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1.
Sensors (Basel) ; 22(14)2022 Jul 15.
Artículo en Inglés | MEDLINE | ID: mdl-35890981

RESUMEN

Deducing the input signal for a tactile display to present the target surface (i.e., solving the inverse problem for tactile displays) is challenging. We proposed the encoding and presentation (EP) method in our prior work, where we encoded the target surface by scanning it using an array of piezoelectric devices (encoding) and then drove the piezoelectric devices using the obtained signals to display the surface (presentation). The EP method reproduced the target texture with an accuracy of over 80% for the five samples tested, which we refer to as replicability. Machine learning is a promising method for solving inverse problems. In this study, we designed a neural network to connect the subjective evaluation of tactile sensation and the input signals to a display; these signals are described as time-domain waveforms. First, participants were asked to touch the surface presented by the mechano-tactile display based on the encoded data from the EP method. Then, the participants recorded the similarity of the surface compared to five material samples, which were used as the input. The encoded data for the material samples were used as the output to create a dataset of 500 vectors. By training a multilayer perceptron with the dataset, we deduced new inputs for the display. The results indicate that using machine learning for fine tuning leads to significantly better accuracy in deducing the input compared to that achieved using the EP method alone. The proposed method is therefore considered a good solution for the inverse problem for tactile displays.


Asunto(s)
Percepción del Tacto , Tacto , Humanos , Aprendizaje Automático , Redes Neurales de la Computación
2.
IEEE Trans Vis Comput Graph ; 30(5): 2682-2692, 2024 May.
Artículo en Inglés | MEDLINE | ID: mdl-38437084

RESUMEN

Light Attenuation Displays (LADs) are a type of Optical See-Through Head-Mounted Display (OST-HMD) that present images by attenuating incoming light with a pixel-wise polarizing color filter. Although LADs can display images in bright environments, there is a trade-off between the number of Spatial Light Modulators (SLMs) and the color gamut and contrast that can be expressed, making it difficult to achieve both high-fidelity image display and a small form factor. To address this problem, we propose StainedSweeper, a LAD that achieves both the wide color gamut and the variable intensity with a single SLM. Our system synchronously controls a pixel-wise Digital Micromirror Device (DMD) and a nonpixel polarizing color filter to pass light when each pixel is the desired color. By sweeping this control at high speed, the human eye perceives images in a time-multiplexed, integrated manner. To achieve this, we develop the OST-HMD design using a reflective Solc filter as a polarized color filter and a color reproduction algorithm based on the optimization of the time-multiplexing matrix for the selected primary color filters. Our proof-of-concept prototype showed that our single SLM design can produce subtractive images with variable contrast and a wider color gamut than conventional LADs.

3.
IEEE Trans Vis Comput Graph ; 29(4): 2005-2019, 2023 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-34965211

RESUMEN

This article proposes HaptoMapping, a projection-based visuo-haptic augmented reality (VHAR) system, that can render visual and haptic content independently and present consistent visuo-haptic sensations on physical surfaces. HaptoMapping controls wearable haptic displays by embedded control signals that are imperceptible to the user in projected images using a pixel-level visible light communication technique. The prototype system is comprised of a high-speed projector and three types of haptic devices-finger worn, stylus, and arm mounted. The finger-worn and stylus devices present vibrotactile sensations to a user's fingertips. The arm-mounted device presents stroking sensations on a user's forearm using arrayed actuators with a synchronized hand projection mapping. We identified that the developed system's maximum latency of haptic from visual sensations was 93.4 ms. We conducted user studies on the latency perception of our VHAR system. The results revealed that the developed haptic devices can present haptic sensations without user-perceivable latencies, and the visual-haptic latency tolerance of our VHAR system was 100, 159, 500 ms for the finger-worn, stylus, and arm-mounted devices, respectively. Another user study with the arm-mounted device discovered that the visuo-haptic stroking system maintained both continuity and pleasantness when the spacing between each substrate was relatively sparse, such as 20 mm, and significantly improved both the continuity and pleasantness at 80 and 150 mm/s when compared to the haptic only stroking system. Lastly, we introduced four potential applications in daily scenes. Our system methodology allows for a wide range of VHAR application design without concern for latency and misalignment effects.

4.
Artículo en Inglés | MEDLINE | ID: mdl-37027738

RESUMEN

This paper presents a shadowless projection mapping system for interactive applications in which a target surface is frequently occluded from a projector with a user's body. We propose a delay-free optical solution for this critical problem. Specifically, as the primary technical contribution, we apply a large format retrotransmissive plate to project images onto the target surface from wide viewing angles. We also tackle technical issues unique to the proposed shadowless principle. First, the retrotransmissive optics inevitably suffer from stray light, which leads to significant contrast degradation of the projected result. We propose to block the stray light by covering the retrotransmissive plate with a spatial mask. Because the mask reduces not only the stray light but the achievable luminance of the projected result, we develop a computational algorithm that determines the shape of the mask to balance the image quality. Second, we propose a touch sensing technique by leveraging the optically bidirectional property of the retrotransmissive plate to support interaction between the user and the projected contents on the target object. We implement a proof-of-concept prototype and validate the above-mentioned techniques through experiments.

5.
IEEE Trans Vis Comput Graph ; 26(5): 2051-2061, 2020 May.
Artículo en Inglés | MEDLINE | ID: mdl-32078550

RESUMEN

Aiming at realizing novel vision augmentation experiences, this paper proposes the IlluminatedFocus technique, which spatially defocuses real-world appearances regardless of the distance from the user's eyes to observed real objects. With the proposed technique, a part of a real object in an image appears blurred, while the fine details of the other part at the same distance remain visible. We apply Electrically Focus-Tunable Lenses (ETL) as eyeglasses and a synchronized high-speed projector as illumination for a real scene. We periodically modulate the focal lengths of the glasses (focal sweep) at more than 60 Hz so that a wearer cannot perceive the modulation. A part of the scene to appear focused is illuminated by the projector when it is in focus of the user's eyes, while another part to appear blurred is illuminated when it is out of the focus. As the basis of our spatial focus control, we build mathematical models to predict the range of distance from the ETL within which real objects become blurred on the retina of a user. Based on the blur range, we discuss a design guideline for effective illumination timing and focal sweep range. We also model the apparent size of a real scene altered by the focal length modulation. This leads to an undesirable visible seam between focused and blurred areas. We solve this unique problem by gradually blending the two areas. Finally, we demonstrate the feasibility of our proposal by implementing various vision augmentation applications.

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