Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 20 de 104
Filtrar
Más filtros

Banco de datos
Tipo del documento
Intervalo de año de publicación
1.
Behav Pharmacol ; 32(4): 351-355, 2021 06 01.
Artículo en Inglés | MEDLINE | ID: mdl-33394690

RESUMEN

Cocaine demand is a behavioral economic measure assessing drug reward value and motivation to use drug. The purpose of the current study was to develop a brief assessment of cocaine demand (BACD). Results from the BACD were compared with self-report measures of cocaine use. Participants consisted of treatment-seeking individuals with cocaine use disorder (N = 22). Results revealed that indices of brief demand were significantly associated with various self-report measures of cocaine use. Overall, these results support the utility of a BACD for assessing cocaine demand.


Asunto(s)
Trastornos Relacionados con Cocaína , Cocaína/economía , Utilización de Medicamentos/estadística & datos numéricos , Comportamiento de Búsqueda de Drogas , Economía del Comportamiento/estadística & datos numéricos , Autoinforme/estadística & datos numéricos , Conducta Adictiva/economía , Conducta Adictiva/psicología , Trastornos Relacionados con Cocaína/economía , Trastornos Relacionados con Cocaína/prevención & control , Trastornos Relacionados con Cocaína/psicología , Control de Medicamentos y Narcóticos/métodos , Control de Medicamentos y Narcóticos/estadística & datos numéricos , Femenino , Humanos , Masculino , Persona de Mediana Edad , Narcóticos/economía , Aceptación de la Atención de Salud , Medición de Resultados Informados por el Paciente
2.
Am J Addict ; 29(6): 528-530, 2020 11.
Artículo en Inglés | MEDLINE | ID: mdl-32353204

RESUMEN

BACKGROUND AND OBJECTIVES: Although gaming disorder is increasingly recognized, there has been limited consideration of the impact of free-to-play games with in-game purchases, also called microtransactions. METHODS: Case report (n = 1). RESULTS: A patient with posttraumatic stress disorder, major depressive disorder in remission, polysubstance use disorders in remission, and opioid use disorder on buprenorphine/naloxone developed gaming disorder (based on International Classification of Diseases, 11th revision) and spent up to 40% of his monthly income on microtransactions within a smartphone game. Treatment consisted of relinquishing access to electronic payment mechanisms, motivational interviewing, and couples therapy. DISCUSSION AND CONCLUSIONS: The case highlights how in-game purchases may cause patients with gaming disorder to experience financial consequences, and the need for further characterization of the clinical ramifications of microtransactions. SCIENTIFIC SIGNIFICANCE: To the best of our knowledge, this is the first report in the medical literature of a patient with gaming disorder developing excessive in-game spending from expenditures on microtransactions. (Am J Addict 2020;29:528-530).


Asunto(s)
Conducta Adictiva/economía , Conducta Adictiva/psicología , Aplicaciones Móviles/economía , Teléfono Inteligente , Trastornos por Estrés Postraumático/psicología , Juegos de Video/economía , Juegos de Video/psicología , Conducta Adictiva/terapia , Humanos , Masculino , Persona de Mediana Edad , Trastornos por Estrés Postraumático/complicaciones , Trastornos por Estrés Postraumático/economía , Trastornos por Estrés Postraumático/terapia , Estados Unidos , Salud de los Veteranos
3.
Nicotine Tob Res ; 20(7): 843-850, 2018 06 07.
Artículo en Inglés | MEDLINE | ID: mdl-28340034

RESUMEN

Introduction: Very Low Nicotine Content (VLNC) cigarettes might be useful as part of a tobacco control strategy, but relatively little is known about their acceptability as substitutes for regular cigarettes. We compared subjective effects and demand for regular cigarettes and VLNC cigarettes, and estimated cross-price elasticity for VLNC cigarettes, using simulated demand tasks. Method: Forty New Zealand smokers sampled a VLNC cigarette and completed Cigarette Purchase Tasks to indicate their demand for regular cigarettes and VLNC cigarettes at a range of prices, and a cross-price task indicating how many regular cigarettes and VLNC cigarettes they would purchase at 0.5x, 1x, and 2x the current market price for regular cigarettes, assuming the price of VLNC cigarettes remained constant. They also rated the subjective effects of the VLNC cigarette and their usual-brand regular cigarettes. Results: Cross-price elasticity for VLNC cigarettes was estimated as 0.32 and was significantly positive, indicating that VLNC cigarettes are partially substitutable for regular cigarettes. VLNC cigarettes were rated as less satisfying and psychologically rewarding than regular cigarettes, but this was unrelated to demand or substitutability. Conclusion: VLNC cigarettes are potentially substitutable for regular cigarettes. Their availability may reduce tobacco consumption, nicotine intake and addiction; making it easier for smokers to quit. Implications: VLNC cigarettes share the behavioral and sensory components of smoking while delivering negligible levels of nicotine. Although smokers rated VLNCs as less satisfying than regular cigarettes, smokers said they would increase their consumption of VLNCs as the price of regular cigarettes increased, if VLNCs were available at a lower price. This suggests that VLNCs are partially substitutable for regular cigarettes. VLNCs can be part of an effective tobacco control strategy, by reducing nicotine dependence and improving health and financial outcomes for smokers.


Asunto(s)
Comercio/economía , Nicotina/economía , Productos de Tabaco/economía , Fumar Tabaco/economía , Dispositivos para Dejar de Fumar Tabaco/economía , Adolescente , Adulto , Conducta Adictiva/economía , Conducta Adictiva/epidemiología , Conducta Adictiva/terapia , Femenino , Humanos , Masculino , Nueva Zelanda/epidemiología , Nicotina/administración & dosificación , Cese del Hábito de Fumar/economía , Cese del Hábito de Fumar/métodos , Fumar Tabaco/epidemiología , Fumar Tabaco/terapia , Tabaquismo/economía , Tabaquismo/epidemiología , Tabaquismo/terapia , Adulto Joven
4.
J Gambl Stud ; 34(1): 255-274, 2018 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-28840412

RESUMEN

Gambling-related harm results primarily from financial losses. Internationally Australia continues to rank as the largest spending nation per capita on gambling products. This would suggest that Australian gamblers are at disproportionately high risk of harm despite almost two decades of industry scrutiny and regulation, and investment in research, treatment and education programs. However, declines in participation rates, per capita expenditure, household expenditure, national disposable income spent on gambling and problem gambling rates have been cited as evidence that fewer people are gambling, that gamblers are spending less, and that gambling safety in Australia has improved. The current study investigated these propositions using national population and accounts data, and statistics from Australia's two population-representative gambling surveys conducted in 1997-1998 and 2010-2011. Despite a falling participation rate the study found no real change in the number of people gambling overall, and increasing numbers consuming casino table games, race wagering and sports betting. Further found were increases rather than decreases in average gambler expenditure, overall, and across most products, particularly electronic gaming machines (EGMs). Potentially risky levels of average expenditure were observed in both periods, overall and for race wagering, casino table gaming, and EGMs. Changes in the proportion of income spent on gambling suggest risks declined overall and for race wagering and casino table gaming, but increased for EGMs. Finally, while problem gambling statistics were not comparable between periods, the study found double the number of moderate risk gamblers previously estimated for 2010-2011 amongst the 2 million Australians found to have experienced one or more gambling-related problems. The findings have implications for public health policy and resourcing, and the way in which prevalence and expenditure statistics have been interpreted by researchers, government and industry in Australia and elsewhere.


Asunto(s)
Conducta Adictiva/economía , Juego de Azar/economía , Control Interno-Externo , Adulto , Australia/epidemiología , Conducta Adictiva/psicología , Femenino , Juego de Azar/psicología , Gastos en Salud , Humanos , Masculino , Prevalencia , Riesgo , Asunción de Riesgos , Deportes
5.
Hum Psychopharmacol ; 32(3)2017 05.
Artículo en Inglés | MEDLINE | ID: mdl-28657187

RESUMEN

OBJECTIVE: Nowadays, the web is rapidly spreading, playing a significant role in the marketing or sale or distribution of "quasi" legal drugs, hence facilitating continuous changes in drug scenarios. The easily renewable and anarchic online drug-market is gradually transforming indeed the drug market itself, from a "street" to a "virtual" one, with customers being able to shop with a relative anonymity in a 24-hr marketplace. The hidden "deep web" is facilitating this phenomenon. The paper aims at providing an overview to mental health's and addiction's professionals on current knowledge about prodrug activities on the deep web. METHODS: A nonparticipant netnographic qualitative study of a list of prodrug websites (blogs, fora, and drug marketplaces) located into the surface web was here carried out. A systematic Internet search was conducted on Duckduckgo® and Google® whilst including the following keywords: "drugs" or "legal highs" or "Novel Psychoactive Substances" or "NPS" combined with the word deep web. RESULTS: Four themes (e.g., "How to access into the deepweb"; "Darknet and the online drug trading sites"; "Grams-search engine for the deep web"; and "Cryptocurrencies") and 14 categories were here generated and properly discussed. CONCLUSIONS: This paper represents a complete or systematical guideline about the deep web, specifically focusing on practical information on online drug marketplaces, useful for addiction's professionals.


Asunto(s)
Medicina de las Adicciones/métodos , Conducta Adictiva/terapia , Drogas Ilícitas/efectos adversos , Internet/tendencias , Medicina de las Adicciones/tendencias , Conducta Adictiva/economía , Conducta Adictiva/epidemiología , Medicamentos Falsificados/efectos adversos , Medicamentos Falsificados/economía , Humanos , Drogas Ilícitas/economía , Internet/economía , Psicotrópicos/efectos adversos , Psicotrópicos/economía
6.
BMC Public Health ; 17(1): 495, 2017 05 23.
Artículo en Inglés | MEDLINE | ID: mdl-28535784

RESUMEN

BACKGROUND: Many jurisdictions regularly conduct surveys to estimate the prevalence of problem gambling in their adult populations. However, the comparison of such estimates is problematic due to methodological variations between studies. Total consumption theory suggests that an association between mean electronic gaming machine (EGM) and casino gambling losses and problem gambling prevalence estimates may exist. If this is the case, then changes in EGM losses may be used as a proxy indicator for changes in problem gambling prevalence. To test for this association this study examines the relationship between aggregated losses on electronic gaming machines (EGMs) and problem gambling prevalence estimates for Australian states and territories between 1994 and 2016. METHODS: A Bayesian meta-regression analysis of 41 cross-sectional problem gambling prevalence estimates was undertaken using EGM gambling losses, year of survey and methodological variations as predictor variables. General population studies of adults in Australian states and territory published before 1 July 2016 were considered in scope. 41 studies were identified, with a total of 267,367 participants. Problem gambling prevalence, moderate-risk problem gambling prevalence, problem gambling screen, administration mode and frequency threshold were extracted from surveys. Administrative data on EGM and casino gambling loss data were extracted from government reports and expressed as the proportion of household disposable income lost. RESULTS: Money lost on EGMs is correlated with problem gambling prevalence. An increase of 1% of household disposable income lost on EGMs and in casinos was associated with problem gambling prevalence estimates that were 1.33 times higher [95% credible interval 1.04, 1.71]. There was no clear association between EGM losses and moderate-risk problem gambling prevalence estimates. Moderate-risk problem gambling prevalence estimates were not explained by the models (I 2 ≥ 0.97; R 2 ≤ 0.01). CONCLUSIONS: The present study adds to the weight of evidence that EGM losses are associated with the prevalence of problem gambling. No patterns were evident among moderate-risk problem gambling prevalence estimates, suggesting that this measure is either subject to pronounced measurement error or lacks construct validity. The high degree of residual heterogeneity raises questions about the validity of comparing problem gambling prevalence estimates, even after adjusting for methodological variations between studies.


Asunto(s)
Conducta Adictiva/economía , Conducta Adictiva/psicología , Juego de Azar/economía , Juego de Azar/psicología , Adulto , Anciano , Anciano de 80 o más Años , Australia/epidemiología , Teorema de Bayes , Conducta Adictiva/epidemiología , Estudios Transversales , Femenino , Juego de Azar/epidemiología , Humanos , Masculino , Persona de Mediana Edad , Modelos Teóricos , Prevalencia , Análisis de Regresión , Encuestas y Cuestionarios
7.
J Gambl Stud ; 33(2): 525-538, 2017 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-27363690

RESUMEN

Social casino games are online gambling-like games found on social networking sites. They are initially free to play, however, players are encouraged to make micro-transactions (i.e., in-game purchases) for additional game credits or functionality. As a result, they generate billions of dollars in revenue. Yet, little is known as to who purchases virtual credits, let alone why. In the present research, we assessed whether there are individual differences (impulsivity, reward sensitivity, competitiveness, and problem gambling severity) between who is and who is not likely to make micro-transactions during social casino game play. Moreover, we examined possible motivations for making micro-transactions (e.g., extend play, win back lost credits) and whether the individual difference variables of interest predict reported motivation(s) for making micro-transactions. Results showed that social casino gamers who engaged in micro-transactions reported significantly higher levels of impulsivity, reward sensitivity and problem gambling severity, but not competitiveness. In terms of motivation to make micro-transactions, desire to extend play was endorsed most frequently, followed by a desire to access additional features, chasing lost credits, and to speed up play. Lastly, among participants who made micro-transactions, reward sensitivity predicted making micro-transactions to chase lost credits. These results suggest the personality make-up of social casino gamers is important to understand who is likely to make micro-transactions as well as their motivation to do so-information that could prove useful for regulation of the industry.


Asunto(s)
Conducta Adictiva/economía , Juego de Azar/epidemiología , Conducta Impulsiva , Motivación , Recompensa , Adulto , Conducta Adictiva/psicología , Femenino , Juego de Azar/psicología , Humanos , Conducta Impulsiva/fisiología , Individualidad , Masculino , Motivación/fisiología
8.
J Gambl Stud ; 33(4): 1293-1310, 2017 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-27988862

RESUMEN

Evidence about social costs of gambling is scarce and the methodology for their calculation has been a subject to strong criticism. We aimed to estimate social costs of gambling in the Czech Republic 2012. This retrospective, prevalence based cost of illness study builds on the revised methodology of Australian Productivity Commission. Social costs of gambling were estimated by combining epidemiological and economic data. Prevalence data on negative consequences of gambling were taken from existing national epidemiological studies. Economic data were taken from various national and international sources. Consequences of problem and pathological gambling only were taken into account. In 2012, the social costs of gambling in the Czech Republic were estimated to range between 541,619 and 619,608 thousands EUR. While personal and family costs accounted for 63% of all social costs, direct medical costs were estimated to range from 0.25 to 0.28% of all social costs only. This is the first study which estimates social costs of gambling in any of the Central and East European countries. It builds upon the solid evidence about prevalence of gambling related problems in the Czech Republic and satisfactorily reliable economic data. However, there is a number of limitations stemming from assumptions that were made, which suggest that the methodology for the calculation of the social costs of gambling needs further development.


Asunto(s)
Conducta Adictiva/economía , Costo de Enfermedad , Juego de Azar/economía , Conducta Adictiva/psicología , República Checa , Juego de Azar/psicología , Humanos , Prevalencia , Estudios Retrospectivos , Autoinforme , Factores Socioeconómicos , Encuestas y Cuestionarios
10.
J Gambl Stud ; 31(3): 759-74, 2015 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-25656216

RESUMEN

In October 2008 all three major banks in Iceland went bankrupt with serious consequences for Icelandic society. The national currency lost more than half of its value and there was a sharp increase in household debts and prices for domestic goods. Very little is known about the potential effects of economic recessions on gambling participation and problem gambling. This study reports on the results of three national prevalence studies conducted before and after the economic collapse in Iceland. The same methodology and measures were used in all three studies to ensure their comparability and the studies included in total N = 8.249 participants. There was an increase in past year gambling participation which extended across most gambling types. Only participation on EGMs declined significantly after the economic collapse. Past year prevalence of problematic gambling increased but further examination revealed that this increase is most probably explained by an increase in card and internet gambling among young men. Moreover, those who experienced financial difficulties due to the economic recession were 52% more likely to have bought a lottery ticket during the recession compared to those who were not affected financially. Overall, the results indicate that serious national economic recessions have differential effects on gambling behavior.


Asunto(s)
Conducta Adictiva/economía , Juego de Azar/economía , Control Interno-Externo , Autoeficacia , Adulto , Conducta Adictiva/psicología , Estudios Transversales , Recesión Económica , Juego de Azar/psicología , Humanos , Islandia/epidemiología , Internet/estadística & datos numéricos , Masculino , Prevalencia , Asunción de Riesgos , Adulto Joven
11.
J Gambl Stud ; 31(2): 483-99, 2015 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-24337976

RESUMEN

As rates of Internet gambling participation increase worldwide, so too does the need to understand how people engage in this form of gambling. This study represents the first examination of actual Internet gambling records within Iceland, a Nordic country with an active Internet lottery market that imposes strict regulations on gambling operator licenses. We summarized electronic betting records of a cohort of subscribers to the Internet betting service provider Íslensk Getspá. We observed that the typical subscriber bet approximately 3 days per month and made fewer than two bets per gambling day, each worth approximately the equivalent of $4 US. Subscribers lost the bulk (96%) of the amount they wagered, for a total loss of approximately $40 across the 2-year window of observation. Although these observations do not support the view of Internet gambling as an activity that is inherently risky for the typical subscriber, we did observe discontinuity across the distributions of gambling behavior, with the top 1% of subscribers making more than three bets per day.


Asunto(s)
Conducta Adictiva/psicología , Juego de Azar/psicología , Internet/estadística & datos numéricos , Recompensa , Autoeficacia , Conducta Adictiva/economía , Juego de Azar/economía , Humanos , Islandia , Control Interno-Externo , Asunción de Riesgos , Deportes/economía
12.
J Gambl Stud ; 31(4): 1695-714, 2015 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-25063990

RESUMEN

Although electronic gaming machine (EGM) jackpots are widespread, little research has yet considered the impact of this feature on gamblers' behaviour. We present the results of an in-venue shadowing study, which provided measures of player investment and persistence (e.g. number of spins, time-on-machine) from participants undertaking one or more EGM sessions on their choice of machines. 234 participants (162 female) were recruited in-venue, with half (stratified by age and gender) primed by answering questions encouraging 'big-win' oriented ideation. Primed participants were more likely to select jackpot-oriented EGMs, and primed at-risk [Problem Gambling Severity Index (PGSI) > 4] gamblers tended to select machines with a higher median jackpot prize amount than others ([Formula: see text]). Neither PGSI nor priming was associated with the rate at which participants switched machines. EGM jackpots were associated with great spend overall, and PGSI score was associated with a greater spend per play. Positive interactions were found between jackpots and PGSI, and PGSI and priming in terms of predicting greater persistence. Finally a structural model of session level variables is presented, that incorporates positive feedback between money won and number of plays in an EGM session.


Asunto(s)
Conducta Adictiva/psicología , Juego de Azar/psicología , Recompensa , Asunción de Riesgos , Autoimagen , Adulto , Australia , Conducta Adictiva/economía , Conducta de Elección , Femenino , Juego de Azar/economía , Humanos , Masculino , Encuestas y Cuestionarios , Adulto Joven
13.
J Gambl Stud ; 31(4): 1317-35, 2015 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-25167843

RESUMEN

Demographic characteristics associated with gambling participation and problem gambling severity were investigated in a stratified random survey in Tasmania, Australia. Computer-assisted telephone interviews were conducted in March 2011 resulting in a representative sample of 4,303 Tasmanian residents aged 18 years or older. Overall, 64.8% of Tasmanian adults reported participating in some form of gambling in the previous 12 months. The most common forms of gambling were lotteries (46.5%), keno (24.3%), instant scratch tickets (24.3%), and electronic gaming machines (20.5%). Gambling severity rates were estimated at non-gambling (34.8%), non-problem gambling (57.4%), low risk gambling (5.3%), moderate risk (1.8%), and problem gambling (.7%). Compared to Tasmanian gamblers as a whole significantly higher annual participation rates were reported by couples with no children, those in full time paid employment, and people who did not complete secondary school. Compared to Tasmanian gamblers as a whole significantly higher gambling frequencies were reported by males, people aged 65 or older, and people who were on pensions or were unable to work. Compared to Tasmanian gamblers as a whole significantly higher gambling expenditure was reported by males. The highest average expenditure was for horse and greyhound racing ($AUD 1,556), double the next highest gambling activity electronic gaming machines ($AUD 767). Compared to Tasmanian gamblers as a whole problem gamblers were significantly younger, in paid employment, reported lower incomes, and were born in Australia. Although gambling participation rates appear to be falling, problem gambling severity rates remain stable. These changes appear to reflect a maturing gambling market and the need for population specific harm minimisation strategies.


Asunto(s)
Actitud Frente a la Salud , Conducta Adictiva/economía , Juego de Azar/economía , Asunción de Riesgos , Adulto , Anciano , Conducta Adictiva/epidemiología , Empleo , Femenino , Juego de Azar/epidemiología , Humanos , Relaciones Interpersonales , Masculino , Índice de Severidad de la Enfermedad , Problemas Sociales , Factores Socioeconómicos , Tasmania/epidemiología
15.
J Psychosoc Nurs Ment Health Serv ; 53(10): 41-7, 2015 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-26489103

RESUMEN

The current study is a secondary analysis that describes the mental, social, and economic health impacts of disordered gambling in older adults recovering from pathological gambling. The study sought to answer the following research questions: (a) What are the problem behaviors in the mental, social, and economic health dimensions?; and (b) What is the association between mental, social, and economic health impact dimensions and the South Oaks Gambling Screen score? The study population comprised a convenience sample of 40 older adults recovering from pathological gambling in the Midwestern United States. Participants were originally recruited from Gamblers Anonymous(®) meetings and gambling treatment centers. Significant findings for the current study population were: gambling causing depression, being fired from a job due to gambling, and still paying off gambling debt. Nurses should evaluate effects of disordered gambling, assess for disordered gambling, and include a financial assessment in routine care of this patient population.


Asunto(s)
Conducta Adictiva/psicología , Juego de Azar/psicología , Anciano , Anciano de 80 o más Años , Conducta Adictiva/economía , Femenino , Juego de Azar/economía , Humanos , Masculino , Persona de Mediana Edad , Medio Oeste de Estados Unidos , Conducta Social
16.
J Gambl Stud ; 30(3): 713-27, 2014 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-23526051

RESUMEN

In late 2008 and early 2009 the Australian Federal Government introduced a series of economic stimulus packages designed to maintain consumer spending in the early days of the Great Recession. When these packages were initiated the media suggested that the wide-spread availability of electronic gaming machines (EGMs, e.g. slot machines, poker machines, video lottery terminals) in Australia would result in stimulating the EGMs. Using state level monthly data we estimate that the stimulus packages led to an increase of 26 % in EGM revenues. This also resulted in over $60 million in additional tax revenue for State Governments. We also estimate a short-run aggregate income demand elasticity for EGMs to be approximately 2.


Asunto(s)
Conducta Adictiva/economía , Juego de Azar/economía , Recreación/economía , Impuestos/economía , Australia , Conducta Adictiva/psicología , Juego de Azar/epidemiología , Humanos , Renta , Motivación , Recompensa , Impuestos/estadística & datos numéricos
17.
Ann Behav Med ; 45(2): 180-91, 2013 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-23086590

RESUMEN

BACKGROUND: Low socioeconomic status (SES) exacerbates the high rate of smoking relapse in women following childbirth. PURPOSE: This study examined multiple models of potential mechanisms linking SES and postpartum smoking relapse among women who quit smoking due to pregnancy. METHODS: Participants were 251 women enrolled in a randomized clinical trial of a new postpartum smoking relapse prevention intervention. Four models of the prepartum mechanisms linking SES and postpartum smoking relapse were evaluated using a latent variable modeling approach. RESULTS: Each of the hypothesized models were a good fit for the data. As hypothesized, SES indirectly influenced postpartum smoking relapse through increased prepartum negative affect/stress, reduced sense of agency, and increased craving for cigarettes. However, the model that included craving as the sole final pathway between SES and relapse demonstrated superior fit when compared with all other models. CONCLUSIONS: Findings have implications for future interventions that aim to reduce postpartum relapse.


Asunto(s)
Periodo Posparto/psicología , Fumar/economía , Fumar/psicología , Clase Social , Adolescente , Adulto , Afecto , Conducta Adictiva/economía , Conducta Adictiva/psicología , Femenino , Humanos , Modelos Psicológicos
18.
Addict Biol ; 18(5): 836-45, 2013 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-22339949

RESUMEN

Brain-derived neurotrophic factor (BDNF) Val(66)Met genotype has been associated with neurobehavioral deficits. To examine its relevance for addiction, we examined BDNF genotype differences in drug-seeking behavior. Heroin-dependent volunteers (n = 128) completed an interview that assessed past-month naturalistic drug-seeking/use behaviors. In African Americans (n = 74), the Met allele was uncommon (carrier frequency 6.8%); thus, analyses focused on European Americans (n = 54), in whom the Met allele was common (carrier frequency 37.0%). In their natural setting, Met carriers (n = 20) reported more time- and cost-intensive heroin-seeking and more cigarette use than Val homozygotes (n = 34). BDNF Val(66)Met genotype predicted 18.4% of variance in 'weekly heroin investment' (purchasing time × amount × frequency). These data suggest that the BDNF Met allele may confer a 'preferred drug-invested' phenotype, resistant to moderating effects of higher drug prices and non-drug reinforcement. These preliminary hypothesis-generating findings require replication, but are consistent with pre-clinical data that demonstrate neurotrophic influence in drug reinforcement. Whether this genotype is relevant to other abused substances besides opioids or nicotine, or treatment response, remains to be determined.


Asunto(s)
Conducta Adictiva/genética , Factor Neurotrófico Derivado del Encéfalo/genética , Comportamiento de Búsqueda de Drogas/fisiología , Genotipo , Dependencia de Heroína/genética , Adolescente , Adulto , Negro o Afroamericano/genética , Sustitución de Aminoácidos , Análisis de Varianza , Conducta Adictiva/economía , Conducta Adictiva/epidemiología , Femenino , Frecuencia de los Genes , Dependencia de Heroína/economía , Dependencia de Heroína/epidemiología , Humanos , Entrevista Psicológica , Masculino , Metionina/genética , Persona de Mediana Edad , Fenotipo , Proyectos Piloto , Polimorfismo de Nucleótido Simple , Análisis de Regresión , Fumar/economía , Fumar/epidemiología , Fumar/genética , Valina/genética , Población Blanca/genética , Adulto Joven
19.
Eur J Public Health ; 23(1): 108-13, 2013 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-22434207

RESUMEN

BACKGROUND: Personal debt is now recognized as one of the many factors associated with common mental disorders (CMD). We aim to estimate the prevalence of 'specific' mental disorders based on ICD-10 research diagnostic criteria by type of debt and quantify the additional influence of addictive behaviours. METHOD: A random probability sample comprising 7461 respondents were interviewed for the third national survey of psychiatric morbidity of adults in England carried out in 2007. The prevalence of CMD was estimated from the administration of the CIS-R. Respondents were asked about sources of debt and their borrowing choices. RESULTS: In 2007, 8.5% of adults were in arrears. Adults in debt were three times more likely than those not in debt to have CMD. The increased likelihood of CMD among those in arrears was found for all CMD and was irrespective of source of debt--housing, utilities and purchases on credit. The situation was exacerbated among those with addictive behaviours--alcohol or drug dependence or problem gambling. Those with multiple sources of debt and who had to obtain money from pawnbrokers and moneylenders had the highest rate of CMD, ≈ 50%. CONCLUSIONS: Debt is one of the major risk factors for CMD. This has practical implications for both health services and financial services, which both need to be alert to the association and adapt and train their respective services accordingly so that people in debt can access help for mental disorders and people with mental disorders can access help for debt.


Asunto(s)
Financiación Personal , Trastornos Mentales/economía , Trastornos Mentales/psicología , Estrés Psicológico/economía , Adolescente , Adulto , Distribución por Edad , Anciano , Conducta Adictiva/economía , Conducta Adictiva/epidemiología , Conducta Adictiva/psicología , Inglaterra/epidemiología , Femenino , Encuestas Epidemiológicas , Humanos , Entrevistas como Asunto , Masculino , Trastornos Mentales/epidemiología , Persona de Mediana Edad , Trastornos Fóbicos/economía , Trastornos Fóbicos/epidemiología , Trastornos Fóbicos/psicología , Prevalencia , Factores de Riesgo , Distribución por Sexo , Factores Socioeconómicos , Estrés Psicológico/epidemiología , Estrés Psicológico/psicología , Encuestas y Cuestionarios , Adulto Joven
20.
Nervenarzt ; 84(5): 563-8, 2013 May.
Artículo en Alemán | MEDLINE | ID: mdl-23529775

RESUMEN

Extensive coherent clinical, psychopathological, neurobiological and genetic similarities with substance-related addictions justify the forthcoming classification of gambling addiction under the new category "Substance Use and Addictive Disorders" in the DSM-5. Thus, gambling addiction can be regarded as the prototype of behavioral addiction. In general it should be kept in mind that isolated gambling forms are associated with varying addictive potential due to specific situational and structural game characteristics. High rates of indebtedness, suicidality, social isolation and gambling-related crime often accompany pathological gambling. As a consequence gambling addiction represents a mental disorder with a significant economic burden. In Germany 12-month prevalence rates for problem gambling in adulthood range from 0.24 % to 0.64  % and for pathological gambling from 0.20 % to 0.56 %. Because gambling products rank among the so-called demeriting (i.e. potentially harmful) social activities, player and youth protection measures to prevent gambling disorders and associated crime should be best regulated as a state monopoly.


Asunto(s)
Conducta Adictiva/economía , Conducta Adictiva/epidemiología , Crimen/estadística & datos numéricos , Juego de Azar/economía , Juego de Azar/epidemiología , Suicidio/estadística & datos numéricos , Distribución por Edad , Conducta Adictiva/prevención & control , Crimen/prevención & control , Femenino , Juego de Azar/prevención & control , Alemania/epidemiología , Humanos , Masculino , Prevalencia , Factores de Riesgo , Clase Social , Prevención del Suicidio
SELECCIÓN DE REFERENCIAS
DETALLE DE LA BÚSQUEDA