RESUMEN
Motor-based theories of facial expression recognition propose that the visual perception of facial expression is aided by sensorimotor processes that are also used for the production of the same expression. Accordingly, sensorimotor and visual processes should provide congruent emotional information about a facial expression. Here, we report evidence that challenges this view. Specifically, the repeated execution of facial expressions has the opposite effect on the recognition of a subsequent facial expression than the repeated viewing of facial expressions. Moreover, the findings of the motor condition, but not of the visual condition, were correlated with a nonsensory condition in which participants imagined an emotional situation. These results can be well accounted for by the idea that facial expression recognition is not always mediated by motor processes but can also be recognized on visual information alone.
Asunto(s)
Expresión Facial , Reconocimiento Facial/fisiología , Percepción Social , Percepción Visual , Emociones , Humanos , Desempeño PsicomotorRESUMEN
Recognizing whether the gestures of somebody mean a greeting or a threat is crucial for social interactions. In real life, action recognition occurs over the entire visual field. In contrast, much of the previous research on action recognition has primarily focused on central vision. Here our goal is to examine what can be perceived about an action outside of foveal vision. Specifically, we probed the valence as well as first level and second level recognition of social actions (handshake, hugging, waving, punching, slapping, and kicking) at 0° (fovea/fixation), 15°, 30°, 45°, and 60° of eccentricity with dynamic (Experiment 1) and dynamic and static (Experiment 2) actions. To assess peripheral vision under conditions of good ecological validity, these actions were carried out by a life-size human stick figure on a large screen. In both experiments, recognition performance was surprisingly high (more than 66% correct) up to 30° of eccentricity for all recognition tasks and followed a nonlinear decline with increasing eccentricities.
Asunto(s)
Reconocimiento Visual de Modelos/fisiología , Campos Visuales/fisiología , Percepción Visual/fisiología , Adulto , Femenino , Humanos , Masculino , Persona de Mediana Edad , Tiempo de Reacción , Adulto JovenRESUMEN
The goal of new adaptive technologies is to allow humans to interact with technical devices, such as robots, in natural ways akin to human interaction. Essential for achieving this goal, is the understanding of the factors that support natural interaction. Here, we examined whether human motor control is linked to the visual appearance of the interaction partner. Motor control theories consider kinematic-related information but not visual appearance as important for the control of motor movements (Flash & Hogan, 1985; Harris & Wolpert, 1998; Viviani & Terzuolo, 1982). We investigated the sensitivity of motor control to visual appearance during the execution of a social interaction, i.e. a high-five. In a novel mixed reality setup participants executed a high-five with a three-dimensional life-size human- or a robot-looking avatar. Our results demonstrate that movement trajectories and adjustments to perturbations depended on the visual appearance of the avatar despite both avatars carrying out identical movements. Moreover, two well-known motor theories (minimum jerk, two-thirds power law) better predict robot than human interaction trajectories. The dependence of motor control on the human likeness of the interaction partner suggests that different motor control principles might be at work in object and human directed interactions.
Asunto(s)
Movimiento , Interacción Social , Fenómenos Biomecánicos , HumanosRESUMEN
Recognizing actions of others across the whole visual field is required for social interactions. In a previous study, we have shown that recognition is very good even when life-size avatars who were facing the observer carried out actions (e.g. waving) and were presented very far away from the fovea (Fademrecht, Bülthoff, & de la Rosa, 2016). We explored the possibility whether this remarkable performance was owed to life-size avatars facing the observer, which - according to some social cognitive theories (e.g. Schilbach et al., 2013) - could potentially activate different social perceptual processes as profile facing avatars. Participants therefore viewed a life-size stick figure avatar that carried out motion-captured social actions (greeting actions: handshake, hugging, waving; attacking actions: slapping, punching and kicking) in frontal and profile view. Participants' task was to identify the actions as 'greeting' or as 'attack' or to assess the emotional valence of the actions. While recognition accuracy for frontal and profile views did not differ, reaction times were significantly faster in general for profile views (i.e. the moving avatar was seen profile on) than for frontal views (i.e. the action was directed toward the observer). Our results suggest that the remarkable well action recognition performance in the visual periphery was not owed to a more socially engaging front facing view. Although action recognition seems to depend on viewpoint, action recognition in general remains remarkable accurate even far into the visual periphery.
Asunto(s)
Retina/fisiología , Campos Visuales/fisiología , Percepción Visual/fisiología , Adulto , Femenino , Humanos , Masculino , Reconocimiento Visual de Modelos/fisiología , Estimulación Luminosa , Adulto JovenRESUMEN
So far, action recognition has been mainly examined with small point-light human stimuli presented alone within a narrow central area of the observer's visual field. Yet, we need to recognize the actions of life-size humans viewed alone or surrounded by bystanders, whether they are seen in central or peripheral vision. Here, we examined the mechanisms in central vision and far periphery (40° eccentricity) involved in the recognition of the actions of a life-size actor (target) and their sensitivity to the presence of a crowd surrounding the target. In Experiment 1, we used an action adaptation paradigm to probe whether static or idly moving crowds might interfere with the recognition of a target's action (hug or clap). We found that this type of crowds whose movements were dissimilar to the target action hardly affected action recognition in central and peripheral vision. In Experiment 2, we examined whether crowd actions that were more similar to the target actions affected action recognition. Indeed, the presence of that crowd diminished adaptation aftereffects in central vision as wells as in the periphery. We replicated Experiment 2 using a recognition task instead of an adaptation paradigm. With this task, we found evidence of decreased action recognition accuracy, but this was significant in peripheral vision only. Our results suggest that the presence of a crowd carrying out actions similar to that of the target affects its recognition. We outline how these results can be understood in terms of high-level crowding effects that operate on action-sensitive perceptual channels.