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[Substance use and the usage of social media, computer games, and gambling among apprentices at vocational schools]. / Substanzkonsum und Nutzung von sozialen Medien, Computerspielen und Glücksspielen unter Auszubildenden an beruflichen Schulen.
Lochbühler, Kirsten; Rossa, Monika; Ebert, Christopher; Morgenstern, Matthis; Arnaud, Nicolas; Kraus, Ludwig.
Afiliación
  • Lochbühler K; IFT Institut für Therapieforschung, Centre for Mental Health and Addiction Research, München, Deutschland.
  • Rossa M; Institut für Allgemeinmedizin, Klinikum der Universität München, LMU München, München, Deutschland.
  • Ebert C; IFT Institut für Therapieforschung, Centre for Mental Health and Addiction Research, München, Deutschland.
  • Morgenstern M; IFT Institut für Therapieforschung, Centre for Mental Health and Addiction Research, München, Deutschland.
  • Arnaud N; Institut für Allgemeinmedizin, Klinikum der Universität München, LMU München, München, Deutschland.
  • Kraus L; IFT-Nord Institut für Therapie- und Gesundheitsforschung, Kiel, Deutschland.
Article en De | MEDLINE | ID: mdl-38526678
ABSTRACT

BACKGROUND:

The aim of the current study was to assess the prevalence of the (problematic) consumption of alcohol, tobacco, and cannabis as well as the (problematic) use of social media, e­products, computer games, and gambling among apprentices.

METHOD:

Cross-sectional survey of 4591 apprentices at 17 vocational schools from Bavaria, Schleswig-Holstein, and Hamburg. Data was collected using questionnaires between March 2021 and April 2022. The primary endpoints were the 30-day prevalence and the problematic consumption and usage behavior of the mentioned substances/behaviors using screening instruments.

RESULTS:

Among the assessed substances/behaviors, social media were used most frequently by the apprentices with a 30-day prevalence of 97.7%, followed by alcohol (64.3%) and computer games (55.8%). Cigarettes were consumed by 35.1%, e­products by 17.9%, and cannabis by 15.4% of the apprentices. Of the apprentices, 12.2% reported having gambled in the past 30 days. Rates of problematic use were 47.4% for alcohol, 18.0% for tobacco, 6.2% for e­products, and 1.6% for cannabis. Problematic use of social media was indicated by 45.0% of the apprentices, of gambling by 2.2%, and of computer games by 0.7%.

DISCUSSION:

These results suggest that apprentices constitute a risk group for problematic substance use, indicating increased need for intervention. In particular, secondary prevention efforts in the areas of alcohol and social media should be taken into consideration due to their widespread prevalence in the vocational school setting.
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Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Juegos de Video / Trastornos Relacionados con Sustancias / Medios de Comunicación Sociales / Juego de Azar Límite: Humans País/Región como asunto: Europa Idioma: De Revista: Bundesgesundheitsblatt Gesundheitsforschung Gesundheitsschutz Asunto de la revista: SAUDE PUBLICA Año: 2024 Tipo del documento: Article

Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Juegos de Video / Trastornos Relacionados con Sustancias / Medios de Comunicación Sociales / Juego de Azar Límite: Humans País/Región como asunto: Europa Idioma: De Revista: Bundesgesundheitsblatt Gesundheitsforschung Gesundheitsschutz Asunto de la revista: SAUDE PUBLICA Año: 2024 Tipo del documento: Article