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1.
J Neural Eng ; 5(2): 101-10, 2008 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-18367779

RESUMEN

Brain-computer interface (BCI) technology can provide nonmuscular communication and control to people who are severely paralyzed. BCIs can use noninvasive or invasive techniques for recording the brain signals that convey the user's commands. Although noninvasive BCIs are used for simple applications, it has frequently been assumed that only invasive BCIs, which use electrodes implanted in the brain, will be able to provide multidimensional sequential control of a robotic arm or a neuroprosthesis. The present study shows that a noninvasive BCI using scalp-recorded electroencephalographic (EEG) activity and an adaptive algorithm can provide people, including people with spinal cord injuries, with two-dimensional cursor movement and target selection. Multiple targets were presented around the periphery of a computer screen, with one designated as the correct target. The user's task was to use EEG to move a cursor from the center of the screen to the correct target and then to use an additional EEG feature to select the target. If the cursor reached an incorrect target, the user was instructed not to select it. Thus, this task emulated the key features of mouse operation. The results indicate that people with severe motor disabilities could use brain signals for sequential multidimensional movement and selection.


Asunto(s)
Encéfalo/fisiología , Equipos de Comunicación para Personas con Discapacidad , Periféricos de Computador , Electrocardiografía/métodos , Potenciales Evocados Motores/fisiología , Traumatismos de la Médula Espinal/rehabilitación , Interfaz Usuario-Computador , Adulto , Algoritmos , Femenino , Humanos , Masculino , Persona de Mediana Edad
2.
Front Neurosci ; 12: 505, 2018.
Artículo en Inglés | MEDLINE | ID: mdl-30090056

RESUMEN

People can learn over training sessions to increase or decrease sensorimotor rhythms (SMRs) in the electroencephalogram (EEG). Activity-dependent brain plasticity is thought to guide spinal plasticity during motor skill learning; thus, SMR training may affect spinal reflexes and thereby influence motor control. To test this hypothesis, we investigated the effects of learned mu (8-13 Hz) SMR modulation on the flexor carpi radialis (FCR) H-reflex in 6 subjects with no known neurological conditions and 2 subjects with chronic incomplete spinal cord injury (SCI). All subjects had learned and practiced over more than 10 < 30-min training sessions to increase (SMR-up trials) and decrease (SMR-down trials) mu-rhythm amplitude over the hand/arm area of left sensorimotor cortex with ≥80% accuracy. Right FCR H-reflexes were elicited at random times during SMR-up and SMR-down trials, and in between trials. SMR modulation affected H-reflex size. In all the neurologically normal subjects, the H-reflex was significantly larger [116% ± 6 (mean ± SE)] during SMR-up trials than between trials, and significantly smaller (92% ± 1) during SMR-down trials than between trials (p < 0.05 for both, paired t-test). One subject with SCI showed similar H-reflex size dependence (high for SMR-up trials, low for SMR-down trials): the other subject with SCI showed no dependence. These results support the hypothesis that SMR modulation has predictable effects on spinal reflex excitability in people who are neurologically normal; they also suggest that it might be used to enhance therapies that seek to improve functional recovery in some individuals with SCI or other CNS disorders.

3.
J Neural Eng ; 14(1): 016009, 2017 02.
Artículo en Inglés | MEDLINE | ID: mdl-27934776

RESUMEN

OBJECTIVE: Emotion dysregulation is an important aspect of many psychiatric disorders. Brain-computer interface (BCI) technology could be a powerful new approach to facilitating therapeutic self-regulation of emotions. One possible BCI method would be to provide stimulus-specific feedback based on subject-specific electroencephalographic (EEG) responses to emotion-eliciting stimuli. APPROACH: To assess the feasibility of this approach, we studied the relationships between emotional valence/arousal and three EEG features: amplitude of alpha activity over frontal cortex; amplitude of theta activity over frontal midline cortex; and the late positive potential over central and posterior mid-line areas. For each feature, we evaluated its ability to predict emotional valence/arousal on both an individual and a group basis. Twenty healthy participants (9 men, 11 women; ages 22-68) rated each of 192 pictures from the IAPS collection in terms of valence and arousal twice (96 pictures on each of 4 d over 2 weeks). EEG was collected simultaneously and used to develop models based on canonical correlation to predict subject-specific single-trial ratings. Separate models were evaluated for the three EEG features: frontal alpha activity; frontal midline theta; and the late positive potential. In each case, these features were used to simultaneously predict both the normed ratings and the subject-specific ratings. MAIN RESULTS: Models using each of the three EEG features with data from individual subjects were generally successful at predicting subjective ratings on training data, but generalization to test data was less successful. Sparse models performed better than models without regularization. SIGNIFICANCE: The results suggest that the frontal midline theta is a better candidate than frontal alpha activity or the late positive potential for use in a BCI-based paradigm designed to modify emotional reactions.


Asunto(s)
Algoritmos , Nivel de Alerta/fisiología , Corteza Cerebral/fisiología , Electroencefalografía/métodos , Emociones/fisiología , Reconocimiento de Normas Patrones Automatizadas/métodos , Percepción Visual/fisiología , Adulto , Anciano , Estudios de Factibilidad , Humanos , Persona de Mediana Edad , Estimulación Luminosa/métodos , Reproducibilidad de los Resultados , Sensibilidad y Especificidad
4.
IEEE Trans Neural Syst Rehabil Eng ; 14(2): 229-33, 2006 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-16792301

RESUMEN

The ultimate goal of brain-computer interface (BCI) technology is to provide communication and control capacities to people with severe motor disabilities. BCI research at the Wadsworth Center focuses primarily on noninvasive, electroencephalography (EEG)-based BCI methods. We have shown that people, including those with severe motor disabilities, can learn to use sensorimotor rhythms (SMRs) to move a cursor rapidly and accurately in one or two dimensions. We have also improved P300-based BCI operation. We are now translating this laboratory-proven BCI technology into a system that can be used by severely disabled people in their homes with minimal ongoing technical oversight. To accomplish this, we have: improved our general-purpose BCI software (BCI2000); improved online adaptation and feature translation for SMR-based BCI operation; improved the accuracy and bandwidth of P300-based BCI operation; reduced the complexity of system hardware and software and begun to evaluate home system use in appropriate users. These developments have resulted in prototype systems for every day use in people's homes.


Asunto(s)
Encéfalo/fisiopatología , Electroencefalografía/métodos , Enfermedades Neuromusculares/fisiopatología , Enfermedades Neuromusculares/rehabilitación , Terapia Asistida por Computador/métodos , Interfaz Usuario-Computador , Animales , Potenciales Evocados , Humanos , New York , Proyectos de Investigación , Suiza , Universidades
5.
Clin Neurophysiol ; 116(1): 56-62, 2005 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-15589184

RESUMEN

OBJECTIVE: People can learn to control mu (8-12 Hz) or beta (18-25 Hz) rhythm amplitude in the electroencephalogram (EEG) recorded over sensorimotor cortex and use it to move a cursor to a target on a video screen. The recorded signal may also contain electromyogram (EMG) and other non-EEG artifacts. This study examines the presence and characteristics of EMG contamination during new users' initial brain-computer interface (BCI) training sessions, as they first attempt to acquire control over mu or beta rhythm amplitude and to use that control to move a cursor to a target. METHODS: In the standard one-dimensional format, a target appears along the right edge of the screen and 1s later the cursor appears in the middle of the left edge and moves across the screen at a fixed rate with its vertical movement controlled by a linear function of mu or beta rhythm amplitude. In the basic two-choice version, the target occupies the upper or lower half of the right edge. The user's task is to move the cursor vertically so that it hits the target when it reaches the right edge. The present data comprise the first 10 sessions of BCI training from each of 7 users. Their data were selected to illustrate the variations seen in EMG contamination across users. RESULTS: Five of the 7 users learned to change rhythm amplitude appropriately, so that the cursor hit the target. Three of these 5 showed no evidence of EMG contamination. In the other two of these 5, EMG was prominent in early sessions, and tended to be associated with errors rather than with hits. As EEG control improved over the 10 sessions, this EMG contamination disappeared. In the remaining two users, who never acquired actual EEG control, EMG was prominent in initial sessions and tended to move the cursor to the target. This EMG contamination was still detectable by Session 10. CONCLUSIONS: EMG contamination arising from cranial muscles is often present early in BCI training and gradually wanes. In those users who eventually acquire EEG control, early target-related EMG contamination may be most prominent for unsuccessful trials, and may reflect user frustration. In those users who never acquire EEG control, EMG may initially serve to move the cursor toward the target. Careful and comprehensive topographical and spectral analyses throughout user training are essential for detecting EMG contamination and differentiating between cursor control provided by EEG control and cursor control provided by EMG contamination. SIGNIFICANCE: Artifacts such as EMG are common in EEG recordings. Comprehensive spectral and topographical analyses are necessary to detect them and ensure that they do not masquerade as, or interfere with acquisition of, actual EEG-based cursor control.


Asunto(s)
Encéfalo/fisiología , Enseñanza , Interfaz Usuario-Computador , Adulto , Biorretroalimentación Psicológica , Mapeo Encefálico , Electroencefalografía/métodos , Electromiografía/métodos , Femenino , Humanos , Masculino , Persona de Mediana Edad , Músculo Esquelético/fisiología , Desempeño Psicomotor/fisiología , Procesamiento de Señales Asistido por Computador
6.
J Neural Eng ; 12(6): 066021, 2015 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-26529119

RESUMEN

OBJECTIVE: Brain-computer interface (BCI) technology might contribute to rehabilitation of motor function. This speculation is based on the premise that modifying the electroencephalographic (EEG) activity will modify behavior, a proposition for which there is limited empirical data. The present study asked whether learned modulation of pre-movement sensorimotor rhythm (SMR) activity can affect motor performance in normal human subjects. APPROACH: Eight individuals first performed a joystick-based cursor-movement task with variable warning periods. Targets appeared randomly on a video monitor and subjects moved the cursor to the target and pressed a select button within 2 s. SMR features in the pre-movement EEG that correlated with performance speed and accuracy were identified. The subjects then learned to increase or decrease these features to control a two-target BCI task. Following successful BCI training, they were asked to increase or decrease SMR amplitude in order to initiate the joystick task. MAIN RESULTS: After BCI training, pre-movement SMR amplitude was correlated with performance in subjects with initial poor performance: lower amplitude was associated with faster and more accurate movement. The beneficial effect on performance of lower SMR amplitude was greater in subjects with lower initial performance levels. SIGNIFICANCE: These results indicate that BCI-based SMR training can affect a standard motor behavior. They provide a rationale for studies that integrate such training into rehabilitation protocols and examine its capacity to enhance restoration of useful motor function.


Asunto(s)
Interfaces Cerebro-Computador , Electroencefalografía/métodos , Movimiento/fisiología , Desempeño Psicomotor/fisiología , Corteza Sensoriomotora/fisiología , Adulto , Femenino , Humanos , Masculino , Persona de Mediana Edad , Estimulación Luminosa/métodos
7.
Neurosci Lett ; 345(2): 89-92, 2003 Jul 17.
Artículo en Inglés | MEDLINE | ID: mdl-12821178

RESUMEN

People can learn to control electroencephalographic (EEG) sensorimotor rhythm amplitude so as to move a cursor to select among choices on a computer screen. We explored the dependence of system performance on EEG control. Users moved the cursor to reach a target at one of four possible locations. EEG control was measured as the correlation (r(2)) between rhythm amplitude and target location. Performance was measured as accuracy (% of targets hit) and as information transfer rate (bits/trial). The relationship between EEG control and accuracy can be approximated by a linear function that is constant for all users. The results facilitate offline predictions of the effects on performance of using different EEG features or combinations of features to control cursor movement.


Asunto(s)
Biorretroalimentación Psicológica , Equipos de Comunicación para Personas con Discapacidad , Electroencefalografía/métodos , Interfaz Usuario-Computador , Femenino , Humanos , Masculino , Persona de Mediana Edad , Trastornos del Movimiento/rehabilitación , Sistemas en Línea/instrumentación , Valor Predictivo de las Pruebas , Tiempo de Reacción , Sensibilidad y Especificidad , Corteza Somatosensorial/fisiología
8.
Biol Psychol ; 63(3): 237-51, 2003 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-12853169

RESUMEN

People can learn to control mu (8-12 Hz) or beta (18-25 Hz) rhythm amplitude in the EEG recorded over sensorimotor cortex and use it to move a cursor to a target on a video screen. In the present version of the cursor movement task, vertical cursor movement is a linear function of mu or beta rhythm amplitude. At the same time the cursor moves horizontally from left to right at a fixed rate. A target occupies 50% (2-target task) to 20% (5-target task) of the right edge of the screen. The user's task is to move the cursor vertically so that it hits the target when it reaches the right edge. The goal of the present study was to optimize system performance. To accomplish this, we evaluated the impact on system performance of number of targets (i.e. 2-5) and trial duration (i.e. horizontal movement time from 1 to 4 s). Performance was measured as accuracy (percent of targets selected correctly) and also as bit rate (bits/min) (which incorporates, in addition to accuracy, speed and the number of possible targets). Accuracy declined as target number increased. At the same time, for six of eight users, four targets yielded the maximum bit rate. Accuracy increased as movement time increased. At the same time, the movement time with the highest bit rate varied across users from 2 to 4 s. These results indicate that task parameters such as target number and trial duration can markedly affect system performance. They also indicate that optimal parameter values vary across users. Selection of parameters suited both to the specific user and the requirements of the specific application is likely to be a key factor in maximizing the success of EEG-based communication and control.


Asunto(s)
Encéfalo/fisiopatología , Interfaz Usuario-Computador , Adulto , Parálisis Cerebral/fisiopatología , Comunicación , Electroencefalografía/métodos , Femenino , Humanos , Masculino , Procesamiento de Señales Asistido por Computador , Traumatismos Vertebrales/fisiopatología , Análisis y Desempeño de Tareas , Factores de Tiempo
9.
J Neurosci Methods ; 199(1): 103-7, 2011 Jul 15.
Artículo en Inglés | MEDLINE | ID: mdl-21571004

RESUMEN

People with or without motor disabilities can learn to control sensorimotor rhythms (SMRs) recorded from the scalp to move a computer cursor in one or more dimensions or can use the P300 event-related potential as a control signal to make discrete selections. Data collected from individuals using an SMR-based or P300-based BCI were evaluated offline to estimate the impact on performance of continually adapting the parameters of the translation algorithm during BCI operation. The performance of the SMR-based BCI was enhanced by adaptive updating of the feature weights or adaptive normalization of the features. In contrast, P300 performance did not benefit from either of these procedures.


Asunto(s)
Algoritmos , Análisis de Varianza , Inteligencia Artificial , Encéfalo/fisiología , Equipos de Comunicación para Personas con Discapacidad , Electroencefalografía/métodos , Potenciales Relacionados con Evento P300/fisiología , Sistemas Hombre-Máquina , Interfaz Usuario-Computador , Adulto , Análisis Discriminante , Electroencefalografía/instrumentación , Femenino , Humanos , Curva de Aprendizaje , Análisis de los Mínimos Cuadrados , Masculino , Persona de Mediana Edad , Cuero Cabelludo/fisiología , Procesamiento de Señales Asistido por Computador , Programas Informáticos
10.
Clin Neurophysiol ; 122(4): 731-7, 2011 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-21067970

RESUMEN

OBJECTIVE: Brain-computer interface technology can restore communication and control to people who are severely paralyzed. We have developed a non-invasive BCI based on the P300 event-related potential that uses an 8×9 matrix of 72 items that flash in groups of 6. Stimulus presentation rate (i.e., flash rate) is one of several parameters that could affect the speed and accuracy of performance. We studied performance (i.e., accuracy and characters/min) on copy spelling as a function of flash rate. METHODS: In the first study of six BCI users, stimulus-on and stimulus-off times were equal and flash rate was 4, 8, 16, or 32 Hz. In the second study of five BCI users, flash rate was varied by changing either the stimulus-on or stimulus-off time. RESULTS: For all users, lower flash rates gave higher accuracy. The flash rate that gave the highest characters/min varied across users, ranging from 8 to 32 Hz. However, variations in stimulus-on and stimulus-off times did not themselves significantly affect accuracy. Providing feedback did not affect results in either study suggesting that offline analyses should readily generalize to online performance. However there do appear to be session-specific effects that can influence the generalizability of classifier results. CONCLUSIONS: The results show that stimulus presentation (i.e., flash) rate affects the accuracy and speed of P300 BCI performance. SIGNIFICANCE: These results extend the range over which slower flash rates increase the amplitude of the P300. Considering also presentation time, the optimal rate differs among users, and thus should be set empirically for each user. Optimal flash rate might also vary with other parameters such as the number of items in the matrix.


Asunto(s)
Equipos de Comunicación para Personas con Discapacidad , Potenciales Relacionados con Evento P300/fisiología , Interfaz Usuario-Computador , Adulto , Análisis de Varianza , Análisis Discriminante , Electroencefalografía , Retroalimentación Psicológica/fisiología , Femenino , Humanos , Masculino , Persona de Mediana Edad , Sistemas en Línea , Estimulación Luminosa , Desempeño Psicomotor/fisiología
11.
J Neural Eng ; 7(3): 036007, 2010 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-20460690

RESUMEN

Brain-computer interfaces (BCIs) can use brain signals from the scalp (EEG), the cortical surface (ECoG), or within the cortex to restore movement control to people who are paralyzed. Like muscle-based skills, BCIs' use requires activity-dependent adaptations in the brain that maintain stable relationships between the person's intent and the signals that convey it. This study shows that humans can learn over a series of training sessions to use EEG for three-dimensional control. The responsible EEG features are focused topographically on the scalp and spectrally in specific frequency bands. People acquire simultaneous control of three independent signals (one for each dimension) and reach targets in a virtual three-dimensional space. Such BCI control in humans has not been reported previously. The results suggest that with further development noninvasive EEG-based BCIs might control the complex movements of robotic arms or neuroprostheses.


Asunto(s)
Algoritmos , Encéfalo/fisiología , Periféricos de Computador , Electroencefalografía/métodos , Potenciales Evocados/fisiología , Traumatismos de la Médula Espinal/fisiopatología , Interfaz Usuario-Computador , Humanos , Imaginación , Masculino , Movimiento (Física) , Traumatismos de la Médula Espinal/rehabilitación
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