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1.
Sensors (Basel) ; 24(2)2024 Jan 15.
Artículo en Inglés | MEDLINE | ID: mdl-38257638

RESUMEN

Controlling the in-car environment, including temperature and ventilation, is necessary for a comfortable driving experience. However, it often distracts the driver's attention, potentially causing critical car accidents. In the present study, we implemented an in-car environment control system utilizing a brain-computer interface (BCI) based on steady-state visual evoked potential (SSVEP). In the experiment, four visual stimuli were displayed on a laboratory-made head-up display (HUD). This allowed the participants to control the in-car environment by simply staring at a target visual stimulus, i.e., without pressing a button or averting their eyes from the front. The driving performances in two realistic driving tests-obstacle avoidance and car-following tests-were then compared between the manual control condition and SSVEP-BCI control condition using a driving simulator. In the obstacle avoidance driving test, where participants needed to stop the car when obstacles suddenly appeared, the participants showed significantly shorter response time (1.42 ± 0.26 s) in the SSVEP-BCI control condition than in the manual control condition (1.79 ± 0.27 s). No-response rate, defined as the ratio of obstacles that the participants did not react to, was also significantly lower in the SSVEP-BCI control condition (4.6 ± 14.7%) than in the manual control condition (20.5 ± 25.2%). In the car-following driving test, where the participants were instructed to follow a preceding car that runs at a sinusoidally changing speed, the participants showed significantly lower speed difference with the preceding car in the SSVEP-BCI control condition (15.65 ± 7.04 km/h) than in the manual control condition (19.54 ± 11.51 km/h). The in-car environment control system using SSVEP-based BCI showed a possibility that might contribute to safer driving by keeping the driver's focus on the front and thereby enhancing the overall driving performance.


Asunto(s)
Interfaces Cerebro-Computador , Humanos , Automóviles , Potenciales Evocados Visuales , Ojo , Laboratorios
2.
Behav Brain Funct ; 19(1): 13, 2023 Aug 24.
Artículo en Inglés | MEDLINE | ID: mdl-37620941

RESUMEN

BACKGROUND: Cross-frequency phase-amplitude coupling (PAC) of cortical oscillations is observed within and across cortical regions during higher-order cognitive processes. Particularly, the PAC of alpha and gamma waves in the occipital cortex is closely associated with visual perception. In theory, gamma oscillation is a neuronal representation of visual stimuli, which drives the duty cycle of visual perception together with alpha oscillation. Therefore, it is believed that the timing of entrainment in alpha-gamma PAC may play a critical role in the performance of visual perception. We hypothesized that transcranial alternating current stimulation (tACS) with gamma waves entrained at the troughs of alpha waves would enhance the dynamic visual acuity (DVA). METHOD: We attempted to modulate the performance of DVA by using tACS. The waveforms of the tACS were tailored to target PAC over the occipital cortex. The waveforms contained gamma (80 Hz) waves oscillating at either the peaks or troughs of alpha (10 Hz) waves. Participants performed computerized DVA task before, immediately after, and 10 min after each stimulation sessions. EEG and EOG were recorded during the DVA task to assess inter-trial phase coherence (ITPC), the alpha-gamma PAC at occipital site and the eye movements. RESULTS: tACS with gamma waves entrained at alpha troughs effectively enhanced DVA, while the tACS with gamma waves entrained at alpha peaks did not affect DVA performance. Importantly, analyses of EEG and EOG showed that the enhancement of DVA performance originated solely from the neuromodulatory effects, and was not related to the modulation of saccadic eye movements. Consequently, DVA, one of the higher-order cognitive abilities, was successfully modulated using tACS with a tailored waveform. CONCLUSIONS: Our experimental results demonstrated that DVA performances were enhanced when tACS with gamma bursts entrained on alpha wave troughs were applied over the occipital cortex. Our findings suggest that using tACS with tailored waveforms, modulation of complex neuronal features could effectively enhance higher-order cognitive abilities such as DVA, which has never been modulated with conventional noninvasive brain stimulation methods.


Asunto(s)
Procedimientos Quirúrgicos Refractivos , Estimulación Transcraneal de Corriente Directa , Humanos , Agudeza Visual , Percepción Visual , Movimientos Oculares
3.
Sensors (Basel) ; 23(7)2023 Mar 29.
Artículo en Inglés | MEDLINE | ID: mdl-37050641

RESUMEN

With the rapid development of virtual reality (VR) technology and the market growth of social network services (SNS), VR-based SNS have been actively developed, in which 3D avatars interact with each other on behalf of the users. To provide the users with more immersive experiences in a metaverse, facial recognition technologies that can reproduce the user's facial gestures on their personal avatar are required. However, it is generally difficult to employ traditional camera-based facial tracking technology to recognize the facial expressions of VR users because a large portion of the user's face is occluded by a VR head-mounted display (HMD). To address this issue, attempts have been made to recognize users' facial expressions based on facial electromyogram (fEMG) recorded around the eyes. fEMG-based facial expression recognition (FER) technology requires only tiny electrodes that can be readily embedded in the HMD pad that is in contact with the user's facial skin. Additionally, electrodes recording fEMG signals can simultaneously acquire electrooculogram (EOG) signals, which can be used to track the user's eyeball movements and detect eye blinks. In this study, we implemented an fEMG- and EOG-based FER system using ten electrodes arranged around the eyes, assuming a commercial VR HMD device. Our FER system could continuously capture various facial motions, including five different lip motions and two different eyebrow motions, from fEMG signals. Unlike previous fEMG-based FER systems that simply classified discrete expressions, with the proposed FER system, natural facial expressions could be continuously projected on the 3D avatar face using machine-learning-based regression with a new concept named the virtual blend shape weight, making it unnecessary to simultaneously record fEMG and camera images for each user. An EOG-based eye tracking system was also implemented for the detection of eye blinks and eye gaze directions using the same electrodes. These two technologies were simultaneously employed to implement a real-time facial motion capture system, which could successfully replicate the user's facial expressions on a realistic avatar face in real time. To the best of our knowledge, the concurrent use of fEMG and EOG for facial motion capture has not been reported before.


Asunto(s)
Captura de Movimiento , Realidad Virtual , Electrooculografía , Electromiografía , Ojo , Interfaz Usuario-Computador
4.
Virtual Real ; 26(1): 385-398, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-34493922

RESUMEN

Recent studies have indicated that facial electromyogram (fEMG)-based facial-expression recognition (FER) systems are promising alternatives to the conventional camera-based FER systems for virtual reality (VR) environments because they are economical, do not depend on the ambient lighting, and can be readily incorporated into existing VR headsets. In our previous study, we applied a Riemannian manifold-based feature extraction approach to fEMG signals recorded around the eyes and demonstrated that 11 facial expressions could be classified with a high accuracy of 85.01%, with only a single training session. However, the performance of the conventional fEMG-based FER system was not high enough to be applied in practical scenarios. In this study, we developed a new method for improving the FER performance by employing linear discriminant analysis (LDA) adaptation with labeled datasets of other users. Our results indicated that the mean classification accuracy could be increased to 89.40% by using the LDA adaptation method (p < .001, Wilcoxon signed-rank test). Additionally, we demonstrated the potential of a user-independent FER system that could classify 11 facial expressions with a classification accuracy of 82.02% without any training sessions. To the best of our knowledge, this was the first study in which the LDA adaptation approach was employed in a cross-subject manner. It is expected that the proposed LDA adaptation approach would be used as an important method to increase the usability of fEMG-based FER systems for social VR applications.

5.
Sensors (Basel) ; 21(13)2021 Jul 04.
Artículo en Inglés | MEDLINE | ID: mdl-34283122

RESUMEN

Assistant devices such as meal-assist robots aid individuals with disabilities and support the elderly in performing daily activities. However, existing meal-assist robots are inconvenient to operate due to non-intuitive user interfaces, requiring additional time and effort. Thus, we developed a hybrid brain-computer interface-based meal-assist robot system following three features that can be measured using scalp electrodes for electroencephalography. The following three procedures comprise a single meal cycle. (1) Triple eye-blinks (EBs) from the prefrontal channel were treated as activation for initiating the cycle. (2) Steady-state visual evoked potentials (SSVEPs) from occipital channels were used to select the food per the user's intention. (3) Electromyograms (EMGs) were recorded from temporal channels as the users chewed the food to mark the end of a cycle and indicate readiness for starting the following meal. The accuracy, information transfer rate, and false positive rate during experiments on five subjects were as follows: accuracy (EBs/SSVEPs/EMGs) (%): (94.67/83.33/97.33); FPR (EBs/EMGs) (times/min): (0.11/0.08); ITR (SSVEPs) (bit/min): 20.41. These results revealed the feasibility of this assistive system. The proposed system allows users to eat on their own more naturally. Furthermore, it can increase the self-esteem of disabled and elderly peeople and enhance their quality of life.


Asunto(s)
Interfaces Cerebro-Computador , Robótica , Anciano , Electroencefalografía , Potenciales Evocados Visuales , Humanos , Estimulación Luminosa , Calidad de Vida
6.
Sensors (Basel) ; 20(16)2020 Aug 14.
Artículo en Inglés | MEDLINE | ID: mdl-32824011

RESUMEN

Owing to the increased public interest in passive brain-computer interface (pBCI) applications, many wearable devices for capturing electroencephalogram (EEG) signals in daily life have recently been released on the market. However, there exists no well-established criterion to determine the electrode configuration for such devices. Herein, an overall procedure is proposed to determine the optimal electrode configurations of wearable EEG devices that yield the optimal performance for intended pBCI applications. We utilized two EEG datasets recorded in different experiments designed to modulate emotional or attentional states. Emotion-specialized EEG headsets were designed to maximize the accuracy of classification of different emotional states using the emotion-associated EEG dataset, and attention-specialized EEG headsets were designed to maximize the temporal correlation between the EEG index and the behavioral attention index. General purpose electrode configurations were designed to maximize the overall performance in both applications for different numbers of electrodes (2, 4, 6, and 8). The performance was then compared with that of existing wearable EEG devices. Simulations indicated that the proposed electrode configurations allowed for more accurate estimation of the users' emotional and attentional states than the conventional electrode configurations, suggesting that wearable EEG devices should be designed according to the well-established EEG datasets associated with the target pBCI applications.


Asunto(s)
Interfaces Cerebro-Computador , Electroencefalografía/instrumentación , Emociones , Dispositivos Electrónicos Vestibles , Atención , Electrodos , Humanos
7.
Sensors (Basel) ; 20(4)2020 Feb 12.
Artículo en Inglés | MEDLINE | ID: mdl-32059543

RESUMEN

With the recent development of low-cost wearable electroencephalogram (EEG) recording systems, passive brain-computer interface (pBCI) applications are being actively studied for a variety of application areas, such as education, entertainment, and healthcare. Various EEG features have been employed for the implementation of pBCI applications; however, it is frequently reported that some individuals have difficulty fully enjoying the pBCI applications because the dynamic ranges of their EEG features (i.e., its amplitude variability over time) were too small to be used in the practical applications. Conducting preliminary experiments to search for the individualized EEG features associated with different mental states can partly circumvent this issue; however, these time-consuming experiments were not necessary for the majority of users whose dynamic ranges of EEG features are large enough to be used for pBCI applications. In this study, we tried to predict an individual user's dynamic ranges of the EEG features that are most widely employed for pBCI applications from resting-state EEG (RS-EEG), with the ultimate goal of identifying individuals who might need additional calibration to become suitable for the pBCI applications. We employed a machine learning-based regression model to predict the dynamic ranges of three widely used EEG features known to be associated with the brain states of valence, relaxation, and concentration. Our results showed that the dynamic ranges of EEG features could be predicted with normalized root mean squared errors of 0.2323, 0.1820, and 0.1562, respectively, demonstrating the possibility of predicting the dynamic ranges of the EEG features for pBCI applications using short resting EEG data.


Asunto(s)
Interfaces Cerebro-Computador , Electroencefalografía , Adulto , Algoritmos , Femenino , Humanos , Aprendizaje Automático , Masculino
8.
Sensors (Basel) ; 20(2)2020 Jan 08.
Artículo en Inglés | MEDLINE | ID: mdl-31936250

RESUMEN

Asynchronous brain-computer interfaces (BCIs) based on electroencephalography (EEG) generally suffer from poor performance in terms of classification accuracy and false-positive rate (FPR). Thus, BCI toggle switches based on electrooculogram (EOG) signals were developed to toggle on/off synchronous BCI systems. The conventional BCI toggle switches exhibit fast responses with high accuracy; however, they have a high FPR or cannot be applied to patients with oculomotor impairments. To circumvent these issues, we developed a novel BCI toggle switch that users can employ to toggle on or off synchronous BCIs by holding their breath for a few seconds. Two states-normal breath and breath holding-were classified using a linear discriminant analysis with features extracted from the respiration-modulated photoplethysmography (PPG) signals. A real-time BCI toggle switch was implemented with calibration data trained with only 1-min PPG data. We evaluated the performance of our PPG switch by combining it with a steady-state visual evoked potential-based BCI system that was designed to control four external devices, with regard to the true-positive rate and FPR. The parameters of the PPG switch were optimized through an offline experiment with five subjects, and the performance of the switch system was evaluated in an online experiment with seven subjects. All the participants successfully turned on the BCI by holding their breath for approximately 10 s (100% accuracy), and the switch system exhibited a very low FPR of 0.02 false operations per minute, which is the lowest FPR reported thus far. All participants could successfully control external devices in the synchronous BCI mode. Our results demonstrated that the proposed PPG-based BCI toggle switch can be used to implement practical BCIs.


Asunto(s)
Interfaces Cerebro-Computador , Fotopletismografía , Respiración , Adulto , Contencion de la Respiración , Femenino , Humanos , Masculino , Procesamiento de Señales Asistido por Computador , Factores de Tiempo , Adulto Joven
9.
Neuroimage ; 202: 116140, 2019 11 15.
Artículo en Inglés | MEDLINE | ID: mdl-31473350

RESUMEN

An experience of intention to move accompanies execution of some voluntary actions. The Readiness Potential (RP) is an increasing negativity over motor brain areas prior to voluntary movement. Classical studies suggested that the RP starts before intention is consciously accessed as measured by offline recall-based reports, yet the interpretation of the RP and its temporal relation to awareness of intention remain controversial. We designed a task in which self-paced actions could be interrupted at random times by a visual cue that probed online awareness of intention. Participants were instructed to respond by pressing a key if they felt they were actively preparing a self-paced movement at the time of the cue (awareness report), but to ignore the cue otherwise. We show that an RP-like activity was more strongly present before the cue for probes eliciting awareness reports than otherwise. We further show that recall-based reports of the time of conscious intention are linked to visual attention processes, whereas online reports elicited by a probe are not. Our results suggest that awareness of intention is accessible at relatively early stages of motor preparation and that the RP is specifically associated with this conscious experience.


Asunto(s)
Concienciación/fisiología , Encéfalo/fisiología , Estado de Conciencia/fisiología , Variación Contingente Negativa , Intención , Desempeño Psicomotor/fisiología , Volición/fisiología , Adulto , Atención/fisiología , Electroencefalografía , Femenino , Humanos , Masculino , Percepción Visual/fisiología , Adulto Joven
10.
Brain Topogr ; 32(3): 354-362, 2019 05.
Artículo en Inglés | MEDLINE | ID: mdl-30073558

RESUMEN

The finite element method (FEM) is a numerical method that is often used for solving electroencephalography (EEG) forward problems involving realistic head models. In this study, FEM solutions obtained using three different mesh structures, namely coarse, densely refined, and adaptively refined meshes, are compared. The simulation results showed that the accuracy of FEM solutions could be significantly enhanced by adding a small number of elements around regions with large estimated errors. Moreover, it was demonstrated that the adaptively refined regions were always near the current dipole sources, suggesting that selectively generating additional elements around the cortical surface might be a new promising strategy for more efficient FEM-based EEG forward analysis.


Asunto(s)
Encéfalo/fisiología , Electroencefalografía/métodos , Análisis de Elementos Finitos , Adulto , Encéfalo/anatomía & histología , Encéfalo/diagnóstico por imagen , Simulación por Computador , Cabeza/anatomía & histología , Cabeza/diagnóstico por imagen , Humanos , Imagen por Resonancia Magnética , Masculino
11.
J Korean Med Sci ; 34(43): e285, 2019 Nov 11.
Artículo en Inglés | MEDLINE | ID: mdl-31701703

RESUMEN

BACKGROUND: It has been frequently reported that non-negligible numbers of individuals have steady-state visual evoked potential (SSVEP) responses of low signal-to-noise-ratio (SNR) to specific stimulation frequencies, which makes detection of the SSVEP difficult especially in brain-computer interface applications. We investigated whether SSVEP can be modulated by anodal transcranial direct-current stimulation (tDCS) of the visual cortex. METHODS: Each participant participated in two 20-min experiments-an actual tDCS experiment and a sham tDCS experiment-that were conducted on different days. Two representative electroencephalogram (EEG) features used for the SSVEP detection, SNR and amplitude, were tested for pre- and post-tDCS conditions to observe the effect of the anodal tDCS. RESULTS: The EEG features were significantly enhanced by the anodal tDCS for the electrodes with low pre-tDCS SNR values, whereas the effect was not significant for electrodes with relatively higher SNR values. CONCLUSION: Anodal tDCS of the visual cortex may be effective in enhancing the SNR and amplitude of the SSVEP response especially for individuals with low-SNR SSVEP.


Asunto(s)
Potenciales Evocados Visuales/fisiología , Estimulación Transcraneal de Corriente Directa , Adulto , Electrodos , Electroencefalografía , Femenino , Humanos , Masculino , Relación Señal-Ruido , Corteza Visual/fisiología , Adulto Joven
12.
J Neuroeng Rehabil ; 16(1): 18, 2019 01 30.
Artículo en Inglés | MEDLINE | ID: mdl-30700310

RESUMEN

BACKGROUND: Brain-computer interfaces (BCIs) have demonstrated the potential to provide paralyzed individuals with new means of communication, but an electroencephalography (EEG)-based endogenous BCI has never been successfully used for communication with a patient in a completely locked-in state (CLIS). METHODS: In this study, we investigated the possibility of using an EEG-based endogenous BCI paradigm for online binary communication by a patient in CLIS. A female patient in CLIS participated in this study. She had not communicated even with her family for more than one year with complete loss of motor function. Offline and online experiments were conducted to validate the feasibility of the proposed BCI system. In the offline experiment, we determined the best combination of mental tasks and the optimal classification strategy leading to the best performance. In the online experiment, we investigated whether our BCI system could be potentially used for real-time communication with the patient. RESULTS: An online classification accuracy of 87.5% was achieved when Riemannian geometry-based classification was applied to real-time EEG data recorded while the patient was performing one of two mental-imagery tasks for 5 s. CONCLUSIONS: Our results suggest that an EEG-based endogenous BCI has the potential to be used for online communication with a patient in CLIS.


Asunto(s)
Interfaces Cerebro-Computador , Electroencefalografía/métodos , Síndrome de Enclaustramiento/fisiopatología , Comunicación no Verbal , Procesamiento de Señales Asistido por Computador , Esclerosis Amiotrófica Lateral/complicaciones , Encéfalo/fisiopatología , Femenino , Humanos , Persona de Mediana Edad
13.
Sensors (Basel) ; 19(16)2019 Aug 09.
Artículo en Inglés | MEDLINE | ID: mdl-31395802

RESUMEN

Internet gaming disorder in adolescents and young adults has become an increasing public concern because of its high prevalence rate and potential risk of alteration of brain functions and organizations. Cue exposure therapy is designed for reducing or maintaining craving, a core factor of relapse of addiction, and is extensively employed in addiction treatment. In a previous study, we proposed a machine-learning-based method to detect craving for gaming using multimodal physiological signals including photoplethysmogram, galvanic skin response, and electrooculogram. Our previous study demonstrated that a craving for gaming could be detected with a fairly high accuracy; however, as the feature vectors for the machine-learning-based detection of the craving of a user were selected based on the physiological data of the user that were recorded on the same day, the effectiveness of the reuse of the machine learning model constructed during the previous experiments, without any further calibration sessions, was still questionable. This "high test-retest reliability" characteristic is of importance for the practical use of the craving detection system because the system needs to be repeatedly applied to the treatment processes as a tool to monitor the efficacy of the treatment. We presented short video clips of three addictive games to nine participants, during which various physiological signals were recorded. This experiment was repeated with different video clips on three different days. Initially, we investigated the test-retest reliability of 14 features used in a craving detection system by computing the intraclass correlation coefficient. Then, we classified whether each participant experienced a craving for gaming in the third experiment using various classifiers-the support vector machine, k-nearest neighbors (kNN), centroid displacement-based kNN, linear discriminant analysis, and random forest-trained with the physiological signals recorded during the first or second experiment. Consequently, the craving/non-craving states in the third experiment were classified with an accuracy that was comparable to that achieved using the data of the same day; thus, demonstrating a high test-retest reliability and the practicality of our craving detection method. In addition, the classification performance was further enhanced by using both datasets of the first and second experiments to train the classifiers, suggesting that an individually customized game craving detection system with high accuracy can be implemented by accumulating datasets recorded on different days under different experimental conditions.


Asunto(s)
Conducta Adictiva/fisiopatología , Ansia/fisiología , Aprendizaje Automático , Electrooculografía , Frecuencia Cardíaca/fisiología , Humanos , Masculino , Frecuencia Respiratoria/fisiología , Movimientos Sacádicos/fisiología , Autoinforme , Juegos de Video , Adulto Joven
14.
J Neuroeng Rehabil ; 15(1): 27, 2018 03 23.
Artículo en Inglés | MEDLINE | ID: mdl-29566710

RESUMEN

BACKGROUND: Functional near infrared spectroscopy (fNIRS) finds extended applications in a variety of neuroscience fields. We investigated the potential of fNIRS to monitor voluntary engagement of users during neurorehabilitation, especially during combinatory exercise (CE) that simultaneously uses both, passive and active exercises. Although the CE approach can enhance neurorehabilitation outcome, compared to the conventional passive or active exercise strategies, the active engagement of patients in active motor movements during CE is not known. METHODS: We determined hemodynamic responses induced by passive exercise and CE to evaluate the active involvement of users during CEs using fNIRS. In this preliminary study, hemodynamic responses of eight healthy subjects during three different tasks (passive exercise alone, passive exercise with motor imagery, and passive exercise with active motor execution) were recorded. On obtaining statistically significant differences, we classified the hemodynamic responses induced by passive exercise and CEs to determine the identification accuracy of the voluntary engagement of users using fNIRS. RESULTS: Stronger and broader activation around the sensorimotor cortex was observed during CEs, compared to that during passive exercise. Moreover, pattern classification results revealed more than 80% accuracy. CONCLUSIONS: Our preliminary study demonstrated that fNIRS can be potentially used to assess the engagement of users of the combinatory neurorehabilitation strategy.


Asunto(s)
Encéfalo/fisiología , Terapia por Ejercicio/métodos , Rehabilitación Neurológica/métodos , Espectroscopía Infrarroja Corta/métodos , Adulto , Encéfalo/irrigación sanguínea , Femenino , Voluntarios Sanos , Hemodinámica/fisiología , Humanos , Imágenes en Psicoterapia , Masculino
15.
Sensors (Basel) ; 18(1)2018 Jan 01.
Artículo en Inglés | MEDLINE | ID: mdl-29301261

RESUMEN

The increase in the number of adolescents with internet gaming disorder (IGD), a type of behavioral addiction is becoming an issue of public concern. Teaching adolescents to suppress their craving for gaming in daily life situations is one of the core strategies for treating IGD. Recent studies have demonstrated that computer-aided treatment methods, such as neurofeedback therapy, are effective in relieving the symptoms of a variety of addictions. When a computer-aided treatment strategy is applied to the treatment of IGD, detecting whether an individual is currently experiencing a craving for gaming is important. We aroused a craving for gaming in 57 adolescents with mild to severe IGD using numerous short video clips showing gameplay videos of three addictive games. At the same time, a variety of biosignals were recorded including photoplethysmogram, galvanic skin response, and electrooculogram measurements. After observing the changes in these biosignals during the craving state, we classified each individual participant's craving/non-craving states using a support vector machine. When video clips edited to arouse a craving for gaming were played, significant decreases in the standard deviation of the heart rate, the number of eye blinks, and saccadic eye movements were observed, along with a significant increase in the mean respiratory rate. Based on these results, we were able to classify whether an individual participant felt a craving for gaming with an average accuracy of 87.04%. This is the first study that has attempted to detect a craving for gaming in an individual with IGD using multimodal biosignal measurements. Moreover, this is the first that showed that an electrooculogram could provide useful biosignal markers for detecting a craving for gaming.


Asunto(s)
Ansia , Adolescente , Conducta del Adolescente , Conducta Adictiva , Humanos , Internet , Juegos de Video
16.
Sensors (Basel) ; 18(11)2018 Oct 28.
Artículo en Inglés | MEDLINE | ID: mdl-30373280

RESUMEN

Precise and timely evaluation of an individual's hearing loss plays an important role in determining appropriate treatment strategies, including medication and aural rehabilitation. However, currently available hearing assessment systems do not satisfy the need for an objective assessment tool with a simple and non-invasive procedure. In this paper, we propose a new method for pure-tone audiometry, which may potentially be used to assess an individual's hearing ability objectively and quantitatively, without need for the user's active response. The proposed method is based on the auditory oculogyric reflex, where the eyes involuntary rotate towards the source of a sound, in response to spatially moving pure-tone audio stimuli modulated at specific frequencies and intensities. We quantitatively analyzed horizontal electrooculograms (EOG) recorded with a pair of electrodes under two conditions-when pure-tone stimuli were (1) "inaudible" or (2) "audible" to a participant. Preliminary experimental results showed significantly increased EOG amplitude in the audible condition compared to the inaudible condition for all ten healthy participants. This demonstrates potential use of the proposed method as a new non-invasive hearing assessment tool.


Asunto(s)
Audiometría de Tonos Puros/métodos , Electrooculografía/métodos , Femenino , Humanos , Masculino , Procesamiento de Señales Asistido por Computador , Adulto Joven
17.
Sensors (Basel) ; 18(9)2018 Aug 29.
Artículo en Inglés | MEDLINE | ID: mdl-30158505

RESUMEN

Brain-computer interface (BCI) studies based on electroencephalography (EEG) measured around the ears (ear-EEGs) have mostly used exogenous paradigms involving brain activity evoked by external stimuli. The objective of this study is to investigate the feasibility of ear-EEGs for development of an endogenous BCI system that uses self-modulated brain activity. We performed preliminary and main experiments where EEGs were measured on the scalp and behind the ears to check the reliability of ear-EEGs as compared to scalp-EEGs. In the preliminary and main experiments, subjects performed eyes-open and eyes-closed tasks, and they performed mental arithmetic (MA) and light cognitive (LC) tasks, respectively. For data analysis, the brain area was divided into four regions of interest (ROIs) (i.e., frontal, central, occipital, and ear area). The preliminary experiment showed that the degree of alpha activity increase of the ear area with eyes closed is comparable to those of other ROIs (occipital > ear > central > frontal). In the main experiment, similar event-related (de)synchronization (ERD/ERS) patterns were observed between the four ROIs during MA and LC, and all ROIs showed the mean classification accuracies above 70% required for effective binary communication (MA vs. LC) (occipital = ear = central = frontal). From the results, we demonstrated that ear-EEG can be used to develop an endogenous BCI system based on cognitive tasks without external stimuli, which allows the usability of ear-EEGs to be extended.


Asunto(s)
Interfaces Cerebro-Computador , Encéfalo/fisiología , Oído , Electroencefalografía/métodos , Adulto , Estudios de Factibilidad , Femenino , Humanos , Masculino , Reproducibilidad de los Resultados , Cuero Cabelludo , Adulto Joven
18.
Brain Topogr ; 30(3): 343-351, 2017 May.
Artículo en Inglés | MEDLINE | ID: mdl-28054159

RESUMEN

Vigilance, sometimes referred to as sustained attention, is an important type of human attention as it is closely associated with cognitive activities required in various daily-life situations. Although many researchers have investigated which brain areas control the maintenance of vigilance, findings have been inconsistent. We hypothesized that this inconsistency might be due to the use of different experimental paradigms in the various studies. We found that most of the previous studies used paradigms that included specific cognitive tasks requiring a high cognitive load, which could complicate identification of brain areas associated only with vigilance. To minimize the influence of cognitive processes other than vigilance on the analysis results, we adopted the d2-test of attention, which is a well-known neuropsychological test of attention that does not require high cognitive load, and searched for brain areas at which EEG source activities were temporally correlated with fluctuation of vigilance over a prolonged period of time. EEG experiments conducted with 31 young adults showed that left prefrontal cortex activity was significantly correlated with vigilance variation in the delta, beta1, beta2, and gamma frequency bands, but not the theta and alpha frequency bands. Our study results suggest that the left prefrontal cortex plays a key role in vigilance modulation, and can therefore be used to monitor individual vigilance changes over time or serve as a potential target of noninvasive brain stimulation.


Asunto(s)
Atención/fisiología , Encéfalo/fisiología , Vigilia/fisiología , Adulto , Mapeo Encefálico , Electroencefalografía , Femenino , Humanos , Masculino , Corteza Prefrontal/fisiología , Adulto Joven
19.
J Neuroeng Rehabil ; 14(1): 89, 2017 09 08.
Artículo en Inglés | MEDLINE | ID: mdl-28886720

RESUMEN

BACKGROUND: Electrooculogram (EOG) can be used to continuously track eye movements and can thus be considered as an alternative to conventional camera-based eye trackers. Although many EOG-based eye tracking systems have been studied with the ultimate goal of providing a new way of communication for individuals with amyotrophic lateral sclerosis (ALS), most of them were tested with healthy people only. In this paper, we investigated the feasibility of EOG-based eye-writing as a new mode of communication for individuals with ALS. METHODS: We developed an EOG-based eye-writing system and tested this system with 18 healthy participants and three participants with ALS. We also applied a new method for removing crosstalk between horizontal and vertical EOG components. All study participants were asked to eye-write specially designed patterns of 10 Arabic numbers three times after a short practice session. RESULTS: Our system achieved a mean recognition rates of 95.93% for healthy participants and showed recognition rates of 95.00%, 66.67%, and 93.33% for the three participants with ALS. The low recognition rates in one of the participants with ALS was mainly due to miswritten letters, the number of which decreased as the experiment proceeded. CONCLUSION: Our proposed eye-writing system is a feasible human-computer interface (HCI) tool for enabling practical communication of individuals with ALS.


Asunto(s)
Esclerosis Amiotrófica Lateral/rehabilitación , Equipos de Comunicación para Personas con Discapacidad , Electrooculografía/instrumentación , Electrooculografía/métodos , Adulto , Algoritmos , Movimientos Oculares , Estudios de Factibilidad , Femenino , Voluntarios Sanos , Humanos , Masculino , Persona de Mediana Edad , Reproducibilidad de los Resultados
20.
Sensors (Basel) ; 16(2): 227, 2016 Feb 14.
Artículo en Inglés | MEDLINE | ID: mdl-26907271

RESUMEN

This paper introduces a method to remove the unwanted interdependency between vertical and horizontal eye-movement components in electrooculograms (EOGs). EOGs have been widely used to estimate eye movements without a camera in a variety of human-computer interaction (HCI) applications using pairs of electrodes generally attached either above and below the eye (vertical EOG) or to the left and right of the eyes (horizontal EOG). It has been well documented that the vertical EOG component has less stability than the horizontal EOG one, making accurate estimation of the vertical location of the eyes difficult. To address this issue, an experiment was designed in which ten subjects participated. Visual inspection of the recorded EOG signals showed that the vertical EOG component is highly influenced by horizontal eye movements, whereas the horizontal EOG is rarely affected by vertical eye movements. Moreover, the results showed that this interdependency could be effectively removed by introducing an individual constant value. It is therefore expected that the proposed method can enhance the overall performance of practical EOG-based eye-tracking systems.


Asunto(s)
Electrooculografía/métodos , Movimientos Oculares/fisiología , Fijación Ocular/fisiología , Humanos , Modelos Teóricos
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