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1.
Sensors (Basel) ; 23(23)2023 Nov 22.
Artículo en Inglés | MEDLINE | ID: mdl-38067709

RESUMEN

Early robotics education has been sparsely researched, especially for children in elementary education. This research pertains to an early education study that introduced robotics design and programming to children in early education with the purpose of increasing their robotics design knowledge, improving their coding skills, and inspiring their aspirations for future careers. It represents a seven-year study of students ages seven through ten years in a large urban school district. The study engaged a pre-post program comparison of the robotics and coding intervention that focused on children's improved understanding of robotics in addition to their career aspirations. The study resulted in increases in the participating students' understanding of robotics design as well as improved coding skills in robotics contexts. Furthermore, the study also led to increases in the students' career aspirations toward computing fields.


Asunto(s)
Selección de Profesión , Estudiantes , Niño , Humanos , Instituciones Académicas
2.
Stud Health Technol Inform ; 163: 510-6, 2011.
Artículo en Inglés | MEDLINE | ID: mdl-21335848

RESUMEN

As persons with disabilities age, progressive declines in health and medical status can challenge the adaptive resources required to maintain functional independence and quality of life [1]. These challenges are further compounded by economic factors, medication side effects, loss of a spouse or caregiver, and psychosocial disorders [1-2]. With the gradual loss of functional independence and increased reliance on others for transportation, access to general medical and rehabilitation care can be jeopardized [2]. The combination of these factors when seen in the context of the average increase in lifespan in industrialized societies has lead to a growing crisis that is truly global in proportion. While research indicates that functional motor capacity can be improved, maintained, or recovered via consistent participation in a motor exercise and rehabilitation regimen [3], independent adherence to such preventative and/or rehabilitative programming outside the clinic setting is notoriously low [1]. This state of affairs has produced a compelling and ethical motivation to address the needs of individuals who are aging with disabilities by promoting home-based access to low-cost, interactive virtual reality (VR) systems designed to engage and motivate individuals to participate with "game"-driven physical activities and rehabilitation programming. The creation of such systems could serve to enhance, maintain and rehabilitate the sensorimotor processes that are needed to maximize independence and quality of life. This is the theme of the research to be presented at this MMVR workshop.


Asunto(s)
Actividades Cotidianas , Personas con Discapacidad/rehabilitación , Cirugía Asistida por Computador/métodos , Terapia Asistida por Computador/métodos , Interfaz Usuario-Computador , Juegos de Video , Anciano , Anciano de 80 o más Años , Femenino , Humanos , Masculino , Estados Unidos
3.
Front Robot AI ; 6: 110, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-33501125

RESUMEN

Socially assistive robots (SAR) have shown great potential to augment the social and educational development of children with autism spectrum disorders (ASD). As SAR continues to substantiate itself as an effective enhancement to human intervention, researchers have sought to study its longitudinal impacts in real-world environments, including the home. Computational personalization stands out as a central computational challenge as it is necessary to enable SAR systems to adapt to each child's unique and changing needs. Toward that end, we formalized personalization as a hierarchical human robot learning framework (hHRL) consisting of five controllers (disclosure, promise, instruction, feedback, and inquiry) mediated by a meta-controller that utilized reinforcement learning to personalize instruction challenge levels and robot feedback based on each user's unique learning patterns. We instantiated and evaluated the approach in a study with 17 children with ASD, aged 3-7 years old, over month-long interventions in their homes. Our findings demonstrate that the fully autonomous SAR system was able to personalize its instruction and feedback over time to each child's proficiency. As a result, every child participant showed improvements in targeted skills and long-term retention of intervention content. Moreover, all child users were engaged for a majority of the intervention, and their families reported the SAR system to be useful and adaptable. In summary, our results show that autonomous, personalized SAR interventions are both feasible and effective in providing long-term in-home developmental support for children with diverse learning needs.

4.
Games Health J ; 7(2): 127-135, 2018 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-29394102

RESUMEN

OBJECTIVE: To examine the effect of the Virtual Sprouts intervention, an interactive multiplatform mobile gardening game, on dietary intake and psychosocial determinants of dietary behavior in minority youth. MATERIALS AND METHODS: In this quasi-experimental pilot intervention, 180 third-, fourth-, and fifth-grade students in Los Angeles Unified School District participated in a 3-week program that included three Virtual Sprouts gaming sessions, three in-school lessons, and three in-home activities, using a nutrition- and gardening-focused curriculum. Pre- and postintervention questionnaires were used to assess psychosocial determinants of dietary behavior, including knowledge about and self-efficacy to eat fruits and vegetables (FV). Data were collected on FV, whole grains, fiber, total sugar, added sugar, and energy from sugary beverages through the Block Kids Food Screener ("last week" version) for Ages 2-17. Repeated measures analysis of covariance models was used for continuous outcomes, controlling for age, sex, ethnicity, school, and free school lunch. RESULTS: After the intervention, the intervention group (n = 116) compared with the control group (n = 64) had a significantly improved self-efficacy to eat FV score (+1.6% vs. -10.3%, P = 0.01), and an improved self-efficacy to cook FV score (+2.9% vs. -5.0%, P = 0.05). There were no significant differences in dietary intake or self-efficacy to garden scores between intervention and control groups. CONCLUSION: The results from this 3-week pilot study suggest that an interactive mobile game with a nutrition- and gardening-focused curriculum can improve psychosocial determinants of dietary behavior in minority youth.


Asunto(s)
Jardinería/métodos , Aplicaciones Móviles/normas , Autoeficacia , Estudiantes/psicología , Juegos de Video/psicología , Niño , Culinaria/métodos , Femenino , Frutas , Promoción de la Salud/métodos , Humanos , Los Angeles , Masculino , Grupos Minoritarios/psicología , Instituciones Académicas/organización & administración , Interfaz Usuario-Computador , Verduras , Juegos de Video/normas , Realidad Virtual
5.
Acad Pediatr ; 17(1): 74-78, 2017.
Artículo en Inglés | MEDLINE | ID: mdl-27989280

RESUMEN

OBJECTIVE: A parent-child relational framework was used as a method to train pediatric residents in basic knowledge and observation skills for the assessment of child development. Components of the training framework and its preliminary validation as an alternative to milestone-based approaches are described. METHODS: Pediatric residents were trained during a 4-week clinical rotation to use a semistructured interview and observe parent-child behavior during health visits using clinical criteria for historical information and observed behavior that reflect developmental change in the parent-child relationship. Clinical impressions of concern versus no concern for developmental delay were derived from parent-child relational criteria and the physical examination. A chart review yielded 330 preterm infants evaluated using this methodology at 4 and 15 months corrected age who also had standardized developmental testing at 6 and 18 months corrected age. Sensitivities and specificities were computed to examine the validity of the clinical assessment compared with standardized testing. A subset of residents who completed 50 or more assessments during the rotation was timed at the end of 4 weeks. RESULTS: Parent-child behavioral markers elicited from the history and/or observed during the health visit correlated highly with standardized developmental assessment. Sensitivities and specificities were 0.72/0.98 and 0.87/0.96 at 4 to 6 and 15 to 18 months, respectively. Residents completed their assessments <1 minute on average if they had completed at least 50 supervised assessments. CONCLUSIONS: A parent-child relational framework is a potentially efficient and effective approach to training residents in the clinical knowledge and skills of child development assessment.


Asunto(s)
Técnicas de Observación Conductual/educación , Desarrollo Infantil , Discapacidades del Desarrollo/diagnóstico , Educación de Postgrado en Medicina , Internado y Residencia , Relaciones Padres-Hijo , Pediatría/educación , Adulto , Femenino , Humanos , Lactante , Recién Nacido de Bajo Peso , Recien Nacido Prematuro , Masculino , Adulto Joven
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