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1.
Sensors (Basel) ; 23(14)2023 Jul 17.
Artículo en Inglés | MEDLINE | ID: mdl-37514750

RESUMEN

We present MoReLab, a tool for user-assisted 3D reconstruction. This reconstruction requires an understanding of the shapes of the desired objects. Our experiments demonstrate that existing Structure from Motion (SfM) software packages fail to estimate accurate 3D models in low-quality videos due to several issues such as low resolution, featureless surfaces, low lighting, etc. In such scenarios, which are common for industrial utility companies, user assistance becomes necessary to create reliable 3D models. In our system, the user first needs to add features and correspondences manually on multiple video frames. Then, classic camera calibration and bundle adjustment are applied. At this point, MoReLab provides several primitive shape tools such as rectangles, cylinders, curved cylinders, etc., to model different parts of the scene and export 3D meshes. These shapes are essential for modeling industrial equipment whose videos are typically captured by utility companies with old video cameras (low resolution, compression artifacts, etc.) and in disadvantageous lighting conditions (low lighting, torchlight attached to the video camera, etc.). We evaluate our tool on real industrial case scenarios and compare it against existing approaches. Visual comparisons and quantitative results show that MoReLab achieves superior results with regard to other user-interactive 3D modeling tools.

2.
IEEE Trans Vis Comput Graph ; 23(9): 2096-2107, 2017 09.
Artículo en Inglés | MEDLINE | ID: mdl-28113668

RESUMEN

Using synthetic videos to present a 3D scene is a common requirement for architects, designers, engineers or Cultural Heritage professionals however it is usually time consuming and, in order to obtain high quality results, the support of a film maker/computer animation expert is necessary. We introduce an alternative approach that takes the 3D scene of interest and an example video as input, and automatically produces a video of the input scene that resembles the given video example. In other words, our algorithm allows the user to "replicate" an existing video, on a different 3D scene. We build on the intuition that a video sequence of a static environment is strongly characterized by its optical flow, or, in other words, that two videos are similar if their optical flows are similar. We therefore recast the problem as producing a video of the input scene whose optical flow is similar to the optical flow of the input video. Our intuition is supported by a user-study specifically designed to verify this statement. We have successfully tested our approach on several scenes and input videos, some of which are reported in the accompanying material of this paper.

3.
IEEE Trans Vis Comput Graph ; 18(6): 914-24, 2012 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-22291147

RESUMEN

This paper deals with the problem of taking random samples over the surface of a 3D mesh describing and evaluating efficient algorithms for generating different distributions. We discuss first the problem of generating a Monte Carlo distribution in an efficient and practical way avoiding common pitfalls. Then, we propose Constrained Poisson-disk sampling, a new Poisson-disk sampling scheme for polygonal meshes which can be easily tweaked in order to generate customized set of points such as importance sampling or distributions with generic geometric constraints. In particular, two algorithms based on this approach are presented. An in-depth analysis of the frequency characterization and performance of the proposed algorithms are also presented and discussed.

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