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1.
J Neurosci ; 43(49): 8504-8514, 2023 12 06.
Artigo em Inglês | MEDLINE | ID: mdl-37848285

RESUMO

Selecting suitable grasps on three-dimensional objects is a challenging visuomotor computation, which involves combining information about an object (e.g., its shape, size, and mass) with information about the actor's body (e.g., the optimal grasp aperture and hand posture for comfortable manipulation). Here, we used functional magnetic resonance imaging to investigate brain networks associated with these distinct aspects during grasp planning and execution. Human participants of either sex viewed and then executed preselected grasps on L-shaped objects made of wood and/or brass. By leveraging a computational approach that accurately predicts human grasp locations, we selected grasp points that disentangled the role of multiple grasp-relevant factors, that is, grasp axis, grasp size, and object mass. Representational Similarity Analysis revealed that grasp axis was encoded along dorsal-stream regions during grasp planning. Grasp size was first encoded in ventral stream areas during grasp planning then in premotor regions during grasp execution. Object mass was encoded in ventral stream and (pre)motor regions only during grasp execution. Premotor regions further encoded visual predictions of grasp comfort, whereas the ventral stream encoded grasp comfort during execution, suggesting its involvement in haptic evaluation. These shifts in neural representations thus capture the sensorimotor transformations that allow humans to grasp objects.SIGNIFICANCE STATEMENT Grasping requires integrating object properties with constraints on hand and arm postures. Using a computational approach that accurately predicts human grasp locations by combining such constraints, we selected grasps on objects that disentangled the relative contributions of object mass, grasp size, and grasp axis during grasp planning and execution in a neuroimaging study. Our findings reveal a greater role of dorsal-stream visuomotor areas during grasp planning, and, surprisingly, increasing ventral stream engagement during execution. We propose that during planning, visuomotor representations initially encode grasp axis and size. Perceptual representations of object material properties become more relevant instead as the hand approaches the object and motor programs are refined with estimates of the grip forces required to successfully lift the object.


Assuntos
Encéfalo , Desempenho Psicomotor , Humanos , Mapeamento Encefálico/métodos , Força da Mão , Mãos
2.
J Vis ; 24(5): 12, 2024 May 01.
Artigo em Inglês | MEDLINE | ID: mdl-38787569

RESUMO

Materials exhibit an extraordinary range of visual appearances. Characterizing and quantifying appearance is important not only for basic research on perceptual mechanisms but also for computer graphics and a wide range of industrial applications. Although methods exist for capturing and representing the optical properties of materials and how they vary across surfaces (Haindl & Filip, 2013), the representations are typically very high-dimensional, and how these representations relate to subjective perceptual impressions of material appearance remains poorly understood. Here, we used a data-driven approach to characterizing the perceived appearance characteristics of 30 samples of wood veneer using a "visual fingerprint" that describes each sample as a multidimensional feature vector, with each dimension capturing a different aspect of the appearance. Fifty-six crowd-sourced participants viewed triplets of movies depicting different wood samples as the sample rotated. Their task was to report which of the two match samples was subjectively most similar to the test sample. In another online experiment, 45 participants rated 10 wood-related appearance characteristics for each of the samples. The results reveal a consistent embedding of the samples across both experiments and a set of nine perceptual dimensions capturing aspects including the roughness, directionality, and spatial scale of the surface patterns. We also showed that a weighted linear combination of 11 image statistics, inspired by the rating characteristics, predicts perceptual dimensions well.


Assuntos
Madeira , Humanos , Feminino , Adulto , Masculino , Adulto Jovem , Propriedades de Superfície , Estimulação Luminosa/métodos , Percepção de Forma/fisiologia , Reconhecimento Visual de Modelos/fisiologia
3.
Mem Cognit ; 2023 Sep 05.
Artigo em Inglês | MEDLINE | ID: mdl-37668880

RESUMO

Many objects and materials in our environment are subject to transformations that alter their shape. For example, branches bend in the wind, ice melts, and paper crumples. Still, we recognize objects and materials across these changes, suggesting we can distinguish an object's original features from those caused by the transformations ("shape scission"). Yet, if we truly understand transformations, we should not only be able to identify their signatures but also actively apply the transformations to new objects (i.e., through imagination or mental simulation). Here, we investigated this ability using a drawing task. On a tablet computer, participants viewed a sample contour and its transformed version, and were asked to apply the same transformation to a test contour by drawing what the transformed test shape should look like. Thus, they had to (i) infer the transformation from the shape differences, (ii) envisage its application to the test shape, and (iii) draw the result. Our findings show that drawings were more similar to the ground truth transformed test shape than to the original test shape-demonstrating the inference and reproduction of transformations from observation. However, this was only observed for relatively simple shapes. The ability was also modulated by transformation type and magnitude but not by the similarity between sample and test shapes. Together, our findings suggest that we can distinguish between representations of original object shapes and their transformations, and can use visual imagery to mentally apply nonrigid transformations to observed objects, showing how we not only perceive but also 'understand' shape.

4.
Proc Natl Acad Sci U S A ; 117(21): 11735-11743, 2020 05 26.
Artigo em Inglês | MEDLINE | ID: mdl-32414926

RESUMO

Three-dimensional (3D) shape perception is one of the most important functions of vision. It is crucial for many tasks, from object recognition to tool use, and yet how the brain represents shape remains poorly understood. Most theories focus on purely geometrical computations (e.g., estimating depths, curvatures, symmetries). Here, however, we find that shape perception also involves sophisticated inferences that parse shapes into features with distinct causal origins. Inspired by marble sculptures such as Strazza's The Veiled Virgin (1850), which vividly depict figures swathed in cloth, we created composite shapes by wrapping unfamiliar forms in textile, so that the observable surface relief was the result of complex interactions between the underlying object and overlying fabric. Making sense of such structures requires segmenting the shape based on their causes, to distinguish whether lumps and ridges are due to the shrouded object or to the ripples and folds of the overlying cloth. Three-dimensional scans of the objects with and without the textile provided ground-truth measures of the true physical surface reliefs, against which observers' judgments could be compared. In a virtual painting task, participants indicated which surface ridges appeared to be caused by the hidden object and which were due to the drapery. In another experiment, participants indicated the perceived depth profile of both surface layers. Their responses reveal that they can robustly distinguish features belonging to the textile from those due to the underlying object. Together, these findings reveal the operation of visual shape-segmentation processes that parse shapes based on their causal origin.


Assuntos
Percepção de Forma/fisiologia , Escultura , Percepção Visual/fisiologia , Humanos , Processamento de Imagem Assistida por Computador , Máquina de Vetores de Suporte , Propriedades de Superfície , Análise e Desempenho de Tarefas , Têxteis
5.
J Vis ; 23(7): 8, 2023 07 03.
Artigo em Inglês | MEDLINE | ID: mdl-37432844

RESUMO

When we look at an object, we simultaneously see how glossy or matte it is, how light or dark, and what color. Yet, at each point on the object's surface, both diffuse and specular reflections are mixed in different proportions, resulting in substantial spatial chromatic and luminance variations. To further complicate matters, this pattern changes radically when the object is viewed under different lighting conditions. The purpose of this study was to simultaneously measure our ability to judge color and gloss using an image set capturing diverse object and illuminant properties. Participants adjusted the hue, lightness, chroma, and specular reflectance of a reference object so that it appeared to be made of the same material as a test object. Critically, the two objects were presented under different lighting environments. We found that hue matches were highly accurate, except for under a chromatically atypical illuminant. Chroma and lightness constancy were generally poor, but these failures correlated well with simple image statistics. Gloss constancy was particularly poor, and these failures were only partially explained by reflection contrast. Importantly, across all measures, participants were highly consistent with one another in their deviations from constancy. Although color and gloss constancy hold well in simple conditions, the variety of lighting and shape in the real world presents significant challenges to our visual system's ability to judge intrinsic material properties.


Assuntos
Iluminação , Humanos
6.
Behav Brain Sci ; 46: e386, 2023 Dec 06.
Artigo em Inglês | MEDLINE | ID: mdl-38054335

RESUMO

Everyone agrees that testing hypotheses is important, but Bowers et al. provide scant details about where hypotheses about perception and brain function should come from. We suggest that the answer lies in considering how information about the outside world could be acquired - that is, learned - over the course of evolution and development. Deep neural networks (DNNs) provide one tool to address this question.


Assuntos
Encéfalo , Redes Neurais de Computação , Humanos , Aprendizagem
7.
PLoS Comput Biol ; 17(6): e1008981, 2021 06.
Artigo em Inglês | MEDLINE | ID: mdl-34061825

RESUMO

Shape is a defining feature of objects, and human observers can effortlessly compare shapes to determine how similar they are. Yet, to date, no image-computable model can predict how visually similar or different shapes appear. Such a model would be an invaluable tool for neuroscientists and could provide insights into computations underlying human shape perception. To address this need, we developed a model ('ShapeComp'), based on over 100 shape features (e.g., area, compactness, Fourier descriptors). When trained to capture the variance in a database of >25,000 animal silhouettes, ShapeComp accurately predicts human shape similarity judgments between pairs of shapes without fitting any parameters to human data. To test the model, we created carefully selected arrays of complex novel shapes using a Generative Adversarial Network trained on the animal silhouettes, which we presented to observers in a wide range of tasks. Our findings show that incorporating multiple ShapeComp dimensions facilitates the prediction of human shape similarity across a small number of shapes, and also captures much of the variance in the multiple arrangements of many shapes. ShapeComp outperforms both conventional pixel-based metrics and state-of-the-art convolutional neural networks, and can also be used to generate perceptually uniform stimulus sets, making it a powerful tool for investigating shape and object representations in the human brain.


Assuntos
Biologia Computacional/métodos , Reconhecimento Visual de Modelos , Animais , Humanos , Estimulação Luminosa
8.
J Vis ; 22(7): 6, 2022 06 01.
Artigo em Inglês | MEDLINE | ID: mdl-35713928

RESUMO

Specular highlights are the most important image feature for surface gloss perception. Yet, recognizing whether a bright patch in an image is due to specular reflection or some other cause (e.g., texture marking) is challenging, and it remains unclear how the visual system reliably identifies highlights. There is currently no image-computable model that emulates human highlight identification, so here we sought to develop a neural network that reproduces observers' characteristic successes and failures. We rendered 179,085 images of glossy, undulating, textured surfaces. Given such images as input, a feedforward convolutional neural network was trained to output an image containing only the specular reflectance component. Participants viewed such images and reported whether or not specific pixels were highlights. The queried pixels were carefully selected to distinguish between ground truth and a simple thresholding of image intensity. The neural network outperformed the simple thresholding model-and ground truth-at predicting human responses. We then used a genetic algorithm to selectively delete connections within the neural network to identify variants of the network that approximated human judgments even more closely. The best resulting network shared 68% of the variance with human judgments-more than the unpruned network. As a first step toward interpreting the network, we then used representational similarity analysis to compare its inner representations to a wide variety of hand-engineered image features. We find that the network learns representations that are similar not only to directly image-computable predictors but also to more complex predictors such as intrinsic or geometric factors, as well as some indications of photo-geometrical constraints learned by the network. However, our network fails to replicate human response patterns to violations of photo-geometric constraints (rotated highlights) as described by other authors.


Assuntos
Aprendizado Profundo , Humanos , Julgamento , Redes Neurais de Computação , Resolução de Problemas , Propriedades de Superfície
9.
J Vis ; 22(4): 4, 2022 03 02.
Artigo em Inglês | MEDLINE | ID: mdl-35266961

RESUMO

Distinguishing mirror from glass is a challenging visual inference, because both materials derive their appearance from their surroundings, yet we rarely experience difficulties in telling them apart. Very few studies have investigated how the visual system distinguishes reflections from refractions and to date, there is no image-computable model that emulates human judgments. Here we sought to develop a deep neural network that reproduces the patterns of visual judgments human observers make. To do this, we trained thousands of convolutional neural networks on more than 750,000 simulated mirror and glass objects, and compared their performance with human judgments, as well as alternative classifiers based on "hand-engineered" image features. For randomly chosen images, all classifiers and humans performed with high accuracy, and therefore correlated highly with one another. However, to assess how similar models are to humans, it is not sufficient to compare accuracy or correlation on random images. A good model should also predict the characteristic errors that humans make. We, therefore, painstakingly assembled a diagnostic image set for which humans make systematic errors, allowing us to isolate signatures of human-like performance. A large-scale, systematic search through feedforward neural architectures revealed that relatively shallow (three-layer) networks predicted human judgments better than any other models we tested. This is the first image-computable model that emulates human errors and succeeds in distinguishing mirror from glass, and hints that mid-level visual processing might be particularly important for the task.


Assuntos
Redes Neurais de Computação , Percepção Visual , Humanos
10.
J Vis ; 22(4): 17, 2022 03 02.
Artigo em Inglês | MEDLINE | ID: mdl-35353153

RESUMO

Color constancy is our ability to perceive constant colors across varying illuminations. Here, we trained deep neural networks to be color constant and evaluated their performance with varying cues. Inputs to the networks consisted of two-dimensional images of simulated cone excitations derived from three-dimensional (3D) rendered scenes of 2,115 different 3D shapes, with spectral reflectances of 1,600 different Munsell chips, illuminated under 278 different natural illuminations. The models were trained to classify the reflectance of the objects. Testing was done with four new illuminations with equally spaced CIEL*a*b* chromaticities, two along the daylight locus and two orthogonal to it. High levels of color constancy were achieved with different deep neural networks, and constancy was higher along the daylight locus. When gradually removing cues from the scene, constancy decreased. Both ResNets and classical ConvNets of varying degrees of complexity performed well. However, DeepCC, our simplest sequential convolutional network, represented colors along the three color dimensions of human color vision, while ResNets showed a more complex representation.


Assuntos
Percepção de Cores , Visão de Cores , Humanos , Iluminação , Estimulação Luminosa , Células Fotorreceptoras Retinianas Cones
11.
J Neurophysiol ; 125(4): 1330-1338, 2021 04 01.
Artigo em Inglês | MEDLINE | ID: mdl-33596725

RESUMO

How humans visually select where to grasp an object depends on many factors, including grasp stability and preferred grasp configuration. We examined how endpoints are selected when these two factors are brought into conflict: Do people favor stable grasps or do they prefer their natural grasp configurations? Participants reached to grasp one of three cuboids oriented so that its two corners were either aligned with, or rotated away from, each individual's natural grasp axis (NGA). All objects were made of brass (mass: 420 g), but the surfaces of their sides were manipulated to alter friction: 1) all-brass, 2) two opposing sides covered with wood, and the other two remained of brass, or 3) two opposing sides covered with sandpaper, and the two remaining brass sides smeared with Vaseline. Grasps were evaluated as either clockwise (thumb to the left of finger in frontal plane) or counterclockwise of the NGA. Grasp endpoints depended on both object orientation and surface material. For the all-brass object, grasps were bimodally distributed in the NGA-aligned condition but predominantly clockwise in the NGA-unaligned condition. These data reflected participants' natural grasp configuration independently of surface material. When grasping objects with different surface materials, endpoint selection changed: Participants sacrificed their usual grasp configuration to choose the more stable object sides. A model in which surface material shifts participants' preferred grip angle proportionally to the perceived friction of the surfaces accounts for our results. Our findings demonstrate that a stable grasp is more important than a biomechanically comfortable grasp configuration.NEW & NOTEWORTHY When grasping an object, humans can place their fingers at several positions on its surface. The selection of these endpoints depends on many factors, with two of the most important being grasp stability and grasp configuration. We put these two factors in conflict and examine which is considered more important. Our results highlight that humans are not reluctant to adopt unusual grasp configurations to satisfy grasp stability.


Assuntos
Dedos/fisiologia , Atividade Motora/fisiologia , Desempenho Psicomotor/fisiologia , Percepção Espacial/fisiologia , Adulto , Feminino , Fricção , Humanos , Masculino , Adulto Jovem
12.
PLoS Comput Biol ; 16(8): e1008018, 2020 08.
Artigo em Inglês | MEDLINE | ID: mdl-32813688

RESUMO

Visually inferring material properties is crucial for many tasks, yet poses significant computational challenges for biological vision. Liquids and gels are particularly challenging due to their extreme variability and complex behaviour. We reasoned that measuring and modelling viscosity perception is a useful case study for identifying general principles of complex visual inferences. In recent years, artificial Deep Neural Networks (DNNs) have yielded breakthroughs in challenging real-world vision tasks. However, to model human vision, the emphasis lies not on best possible performance, but on mimicking the specific pattern of successes and errors humans make. We trained a DNN to estimate the viscosity of liquids using 100.000 simulations depicting liquids with sixteen different viscosities interacting in ten different scenes (stirring, pouring, splashing, etc). We find that a shallow feedforward network trained for only 30 epochs predicts mean observer performance better than most individual observers. This is the first successful image-computable model of human viscosity perception. Further training improved accuracy, but predicted human perception less well. We analysed the network's features using representational similarity analysis (RSA) and a range of image descriptors (e.g. optic flow, colour saturation, GIST). This revealed clusters of units sensitive to specific classes of feature. We also find a distinct population of units that are poorly explained by hand-engineered features, but which are particularly important both for physical viscosity estimation, and for the specific pattern of human responses. The final layers represent many distinct stimulus characteristics-not just viscosity, which the network was trained on. Retraining the fully-connected layer with a reduced number of units achieves practically identical performance, but results in representations focused on viscosity, suggesting that network capacity is a crucial parameter determining whether artificial or biological neural networks use distributed vs. localized representations.


Assuntos
Modelos Neurológicos , Redes Neurais de Computação , Viscosidade , Percepção Visual/fisiologia , Adulto , Biologia Computacional , Feminino , Humanos , Masculino , Adulto Jovem
13.
PLoS Comput Biol ; 16(8): e1008081, 2020 08.
Artigo em Inglês | MEDLINE | ID: mdl-32750070

RESUMO

We rarely experience difficulty picking up objects, yet of all potential contact points on the surface, only a small proportion yield effective grasps. Here, we present extensive behavioral data alongside a normative model that correctly predicts human precision grasping of unfamiliar 3D objects. We tracked participants' forefinger and thumb as they picked up objects of 10 wood and brass cubes configured to tease apart effects of shape, weight, orientation, and mass distribution. Grasps were highly systematic and consistent across repetitions and participants. We employed these data to construct a model which combines five cost functions related to force closure, torque, natural grasp axis, grasp aperture, and visibility. Even without free parameters, the model predicts individual grasps almost as well as different individuals predict one another's, but fitting weights reveals the relative importance of the different constraints. The model also accurately predicts human grasps on novel 3D-printed objects with more naturalistic geometries and is robust to perturbations in its key parameters. Together, the findings provide a unified account of how we successfully grasp objects of different 3D shape, orientation, mass, and mass distribution.


Assuntos
Força da Mão/fisiologia , Modelos Biológicos , Desempenho Psicomotor/fisiologia , Adulto , Biologia Computacional , Feminino , Mãos/fisiologia , Humanos , Masculino , Torque , Adulto Jovem
14.
J Opt Soc Am A Opt Image Sci Vis ; 38(2): 203-210, 2021 Feb 01.
Artigo em Inglês | MEDLINE | ID: mdl-33690530

RESUMO

While much attention has been given to understanding biases in gloss perception (e.g., changes in perceived reflectance as a function of lighting, shape, viewpoint, and other factors), here we investigated sensitivity to changes in surface reflectance. We tested how visual sensitivity to differences in specular reflectance varies as a function of the magnitude of specular reflectance. Stimuli consisted of renderings of glossy objects under natural illumination. Using maximum likelihood difference scaling (MLDS), we created a perceptual scaling of the specular reflectance parameter of the Ward reflectance model. Then, using the method of constant stimuli and a standard 2AFC procedure, we obtained psychometric functions for gloss discrimination across a range of reflectance values derived from the perceptual scale. Both methods demonstrate that discriminability is significantly diminished at high levels of specular reflectance, thus indicating that gloss sensitivity depends on the magnitude of change in the image produced by different reflectance values. Taken together, these experiments also suggest that internal sensory noise remains constant for suprathreshold and near-threshold intervals of specular reflectance, which supports the use of MLDS as a highly efficient method for evaluating gloss sensitivity.

15.
Perception ; 50(2): 140-153, 2021 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-33377849

RESUMO

Does recognizing the transformations that gave rise to an object's retinal image contribute to early object recognition? It might, because finding a partially occluded object among similar objects that are not occluded is more difficult than finding an object that has the same retinal image shape without evident occlusion. If this is because the occlusion is recognized as such, we might see something similar for other transformations. We confirmed that it is difficult to find a cookie with a section missing when this was the result of occlusion. It is not more difficult to find a cookie from which a piece has been bitten off than to find one that was baked in a similar shape. On the contrary, the bite marks help detect the bitten cookie. Thus, biting off a part of a cookie has very different effects on visual search than occluding part of it. These findings do not support the idea that observers rapidly and automatically compensate for the ways in which objects' shapes are transformed to give rise to the objects' retinal images. They are easy to explain in terms of detecting characteristic features in the retinal image that such transformations may hide or create.


Assuntos
Alimentos , Percepção Visual , Humanos , Reconhecimento Visual de Modelos
16.
J Vis ; 21(12): 14, 2021 11 01.
Artigo em Inglês | MEDLINE | ID: mdl-34817568

RESUMO

The visual computations underlying human gloss perception remain poorly understood, and to date there is no image-computable model that reproduces human gloss judgments independent of shape and viewing conditions. Such a model could provide a powerful platform for testing hypotheses about the detailed workings of surface perception. Here, we made use of recent developments in artificial neural networks to test how well we could recreate human responses in a high-gloss versus low-gloss discrimination task. We rendered >70,000 scenes depicting familiar objects made of either mirror-like or near-matte textured materials. We trained numerous classifiers to distinguish the two materials in our images-ranging from linear classifiers using simple pixel statistics to convolutional neural networks (CNNs) with up to 12 layers-and compared their classifications with human judgments. To determine which classifiers made the same kinds of errors as humans, we painstakingly identified a set of 60 images in which human judgments are consistently decoupled from ground truth. We then conducted a Bayesian hyperparameter search to identify which out of several thousand CNNs most resembled humans. We found that, although architecture has only a relatively weak effect, high correlations with humans are somewhat more typical in networks of shallower to intermediate depths (three to five layers). We also trained deep convolutional generative adversarial networks (DCGANs) of different depths to recreate images based on our high- and low-gloss database. Responses from human observers show that two layers in a DCGAN can recreate gloss recognizably for human observers. Together, our results indicate that human gloss classification can best be explained by computations resembling early to mid-level vision.


Assuntos
Redes Neurais de Computação , Percepção , Teorema de Bayes , Humanos , Percepção Visual
17.
J Vis ; 20(6): 2, 2020 06 03.
Artigo em Inglês | MEDLINE | ID: mdl-32492099

RESUMO

Object shape is an important cue to material identity and for the estimation of material properties. Shape features can affect material perception at different levels: at a microscale (surface roughness), mesoscale (textures and local object shape), or megascale (global object shape) level. Examples for local shape features include ripples in drapery, clots in viscous liquids, or spiraling creases in twisted objects. Here, we set out to test the role of such shape features on judgments of material properties softness and weight. For this, we created a large number of novel stimuli with varying surface shape features. We show that those features have distinct effects on softness and weight ratings depending on their type, as well as amplitude and frequency, for example, increasing numbers and pointedness of spikes makes objects appear harder and heavier. By also asking participants to name familiar objects, materials, and transformations they associate with our stimuli, we can show that softness and weight judgments do not merely follow from semantic associations between particular stimuli and real-world object shapes. Rather, softness and weight are estimated from surface shape, presumably based on learned heuristics about the relationship between a particular expression of surface features and material properties. In line with this, we show that correlations between perceived softness or weight and surface curvature vary depending on the type of surface feature. We conclude that local shape features have to be considered when testing the effects of shape on the perception of material properties such as softness and weight.


Assuntos
Percepção de Forma/fisiologia , Manufaturas , Percepção do Tato/fisiologia , Adulto , Feminino , Humanos , Julgamento , Masculino , Adulto Jovem
18.
J Vis ; 20(6): 6, 2020 06 03.
Artigo em Inglês | MEDLINE | ID: mdl-32516356

RESUMO

Visually inferring the elasticity of a bouncing object poses a challenge to the visual system: The observable behavior of the object depends on its elasticity but also on extrinsic factors, such as its initial position and velocity. Estimating elasticity requires disentangling these different contributions to the observed motion. We created 2-second simulations of a cube bouncing in a room and varied the cube's elasticity in 10 steps. The cube's initial position, orientation, and velocity were varied randomly to gain three random samples for each level of elasticity. We systematically limited the visual information by creating three versions of each stimulus: (a) a full rendering of the scene, (b) the cube in a completely black environment, and (c) a rigid version of the cube following the same trajectories but without rotating or deforming (also in a completely black environment). Thirteen observers rated the apparent elasticity of the cubes and the typicality of their motion. Generally, stimuli were judged as less typical if they showed rigid motion without rotations, highly elastic cubes, or unlikely events. Overall, elasticity judgments correlated strongly with the true elasticity but did not show perfect constancy. Yet, importantly, we found similar results for all three stimulus conditions, despite significant differences in their apparent typicality. This suggests that the trajectory alone contains the information required to make elasticity judgments.


Assuntos
Elasticidade/fisiologia , Percepção de Movimento/fisiologia , Adulto , Simulação por Computador , Feminino , Humanos , Julgamento , Masculino , Movimento (Física) , Orientação , Adulto Jovem
19.
J Vis ; 20(4): 11, 2020 04 09.
Artigo em Inglês | MEDLINE | ID: mdl-32315403

RESUMO

Human observers are remarkably good at perceiving constant object color across illumination changes. However, there are numerous other factors that can modulate surface appearance, such as aging, bleaching, staining, or soaking. Despite this, we are often able to identify material properties across such transformations. Little is known about how and to what extent we can compensate for the accompanying color transformations. Here we investigated whether humans could reproduce the original color of bleached fabrics. We treated 12 different fabric samples with a commercial bleaching product. Bleaching increased luminance and decreased saturation. We presented photographs of the original and bleached samples on a computer screen and asked observers to match the fabric colors to an adjustable matching disk. Different groups of observers produced matches for original and bleached samples. One group of observers were instructed to match the color of the bleached samples as they were before bleaching (i.e., compensate for the effects of bleaching); another, to accurately match color appearance. Observers did compensate significantly for the effects of bleaching when instructed to do so, but not in the appearance match condition. Results of a second experiment suggest that observers achieve color consistency, at least in part, through a strategy based on local spatial differences within the bleached samples. According to the results of a third experiment, these local spatial differences are likely to be the perceptual image cues that allow participants to determine whether a sample is bleached. When the effect of bleaching was limited or uniformly distributed across a sample's surface, observers were uncertain about the bleaching magnitude and seemed to apply cognitive strategies to achieve color consistency.


Assuntos
Clareadores/farmacologia , Percepção de Cores/fisiologia , Retina/fisiologia , Têxteis , Humanos , Iluminação , Estimulação Luminosa
20.
J Neurophysiol ; 121(3): 996-1010, 2019 03 01.
Artigo em Inglês | MEDLINE | ID: mdl-30673359

RESUMO

The material-weight illusion (MWI) occurs when an object that looks heavy (e.g., stone) and one that looks light (e.g., Styrofoam) have the same mass. When such stimuli are lifted, the heavier-looking object feels lighter than the lighter-looking object, presumably because well-learned priors about the density of different materials are violated. We examined whether a similar illusion occurs when a certain weight distribution is expected (such as the metal end of a hammer being heavier), but weight is uniformly distributed. In experiment 1, participants lifted bipartite objects that appeared to be made of two materials (combinations of stone, Styrofoam, and wood) but were manipulated to have a uniform weight distribution. Most participants experienced an inverted MWI (i.e., the heavier-looking side felt heavier), suggesting an integration of incoming sensory information with density priors. However, a replication of the classic MWI was found when the objects appeared to be uniformly made of just one of the materials ( experiment 2). Both illusions seemed to be independent of the forces used when the objects were lifted. When lifting bipartite objects but asked to judge the weight of the whole object, participants experienced no illusion ( experiment 3). In experiment 4, we investigated weight perception in objects with a nonuniform weight distribution and again found evidence for an integration of prior and sensory information. Taken together, our seemingly contradictory results challenge most theories about the MWI. However, Bayesian integration of competing density priors with the likelihood of incoming sensory information may explain the opposing illusions. NEW & NOTEWORTHY We report a novel weight illusion that contradicts all current explanations of the material-weight illusion: When lifting an object composed of two materials, the heavier-looking side feels heavier, even when the true weight distribution is uniform. The opposite (classic) illusion is found when the same materials are lifted in two separate objects. Identifying the common mechanism underlying both illusions will have implications for perception more generally. A potential candidate is Bayesian inference with competing priors.


Assuntos
Ilusões , Percepção de Peso/fisiologia , Feminino , Humanos , Masculino , Adulto Jovem
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