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Michelangelo Effect in Virtual Sculpturing: Prospective for Motor Neurorehabilitation in the Metaverse.
Pascucci, Simona; Forte, Giorgia; Angelini, Elena; Marinozzi, Franco; Bini, Fabiano; Antonucci, Gabriella; Iosa, Marco; Tieri, Gaetano.
Afiliação
  • Pascucci S; Department of Mechanical and Aerospace Engineering, Sapienza University of Rome, Rome, Italy.
  • Forte G; Department of Mechanical and Aerospace Engineering, Sapienza University of Rome, Rome, Italy.
  • Angelini E; IRCCS Santa Lucia Foundation, Rome, Italy.
  • Marinozzi F; IRCCS Santa Lucia Foundation, Rome, Italy.
  • Bini F; Department of Mechanical and Aerospace Engineering, Sapienza University of Rome, Rome, Italy.
  • Antonucci G; IRCCS Santa Lucia Foundation, Rome, Italy.
  • Iosa M; IRCCS Santa Lucia Foundation, Rome, Italy.
  • Tieri G; Department of Psychology, Sapienza University of Rome, Rome, Italy.
J Cogn ; 7(1): 17, 2024.
Article em En | MEDLINE | ID: mdl-38312943
ABSTRACT
We investigated the Michelangelo effect, i.e. the facilitatory effect of a virtual art therapy in motor rehabilitation (Iosa et al. 2021), with a novel virtual reality paradigm in which users are engaged in motor exercises with 3D sculptures. In particular, thirty young adults were immersed in a virtual environment where they could sculpt, by using the real hands, some famous sculptures in the history of art, such as the David of Michelangelo, the Venus of Milo and the statue of Laocoon and His Sons, and their control stimuli, i.e. statues in very low resolution or cubes. We recorded the kinematics (length, the time to complete each trial, mean normalized jerk) and questionnaire answers (objective and subjective beauty, User Satisfaction Evaluation Questionnaire and Nasa Task Load Index). In general, we found that the perception of subjective and objective beauty was higher when sculpting the statues than control stimuli, the judgment of usability of the system was high. The perceived fatigue was not higher when sculpting the statues despite the longer time spent in completing the task that with respect to the control stimuli. Moreover, we found that the interaction with the experimental statues affected the fluidity and symmetry of hands movements. Finally, we discuss this evidence regarding the art therapy and neuroaesthetics principles for motor rehabilitation in the Metaverse with VR, including the possible role of virtual embodiment (illusory feeling to have a virtual body) for boosting the efficacy of the clinical applications.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Idioma: En Revista: J Cogn Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Itália

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Idioma: En Revista: J Cogn Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Itália