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2.
Sci Rep ; 12(1): 20741, 2022 12 01.
Artículo en Inglés | MEDLINE | ID: mdl-36456870

RESUMEN

In recent years the association between video games, cognition, and the brain has been actively investigated. However, it is still unclear how individual predispositions, such as brain structure characteristics, play a role in the process of acquiring new skills, such as video games. The aim of this preliminary study was to investigate whether acquisition of cognitive-motor skills from the real-time strategy video game (StarCraft II) is associated with pre-training measures of brain white matter integrity. Results show that higher white matter integrity in regions (anterior limb of internal capsule, cingulum/hippocampus) and tracts (inferior longitudinal fasciculus) related with motoric functions, set shifting and visual decision making was associated with better Star Craft II performance. The presented findings inline with previous results and suggest that structural brain predispositions of individuals are related to the video game skill acquisition. Our study highlights the importance of neuroimaging studies that focus on white matter in predicting the outcomes of intervention studies and has implications for understanding the neural basis of the skill learning process.


Asunto(s)
Juegos de Video , Sustancia Blanca , Humanos , Sustancia Blanca/diagnóstico por imagen , Aprendizaje , Encéfalo/diagnóstico por imagen , Destreza Motora
3.
Ann N Y Acad Sci ; 1492(1): 42-57, 2021 05.
Artículo en Inglés | MEDLINE | ID: mdl-33372699

RESUMEN

It is unclear why some people learn faster than others. We performed two independent studies in which we investigated the neural basis of real-time strategy (RTS) gaming and neural predictors of RTS game skill acquisition. In the first (cross-sectional) study, we found that experts in the RTS game StarCraft® II (SC2) had a larger lenticular nucleus volume (LNV) than non-RTS players. We followed a cross-validation procedure where we used the volume of regions identified in the first study to predict the quality of learning a new, complex skill (SC2) in a sample of individuals who were naive to RTS games (a second (training) study). Our findings provide new insights into how the LNV, which is associated with motor as well as cognitive functions, can be utilized to predict successful skill learning and be applied to a much broader context than just video games, such as contributing to optimizing cognitive training interventions.


Asunto(s)
Cuerpo Estriado/anatomía & histología , Cuerpo Estriado/fisiología , Juegos de Video/psicología , Adulto , Cognición/fisiología , Sistemas de Computación , Cuerpo Estriado/diagnóstico por imagen , Estudios Transversales , Humanos , Aprendizaje/fisiología , Imagen por Resonancia Magnética , Masculino , Destreza Motora/fisiología , Neuroimagen , Solución de Problemas/fisiología , Desempeño Psicomotor/fisiología , Análisis y Desempeño de Tareas , Adulto Joven
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