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IEEE Trans Biomed Eng ; 71(7): 2033-2041, 2024 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-38294922

RESUMEN

Recent studies have shown that virtual gamified therapy can be a potential adjunct to conventional orthopedic rehabilitation. However, the off-the-shelf gaming consoles used for virtual rehabilitation pose several practical challenges in deploying them in clinical settings. In this article, we present the design of a portable glove-based virtual hand rehabilitation system (RehabRelive Glove) that can be used at both clinics and homes for physiotherapy. We also evaluate the system's efficacy on patients with post-traumatic hand injuries. Thirty patients were randomly categorized into groups A (virtual rehabilitation) and B (conventional physiotherapy). Both groups received fifteen 25-minute sessions of respective therapy over three weeks. The wrist and finger joints' range of motion (ROM) and grip strength were measured every seven sessions to compare the efficacy. Group A showed about 1.5 times greater improvement in flexion/extension ROM of the wrist compared to Group B. While both groups improved finger ROM and grip strength with time, no significant difference was observed between the groups. The results suggest that the proposed virtual rehabilitation system effectively enables patients with hand injuries to recover ROM faster.


Asunto(s)
Traumatismos de la Mano , Fuerza de la Mano , Rango del Movimiento Articular , Humanos , Traumatismos de la Mano/rehabilitación , Masculino , Adulto , Femenino , Fuerza de la Mano/fisiología , Rango del Movimiento Articular/fisiología , Diseño de Equipo , Persona de Mediana Edad , Adulto Joven , Mano/fisiopatología , Modalidades de Fisioterapia/instrumentación , Realidad Virtual
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