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1.
Artículo en Inglés | MEDLINE | ID: mdl-38498758

RESUMEN

This article explores how the ability to recall information in data visualizations depends on the presentation technology. Participants viewed 10 Isotype visualizations on a 2D screen, in 3D, in Virtual Reality (VR) and in Mixed Reality (MR). To provide a fair comparison between the three 3D conditions, we used LIDAR to capture the details of the physical rooms, and used this information to create our textured 3D models. For all environments, we measured the number of visualizations recalled and their order (2D) or spatial location (3D, VR, MR). We also measured the number of syntactic and semantic features recalled. Results of our study show increased recall and greater richness of data understanding in the MR condition. Not only did participants recall more visualizations and ordinal/spatial positions in MR, but they also remembered more details about graph axes and data mappings, and more information about the shape of the data. We discuss how differences in the spatial and kinesthetic cues provided in these different environments could contribute to these results, and reasons why we did not observe comparable performance in the 3D and VR conditions.

2.
IEEE Trans Vis Comput Graph ; 28(1): 944-954, 2022 01.
Artículo en Inglés | MEDLINE | ID: mdl-34587073

RESUMEN

This paper investigates how to make data comics interactive. Data comics are an effective and versatile means for visual communication, leveraging the power of sequential narration and combined textual and visual content, while providing an overview of the storyline through panels assembled in expressive layouts. While a powerful static storytelling medium that works well on paper support, adding interactivity to data comics can enable non-linear storytelling, personalization, levels of details, explanations, and potentially enriched user experiences. This paper introduces a set of operations tailored to support data comics narrative goals that go beyond the traditional linear, immutable storyline curated by a story author. The goals and operations include adding and removing panels into pre-defined layouts to support branching, change of perspective, or access to detail-on-demand, as well as providing and modifying data, and interacting with data representation, to support personalization and reader-defined data focus. We propose a lightweight specification language, COMICSCRIPT, for designers to add such interactivity to static comics. To assess the viability of our authoring process, we recruited six professional illustrators, designers and data comics enthusiasts and asked them to craft an interactive comic, allowing us to understand authoring workflow and potential of our approach. We present examples of interactive comics in a gallery. This initial step towards understanding the design space of interactive comics can inform the design of creation tools and experiences for interactive storytelling.

3.
IEEE Trans Vis Comput Graph ; 27(4): 2329-2340, 2021 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-31689194

RESUMEN

Expressive design environments enable visualization designers not only to specify chart types and visual mappings, but also to customize individual graphical marks, as they would in a vector graphics drawing tool. Prior work has mainly investigated how to support the expressive design of a wide range of charts generated from tabular data: bar charts, scatterplots, maps, etc. We focus here on an expressive design environment for node-link diagrams generated from multivariate networks. Such data structures raise specific challenges and opportunities in terms of visual design and interactive authoring. We discuss those specificities and describe the user-centered design process that led to Graphies, a prototype environment for expressive node-link diagram authoring. We then report on a study in which participants successfully reproduced several expressive designs, and created their own designs as well.

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