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1.
Cell ; 185(21): 3839-3843, 2022 10 13.
Artículo en Inglés | MEDLINE | ID: mdl-36174577

RESUMEN

The creative process in art and science involves two phases-generating and exploring new and wild ideas (building castles in the sky) and then narrowing down and focusing on the most tractable and useful ones (building houses of cards that don't topple over).


Asunto(s)
Distinciones y Premios , Creatividad , Ciencia , Arte , Humanos
2.
Cell ; 184(21): 5261-5265, 2021 10 14.
Artículo en Inglés | MEDLINE | ID: mdl-34562364

RESUMEN

Truly creative works of science and art produce unexpected and surprising results-just like the punch line of a good joke that generates an unfamiliar twist on a familiar idea. Surprise stimulates curiosity, which triggers a search to reveal the mystery of things unknown.


Asunto(s)
Arte , Creatividad , Ciencia , Ingenio y Humor como Asunto , Distinciones y Premios , Humanos , Pinturas , Escultura
3.
Cell ; 175(1): 1-5, 2018 09 20.
Artículo en Inglés | MEDLINE | ID: mdl-30217357

RESUMEN

Works of art and science that achieve masterpiece status share several characteristics: they convey a special type of originality that captures the imagination, they stand the test of time, and they change the way artists or scientists think about their field.


Asunto(s)
Arte , Creatividad , Ciencia , Humanos
4.
Cell ; 171(1): 5-9, 2017 Sep 21.
Artículo en Inglés | MEDLINE | ID: mdl-28888326

RESUMEN

The Spanish artist Diego Velázquez created a puzzle-painting 360 years ago that to this day remains unsolved, but still mystifies and intrigues. Unlike artists who get their thrills by creating puzzles that stimulate the imagination, scientists get their kicks by solving puzzles that advance biomedical research.


Asunto(s)
Distinciones y Premios , Investigación Biomédica , Salud de la Mujer , Arte/historia , Historia del Siglo XVII , Historia del Siglo XX , Ciencia , Recursos Humanos
5.
Cell ; 162(6): 1179-82, 2015 Sep 10.
Artículo en Inglés | MEDLINE | ID: mdl-26359973

RESUMEN

For more than a century, historians of science have been spinning a philosophical roulette wheel, pondering which is more important in the creative process: imagination or knowledge. The most original scientists (and artists) in our day discover newness by blending existing knowledge with imaginative thinking.


Asunto(s)
Arte , Creatividad , Conocimiento , Ciencia , Animales , Arte/historia , Distinciones y Premios , Química Física/historia , Historia del Siglo XX , Caballos/anatomía & histología , Caballos/fisiología , Ciencia/historia
6.
Nature ; 631(8022): 814-818, 2024 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-38961284

RESUMEN

Previous dating research indicated that the Indonesian island of Sulawesi is host to some of the oldest known rock art1-3. That work was based on solution uranium-series (U-series) analysis of calcite deposits overlying rock art in the limestone caves of Maros-Pangkep, South Sulawesi1-3. Here we use a novel application of this approach-laser-ablation U-series imaging-to re-date some of the earliest cave art in this karst area and to determine the age of stylistically similar motifs at other Maros-Pangkep sites. This method provides enhanced spatial accuracy, resulting in older minimum ages for previously dated art. We show that a hunting scene from Leang Bulu' Sipong 4, which was originally dated using the previous approach to a minimum of 43,900 thousand years ago (ka)3, has a minimum age of 50.2 ± 2.2 ka, and so is at least 4,040 years older than thought. Using the imaging approach, we also assign a minimum age of 53.5 ± 2.3 ka to a newly described cave art scene at Leang Karampuang. Painted at least 51,200 years ago, this narrative composition, which depicts human-like figures interacting with a pig, is now the earliest known surviving example of representational art, and visual storytelling, in the world3. Our findings show that figurative portrayals of anthropomorphic figures and animals have a deeper origin in the history of modern human (Homo sapiens) image-making than recognized to date, as does their representation in composed scenes.


Asunto(s)
Cuevas , Indonesia , Historia Antigua , Uranio/análisis , Datación Radiométrica , Narración , Humanos , Carbonato de Calcio/análisis , Carbonato de Calcio/química , Animales , Pinturas/historia , Arte/historia
7.
PLoS Biol ; 21(2): e3001992, 2023 02.
Artículo en Inglés | MEDLINE | ID: mdl-36757944

RESUMEN

Scientists and artists are both motivated by creativity and curiosity, and science and art can be mutually reinforcing, supporting discovery and innovation. This Community Page highlights resources for individuals, groups, and institutions to advance science-art collaborations.


Asunto(s)
Arte , Ciencia , Humanos , Creatividad
8.
9.
Immunol Cell Biol ; 102(5): 315-320, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-38693615

RESUMEN

Art is a powerful tool for conveying scientific discovery. Despite the perceived gap between art and science, as highlighted by CP Snow and others, examples of art communicating science can be found in the ancient world, the Renaissance and contemporary data visualization, demonstrating an enduring and historic connection. However, much of science relies on visual elements, excluding those with blindness, low vision and diverse needs, resulting in their low representation in STEM discourse. This paper introduces a novel science and art collaboration in the form of an exhibition program exploring the concepts of Immunology and Biomedicine to blind and vision-impaired audiences, capitalizing on the lived experience of a legally blind artist. Employing multisensory design, art and co-creation methodologies, it transcends traditional vision-based science communication, showcasing the potential for multisensory art to bridge the gap at the intersection of science and inclusion.


Asunto(s)
Alergia e Inmunología , Arte , Humanos , Alergia e Inmunología/historia , Ceguera/inmunología , Ceguera/terapia , Baja Visión/inmunología , Ciencia
10.
Immunol Cell Biol ; 102(5): 358-364, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-38700076

RESUMEN

This paper presents interdisciplinary research exploring the development of inclusive multisensory science books, communicating immunology data for blind, low-vision and diverse-needs audiences. The research adopted an inductive theory-building approach, practice-based art methods and music and design methods, leveraging the lived experience of a legally blind artist. The research also involved designers and scientists in a cocreation process, producing books that incorporate tactile artworks, Braille-inspired protein models, image sonification and interaction. Two multisensory book titles, "The Heroes Within You: A Multisensory Exploration of Infection and Immunity" and "My Goodness: A Multisensory Exploration of Nutrition and Immunity", were developed for the Monash Sensory Science 2023 Exhibition Day. The books offer an innovative way to make science and art more accessible and engaging, addressing the limitations of traditional museum methods. Feedback from audiences has been positive, emphasizing the fascination, sensory engagement and ease of understanding. This paper highlights the potential for an interdisciplinary and inclusive approach to science and art, demonstrating the value of multisensory books as tools for science communication. The findings highlight the positive reception of this novel approach and suggest its potential for broader applications, promoting inclusivity and accessibility.


Asunto(s)
Alergia e Inmunología , Libros , Humanos , Ceguera/inmunología , Ceguera/terapia , Arte , Personas con Daño Visual
11.
BMC Med ; 22(1): 7, 2024 01 03.
Artículo en Inglés | MEDLINE | ID: mdl-38166923

RESUMEN

The devastating impact of youth mental health concerns is increasingly evident on a global scale. This crisis calls for innovative solutions that are sufficiently accessible, scalable, and cost-effective to support diverse communities around the world. One such solution involves engagement in the arts: incorporating and building upon existing local resources and cultural practices to bolster youth mental health. In this article, we describe the global youth mental health crisis and note major gaps in the knowledge and resources needed to address it. We then discuss the potential for arts- and culture-based strategies to help meet this challenge, review the mounting evidence regarding art's ability to support mental health, and call for action to undertake critical research and its translation into accessible community practices. Four steps are suggested: (1) elevate and prioritize youth voice, (2) develop core outcome measures, (3) identify and analyze successful models around the globe, and (4) generate clear funding pathways for research and translational efforts. Worldwide implementation of arts- and culture-based strategies to address youth mental health will provide critical resources to support the health, wellbeing and flourishing of countless youth across the globe.


Asunto(s)
Arte , Salud Mental , Adolescente , Humanos , Salud del Adolescente
12.
FEMS Yeast Res ; 242024 Jan 09.
Artículo en Inglés | MEDLINE | ID: mdl-38317642

RESUMEN

In this article we explore the intersection of science and art through a collaboration between us scientists and the bioartists Anna Dimitriu and Alex May, focusing on the interface of yeast biotechnology and art. The collaboration, originally initiated in 2018, resulted in three major artworks: CULTURE, depicting the evolution of yeast and human societies; FERMENTING FUTURES, illustrating a synthetic autotrophic yeast and its link to lactic acid production; and WOOD SPIRIT-AMBER ACID, inspired by the VIVALDI project targeting CO2 reduction to methanol. We emphasize the reciprocal nature of the collaboration, detailing the scientific insights gained and the impact of artistic perspectives on us as researchers. We also highlight the historical connection between art and science, particularly in the Renaissance periods, and underscore the educational value of integrating art into science not only to support public engagement and science dissemination, but also to widen our own perceptions in our research.


Asunto(s)
Arte , Saccharomyces cerevisiae , Humanos , Biotecnología
13.
PLoS Comput Biol ; 19(12): e1011703, 2023 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-38048323

RESUMEN

Generations of scientists have pursued the goal of defining beauty. While early scientists initially focused on objective criteria of beauty ('feature-based aesthetics'), philosophers and artists alike have since proposed that beauty arises from the interaction between the object and the individual who perceives it. The aesthetic theory of fluency formalizes this idea of interaction by proposing that beauty is determined by the efficiency of information processing in the perceiver's brain ('processing-based aesthetics'), and that efficient processing induces a positive aesthetic experience. The theory is supported by numerous psychological results, however, to date there is no quantitative predictive model to test it on a large scale. In this work, we propose to leverage the capacity of deep convolutional neural networks (DCNN) to model the processing of information in the brain by studying the link between beauty and neuronal sparsity, a measure of information processing efficiency. Whether analyzing pictures of faces, figurative or abstract art paintings, neuronal sparsity explains up to 28% of variance in beauty scores, and up to 47% when combined with a feature-based metric. However, we also found that sparsity is either positively or negatively correlated with beauty across the multiple layers of the DCNN. Our quantitative model stresses the importance of considering how information is processed, in addition to the content of that information, when predicting beauty, but also suggests an unexpectedly complex relationship between fluency and beauty.


Asunto(s)
Arte , Juicio , Juicio/fisiología , Cognición , Estética , Redes Neurales de la Computación
15.
Nature ; 562(7725): 115-118, 2018 10.
Artículo en Inglés | MEDLINE | ID: mdl-30209394

RESUMEN

Depictive and abstract representations produced by drawing-known from Europe, Africa and Southeast Asia after 40,000 years ago-are a prime indicator of modern cognition and behaviour1. Here we report a cross-hatched pattern drawn with an ochre crayon on a ground silcrete flake recovered from approximately 73,000-year-old Middle Stone Age levels at Blombos Cave, South Africa. Our microscopic and chemical analyses of the pattern confirm that red ochre pigment was intentionally applied to the flake with an ochre crayon. The object comes from a level associated with stone tools of the Still Bay techno-complex that has previously yielded shell beads, cross-hatched engravings on ochre pieces and a variety of innovative technologies2-5. This notable discovery pre-dates the earliest previously known abstract and figurative drawings by at least 30,000 years. This drawing demonstrates the ability of early Homo sapiens in southern Africa to produce graphic designs on various media using different techniques.


Asunto(s)
Arte/historia , Cuevas , África Austral , Colorantes/análisis , Sedimentos Geológicos/química , Historia Antigua , Humanos
16.
Nature ; 559(7714): 396-399, 2018 07.
Artículo en Inglés | MEDLINE | ID: mdl-29995850

RESUMEN

The hot streak-loosely defined as 'winning begets more winnings'-highlights a specific period during which an individual's performance is substantially better than his or her typical performance. Although hot streaks have been widely debated in sports1,2, gambling3-5 and financial markets6,7 over the past several decades, little is known about whether they apply to individual careers. Here, building on rich literature on the lifecycle of creativity8-22, we collected large-scale career histories of individual artists, film directors and scientists, tracing the artworks, films and scientific publications they produced. We find that, across all three domains, hit works within a career show a high degree of temporal regularity, with each career being characterized by bursts of high-impact works occurring in sequence. We demonstrate that these observations can be explained by a simple hot-streak model, allowing us to probe quantitatively the hot streak phenomenon governing individual careers. We find this phenomemon to be remarkably universal across diverse domains: hot streaks are ubiquitous yet usually unique across different careers. The hot streak emerges randomly within an individual's sequence of works, is temporally localized, and is not associated with any detectable change in productivity. We show that, because works produced during hot streaks garner substantially more impact, the uncovered hot streaks fundamentally drive the collective impact of an individual, and ignoring this leads us to systematically overestimate or underestimate the future impact of a career. These results not only deepen our quantitative understanding of patterns that govern individual ingenuity and success, but also may have implications for identifying and nurturing individuals whose work will have lasting impact.


Asunto(s)
Arte , Cultura , Eficiencia , Películas Cinematográficas/estadística & datos numéricos , Investigadores/estadística & datos numéricos , Investigación/estadística & datos numéricos , Ciencia , Análisis y Desempeño de Tareas , Movilidad Laboral , Creatividad , Humanos , Investigadores/psicología , Cambio Social , Factores de Tiempo
17.
Cytopathology ; 35(3): 432-437, 2024 May.
Artículo en Inglés | MEDLINE | ID: mdl-38293751

RESUMEN

OBJECTIVE: There is beauty in cytopathology. That beauty and art can be transmitted and shared through fun images on social media. METHODS: As social media becomes more popular, pathologists and related professionals have started to share the images that they capture at work on their profiles, tagging them with the hashtag #Pathart. #Pathart hashtag unites two concepts innately related: Pathology and art. RESULTS: When groups of pathologists share concurring ideas, the result is an explosion of creativity that spreads even to new professionals and students. In addition, it attracts the attention of people, dedicated to other subjects such as journalism, who, with their interactions, give visibility to our field. This helps counteract the stereotypes and gives people a better understanding of what we do and why it is important. Therefore, the more pathologists and related professionals meet and interact with each other, the better. CONCLUSIONS: #Pathart images raise great interest among professionals, which contributes to the creation of a united and strong community of pathologists some of whom are dedicated to cytology. Interaction and professional collaboration between these professionals can positively contribute to disseminating scientific content and creating work/research groups. This might have an impact, both direct and indirect, on improving the quality of diagnoses and treatments in our patients.


Asunto(s)
Arte , Patología , Humanos
18.
Facial Plast Surg ; 40(1): 93-100, 2024 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-37225140

RESUMEN

Among many contributions to the world of art and science, Renaissance artist Leonardo da Vinci created the technique known as sfumato. In this technique, da Vinci considered that the regions to be highlighted should be lit up, while the regions to be hidden should be darkened. Drawing parallel with the face, we can work on the anatomical structures underlying the skin and create a favorable surface anatomy for the entire face, including the nose. However, to achieve the ideal hourglass shape of the nose, the bones must be shaped, and a variety of osteotomies are described and used to achieve this. The new and innovative Fish Bone technique, described in this article, allows for the bony nasal pyramid to be shaped and adapted to the hourglass shape, resulting in a harmonious contour, with smooth transitions and preservation airway.


Asunto(s)
Arte , Rinoplastia , Nariz/cirugía , Osteotomía/métodos , Hueso Nasal/cirugía , Rinoplastia/métodos
19.
Behav Brain Sci ; 47: e109, 2024 May 21.
Artículo en Inglés | MEDLINE | ID: mdl-38770867

RESUMEN

Using art and aesthetics as context, we explore the notion that curiosity and creativity emanate from a single novelty-seeking mechanism and outline support for the idea. However, we also highlight the importance of learning progress tracking in exploratory action and advocate for a nuanced understanding that aligns novelty-seeking with learnability. This, we argue, offers a more comprehensive framework of how curiosity and creativity are related.


Asunto(s)
Arte , Creatividad , Conducta Exploratoria , Aprendizaje , Humanos , Conducta Exploratoria/fisiología , Aprendizaje/fisiología
20.
J Youth Adolesc ; 53(6): 1396-1414, 2024 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-38466529

RESUMEN

Participation in arts, culture, and entertainment (PACE) activities may promote adolescent wellbeing. However, little is known about how such activities cluster together, and previous research has used small samples, cross-sectional designs, focused on single activities, and/or has not considered the influence of socio-demographic factors on participation. Using latent class analysis, the aims of this study were to establish: (i) classes of adolescent PACE activities; (ii) associations between socio-demographic characteristics and PACE classification; and, (iii) whether PACE classification predicts later wellbeing. Longitudinal data from the #BeeWell study (N = 18,224 adolescents; mean age at T1 = 12 years 7 months (±3.56 months); 50.54% female) were analyzed. Four latent classes were established: the 'Dynamic Doers' (high, wide-ranging participation; 11.87%); the 'Mind and Body Crew' (reading, arts, videogames, sports/exercise; 39.81%); the 'Game and Gain Squad' (videogames and sports/exercise; 29.05%); and the 'Activity Free Adolescents' (uniformly low participation; 19.27%). Associations between socio-demographic characteristics and PACE classification were observed (e.g., socio-economic disadvantage increased the likelihood of Activity Free Adolescents classification, compared to Game and Gain Squad classification). Finally, PACE classification predicted later wellbeing (e.g., Dynamic Doers reported significantly higher wellbeing than Activity Free Adolescents). These findings are discussed in relation to the need to improve accessibility and appeal of arts, culture, and entertainment provision for adolescents as a means to optimize their wellbeing. PRE-REGISTRATION: The analysis plan for this study was pre-registered on the Open Science Framework and can be found here: https://osf.io/2jtpd.


Asunto(s)
Conducta del Adolescente , Arte , Análisis de Clases Latentes , Humanos , Adolescente , Femenino , Masculino , Conducta del Adolescente/psicología , Estudios Longitudinales , Actividades Recreativas/psicología , Cultura , Ejercicio Físico/psicología , Niño , Participación Social/psicología
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