) in paraspinal muscles (L2 and L4 bilaterally) and the vastus medialis (control site), and trunk extension maximal voluntary contraction were assessed 24-36 h post-protocol and compared to baseline (t tests). RESULTS: Muscle soreness (3.8/10) and pain (2.1/10) peak scores were observed 24-36 h post-protocol (mean of 28 h). A significant reduction in trunk extension maximal voluntary contraction was observed post-protocol (p = 0.005). Significant reductions in PPT were observed post-protocol for all trunk extensor sites (ps < 0.01), but not for the control site (p = 0.40). CONCLUSIONS: The exercise protocol efficiently led to low back muscle DOMS, reduced functional capacities, and increased pain sensitivity locally. Such protocol could be used as an efficient and safe experimental low back pain model.


Asunto(s)
Mialgia/prevención & control , Umbral del Dolor , Músculos Paraespinales/fisiología , Acondicionamiento Físico Humano/métodos , Adulto , Femenino , Humanos , Masculino , Mialgia/etiología , Mialgia/fisiopatología , Músculos Paraespinales/fisiopatología , Acondicionamiento Físico Humano/efectos adversos
5.
BMJ Open Sport Exerc Med ; 6(1): e000832, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-33088585

RESUMEN

OBJECTIVE: The objective of this scoping review is to investigate the possible links between the practice of video games and physical health. It seeks to answer the following question: What are the physical health consequences of playing video games in healthy video game player? and How is it currently investigated?. METHODS: A scoping review was conducted to identify observational and experimental studies pertaining to our research question. Retrieved papers were screened using a two-phase method first involving a selection based on titles and abstracts. Then, potentially relevant studies were read and triaged. The final set of included studies was analysed, and data were subsequently extracted. Observational studies and experimental studies were assessed using the appropriate Cochrane Risk of Bias Tool and data were synthetised according to specific physical health and related health behaviours. RESULTS: Twelve peer-reviewed articles were retained for further analyses. Results of this scoping review suggest preliminary evidence that time spent gaming is associated with some health outcomes indicators. Our results indicate preliminary evidence that increased gaming time is associated with higher body mass index and lower self-reported general health status. There is insufficient evidence to conclude on a possible association between gaming time and physical activity or sedentary behaviours, sleep or fatigue, musculoskeletal pain or dietary behaviours. CONCLUSION: The results of this sopping review suggest an association between increased video game playing time and a deterioration in some physical health indicators but available evidence is scarce, precluding from any strong conclusion.

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