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1.
IEEE Trans Vis Comput Graph ; 15(1): 150-9, 2009.
Artículo en Inglés | MEDLINE | ID: mdl-19008562

RESUMEN

Marching Cubes is a popular choice for isosurface extraction from regular grids due to its simplicity, robustness, and efficiency. One of the key shortcomings of this approach is the quality of the resulting meshes, which tend to have many poorly shaped and degenerate triangles. This issue is often addressed through post processing operations such as smoothing. As we demonstrate in experiments with several datasets, while these improve the mesh, they do not remove all degeneracies, and incur an increased and unbounded error between the resulting mesh and the original isosurface. Rather than modifying the resulting mesh, we propose a method to modify the grid on which Marching Cubes operates. This modification greatly increases the quality of the extracted mesh. In our experiments, our method did not create a single degenerate triangle, unlike any other method we experimented with. Our method incurs minimal computational overhead, requiring at most twice the execution time of the original Marching Cubes algorithm in our experiments. Most importantly, it can be readily integrated in existing Marching Cubes implementations, and is orthogonal to many Marching Cubes enhancements (particularly, performance enhancements such as out-of-core and acceleration structures).


Asunto(s)
Algoritmos , Gráficos por Computador , Interpretación de Imagen Asistida por Computador/métodos , Modelos Teóricos , Interfaz Usuario-Computador , Simulación por Computador
2.
Comput Methods Programs Biomed ; 91(1): 13-21, 2008 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-18417245

RESUMEN

Computer-assisted maxillofacial orthognathic surgery is an emerging and interdisciplinary field linking orthognathic surgery, remote signal engineering and three-dimensional (3D) medical imaging. Most of the computational solutions already developed make use of different specialized systems which introduce difficulties both in the information transfer from one stage to the others and in the use of such systems by surgeons. Trying to address such issue, in this work we present a common computer-based system that integrates proposed modules for planning and assisting the maxillofacial surgery. With that we propose to replace the current standard orthognathic preoperative planning, and to bring information from a virtual planning to the real operative field. The system prototype, including three-dimensional cephalometric analysis, static and dynamic virtual orthognathic planning, and mixed reality transfer of information to the operation room, is described and the first results obtained are presented.


Asunto(s)
Imagenología Tridimensional/métodos , Anomalías Maxilomandibulares/cirugía , Anomalías Maxilofaciales/cirugía , Modelos Biológicos , Cirugía Asistida por Computador/métodos , Cirugía Bucal/métodos , Tomografía Computarizada por Rayos X/métodos , Anomalías Dentarias/cirugía , Simulación por Computador , Integración de Sistemas
3.
IEEE Trans Vis Comput Graph ; 14(6): 1651-8, 2008.
Artículo en Inglés | MEDLINE | ID: mdl-18989022

RESUMEN

Marching Cubes is the most popular isosurface extraction algorithm due to its simplicity, efficiency and robustness. It has been widely studied, improved, and extended. While much early work was concerned with efficiency and correctness issues, lately there has been a push to improve the quality of Marching Cubes meshes so that they can be used in computational codes. In this work we present a new classification of MC cases that we call Edge Groups, which helps elucidate the issues that impact the triangle quality of the meshes that the method generates. This formulation allows a more systematic way to bound the triangle quality, and is general enough to extend to other polyhedral cell shapes used in other polygonization algorithms. Using this analysis, we also discuss ways to improve the quality of the resulting triangle mesh, including some that require only minor modifications of the original algorithm.

4.
Comput Methods Programs Biomed ; 105(3): 217-32, 2012 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-22036476

RESUMEN

The temporomandibular joint (TMJ) is one of the most important and complex joints of the body and its pathologies affect a great percentage of the human population. The simulation of the TMJ behavior during opening, closing and chewing movements can be very useful to the understanding of this articulation by physicians, helping them to prevent or fix problems due to accidents or diseases. This work proposes a model to simulate the human TMJ behavior based on the concept of two interdependent joints. The model was conceived using multimodal information acquired from CT and MRI images of a live person, as well as motion data acquired from this same person with a magnetic motion capture device. Simulation of movement of other TMJs, based on different morphology of bones and teeth, is obtained by adapting the regular captured motion data through collision detection and treatment methods. The proposed model was evaluated through image registration techniques by comparing our simulated results with real, captured motion data. We also validate the model showing how it can be used to predict TMJ behavior in the presence of different--normal or abnormal--bones and teeth morphologies.


Asunto(s)
Simulación por Computador , Trastornos de la Articulación Temporomandibular/diagnóstico por imagen , Articulación Temporomandibular/diagnóstico por imagen , Humanos , Radiografía
5.
Int J Med Robot ; 5(3): 341-53, 2009 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-19449317

RESUMEN

BACKGROUND: The development of modern surgical simulators is highly challenging, as they must support complex simulation environments. The demand for higher realism in such simulators has driven researchers to adopt physics-based models, which are computationally very demanding. This poses a major problem, since real-time interactions must permit graphical updates of 30 Hz and a much higher rate of 1 kHz for force feedback (haptics). Recently several physics engines have been developed which offer multi-physics simulation capabilities, including rigid and deformable bodies, cloth and fluids. While such physics engines provide unique opportunities for the development of surgical simulators, their higher latencies, compared to what is necessary for real-time graphics and haptics, offer significant barriers to their use in interactive simulation environments. METHODS: In this work, we propose solutions to this problem and demonstrate how a multimodal surgical simulation environment may be developed based on NVIDIA's PhysX physics library. Hence, models that are undergoing relatively low-frequency updates in PhysX can exist in an environment that demands much higher frequency updates for haptics. We use a collision handling layer to interface between the physical response provided by PhysX and the haptic rendering device to provide both real-time tissue response and force feedback. RESULTS: Our simulator integrates a bimanual haptic interface for force feedback and per-pixel shaders for graphics realism in real time. To demonstrate the effectiveness of our approach, we present the simulation of the laparoscopic adjustable gastric banding (LAGB) procedure as a case study. CONCLUSIONS: To develop complex and realistic surgical trainers with realistic organ geometries and tissue properties demands stable physics-based deformation methods, which are not always compatible with the interaction level required for such trainers. We have shown that combining different modelling strategies for behaviour, collision and graphics is possible and desirable. Such multimodal environments enable suitable rates to simulate the major steps of the LAGB procedure.


Asunto(s)
Algoritmos , Modelos Biológicos , Robótica/métodos , Cirugía Asistida por Computador/métodos , Tacto , Interfaz Usuario-Computador , Biofisica/métodos , Simulación por Computador , Retroalimentación , Humanos
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