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1.
J Med Internet Res ; 22(4): e15725, 2020 04 24.
Artigo em Inglês | MEDLINE | ID: mdl-32329742

RESUMO

BACKGROUND: Health games provide opportunities for the treatment and prevention of childhood obesity. We developed a motion-controlled serious game for children that addresses 3 core topics of nutrition, physical activity, and stress coping. It is the first serious game that extensively targets the dietary energy density principle (DED-P) in relation to nutrition. The game is intended to provide an additional educational component for the prevention and treatment of obesity in children. OBJECTIVE: The Kids Obesity Prevention study aimed to evaluate the newly developed game and to evaluate how well children are able to understand and apply the DED-P. METHODS: This cluster randomized controlled trial collected data from 82 primary school children aged 9 to 12 years and their parents at baseline (T0), at 2 weeks after study commencement (T1), and at the 4-week follow-up (T2). The dropout rate was 3.6%. The intervention group (IG) played the game within 2 weeks (2 sessions with different game modules). One part of the game involves selection of food with the lower energy density when presented with a pair of foods. This allows assessment of whether the children have understood the DED-P and whether they can apply it to unknown foods under time pressure. The control group (CG) received a brochure about the food pyramid concept and physical activity. The primary outcome was the gain in knowledge (nutrition and stress coping) and measured with a pretested questionnaire. The secondary outcomes were the maintenance of knowledge, application of the DED-P, feelings during game play, game acceptance, and behavioral measures (physical activity, media consumption, and dietary intake). RESULTS: The knowledge score ranging from 0 to 100 increased from T0 (IG: 53 [SD 10], CG: 50 [SD 11]) to T1 (IG: 69 [SD 11], CG: 52 [SD 12]) in IG versus CG (P<.001). At T2, the knowledge score of IG remained at the same level as that of T1. Game data showed that after DED-P education, the classification under time pressure of unknown versus known food pairs according to their DED category was similar (hit rate around 70%). Overall, 95% of the children liked the game very much or much. No group changes were observed at the behavioral level. CONCLUSIONS: The Kids Obesity Prevention program sustainably increased knowledge in the areas of nutrition and stress coping, and children were able to apply the DED-P. TRIAL REGISTRATION: ClinicalTrials.gov NCT02551978; https://clinicaltrials.gov/ct2/show/NCT02551978.


Assuntos
Exercício Físico/fisiologia , Pais/educação , Obesidade Infantil/prevenção & controle , Obesidade Infantil/terapia , Jogos de Vídeo/tendências , Criança , Feminino , Humanos , Masculino
2.
Eur Eat Disord Rev ; 25(4): 237-267, 2017 07.
Artigo em Inglês | MEDLINE | ID: mdl-28467004

RESUMO

OBJECTIVE AND METHOD: A systematic literature search was conducted to assess the chances and limitations of video games to combat and prevent childhood obesity. This search included studies with video or computer games targeting nutrition, physical activity and obesity for children between 7 and 15 years of age. RESULTS: The study distinguished between games that aimed to (i) improve knowledge about nutrition, eating habits and exercise; (ii) increase physical activity; or (iii) combine both approaches. Overall, the games were well accepted. On a qualitative level, most studies reported positive effects on obesity-related outcomes (improvement of weight-related parameters, physical activity or dietary behaviour/knowledge). However, the observed effects were small. The games did not address psychosocial aspects. CONCLUSIONS: Using video games for weight management exclusively does not deliver satisfying results. Video games as an additional guided component of prevention and treatment programs have the potential to increase compliance and thus enhance treatment outcome. Copyright © 2017 John Wiley & Sons, Ltd and Eating Disorders Association.


Assuntos
Obesidade Infantil/prevenção & controle , Jogos de Vídeo , Adolescente , Criança , Humanos , Obesidade Infantil/psicologia , Ensaios Clínicos Controlados Aleatórios como Assunto , Resultado do Tratamento
3.
Life (Basel) ; 12(6)2022 May 24.
Artigo em Inglês | MEDLINE | ID: mdl-35743810

RESUMO

Serious games convey information and use interactive components to reinforce and train behaviours. A serious game addressing nutrition, physical activity and stress coping-the Kids Obesity Prevention Program (KOP)-was previously evaluated for efficacy in children. This study aimed at evaluating the KOP-game regarding: (i) its acceptance and efficacy with respect to parents of primary school children receiving the same game intervention as the children; and (ii) whether the children could benefit by parental involvement. A randomized controlled trial with two groups of children aged 9 to 12 years was conducted which included a 6-month follow-up period. All children played the game twice in two weeks. In the family-intervention group, the parents additionally played the game. The primary outcome was the gain in knowledge in parents and children measured with a pretested questionnaire. The secondary outcomes were knowledge maintenance as well as several behavior changes. Parents and children in both groups improved and maintained their knowledge equally. The KOP-game increases knowledge of nutrition in children independently of the involvement of their parents. KOP games are well accepted in children; further research should examine the structured involvement of parents.

4.
Trials ; 23(1): 590, 2022 Jul 23.
Artigo em Inglês | MEDLINE | ID: mdl-35871013

RESUMO

BACKGROUND: Childhood and adolescent overweight and obesity are among the most serious health challenges today. Structured weight reduction programs can be helpful to reduce severe health consequences but evidence is partly scarce. The STARKIDS program aims to improve on some of these limitations and is designed to be a structured, stepwise, digitally supported intervention program for the whole family. It is divided into two intervention steps spanning over 1.5 years and aims at promoting a healthy weight development of children/adolescents with overweight/obesity and an increase in quality of life. METHODS: The STARKIDS intervention is evaluated in a cluster-randomized study design by comparing it with a control group receiving a one-time structured counselling in the pediatric practice. The study aims to include 1000 families with children/adolescents with overweight/obesity from 100 pediatric practices. The main outcomes are reduction in body mass index percentiles and improvements in children's/adolescent's quality of life, secondary outcomes refer to the contents of the intervention such as diet, physical activity, stress, and media habits. All outcomes are measured on three measurement time points: (T0) at baseline/inclusion in the study, (T1) baseline + 12 months which is the end of step 1 of the STARKIDS intervention, and (T2) baseline + 18 months which is the end of step 2 of the STARKIDS intervention. DISCUSSION: The stepwise, e-health-supported STARKIDS program is a low-threshold intervention program for families with children/adolescents with overweight/obesity. With the proof of concept, STARKIDS provides the potential to be implemented as a standard care tool for the prevention and intervention of childhood/adolescence obesity in the German health system. TRIAL REGISTRATION: German Clinical Trials Register (DRKS) DRKS00022813  (acknowledged primary register of the World Health Organization). Registered on 27 November 2020 (Universal Trial Number U1111-1254-9536).


Assuntos
Sobrepeso , Obesidade Infantil , Adolescente , Índice de Massa Corporal , Criança , Aconselhamento , Promoção da Saúde/métodos , Humanos , Sobrepeso/diagnóstico , Sobrepeso/prevenção & controle , Obesidade Infantil/diagnóstico , Obesidade Infantil/prevenção & controle , Qualidade de Vida , Ensaios Clínicos Controlados Aleatórios como Assunto
5.
Obes Facts ; 11(4): 277-286, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-29991049

RESUMO

OBJECTIVE: We investigated how individuals with normal weight (NW) versus individuals with obesity (OB) visually explore human bodies varying in BMI. METHODS: 16 OB (BMI 37.5 ± 7.7 kg/m²) and 35 NW (BMI 21.5 ± 1.6 kg/m²) visually explored 35 natural photographs and 25 avatars depicting male and female bodies ranging from normal weight to obesity. Gaze behaviour was assessed using eye tracking technology. Additionally, participants rated the attractiveness of all body stimuli. RESULTS: A comparison of the displayed gaze behaviour shown by both participant weight classes indicates that regarding visual stimuli of obese natural bodies, all participants (OB + NW) looked at the waist longer, whereas regarding visual stimuli of normal-weight bodies, all participants viewed the head longer. Overall, OB spent less time looking at the bodies than NW. All participants rated normal-weight bodies as more attractive than obese bodies. However, the NW sample rated the depicted obese bodies as even less attractive than the OB sample did. CONCLUSIONS: The BMI of the explored body, but not the observer's BMI, produces differences in the visual exploration of human bodies. The displayed exploration pattern of obese bodies can cautiously be interpreted as a 'de-individualised' and 'obesity-focused' perception. This tendency may prove in close relationship with the negative cultural views on obesity.


Assuntos
Atenção/fisiologia , Fixação Ocular/fisiologia , Corpo Humano , Peso Corporal Ideal , Obesidade , Adulto , Índice de Massa Corporal , Peso Corporal , Movimentos Oculares/fisiologia , Feminino , Humanos , Masculino , Obesidade/psicologia , Estimulação Luminosa , Fotografação , Magreza/psicologia , Adulto Jovem
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