RESUMEN
In this work, we present a neuromorphic architecture for head pose estimation and scene representation for the humanoid iCub robot. The spiking neuronal network is fully realized in Intel's neuromorphic research chip, Loihi, and precisely integrates the issued motor commands to estimate the iCub's head pose in a neuronal path-integration process. The neuromorphic vision system of the iCub is used to correct for drift in the pose estimation. Positions of objects in front of the robot are memorized using on-chip synaptic plasticity. We present real-time robotic experiments using 2 degrees of freedom (DoF) of the robot's head and show precise path integration, visual reset, and object position learning on-chip. We discuss the requirements for integrating the robotic system and neuromorphic hardware with current technologies.
RESUMEN
Neuromorphic Very Large Scale Integration (VLSI) devices emulate the activation dynamics of biological neuronal networks using either mixed-signal analog/digital or purely digital electronic circuits. Using analog circuits in silicon to physically emulate the functionality of biological neurons and synapses enables faithful modeling of neural and synaptic dynamics at ultra low power consumption in real-time, and thus may serve as computational substrate for a new generation of efficient neural controllers for artificial intelligent systems. Although one of the main advantages of neural networks is their ability to perform on-line learning, only a small number of neuromorphic hardware devices implement this feature on-chip. In this work, we use a reconfigurable on-line learning spiking (ROLLS) neuromorphic processor chip to build a neuronal architecture for sequence learning. The proposed neuronal architecture uses the attractor properties of winner-takes-all (WTA) dynamics to cope with mismatch and noise in the ROLLS analog computing elements, and it uses its on-chip plasticity features to store sequences of states. We demonstrate, with a proof-of-concept feasibility study how this architecture can store, replay, and update sequences of states, induced by external inputs. Controlled by the attractor dynamics and an explicit destabilizing signal, the items in a sequence can last for varying amounts of time and thus reliable sequence learning and replay can be robustly implemented in a real sensorimotor system.