Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 5 de 5
Filtrar
Mais filtros

Base de dados
Tipo de documento
Intervalo de ano de publicação
1.
Sensors (Basel) ; 22(19)2022 Sep 22.
Artigo em Inglês | MEDLINE | ID: mdl-36236292

RESUMO

There are situations where manipulating subjective time would be desirable, such as reducing waiting time, and there are many studies to manipulate subjective time. However, it is not easy to use previous methods in various situations because most of them use visual and auditory information. This study proposes a method to manipulate the subjective time by the tactile stimuli from wrist-worn devices. We designed three types of tactile stimuli presentation methods that change the number, the duration, and the time interval of the stimuli. The evaluation result clarified the elements of the tactile stimuli that intentionally changed the subjective time and confirmed that our method can change the subjective time by about 23% (from -6% to +17%). Since few studies have focused on the phenomenon in which the subjective time changes depending on the tactile stimuli from information devices, our findings can contribute to designing information devices and user experiences.


Assuntos
Ilusões , Percepção do Tempo , Humanos , Tato , Punho , Articulação do Punho
2.
Front Robot AI ; 10: 1242127, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-38099008

RESUMO

Interaction with artificial social agents is often designed based on models of human interaction and dialogue. While this is certainly useful for basic interaction mechanisms, it has been argued that social communication strategies and social language use, a "particularly human" ability, may not be appropriate and transferable to interaction with artificial conversational agents. In this paper, we present qualitative research exploring whether users expect artificial agents to use politeness-a fundamental mechanism of social communication-in language-based human-robot interaction. Based on semi-structured interviews, we found that humans mostly ascribe a functional, rule-based use of polite language to humanoid robots and do not expect them to apply socially motivated politeness strategies that they expect in human interaction. This study 1) provides insights for interaction design for social robots' politeness use from a user perspective, and 2) contributes to politeness research based on the analysis of our participants' perspectives on politeness.

3.
J Ambient Intell Humaniz Comput ; : 1-20, 2022 May 30.
Artigo em Inglês | MEDLINE | ID: mdl-35669339

RESUMO

The 'Smart Home' is a strongly technology-driven field. While user-centered requirements have been reported for specific features, a considerable gap persists for design based on an everyday home context and the social and emotional nature of the home. To address this, we present a user-centered design process to question and expand narrow framings of energy-efficiency and smart control and consider the richness and variety of the domestic context as design space for smart homes. Our three-step investigation employs cultural probing, participatory design fiction, and focus groups to progress from the home context "as-is" towards a blending of values with technological responses. Our findings highlight the home as a complex construct imbued with organically grown practices and individual and collective needs, values, and emotions. Based on empirical, real-user data we present features and system expectations that address this multifaceted overall picture. This paper advises the design process of future smart home solutions in three facets: first, we discuss the value of the design process applied in this study and future possibilities to expand. Second, we show design dimensions, namely time, space, relations, individual factors, and values that allow design for a heterogeneity of users and situations. Third, we derive specific design goals to highlight directions of smart home system design: design for control, low effort, integration, evolvability, identity, sociability, and benefits.

4.
Front Pediatr ; 9: 793531, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-35127593

RESUMO

Liquid-based perinatal life support (PLS) technology will probably be applied in a first-in-human study within the next decade. Research and development of PLS technology should not only address technical issues, but also consider socio-ethical and legal aspects, its application area, and the corresponding design implications. This paper represents the consensus opinion of a group of healthcare professionals, designers, ethicists, researchers and patient representatives, who have expertise in tertiary obstetric and neonatal care, bio-ethics, experimental perinatal animal models for physiologic research, biomedical modeling, monitoring, and design. The aim of this paper is to provide a framework for research and development of PLS technology. These requirements are considering the possible respective user perspectives, with the aim to co-create a PLS system that facilitates physiological growth and development for extremely preterm born infants.

5.
Artigo em Inglês | MEDLINE | ID: mdl-33810106

RESUMO

Nonsuicidal self-injury (NSSI) is a major mental health problem associated with negative psychosocial outcomes and it most often starts in early adolescence. Despite this, adolescents are rarely involved in informing the development of interventions designed to address their mental health problems. This study aimed to (1) assess adolescents' needs and preferences about future interventions that are delivered through smartphones and (2) develop a framework with implications for designing engaging digital mental health interventions. Fifteen adolescent girls, aged 12-18 years, who met diagnostic criteria for a current NSSI disorder and were in contact with mental health services, participated in semi-structured interviews. Following a reflexive thematic analysis approach, this study identified two main themes: (1) Experiences of NSSI (depicts the needs of young people related to their everyday experiences of managing NSSI) and (2) App in Context (portrays preferences of young people about smartphone interventions and reflects adolescents' views on how technology itself can improve or hinder engaging with these interventions). Adolescent patients expressed interest in using smartphone mental health interventions if they recognize them as helpful, relevant for their life situation and easy to use. The developed framework suggests that digital mental health interventions are embedded in three contexts (i.e., person using the intervention, mental health condition, and technology-related factors) which together need to inform the development of engaging digital resources. To achieve this, the cooperation among people with lived experience, mental health experts, and human computer interaction professionals is vital.


Assuntos
Aplicativos Móveis , Comportamento Autodestrutivo , Adolescente , Criança , Feminino , Humanos , Saúde Mental , Pesquisa Qualitativa , Comportamento Autodestrutivo/terapia , Smartphone
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA