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This study evaluated the effects of target sizes on biomechanical and cognitive load and the performance of virtual reality (VR) interactions. In a repeated-measures laboratory study, each of the twenty participants performed standardised VR tasks with three different target sizes: small, medium, and large. During the VR tasks, biomechanical load in the neck and shoulders (joint angles, joint moments, and muscle activity), cognitive load (perceived workload and cognitive stress), and task performance (completion time) were collected. The neck and shoulder joint angles, joint moments, and muscle activities were greater with the large targets compared to the medium and small targets. Moreover, the larger VR targets caused greater temporal demand and longer task completion time compared to the other target sizes. These findings indicate that target sizes in VR interfaces play important roles in biomechanical and cognitive load as well as task performance.
This study investigated the effects of target sizes on biomechanical and cognitive load and the performance of virtual reality (VR) interactions. The results showed that the VR target size is an important design factor affecting neck and shoulder joint angles, moments, muscle activity, temporal demand, and performance measures.
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The primary aim of this laboratory-based human subject study was to evaluate the biomechanical loading associated with mining vehicles' multi-axial whole body vibration (WBV) by comparing joint torque and muscle activity in the neck and low back during three vibration conditions: mining vehicles' multi-axial, on-road vehicles' vertical-dominant, and no vibration. Moreover, the secondary aim was to determine the efficacy of a vertical passive air suspension and a prototype multi-axial active suspension seat in reducing WBV exposures and associated biomechanical loading measures. The peak joint torque and muscle activity in the neck and low back were higher when exposed to multi-axial vibration compared to the vertical-dominant or no vibration condition. When comparing the two suspension seats, there were limited differences in WBV, joint torque, and muscle activity. These results indicate that there is a need to develop more effective engineering controls to lower exposures to multi-axial WBV and related biomechanical loading. Practitioner Summary: This study found that mining vehicles' multi-axial WBV can increase biomechanical loading in the neck and back more so than on-road vehicles' vertical-dominant WBV. While a newly-developed multi-axial active suspension seat slightly reduced the overall WBV exposures, the results indicate that more effective engineering controls should be developed. Abbreviation: APDF: amplitude probability density function; Aw: weighted average vibration; BMI: body mass index; C7: The 7th cervical vertebra; EMG: electromyography; ES: erector spinae; IRB: institutional review board; ISO: International Organization for Standardization; L5/S1: the fifth lumbar vertebra (L5)/the first sacral vertebra(S1); MSDs: musculoskeletal disorders; MVC: maximum voluntary contraction; PSD: power spectral density; RVC: reference voluntary contraction; SCM: sternocleidomastoid; SD: standard deviation; SPL: splenius capitis; TRAP: trapezius; VDV: vibration dose value; WBV: whole body vibration.
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Dor Lombar , Exposição Ocupacional , Humanos , Veículos Automotores , Torque , Desenho de Equipamento , MúsculosRESUMO
Heavy vehicle operators suffer from increased fall risk, potentially due to exposure to whole-body vibration (WBV) that compromises postural control. This study aimed to characterize the relative impacts of multi-axial WBV vs. vertical-dominant WBV on dynamic postural control during sit-to-stand transition and stair descent, following prolonged vibration exposures. We also compared the effectiveness of a standard (single-axial passive suspension) seat with a multi-axial active suspension seat intervention. Vertical-dominant WBV adversely affected dynamic postural control. However, multi-axial WBV had no added adverse effects on postural control compared to vertical-dominant WBV. The multi-axial active suspension system did not outperform the standard seat in mitigating vibration effects on postural control during exposures but led to faster recovery during breaks between exposures. Overall, our results confirmed the negative effects of WBV on dynamic postural control but did not detect any additional negative effects associated with multi-axial WBV when compared to vertical-dominant WBV.
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Augmented reality (AR) interactions have been associated with increased biomechanical loads on the neck and shoulders. To provide a better understanding of the factors that may impact such biomechanical loads, this repeated-measures laboratory study evaluated the effects of error rates and target sizes on neck and shoulder biomechanical loads during two standardized AR tasks (omni-directional pointing and cube placing). Twenty participants performed the two AR tasks with different error rates and target sizes. During the tasks, angles, moments, and muscle activity in the neck and shoulders were measured. The results showed that the target sizes and error rates significantly affected angles, moments, and muscle activity in the neck and shoulder regions. Specifically, the presence of errors increased neck extension, shoulder flexion angles and associated moments. Muscle activity in the neck (splenius capitis) and shoulder (anterior and medial deltoids) also increased when the errors were introduced. Moreover, interacting with larger targets resulted in greater neck extension moments and shoulder abduction angles along with higher muscle activity in the splenius capitis and upper trapezius muscles. These findings indicate the importance of reducing errors and incorporating appropriate target sizes in the AR interfaces to minimize risks of musculoskeletal discomfort and injuries in the neck and shoulders.
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Realidade Aumentada , Ombro , Humanos , Ombro/fisiologia , Pescoço , Músculos do Pescoço , Movimento , Fenômenos Biomecânicos , EletromiografiaRESUMO
This study characterized physical risk factors associated with injuries during a Dungeness crab harvesting task and evaluated the efficacy of a fishermen-developed ergonomic control (banger bar) in mitigating physical risk factors, including biomechanical loads in the low back, shoulders, and upper extremities, and postural instability. In a repeated-measures laboratory study, 25 healthy male participants performed manual crab harvesting tasks in five conditions: without any banger bar (control) and with 4 bars of differing heights or designs. The results showed that the ergonomic control reduced trunk and shoulder angles, L5/S1, and shoulder moments; muscle activities in low back, shoulders, and upper extremities; perceived exertion ratings; and postural sway measures. Moreover, these measures were lowest when the bar height was at 60 cm, indicating that the banger bar can reduce the risk of musculoskeletal injuries and postural instability, and that bar height is an important factor affecting these injury risk measures.
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Braquiúros , Animais , Humanos , Masculino , Ombro/fisiologia , Ergonomia , Extremidade Superior , Postura/fisiologia , Fenômenos Biomecânicos/fisiologia , EletromiografiaRESUMO
The aim of this study was to evaluate a passive upper-limb exoskeleton as an ergonomic control to reduce the musculoskeletal load in the shoulders associated with augmented reality (AR) interactions. In a repeated-measures laboratory study, each of the 20 participants performed a series of AR tasks with and without a commercially-available upper-limb exoskeleton. During the AR tasks, muscle activity (anterior, middle, posterior deltoid, and upper trapezius), shoulder joint postures/moment, and self-reported discomfort were collected. The results showed that the exoskeleton significantly reduced muscle activity in the upper trapezius and deltoid muscle groups and self-reported discomfort. However, the shoulder postures and task performance measures were not affected by the exoskeleton during the AR interactions. Given the significant decrease in muscle activity and discomfort without compromising task performance, a passive exoskeleton can be an effective ergonomic control measure to reduce the risks of developing musculoskeletal discomfort or injuries in the shoulder regions.
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Realidade Aumentada , Exoesqueleto Energizado , Músculos Superficiais do Dorso , Humanos , Músculo Esquelético/fisiologia , Eletromiografia , Extremidade Superior/fisiologia , Ombro/fisiologia , Fenômenos BiomecânicosRESUMO
This study evaluated whole body vibration (WBV), non-driving task performance, muscle activity, and self-reported discomfort and motion sickness between different seat suspension systems in a simulated vehicle environment. In a repeated-measures laboratory experiment where field-measured 6-degree-of-freedom (6-DOF) passenger vehicle vibration was replicated on a 6-DOF motion platform, we measured WBV, non-driving task (pointing, typing, web-browsing, and reading) performance, low back (erector spinae), shoulders (trapezius) and neck (splenius capitis and sternocleido-mastoid) muscle activity, and self-reported discomfort and motion sickness from three different seats: a vertical (z-axis) active suspension, multi-axial active suspension [vertical (z-axis) + lateral (y-axis)], and a static suspension-less seat (current seat type in all passenger cars). Both the vertical and multi-axial active suspension seats significantly reduced the vertical WBV exposure (p < 0.0001). However, no significant differences were found in non-driving task performance (p > 0.30), muscle activity (p > 0.22), self-reported discomfort (p > 0.07), and motion sickness (p = 0.53) across three different seats. These findings indicate that the active suspension seats may have potential to future reduce the vertical and total WBV exposures, respectively. However, none of the suspension seats demonstrate any significant benefits on the non-driving task performance, muscle activity, self-reported discomfort and motion sickness measures in a simulated vehicle environment.
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Dor Lombar , Exposição Ocupacional , Desenho de Equipamento , Ergonomia , Humanos , Veículos Automotores , VibraçãoRESUMO
Twenty participants (18 males and 2 females) completed postural stability assessments before and after 4-h exposure to whole body vibration (WBV) in four experimental conditions: (a) vertical-dominant WBV with vertical passive air suspension, (b) multi-axial WBV with vertical passive air suspension, (c) multi-axial WBV with multi-axial active suspension, and (d) no WBV condition. Center of pressure (COP)-based postural sway measures significantly increased following multi-axial WBV exposure. Increase in COP velocity and displacement following multi-axial WBV was significantly higher than the increase in all the other exposure conditions. However, no significant differences between the WBV conditions were observed in functional limits of stability and anticipatory postural adjustments. While our results show standing balance to be impaired following the multi-axial WBV exposure of off-road mining vehicles, dynamic stability across a broader range of conditions needs to be understood to causally link postural stability decrements to increased fall-risks associated with off-road vehicle operators.
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Exposição Ocupacional , Equilíbrio Postural , Vibração , Feminino , Humanos , Masculino , Mineração , Veículos AutomotoresRESUMO
This study investigated the effects of target size and error rate on cognitive demand during augmented reality (AR) interactions. In a repeated-measures laboratory study, twenty participants performed two AR tasks (omni-directional pointing and cube placing) with different target sizes and error rates. During the AR tasks, we measured cerebral oxygenation using functional near-infrared spectroscopy (fNIRS), perceived workload using the NASA-TLX questionnaire, stress using the Short Stress State Questionnaire, and task performance (task completion time). The results showed that the AR tasks with more interaction errors increased cerebral oxygenation, perceived workload, and task completion time while the target size significantly affected physical demand and task completion time. These results suggest that appropriate target sizes and low system errors may reduce potential cognitive demand in AR interactions.
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Realidade Aumentada , Cognição , Humanos , Espectroscopia de Luz Próxima ao Infravermelho , Análise e Desempenho de Tarefas , Carga de TrabalhoRESUMO
The aim of this study was to employ validated biological markers to quantify the physiologic consequences of exposure to whole-body vibration (WBV) and evaluate the relative impact of mining vehicle operator vibration exposure on physiological responses as compared to vertical-axial dominant WBV. In a laboratory-based study with a repeated-measures design, we played actual field-measured floor vibration profiles into a 6-degree-of-freedom motion platform to create different realistic WBV exposures: 1) vertical-dominant vibration collected from long-haul trucks, 2) multi-axial vibration collected from mining heavy equipment vehicles, and 3) no vibration (control condition). Circulating biomarkers of interest were cortisol and catecholamines (epinephrine and norepinephrine) to assess physiological stress, interleukin-6 (IL-6) and tumor necrosis factor-α (TNFα) to test for inflammation, thiobarbituric acid reactive substances (TBARS) to measure oxidative stress, and myoglobin and plasma creatine kinase to assess muscle damage. We collected blood samples at pre-exposure (0 h), during-exposure (2 and 4 h), and 2 h into recovery after the WBV exposure (6 h) in all four exposure conditions. The results showed that a single, 4-h acute exposure to WBV may not be sufficient to induce skeletal muscle damage, inflammation or physiologic stress measurable in the blood. No significant differences were observed between conditions for any of the biomarkers that could be attributed to the exposure contrast between vertical-dominant and multi-axial WBV exposures. These findings further indicate known complications of WBV exposure likely arise secondary to chronic, repeated exposures that give rise to subclinical stresses that were not captured here.
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Mineração , Doenças Profissionais/sangue , Exposição Ocupacional/efeitos adversos , Estresse Fisiológico/fisiologia , Vibração/efeitos adversos , Adulto , Biomarcadores/sangue , Catecolaminas/sangue , Creatina Quinase/sangue , Feminino , Voluntários Saudáveis , Humanos , Hidrocortisona/sangue , Interleucina-6/sangue , Masculino , Veículos Automotores , Mioglobina/sangue , Doenças Profissionais/etiologia , Estresse Oxidativo , Fator de Necrose Tumoral alfa/sangue , Trabalho/fisiologiaRESUMO
This study investigated the relative impact of ultra-low travel keyboards on typing force, muscle activity, wrist posture, typing performance, and self-reported comfort/preference as compared to a conventional keyboard. In a repeated-measures laboratory-based study, 20 subjects were invited to type for 10â¯min on each of five keyboards with different travel distances of 0.5, 0.7, 1.2, 1.6 (ultra-low travel keyboards), and 2.0â¯mm (a conventional keyboard). During the typing sessions, we measured typing force; muscle activity in extrinsic finger muscles (flexor digitorum superficialis and extensor digitorum communis), shoulder (trapezius) and neck (splenius capitis); wrist posture; typing performance; and self-reported comfort/preference. While using the ultra-low travel keyboards, subjects typed with less force and wrist extension, and had more ulnar deviation (p'sâ¯<â¯0.0001) compared with conventional keyboard. However, these differences in typing forces were less than 0.5â¯N and less than 4° for both wrist extension and ulnar deviation. The general trend of data did not show any consistent or substantial differences in muscle activity (less than 2 %MVC) and typing performance (<5 WPM in speed; < 3% in accuracy), despite the observed statistical difference in the finger flexors and extensors muscle activity (p'sâ¯<â¯0.19) and typing performance (pâ¯<â¯0.0001). However, the subjects preferred using conventional keyboards in most of the investigated self-reported comfort and preference criteria (p'sâ¯<â¯0.4). In conclusion, these small differences indicate that using ultra-low travel keyboards may not have substantial differences in biomechanical exposures and typing performance compared to conventional keyboard; however, the subjective responses indicated that the ultra-low keyboards with the shortest key travel tended to be the least preferred.