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1.
Sensors (Basel) ; 13(10): 13487-508, 2013 Oct 09.
Artículo en Inglés | MEDLINE | ID: mdl-24113680

RESUMEN

In this article, we present an approach that uses both two force sensitive handles (FSH) and a flexible capacitive touch sensor (FCTS) to drive a haptic-based immersive system. The immersive system has been developed as part of a multimodal interface for product design. The haptic interface consists of a strip that can be used by product designers to evaluate the quality of a 3D virtual shape by using touch, vision and hearing and, also, to interactively change the shape of the virtual object. Specifically, the user interacts with the FSH to move the virtual object and to appropriately position the haptic interface for retrieving the six degrees of freedom required for both manipulation and modification modalities. The FCTS allows the system to track the movement and position of the user's fingers on the strip, which is used for rendering visual and sound feedback. Two evaluation experiments are described, which involve both the evaluation and the modification of a 3D shape. Results show that the use of the haptic strip for the evaluation of aesthetic shapes is effective and supports product designers in the appreciation of the aesthetic qualities of the shape.


Asunto(s)
Conductometría/instrumentación , Fuerza de la Mano/fisiología , Sistemas Hombre-Máquina , Tacto/fisiología , Transductores de Presión , Transductores , Interfaz Usuario-Computador , Capacidad Eléctrica , Diseño de Equipo , Análisis de Falla de Equipo , Mano/fisiología , Humanos
2.
Sensors (Basel) ; 10(8): 7192-215, 2010.
Artículo en Inglés | MEDLINE | ID: mdl-22163599

RESUMEN

The performance of 2D digital imaging systems depends on several factors related with both optical and electronic processing. These concepts have originated standards, which have been conceived for photographic equipment and bi-dimensional scanning systems, and which have been aimed at estimating different parameters such as resolution, noise or dynamic range. Conversely, no standard test protocols currently exist for evaluating the corresponding performances of 3D imaging systems such as laser scanners or pattern projection range cameras. This paper is focused on investigating experimental processes for evaluating some critical parameters of 3D equipment, by extending the concepts defined by the ISO standards to the 3D domain. The experimental part of this work concerns the characterization of different range sensors through the extraction of their resolution, accuracy and uncertainty from sets of 3D data acquisitions of specifically designed test objects whose geometrical characteristics are known in advance. The major objective of this contribution is to suggest an easy characterization process for generating a reliable comparison between the performances of different range sensors and to check if a specific piece of equipment is compliant with the expected characteristics.


Asunto(s)
Procesamiento de Imagen Asistido por Computador/métodos , Procesamiento de Señales Asistido por Computador/instrumentación , Algoritmos , Diseño de Equipo , Imagenología Tridimensional/métodos , Modelos Teóricos , Reproducibilidad de los Resultados , Programas Informáticos
3.
Appl Ergon ; 88: 103176, 2020 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-32678783

RESUMEN

We present the design and test of a wearable device capable to detect the user's trunk orientation with respect to the gravitational field and to provide tactile stimulation to correct tilted positions. Vibrations are delivered to the shoulders, the frontal and dorsal parts of the trunk, by using the human body as an indicator of the four cardinal directions. The device was experimentally tested in normal gravity conditions by thirty-nine volunteers. The efficacy of tactile cues was investigated in comparison to visual and visuo-tactile cues. The results revealed that, despite the fact that the time needed to complete the task was shorter when people were guided by visual signals, the tactile cues were equally informative and, in some cases, the trunk spatial orientation was even more accurate. Overall, tactile cues were evaluated by users as more intuitive, effective and accurate.


Asunto(s)
Orientación Espacial , Análisis y Desempeño de Tareas , Tacto/fisiología , Interfaz Usuario-Computador , Dispositivos Electrónicos Vestibles , Señales (Psicología) , Femenino , Gravitación , Humanos , Masculino , Estimulación Luminosa , Estimulación Física , Hombro/fisiología , Factores de Tiempo , Torso/fisiología , Vibración , Adulto Joven
4.
Multisens Res ; 31(6): 501-522, 2018 Jan 01.
Artículo en Inglés | MEDLINE | ID: mdl-31264615

RESUMEN

Despite the large number of studies on the multisensory aspects of tactile perception, very little is known regarding the effects of visual and auditory sensory modalities on the tactile hedonic evaluation of textures, especially when the presentation of the stimuli is mediated by a haptic device. In this study, different haptic virtual surfaces were rendered by varying the static and dynamic frictional coefficients of a Geomagic® Touch device. In Experiment 1, the haptic surfaces were paired with pictures representing everyday materials (glass, plastic, rubber and steel); in Experiment 2, the haptic surfaces were paired with sounds resulting from the haptic exploration of paper or sandpaper. In both the experiments, participants were required to rate the pleasantness and the roughness of the virtual surfaces explored. Exploration times were also recorded. Both pleasantness and roughness judgments, as well as the durations of exploration, varied as a function of the combinations of the visuo-tactile and the audio-tactile stimuli presented. Taken together, these results suggest that vision and audition modulate haptic perception and hedonic preferences when tactile sensations are provided through a haptic device. Importantly, these results offer interesting suggestions for designing more pleasant, and even more realistic, multisensory virtual surfaces.

5.
Disabil Rehabil Assist Technol ; 9(4): 335-43, 2014 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-23692410

RESUMEN

UNLABELLED: In this research work, we present a Multimodal Guidance System (MGS) whose aim is to provide dynamic assistance to persons with disabilities (PWD) while performing manual activities such as drawing, coloring in and foam-cutting tasks. The MGS provides robotic assistance in the execution of 2D tasks through haptic and sound interactions. Haptic technology provides the virtual path of 2D shapes through the point-based approach, while sound technology provides audio feedback inputs related to the hand's velocity while sketching and filling or cutting operations. By combining this Multimodal System with the haptic assistance, we have created a new approach with possible applications to such diverse fields as physical rehabilitation, scientific investigation of sensorimotor learning and assessment of hand movements in PWD. The MGS has been tested by people with specific disorders affecting coordination, such as Down syndrome and developmental disabilities, under the supervision of their teachers and care assistants inside their learning environment. A Graphic User Interface has been designed for teachers and care assistants in order to provide training during the test sessions. Our results provide conclusive evidence that the effect of using the MGS increases the accuracy in the tasks operations. IMPLICATIONS FOR REHABILITATION: The Multimodal Guidance System (MGS) is an interface that offers haptic and sound feedback while performing manual tasks. Several studies demonstrated that the haptic guidance systems can help people in recovering cognitive function at different levels of complexity and impairment. The applications supported by our device could also have an important role in supporting physical therapist and cognitive psychologist in helping patients to recover motor and visuo-spatial abilities.


Asunto(s)
Discapacidades del Desarrollo/rehabilitación , Trastornos de la Destreza Motora/rehabilitación , Desempeño Psicomotor/fisiología , Robótica , Dispositivos de Autoayuda , Interfaz Usuario-Computador , Adolescente , Adulto , Discapacidades del Desarrollo/fisiopatología , Discapacidades del Desarrollo/psicología , Diseño de Equipo , Retroalimentación Sensorial/fisiología , Femenino , Humanos , Masculino , Trastornos de la Destreza Motora/fisiopatología , Trastornos de la Destreza Motora/psicología , Adulto Joven
6.
IEEE Trans Haptics ; 4(2): 111-21, 2011.
Artículo en Inglés | MEDLINE | ID: mdl-26963162

RESUMEN

Several haptic devices have been developed in recent years in order to reproduce the sensation of physical contact with virtual objects. Many of these devices are point-based, and some haptic interfaces behave like small surfaces that conform to a virtual shape. None of these allow a full-hand contact with the shape, and they are, in general, too small to render big surfaces. The simulation of tasks, such as the exploration of aesthetic surfaces made by industrial designers in order to check the quality of prototypes, require full-hand contact with the shape on a one-to-one scaled representation of the object. These explorations follow trajectories that can be approximated with planar or geodesic curves. In this paper, we describe the design and implementation of a linear haptic device that is able to render these trajectories. The device is part of a multimodal system including stereoscopic visualization that allows visual representation of the entire surface. Industrial designers use the system for checking the quality of shapes while exploiting their manual and visual skills. The system has been tested by industrial designers and the results are reported in this paper.

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