RESUMEN
The automatic detection of violent actions in public places through video analysis is difficult because the employed Artificial Intelligence-based techniques often suffer from generalization problems. Indeed, these algorithms hinge on large quantities of annotated data and usually experience a drastic drop in performance when used in scenarios never seen during the supervised learning phase. In this paper, we introduce and publicly release the Bus Violence benchmark, the first large-scale collection of video clips for violence detection on public transport, where some actors simulated violent actions inside a moving bus in changing conditions, such as the background or light. Moreover, we conduct a performance analysis of several state-of-the-art video violence detectors pre-trained with general violence detection databases on this newly established use case. The achieved moderate performances reveal the difficulties in generalizing from these popular methods, indicating the need to have this new collection of labeled data, beneficial for specializing them in this new scenario.
Asunto(s)
Inteligencia Artificial , Benchmarking , Violencia , Algoritmos , AgresiónRESUMEN
In many working and recreational activities, there are scenarios where both individual and collective safety have to be constantly checked and properly signaled, as occurring in dangerous workplaces or during pandemic events like the recent COVID-19 disease. From wearing personal protective equipment to filling physical spaces with an adequate number of people, it is clear that a possibly automatic solution would help to check compliance with the established rules. Based on an off-the-shelf compact and low-cost hardware, we present a deployed real use-case embedded system capable of perceiving people's behavior and aggregations and supervising the appliance of a set of rules relying on a configurable plug-in framework. Working on indoor and outdoor environments, we show that our implementation of counting people aggregations, measuring their reciprocal physical distances, and checking the proper usage of protective equipment is an effective yet open framework for monitoring human activities in critical conditions.
RESUMEN
Pedestrian detection through Computer Vision is a building block for a multitude of applications. Recently, there has been an increasing interest in convolutional neural network-based architectures to execute such a task. One of these supervised networks' critical goals is to generalize the knowledge learned during the training phase to new scenarios with different characteristics. A suitably labeled dataset is essential to achieve this purpose. The main problem is that manually annotating a dataset usually requires a lot of human effort, and it is costly. To this end, we introduce ViPeD (Virtual Pedestrian Dataset), a new synthetically generated set of images collected with the highly photo-realistic graphical engine of the video game GTA V (Grand Theft Auto V), where annotations are automatically acquired. However, when training solely on the synthetic dataset, the model experiences a Synthetic2Real domain shift leading to a performance drop when applied to real-world images. To mitigate this gap, we propose two different domain adaptation techniques suitable for the pedestrian detection task, but possibly applicable to general object detection. Experiments show that the network trained with ViPeD can generalize over unseen real-world scenarios better than the detector trained over real-world data, exploiting the variety of our synthetic dataset. Furthermore, we demonstrate that with our domain adaptation techniques, we can reduce the Synthetic2Real domain shift, making the two domains closer and obtaining a performance improvement when testing the network over the real-world images.
Asunto(s)
Interpretación de Imagen Asistida por Computador , Redes Neurales de la Computación , Peatones , Humanos , MovimientoRESUMEN
Smart Home has gained widespread attention due to its flexible integration into everyday life. Pervasive sensing technologies are used to recognize and track the activities that people perform during the day, and to allow communication and cooperation of physical objects. Usually, the available infrastructures and applications leveraging these smart environments have a critical impact on the overall cost of the Smart Home construction, require to be preferably installed during the home construction and are still not user-centric. In this paper, we propose a low cost, easy to install, user-friendly, dynamic and flexible infrastructure able to perform runtime resources management by decoupling the different levels of control rules. The basic idea relies on the usage of off-the-shelf sensors and technologies to guarantee the regular exchange of critical information, without the necessity from the user to develop accurate models for managing resources or regulating their access/usage. This allows us to simplify the continuous updating and improvement, to reduce the maintenance effort and to improve residents’ living and security. A first validation of the proposed infrastructure on a case study is also presented.
RESUMEN
The increasing use of deep learning techniques to manipulate images and videos, commonly referred to as "deepfakes", is making it more challenging to differentiate between real and fake content, while various deepfake detection systems have been developed, they often struggle to detect deepfakes in real-world situations. In particular, these methods are often unable to effectively distinguish images or videos when these are modified using novel techniques which have not been used in the training set. In this study, we carry out an analysis of different deep learning architectures in an attempt to understand which is more capable of better generalizing the concept of deepfake. According to our results, it appears that Convolutional Neural Networks (CNNs) seem to be more capable of storing specific anomalies and thus excel in cases of datasets with a limited number of elements and manipulation methodologies. The Vision Transformer, conversely, is more effective when trained with more varied datasets, achieving more outstanding generalization capabilities than the other methods analysed. Finally, the Swin Transformer appears to be a good alternative for using an attention-based method in a more limited data regime and performs very well in cross-dataset scenarios. All the analysed architectures seem to have a different way to look at deepfakes, but since in a real-world environment the generalization capability is essential, based on the experiments carried out, the attention-based architectures seem to provide superior performances.
RESUMEN
Perineuronal nets (PNNs) surround specific neurons in the brain and are involved in various forms of plasticity and clinical conditions. However, our understanding of the PNN role in these phenomena is limited by the lack of highly quantitative maps of PNN distribution and association with specific cell types. Here, we present a comprehensive atlas of Wisteria floribunda agglutinin (WFA)-positive PNNs and colocalization with parvalbumin (PV) cells for over 600 regions of the adult mouse brain. Data analysis shows that PV expression is a good predictor of PNN aggregation. In the cortex, PNNs are dramatically enriched in layer 4 of all primary sensory areas in correlation with thalamocortical input density, and their distribution mirrors intracortical connectivity patterns. Gene expression analysis identifies many PNN-correlated genes. Strikingly, PNN-anticorrelated transcripts are enriched in synaptic plasticity genes, generalizing PNNs' role as circuit stability factors.
Asunto(s)
Matriz Extracelular , Parvalbúminas , Animales , Ratones , Parvalbúminas/metabolismo , Ratones Endogámicos C57BL , Matriz Extracelular/metabolismo , Neuronas/metabolismo , Corteza Cerebral/metabolismoRESUMEN
Behavioral variant frontotemporal dementia (bvFTD) is a neurodegenerative syndrome whose clinical diagnosis remains a challenging task especially in the early stage of the disease. Currently, the presence of frontal and anterior temporal lobe atrophies on magnetic resonance imaging (MRI) is part of the diagnostic criteria for bvFTD. However, MRI data processing is usually dependent on the acquisition device and mostly require human-assisted crafting of feature extraction. Following the impressive improvements of deep architectures, in this study we report on bvFTD identification using various classes of artificial neural networks, and present the results we achieved on classification accuracy and obliviousness on acquisition devices using extensive hyperparameter search. In particular, we will demonstrate the stability and generalization of different deep networks based on the attention mechanism, where data intra-mixing confers models the ability to identify the disorder even on MRI data in inter-device settings, i.e., on data produced by different acquisition devices and without model fine tuning, as shown from the very encouraging performance evaluations that dramatically reach and overcome the 90% value on the AuROC and balanced accuracy metrics.
Asunto(s)
Enfermedad de Alzheimer , Demencia Frontotemporal , Atrofia , Humanos , Imagen por Resonancia MagnéticaRESUMEN
Exploiting well-labeled training sets has led deep learning models to astonishing results for counting biological structures in microscopy images. However, dealing with weak multi-rater annotations, i.e., when multiple human raters disagree due to non-trivial patterns, remains a relatively unexplored problem. More reliable labels can be obtained by aggregating and averaging the decisions given by several raters to the same data. Still, the scale of the counting task and the limited budget for labeling prohibit this. As a result, making the most with small quantities of multi-rater data is crucial. To this end, we propose a two-stage counting strategy in a weakly labeled data scenario. First, we detect and count the biological structures; then, in the second step, we refine the predictions, increasing the correlation between the scores assigned to the samples and the raters' agreement on the annotations. We assess our methodology on a novel dataset comprising fluorescence microscopy images of mice brains containing extracellular matrix aggregates named perineuronal nets. We demonstrate that we significantly enhance counting performance, improving confidence calibration by taking advantage of the redundant information characterizing the small sets of available multi-rater data.
Asunto(s)
Incertidumbre , Animales , Humanos , RatonesRESUMEN
Multimedia data manipulation and forgery has never been easier than today, thanks to the power of Artificial Intelligence (AI). AI-generated fake content, commonly called Deepfakes, have been raising new issues and concerns, but also new challenges for the research community. The Deepfake detection task has become widely addressed, but unfortunately, approaches in the literature suffer from generalization issues. In this paper, the Face Deepfake Detection and Reconstruction Challenge is described. Two different tasks were proposed to the participants: (i) creating a Deepfake detector capable of working in an "in the wild" scenario; (ii) creating a method capable of reconstructing original images from Deepfakes. Real images from CelebA and FFHQ and Deepfake images created by StarGAN, StarGAN-v2, StyleGAN, StyleGAN2, AttGAN and GDWCT were collected for the competition. The winning teams were chosen with respect to the highest classification accuracy value (Task I) and "minimum average distance to Manhattan" (Task II). Deep Learning algorithms, particularly those based on the EfficientNet architecture, achieved the best results in Task I. No winners were proclaimed for Task II. A detailed discussion of teams' proposed methods with corresponding ranking is presented in this paper.
RESUMEN
We propose to address the issue of sample efficiency, in Deep Convolutional Neural Networks (DCNN), with a semi-supervised training strategy that combines Hebbian learning with gradient descent: all internal layers (both convolutional and fully connected) are pre-trained using an unsupervised approach based on Hebbian learning, and the last fully connected layer (the classification layer) is trained using Stochastic Gradient Descent (SGD). In fact, as Hebbian learning is an unsupervised learning method, its potential lies in the possibility of training the internal layers of a DCNN without labels. Only the final fully connected layer has to be trained with labeled examples. We performed experiments on various object recognition datasets, in different regimes of sample efficiency, comparing our semi-supervised (Hebbian for internal layers + SGD for the final fully connected layer) approach with end-to-end supervised backprop training, and with semi-supervised learning based on Variational Auto-Encoder (VAE). The results show that, in regimes where the number of available labeled samples is low, our semi-supervised approach outperforms the other approaches in almost all the cases.
Asunto(s)
Redes Neurales de la Computación , Aprendizaje Automático SupervisadoRESUMEN
This paper describes in detail VISIONE, a video search system that allows users to search for videos using textual keywords, the occurrence of objects and their spatial relationships, the occurrence of colors and their spatial relationships, and image similarity. These modalities can be combined together to express complex queries and meet users' needs. The peculiarity of our approach is that we encode all information extracted from the keyframes, such as visual deep features, tags, color and object locations, using a convenient textual encoding that is indexed in a single text retrieval engine. This offers great flexibility when results corresponding to various parts of the query (visual, text and locations) need to be merged. In addition, we report an extensive analysis of the retrieval performance of the system, using the query logs generated during the Video Browser Showdown (VBS) 2019 competition. This allowed us to fine-tune the system by choosing the optimal parameters and strategies from those we tested.