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A parallel architecture for interactively rendering scattering and refraction effects.
IEEE Comput Graph Appl ; 32(2): 34-43, 2012.
Article en En | MEDLINE | ID: mdl-24804945
ABSTRACT
A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes.

Texto completo: 1 Bases de datos: MEDLINE Idioma: En Revista: IEEE Comput Graph Appl Asunto de la revista: INFORMATICA MEDICA Año: 2012 Tipo del documento: Article

Texto completo: 1 Bases de datos: MEDLINE Idioma: En Revista: IEEE Comput Graph Appl Asunto de la revista: INFORMATICA MEDICA Año: 2012 Tipo del documento: Article