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BACKGROUND: Suicide is currently the second leading cause of death among adolescents ages 10-14, and third leading cause of death among adolescents ages 15-19 in the United States (U.S). Although we have numerous U.S. based surveillance systems and survey data sources, the coverage offered by these data with regard to the complexity of youth suicide had yet to be examined. The recent release of a comprehensive systems map for adolescent suicide provides an opportunity to contrast the content of surveillance systems and surveys with the mechanisms listed in the map. OBJECTIVE: To inform existing data collection efforts and advance future research on the risk and protective factors relevant to adolescent suicide. METHODS: We examined data from U.S. based surveillance systems and nationally-representative surveys that included (1) observations for an adolescent population and (2) questions or indicators in the data that identified suicidal ideation or suicide attempt. Using thematic analysis, we evaluated the codebooks and data dictionaries for each source to match questions or indicators to suicide-related risk and protective factors identified through a recently published suicide systems map. We used descriptive analysis to summarize where data were available or missing and categorized data gaps by social-ecological level. RESULTS: Approximately 1-of-5 of the suicide-related risk and protective factors identified in the systems map had no supporting data, in any of the considered data sources. All sources cover less than half the factors, except the Adolescent Brain Cognitive Development Study (ABCD), which covers nearly 70% of factors. CONCLUSIONS: Examining gaps in suicide research can help focus future data collection efforts in suicide prevention. Our analysis precisely identified where data is missing and also revealed that missing data affects some aspects of suicide research (e.g., distal factors at the community and societal level) more than others (e.g., proximal factors about individual characteristics). In sum, our analysis highlights limitations in current suicide-related data availability and provides new opportunities to identify and expand current data collection efforts.
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Ideación Suicida , Intento de Suicidio , Adolescente , Humanos , Estados Unidos/epidemiología , Niño , Adulto Joven , Adulto , Fuentes de Información , Prevención del Suicidio , Encuestas y Cuestionarios , Factores de RiesgoRESUMEN
BACKGROUND: Intervention planners use logic models to design evidence-based health behavior interventions. Logic models that capture the complexity of health behavior necessitate additional computational techniques to inform decisions with respect to the design of interventions. OBJECTIVE: Using empirical data from a real intervention, the present paper demonstrates how machine learning can be used together with fuzzy cognitive maps to assist in designing health behavior change interventions. METHODS: A modified Real Coded Genetic algorithm was applied on longitudinal data from a real intervention study. The dataset contained information about 15 determinants of fruit intake among 257 adults in the Netherlands. Fuzzy cognitive maps were used to analyze the effect of two hypothetical intervention scenarios designed by domain experts. RESULTS: Simulations showed that the specified hypothetical interventions would have small impact on fruit intake. The results are consistent with the empirical evidence used in this paper. CONCLUSIONS: Machine learning together with fuzzy cognitive maps can assist in building health behavior interventions with complex logic models. The testing of hypothetical scenarios may help interventionists finetune the intervention components thus increasing their potential effectiveness.
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Algoritmos , Lógica Difusa , Humanos , Frutas , Conductas Relacionadas con la Salud , Aprendizaje Automático , CogniciónRESUMEN
OBJECTIVE: Many dietary assessment methods attempt to estimate total food and nutrient intake. If the intention is simply to determine whether participants achieve dietary recommendations, this leads to much redundant data. We used data mining techniques to explore the number of foods that intake information was required on to accurately predict achievement, or not, of key dietary recommendations. DESIGN: We built decision trees for achievement of recommendations for fruit and vegetables, sodium, fat, saturated fat and free sugars using data from a national dietary surveillance data set. Decision trees describe complex relationships between potential predictor variables (age, sex and all foods listed in the database) and outcome variables (achievement of each of the recommendations). SETTING: UK National Diet and Nutrition Survey (NDNS, 2008-12). SUBJECTS: The analysis included 4156 individuals. RESULTS: Information on consumption of 113 out of 3911 (3 %) foods, plus age and sex was required to accurately categorize individuals according to all five recommendations. The best trade-off between decision tree accuracy and number of foods included occurred at between eleven (for fruit and vegetables) and thirty-two (for fat, plus age) foods, achieving an accuracy of 72 % (for fat) to 83 % (for fruit and vegetables), with similar values for sensitivity and specificity. CONCLUSIONS: Using information on intake of 113 foods, it is possible to predict with 72-83 % accuracy whether individuals achieve key dietary recommendations. Substantial further research is required to make use of these findings for dietary assessment.
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Minería de Datos , Dieta , Encuestas Nutricionales , Ingesta Diaria Recomendada , Conducta Alimentaria , Frutas , Humanos , Política Nutricional , Reino Unido , VerdurasRESUMEN
BACKGROUND: Most Dutch adolescents aged 16 to 18 engage in binge drinking. Previous studies have investigated how parenting dimensions and alcohol-specific parenting practices are related to adolescent alcohol consumption. Mixed results have been obtained on both dimensions and practices, highlighting the complexity of untangling alcohol-related factors. The aim of this study was to investigate (1) whether parents' reports of parenting dimensions and alcohol-specific parenting practices, adolescents' perceptions of these dimensions and practices, or a combination are most informative to identify binge drinkers, and (2) which of these parenting dimensions and alcohol-specific parenting practices are most informative to identify binge drinkers. METHODS: Survey data of 499 adolescent-parent dyads were collected. The computational technique of data mining was used to allow for a data driven exploration of nonlinear relationships. Specifically, a binary classification task, using an alternating decision tree, was conducted and measures regarding the performance of the classifiers are reported after a 10-fold cross-validation. RESULTS: Depending on the parenting dimension or practice, parents' reports correctly identified the drinking behaviour of 55.8% (using psychological control) up to 70.2% (using rules) of adolescents. Adolescents' perceptions were best at identifying binge drinkers whereas parents' perceptions were best at identifying non-binge drinkers. CONCLUSIONS: Of the parenting dimensions and practices, rules are particularly informative in understanding drinking behaviour. Adolescents' perceptions and parents' reports are complementary as they can help identifying binge drinkers and non-binge drinkers respectively, indicating that surveying specific aspects of adolescent-parent dynamics can improve our understanding of complex addictive behaviours.
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Conducta del Adolescente/psicología , Consumo de Bebidas Alcohólicas/epidemiología , Intoxicación Alcohólica/epidemiología , Intoxicación Alcohólica/psicología , Relaciones Padres-Hijo , Adolescente , Consumo de Bebidas Alcohólicas/psicología , Femenino , Humanos , Masculino , Países Bajos/epidemiología , Padres/psicología , Factores de Riesgo , SocializaciónRESUMEN
OBJECTIVES: Unhealthy eating is a complex-system problem. We used agent-based modeling to examine the effects of different policies on unhealthy eating behaviors. METHODS: We developed an agent-based simulation model to represent a synthetic population of adults in Pasadena, CA, and how they make dietary decisions. Data from the 2007 Food Attitudes and Behaviors Survey and other empirical studies were used to calibrate the parameters of the model. Simulations were performed to contrast the potential effects of various policies on the evolution of dietary decisions. RESULTS: Our model showed that a 20% increase in taxes on fast foods would lower the probability of fast-food consumption by 3 percentage points, whereas improving the visibility of positive social norms by 10%, either through community-based or mass-media campaigns, could improve the consumption of fruits and vegetables by 7 percentage points and lower fast-food consumption by 6 percentage points. Zoning policies had no significant impact. CONCLUSIONS: Interventions emphasizing healthy eating norms may be more effective than directly targeting food prices or regulating local food outlets. Agent-based modeling may be a useful tool for testing the population-level effects of various policies within complex systems.
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Conducta , Simulación por Computador , Toma de Decisiones , Dieta , Políticas , Población Urbana , Adolescente , Adulto , Factores de Edad , California , Costos y Análisis de Costo , Escolaridad , Conducta Alimentaria , Femenino , Humanos , Masculino , Persona de Mediana Edad , Modelos Teóricos , Factores Sexuales , Adulto JovenRESUMEN
BACKGROUND: Controlling bias is key to successful randomized controlled trials for behaviour change. Bias can be generated at multiple points during a study, for example, when participants are allocated to different groups. Several methods of allocations exist to randomly distribute participants over the groups such that their prognostic factors (e.g., socio-demographic variables) are similar, in an effort to keep participants' outcomes comparable at baseline. Since it is challenging to create such groups when all prognostic factors are taken together, these factors are often balanced in isolation or only the ones deemed most relevant are balanced. However, the complex interactions among prognostic factors may lead to a poor estimate of behaviour, causing unbalanced groups at baseline, which may introduce accidental bias. METHODS: We present a novel computational approach for allocating participants to different groups. Our approach automatically uses participants' experiences to model (the interactions among) their prognostic factors and infer how their behaviour is expected to change under a given intervention. Participants are then allocated based on their inferred behaviour rather than on selected prognostic factors. RESULTS: In order to assess the potential of our approach, we collected two datasets regarding the behaviour of participants (n = 430 and n = 187). The potential of the approach on larger sample sizes was examined using synthetic data. All three datasets highlighted that our approach could lead to groups with similar expected behavioural changes. CONCLUSIONS: The computational approach proposed here can complement existing statistical approaches when behaviours involve numerous complex relationships, and quantitative data is not readily available to model these relationships. The software implementing our approach and commonly used alternatives is provided at no charge to assist practitioners in the design of their own studies and to compare participants' allocations.
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Investigación Conductal , Sesgo , Ensayos Clínicos Controlados Aleatorios como Asunto , Adulto , Ingestión de Alimentos/psicología , Ejercicio Físico , Conducta Alimentaria , Trastornos de Alimentación y de la Ingestión de Alimentos/psicología , Trastornos de Alimentación y de la Ingestión de Alimentos/terapia , Femenino , Humanos , Masculino , Obesidad/prevención & control , Encuestas y CuestionariosRESUMEN
Suicide is a leading cause of death and a global public health problem, representing more than one in every 100 deaths in 2019. Modeling and Simulation (M&S) is widely used to address public health problems, and numerous simulation models have investigated the complex, dependent, and dynamic risk factors contributing to suicide. However, no review has been dedicated to these models, which prevents modelers from effectively learning from each other and raises the risk of redundant efforts. To guide the development of future models, in this paper we perform the first scoping review of simulation models for suicide prevention. Examining ten articles, we focus on three practical questions. First, which interventions are supported by previous models? We found that four groups of models collectively support 53 interventions. We examined these interventions through the lens of global recommendations for suicide prevention, highlighting future areas for model development. Second, what are the obstacles preventing model application? We noted the absence of cost effectiveness in all models reviewed, meaning that certain simulated interventions may be infeasible. Moreover, we found that most models do not account for different effects of suicide prevention interventions across demographic groups. Third, how much confidence can we place in the models? We evaluated models according to four best practices for simulation, leading to nuanced findings that, despite their current limitations, the current simulation models are powerful tools for understanding the complexity of suicide and evaluating suicide prevention interventions.
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The COVID-19 pandemic has infected over 250 million people worldwide and killed more than 5 million as of November 2021. Many intervention strategies are utilized (e.g., masks, social distancing, vaccinations), but officials making decisions have a limited time to act. Computer simulations can aid them by predicting future disease outcomes, but they also require significant processing power or time. It is examined whether a machine learning model can be trained on a small subset of simulation runs to inexpensively predict future disease trajectories resembling the original simulation results. Using four previously published agent-based models (ABMs) for COVID-19, a decision tree regression for each ABM is built and its predictions are compared to the corresponding ABM. Accurate machine learning meta-models are generated from ABMs without strong interventions (e.g., vaccines, lockdowns) using small amounts of simulation data: the root-mean-square error (RMSE) with 25% of the data is close to the RMSE for the full dataset (0.15 vs 0.14 in one model; 0.07 vs 0.06 in another). However, meta-models for ABMs employing strong interventions require much more training data (at least 60%) to achieve a similar accuracy. In conclusion, machine learning meta-models can be used in some scenarios to assist in faster decision-making.
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The virus that causes COVID-19 changes over time, occasionally leading to Variants of Interest (VOIs) and Variants of Concern (VOCs) that can behave differently with respect to detection kits, treatments, or vaccines. For instance, two vaccination doses were 61% effective against the BA.1 predominant variant, but only 24% effective when BA.2 became predominant. While doses still confer protection against severe disease outcomes, the BA.5 variant demonstrates the possibility that individuals who have received a few doses built for previous variants can still be infected with newer variants. As previous vaccines become less effective, new ones will be released to target specific variants and the whole process of vaccinating the population will restart. While previous models have detailed logistical aspects and disease progression, there are three additional key elements to model COVID-19 vaccination coverage in the long term. First, the willingness of the population to participate in regular vaccination campaigns is essential for long-term effective COVID-19 vaccination coverage. Previous research has shown that several categories of variables drive vaccination status: sociodemographic, health-related, psychological, and information-related constructs. However, the inclusion of these categories in future models raises questions about the identification of specific factors (e.g., which sociodemographic aspects?) and their operationalization (e.g., how to initialize agents with a plausible combination of factors?). While previous models separately accounted for natural- and vaccine-induced immunity, the reality is that a significant fraction of individuals will be both vaccinated and infected over the coming years. Modeling the decay in immunity with respect to new VOCs will thus need to account for hybrid immunity. Finally, models rarely assume that individuals make mistakes, even though this over-reliance on perfectly rational individuals can miss essential dynamics. Using the U.S. as a guiding example, our scoping review summarizes these aspects (vaccinal choice, immunity, and errors) through ten recommendations to support the modeling community in developing long-term COVID-19 vaccination models.
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Node centrality measures are among the most commonly used analytical techniques for networks. They have long helped analysts to identify "important" nodes that hold power in a social context, where damages could have dire consequences for transportation applications, or who should be a focus for prevention in epidemiology. Given the ubiquity of network data, new measures have been proposed, occasionally motivated by emerging applications or by the ability to interpolate existing measures. Before analysts use these measures and interpret results, the fundamental question is: are these measures likely to complete within the time window allotted to the analysis? In this paper, we comprehensively examine how the time necessary to run 18 new measures (introduced from 2005 to 2020) scales as a function of the number of nodes in the network. Our focus is on giving analysts a simple and practical estimate for sparse networks. As the time consumption depends on the properties in the network, we nuance our analysis by considering whether the network is scale-free, small-world, or random. Our results identify that several metrics run in the order of O(nlogn) and could scale to large networks, whereas others can require O(n 2) or O(n 3) and may become prime targets in future works for approximation algorithms or distributed implementations.
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Influencing and framing debates on Twitter provides power to shape public opinion. Bots have become essential tools of 'computational propaganda' on social media such as Twitter, often contributing to a large fraction of the tweets regarding political events such as elections. Although analyses have been conducted regarding the first impeachment of former president Donald Trump, they have been focused on either a manual examination of relatively few tweets to emphasize rhetoric, or the use of Natural Language Processing (NLP) of a much larger corpus with respect to common metrics such as sentiment. In this paper, we complement existing analyses by examining the role of bots in the first impeachment with respect to three questions as follows. (Q1) Are bots actively involved in the debate? (Q2) Do bots target one political affiliation more than another? (Q3) Which sources are used by bots to support their arguments? Our methods start with collecting over 13M tweets on six key dates, from October 6th 2019 to January 21st 2020. We used machine learning to evaluate the sentiment of the tweets (via BERT) and whether it originates from a bot. We then examined these sentiments with respect to a balanced sample of Democrats and Republicans directly relevant to the impeachment, such as House Speaker Nancy Pelosi, senator Mitch McConnell, and (then former Vice President) Joe Biden. The content of posts from bots was further analyzed with respect to the sources used (with bias ratings from AllSides and Ad Fontes) and themes. Our first finding is that bots have played a significant role in contributing to the overall negative tone of the debate (Q1). Bots were targeting Democrats more than Republicans (Q2), as evidenced both by a difference in ratio (bots had more negative-to-positive tweets on Democrats than Republicans) and in composition (use of derogatory nicknames). Finally, the sources provided by bots were almost twice as likely to be from the right than the left, with a noticeable use of hyper-partisan right and most extreme right sources (Q3). Bots were thus purposely used to promote a misleading version of events. Overall, this suggests an intentional use of bots as part of a strategy, thus providing further confirmation that computational propaganda is involved in defining political events in the United States. As any empirical analysis, our work has several limitations. For example, Trump's rhetoric on Twitter has previously been characterized by an overly negative tone, thus tweets detected as negative may be echoing his message rather than acting against him. Previous works show that this possibility is limited, and its existence would only strengthen our conclusions. As our analysis is based on NLP, we focus on processing a large volume of tweets rather than manually reading all of them, thus future studies may complement our approach by using qualitative methods to assess the specific arguments used by bots.
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Suicide is the second leading cause of death among youth ages 10-19 in the USA. While suicide has long been recognized as a multifactorial issue, there is limited understanding regarding the complexities linking adverse childhood experiences (ACEs) to suicide ideation, attempt, and fatality among youth. In this paper, we develop a map of these complex linkages to provide a decision support tool regarding key issues in policymaking and intervention design, such as identifying multiple feedback loops (e.g., involving intergenerational effects) or comprehensively examining the rippling effects of an intervention. We use the methodology of systems mapping to structure the complex interrelationships of suicide and ACEs based on the perceptions of fifteen subject matter experts. Specifically, systems mapping allows us to gain insight into the feedback loops and potential emergent properties of ACEs and youth suicide. We describe our methodology and the results of fifteen one-on-one interviews, which are transformed into individual maps that are then aggregated and simplified to produce our final causal map. Our map is the largest to date on ACEs and suicide among youth, totaling 361 concepts and 946 interrelationships. Using a previously developed open-source software to navigate the map, we are able to explore how trauma may be perpetuated through familial, social, and historical concepts. In particular, we identify connections and pathways between ACEs and youth suicide that have not been identified in prior research, and which are of particular interest for youth suicide prevention efforts.
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A long-term, yet detailed view into the social patterns of aquatic animals has been elusive. With advances in reality mining tracking technologies, a proximity-based social network (PBSN) can capture detailed spatio-temporal underwater interactions. We collected and analysed a large dataset of 108 freshwater fish from four species, tracked every few seconds over 1 year in their natural environment. We calculated the clustering coefficient of minute-by-minute PBSNs to measure social interactions, which can happen among fish sharing resources or habitat preferences (positive/neutral interactions) or in predator and prey during foraging interactions (agonistic interactions). A statistically significant coefficient compared to an equivalent random network suggests interactions, while a significant aggregated clustering across PBSNs indicates prolonged, purposeful social behaviour. Carp (Cyprinus carpio) displayed within- and among-species interactions, especially during the day and in the winter, while tench (Tinca tinca) and catfish (Silurus glanis) were solitary. Perch (Perca fluviatilis) did not exhibit significant social behaviour (except in autumn) despite being usually described as a predator using social facilitation to increase prey intake. Our work illustrates how methods for building a PBSN can affect the network's structure and highlights challenges (e.g. missing signals, different burst frequencies) in deriving a PBSN from reality mining technologies.
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Carpas , Percas , Animales , Ecosistema , Agua Dulce , Conducta PredatoriaRESUMEN
Suicide rates are steadily increasing among youth in the USA. Although several theories and frameworks of suicide have been developed, they do not account for some of the features that define suicide as a complex problem, such as a large number of interrelationships and cycles. In this paper, we create the first c omprehensive m ap o f a dverse c hildhood experiences (ACEs) and suicide for youth, by combining a participatory approach (involving 15 subject-matter experts) and network science. This results in a map of 946 edges and 361 concepts, in which we identify ACEs to be the most important factor (per degree centrality). The map is openly shared with the community to support further network analyses (e.g., decomposition into clusters). Similarly to the high-impact Foresight Map developed in the context of obesity, the largest map on suicide and ACEs to date presented in this paper can start a discussion at the crossroad of suicide research and network science, thus bringing new means to address a complex public health challenge.
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Purpose: Most residents in rural regions of the United States consume fewer amounts of fruits and vegetables (FVs) compared with their urban counterparts. Difficulties in access to FVs often contribute to different consumption patterns in rural regions, aside from a lack of education or motivation for eating healthy foods. This article uses simulation methods to estimate the relationship between increasing food access and FV consumption levels in a targeted rural community. Methods: An agent-based model previously developed to predict individual dietary behaviors was used. We adapted it to a rural community in west Texas following a two-step process. First, we validated the model with observed data. Second, we simulated the impact of increasing access on FV consumption. We estimated model parameters from the 2010 census and other sources. Results: We found that decreasing the driving distance to FV outlets would increase FV consumption in the community. For example, a one-mile decrease in driving distance to the nearest FV store could lead to an 8.9% increase in FV consumption; a five-mile decrease in driving distance could lead to a 25% increase in FV consumption in the community. We found that the highest marginal increase in FV consumption was when the driving distance decreased from 3.5 miles to 3 miles. Conclusions: Analysis to inform policy alternatives is a challenge in rural settings due to lack of data. This study highlights the potential of simulation modeling to inform and analyze policy alternatives in settings with scarce data. The findings from modeling can be used to evaluate alternative policies in addressing chronic diseases through dietary interventions in rural regions.
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Fast-food outlets play a significant role in the nutrition of British children who get more food from such shops than the school canteen. To reduce young people's access to fast-food meals during the school day, many British cities are implementing zoning policies. For instance, cities can create buffers around schools, and some have used 200 meters buffers while others used 400 meters. But how close is too close? Using the road network is needed to precisely computing the distance between fast-food outlets (for policies limiting the concentration), or fast-food outlets and the closest school (for policies using buffers). This estimates how much of the fast-food landscape could be affected by a policy, and complementary analyses of food utilization can later translate the estimate into changes on childhood nutrition and obesity. Network analyses of retail and urban forms are typically limited to the scale of a city. However, to design national zoning policies, we need to perform this analysis at a national scale. Our study is the first to perform a nation-wide analysis, by linking large datasets (e.g., all roads, fast-food outlets and schools) and performing the analysis over a high performance computing cluster. We found a strong spatial clustering of fast-food outlets (with 80% of outlets being within 120 of another outlet), but much less clustering for schools. Results depend on whether we use the road network on the Euclidean distance (i.e. 'as the crow flies'): for instance, half of the fast-food outlets are found within 240 m of a school using an Euclidean distance, but only one-third at the same distance with the road network. Our findings are consistent across levels of deprivation, which is important to set equitable national policies. In line with previous studies (at the city scale rather than national scale), we also examined the relation between centrality and outlets, as a potential target for policies, but we found no correlation when using closeness or betweenness centrality with either the Spearman or Pearson correlation methods.
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Most adults are overweight or obese in many western countries. Several population-level interventions on the physical, economical, political, or sociocultural environment have thus attempted to achieve a healthier weight. These interventions have involved different weight-related behaviours, such as food behaviours. Agent-based models (ABMs) have the potential to help policymakers evaluate food behaviour interventions from a systems perspective. However, fully realizing this potential involves a complex procedure starting with obtaining and analyzing data to populate the model and eventually identifying more efficient cross-sectoral policies. Current procedures for ABMs of food behaviours are mostly rooted in one technique, often ignore the food environment beyond home and work, and underutilize rich datasets. In this paper, we address some of these limitations to better support policymakers through two contributions. First, via a scoping review, we highlight readily available datasets and techniques to deal with these limitations independently. Second, we propose a three steps' process to tackle all limitations together and discuss its use to develop future models for food behaviours. We acknowledge that this integrated process is a leap forward in ABMs. However, this long-term objective is well-worth addressing as it can generate robust findings to effectively inform the design of food behaviour interventions.
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Conducta Alimentaria , Modelos Teóricos , Obesidad/prevención & control , Política Pública , Humanos , Formulación de PolíticasRESUMEN
Obesity has commonly been addressed using a 'one size fits all' approach centred on a combination of diet and exercise. This has not succeeded in halting the obesity epidemic, as two-thirds of American adults are now obese or overweight. Practitioners are increasingly highlighting that one's weight is shaped by myriad factors, suggesting that interventions should be tailored to the specific needs of individuals. Health games have potential to provide such tailored approach. However, they currently tend to focus on communicating and/or reinforcing knowledge, in order to suscitate learning in the participants. We argue that it would be equally, if not more valuable, that games learn from participants using recommender systems. This would allow treatments to be comprehensive, as games can deduce from the participants' behaviour which factors seem to be most relevant to his or her weight and focus on them. We introduce a novel game architecture and discuss its implications on facilitating the self-management of obesity.