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1.
J Med Internet Res ; 15(3): e51, 2013 Mar 08.
Artículo en Inglés | MEDLINE | ID: mdl-23475457

RESUMEN

BACKGROUND: Pain is one of the most common and distressing symptoms reported by adolescents with cancer. Despite advancements in pain assessment and management research, pain due to cancer and/or its treatments continues to be poorly managed. Our research group has developed a native iPhone application (app) called Pain Squad to tackle the problem of poorly managed pain in the adolescent with cancer group. The app functions as an electronic pain diary and is unique in its ability to collect data on pain intensity, duration, location, and the impact pain has on an adolescent's life (ie, relationships, school work, sleep, mood). It also evaluates medications and other physical and psychological pain management strategies used. Users are prompted twice daily at configurable times to complete 20 questions characterizing their pain and the app transmits results to a database for aggregate reporting through a Web interface. Each diary entry represents a pain case filed by an adolescent with cancer and a reward system (ie, moving up through law-enforcement team ranks, built-in videotaped acknowledgements from fictitious officers) encourages consistent use of the diary. OBJECTIVE: Our objective was to design, develop, and test the usability, feasibility, compliance, and satisfaction of a game-based smartphone pain assessment tool for adolescents with cancer. METHODS: We used both low- and high-fidelity qualitative usability testing with qualitative semi-structured, audio-taped interviews and iterative cycles to design and refine the iPhone based Pain Squad app. Qualitative thematic analysis of interviews using constant comparative methodology captured emergent themes related to app usability. Content validity was assessed using question importance-rating surveys completed by participants. Compliance and satisfaction data were collected following a 2-week feasibility trial where users were alarmed to record their pain twice daily on the app. RESULTS: Thematic analysis of usability interviews showed the app to be appealing overall to adolescents. Analyses of both low- and high-fidelity testing resulted in minor revisions to the app to refine the theme and improve its usability. Adolescents resoundingly endorsed the game-based nature of the app and its virtual reward system. The importance of app pain diary questions was established by content validity analysis. Compliance with the app, assessed during feasibility testing, was high (mean 81%, SD 22%) and adolescents from this phase of the study found the app likeable, easy to use, and not bothersome to complete. CONCLUSIONS: A multifaceted usability approach demonstrated how the Pain Squad app could be made more appealing to children and adolescents with cancer. The game-based nature and built-in reward system of the app was appealing to adolescents and may have resulted in the high compliance rates and satisfaction ratings observed during clinical feasibility testing.


Asunto(s)
Teléfono Celular , Microcomputadores , Neoplasias/complicaciones , Dimensión del Dolor/métodos , Dolor/etiología , Adolescente , Estudios de Factibilidad , Femenino , Humanos , Masculino , Dolor/fisiopatología , Cooperación del Paciente , Satisfacción del Paciente
2.
Respir Physiol Neurobiol ; 154(1-2): 61-72, 2006 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-16564752

RESUMEN

Aerial respiratory in Lymnaea is driven by a three-neuron CPG whose sufficiency and necessity has been directly demonstrated. While this CPG is 'hard-wired' it displays a tremendous amount of plasticity. That is, it is possible by employing specific training procedures to alter how it functions in a specific hypoxic environment. Thus, it is possible to study directly the causal mechanisms of long-term memory formation, forgetting, and modulation of the memory at a single cell level. Thus, it is possible to use a relatively simple three-neuron CPG to study not only important questions concerning regulation of important homeostatic mechanisms but to also use it to study how learning and non-declarative memory are mediated at a cellular level.


Asunto(s)
Conducta Animal/fisiología , Lymnaea/fisiología , Vías Nerviosas/fisiología , Respiración , Centro Respiratorio/fisiología , Animales , Hipoxia , Aprendizaje/fisiología , Modelos Animales , Vías Nerviosas/citología , Plasticidad Neuronal , Neuronas/fisiología , Óxido Nítrico/metabolismo , Centro Respiratorio/citología
3.
Commun Integr Biol ; 3(1): 42-5, 2010 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-20539781

RESUMEN

The ability of an organism to detect a predator and then to take the appropriate vigilance actions is paramount for survival of the species. Lab-reared snails (>250 generations) maintain their ability to detect predators and alter both aerial and cutaneous respiration. However, only the scent of a sympatric predator altered aerial respiration in freshly collected 'wild' snails. Here we test the hypothesis that the detection of a sympatric predator but not an allopatric predator will alter cutaneous respiration in freshly collected 'wild' snails. We find that Alberta snails while altering their cutaneous respiration to the scent of a sympatric predator (tiger salamander) do not alter respiration to the scent of a crayfish (an allopatric predator). In Dutch snails there is a greater alteration to the scent of crayfish (sympatric predator) than to an allopatric predator (tiger salamander).

4.
Behav Brain Res ; 214(1): 18-24, 2010 Dec 06.
Artículo en Inglés | MEDLINE | ID: mdl-20478338

RESUMEN

Stress can alter adaptive behaviours, and as well either enhance or diminish learning, memory formation and/or memory recall. We focus attention on how environmentally relevant stressors (e.g. predator detection, crowding, and low concentrations of environmental Ca(++)) alter memory formation in the pond snail, Lymnaea stagnalis. We specifically look at operant conditioning of aerial respiration and whether or not long-term memory forms following the acquisition of the learned event, not performing aerial respiration. We will also examine the strain differences in Lymnaea which allow or cause isolated populations to possess different heritable cognitive capabilities, as manifested by differing abilities to form long-term memory.


Asunto(s)
Fenómenos Ecológicos y Ambientales , Lymnaea , Memoria/fisiología , Modelos Animales , Estrés Fisiológico , Estrés Psicológico , Animales , Calcio/farmacología , Condicionamiento Operante , Aglomeración/psicología , Memoria/efectos de los fármacos , Respiración , Olfato/fisiología , Especificidad de la Especie
5.
J Exp Biol ; 211(Pt 11): 1747-56, 2008 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-18490390

RESUMEN

Stress can alter adaptive behaviours, and as well either enhance or diminish learning, memory formation and/or memory recall. We show here that two different stressors have the ability to alter such behaviours in our model system, Lymnaea stagnalis. One, a naturally occurring stressor - the scent of a predator (crayfish) - and the other an artificially controlled one - 25 mmol l(-1) KCl - significantly alter adaptive behaviours. Both the KCl stressor and predator detection enhance long-term memory (LTM) formation; additionally predator detection alters vigilance behaviours. The predator-induced changes in behaviour are also accompanied by specific and significant alterations in the electrophysiological properties of RPeD1 - a key neuron in mediating both vigilance behaviours and memory formation. Naive lab-bred snails exposed to crayfish effluent (CE; i.e. the scent of the predator) prior to recording from RPeD1 demonstrated both a significantly reduced spontaneous firing rate and fewer bouts of bursting activity compared with non-exposed snails. Importantly, in the CE experiments we used laboratory-reared snails that have not been exposed to a naturally occurring predator for over 250 generations. These data open a new avenue of research, which may allow a direct investigation from the behavioral to the neuronal level as to how relevant stressful stimuli alter adaptive behaviours, including memory formation and recall.


Asunto(s)
Adaptación Fisiológica , Conducta Animal/efectos de los fármacos , Lymnaea/fisiología , Sensación/fisiología , Animales , Astacoidea/química , Electrofisiología , Odorantes , Percepción/fisiología , Cloruro de Potasio/farmacología , Estimulación Química
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