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The impact of digital game addiction on musculoskeletal system of secondary school children.
Cankurtaran, F; Menevse, O; Namli, A; Kiziltoprak, H S; Altay, S; Duran, M; Demir, E B; Sahan, A A; Eksi, C.
Afiliação
  • Cankurtaran F; Department of Physiotherapy and Rehabilitation, Faculty of Health Sciences, Nuh Naci Yazgan University, Kayseri, Turkey.
  • Menevse O; Department of Physiotherapy and Rehabilitation, Faculty of Health Sciences, Nuh Naci Yazgan University, Kayseri, Turkey.
  • Namli A; Department of Physiotherapy and Rehabilitation, Faculty of Health Sciences, Istanbul Kent University, Istanbul, Turkey.
  • Kiziltoprak HS; Department of Physiotherapy and Rehabilitation, Faculty of Health Sciences, Nuh Naci Yazgan University, Kayseri, Turkey.
  • Altay S; Department of Physiotherapy and Rehabilitation, Faculty of Health Sciences, Nuh Naci Yazgan University, Kayseri, Turkey.
  • Duran M; Department of Physiotherapy and Rehabilitation, Faculty of Health Sciences, Nuh Naci Yazgan University, Kayseri, Turkey.
  • Demir EB; Department of Physiotherapy and Rehabilitation, Faculty of Health Sciences, Nuh Naci Yazgan University, Kayseri, Turkey.
  • Sahan AA; Department of Physiotherapy and Rehabilitation, Faculty of Health Sciences, Nuh Naci Yazgan University, Kayseri, Turkey.
  • Eksi C; Department of Physiotherapy and Rehabilitation, Faculty of Health Sciences, Nuh Naci Yazgan University, Kayseri, Turkey.
Niger J Clin Pract ; 25(2): 153-159, 2022 Feb.
Article em En | MEDLINE | ID: mdl-35170440
ABSTRACT

BACKGROUND:

The widespread use of digital devices causes adolescents to spend long periods of time in front of the screen.

AIMS:

This study aimed to analyze the impacts of digital game addiction on the musculoskeletal system of secondary school children in Kayseri. PATIENTS AND

METHODS:

A total of 1000 healthy children have been included. A questionnaire, which has been prepared by the researchers and questions children's socio-demographic knowledge, sport habits, durations of study, types of digital tools they use to play games, using positions and durations of use, has been applied to the children. A visual analog scale was used to assess pain intensity. Game addiction has been evaluated through Computer Game Addiction Scale for Children.

RESULTS:

Between computer and phone use and neck pain, a significant correlation has been found (P < 0.05). Between game addiction and wrist, back and low back pain, a significant correlation has been detected. While males use more computer, tablet and are more addicted to games, the scores of head, wrist and back pain in females have been found out to be significantly high.

CONCLUSIONS:

As they cause musculoskeletal problems, the higher the time children consume in front of digital devices and the more they use it in wrong posture; the more the complaints about pain are.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Comportamento Aditivo / Jogos de Vídeo / Sistema Musculoesquelético Limite: Adolescent / Child / Female / Humans / Male Idioma: En Revista: Niger J Clin Pract Assunto da revista: MEDICINA Ano de publicação: 2022 Tipo de documento: Article País de afiliação: Turquia

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Comportamento Aditivo / Jogos de Vídeo / Sistema Musculoesquelético Limite: Adolescent / Child / Female / Humans / Male Idioma: En Revista: Niger J Clin Pract Assunto da revista: MEDICINA Ano de publicação: 2022 Tipo de documento: Article País de afiliação: Turquia