A parallel architecture for interactively rendering scattering and refraction effects.
IEEE Comput Graph Appl
; 32(2): 34-43, 2012.
Article
en En
| MEDLINE
| ID: mdl-24804945
ABSTRACT
A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes.
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MEDLINE
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En
Revista:
IEEE Comput Graph Appl
Asunto de la revista:
INFORMATICA MEDICA
Año:
2012
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Article